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Lies of P |OT| Woodborn

This game... I'm just going to say it. It's more fun than Bloodborne. It's not Demons or Dark Souls level, but it's one of the best Souls-like. Beats Nioh 2 for me, even. Definitely beats Wo Long, but that's not saying much.

The satisfaction of finally beating these bosses is perfect. Maybe the game was too difficult initially, but whatever changes they made are perfect now. Just the right amount of learning patterns and your weapon move-sets.

It's also nice to have an actual story instead of some obtuse plot you unravel via osmosis and random loot drops. Yeah, I didn't enjoy Bloodborne, can you tell?

How can you love Demon's and Dark Souls (amazing games too) and not also love Bloodborne? An argument can be made that BB is better balanced and has more depth in combat that both those games. Did you not like the setting? The 30 fps with frame pacing is rough ill give you that but BB is a god damn masterpiece.
 
I disabled VRR, but use quality high frame rate mode. This gives me the 40fps 120hz output without the flicker. For some reason, many of the game screens fluctuate frame rate when VRR is enabled and the flickering is extreme. With VRR off, all modes seem stable (30/40/60fps) and there is no flicker.

So, disable VRR, then either choose performance mode for 60fps, or quality mode for 40fps but a much nicer looking world (assuming you have a 120hz TV).

This is what I'm doing and it looks MUCH better in the 40 fps fidelity mode. To be honest I'm a little disappointed that the 60 fps mode looks so downgraded because it's super smooth.
 
How can you love Demon's and Dark Souls (amazing games too) and not also love Bloodborne? An argument can be made that BB is better balanced and has more depth in combat that both those games. Did you not like the setting? The 30 fps with frame pacing is rough ill give you that but BB is a god damn masterpiece.
Bloodborne has no blocking, and no armor. I also didn't like the weapon system. I felt like I was just using the same gear for the entire game. It was also the most opaque game lore-wise.
 
As much as I admire LoP. I would take Bloodborne any day of the week. I just didn't have the same feeling like I did with Bloodborne's celestial beast lore. LoP's bosses were a mix bag. I'd definitely play the LoP DLC. LoP also has a lot of obscure paths to follow and somewhat shallow environments. To each their own. It was good, but it didn't outdo what it copied.
 
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I finally started playing this week. It's pretty good and I'd agree, it's the best Non-FromSoft Soulsborne, easily better than my previous candidate, Nioh 2. I just got into the Arcade.

Scenery/Art Direction is beautiful, the game itselfs PLAYS great and I really like what they did with the formula.

I don't like the weapon assembly stuff. It's cluttered, it's not intuitive, and most importantly: It's making me feel like I'm missing out, when I'm probably not. It takes way too much time to assemble something (since you have to go through all the menus and combinations manually again every time after assembling), so it's no fun at all to try out different combinations, since that takes a fuckton of time and menuing. So I gave up on that system.

Overall, that's a tiny point to criticize in a game that is otherwise absolutely amazing. I love the character designs, the monster designs, I love my donkey mask, I love all the side quests and shit you can miss. Honestly, Bloodborne was like a 9.6/10 to me (which is admittedly a bit high, something like 9.2 would be more reasonable) and in that vein this is like at least a 9.2 for me.

The game is a bit easy, but I actually appreciate that. Elden Ring kinda strained me out with the whole difficulty angle. I'm even making it easier on myself by cheaply using every summon I can get, without any remorse :D Only Boss that gave me real trouble so far was the fat clown in that burning alley. The biggest issue wasn't so much the clown itself (allthough technically speaking he certainly was the BIGGEST), but getting there, which took like solid 2-3 minutes each time. The way was insanely long and along the way there were these flamethrower dudes. I probably spent nearly an hour on that until I found out that I can just run past the clown, activate the bonfire, and thus don't deal with all the trash anymore. I'm not complaining btw, I love this type of Demon's Souls Fuckery.

I also finally found a way to respecc with. I went for a lot of Motivity (I'm at like 25) and I have one boss weapon that scales on A with that, but it's simply too slow for me. I love that flame glaive kinda thing that dashes you towards your enemies with the R2 hit. I use this move honestly more than I use R1, so this weapon is kinda essential for me, but I only get it to like a C scaling with the cranks. So now I'll finally be able to respecc, put in a different crank and get this hopefully to scale with A on something.

Also, having block on L1 is stupid, espcially if you want to "parry" right. Changed that to L2, I really think this should've been the default, at least on a DualSense.
 
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Just wrapped up Overture.

Amazing new arsenal opening up options for ranged combat, and amulets that push different playstyles, come in handy as the game puts you against enemies that dwarf anything seen in the main campaign.

Good luck with your maxed out NG+ P getting humbled by basic bitches in the first area - on "notmal" difficulty Overture is really hard, with most stats on cap it's git gud or die. A few fights feel like they will undergo some tuning. I loved it tho and never caved for new tourist-friendly features, but I guess some people will.

4 chapter bosses are pure kino and again at least as good as campaign's best.

Level design is linear in a good way, with detours featuring tough optional enemies, and just like the base game, it keeps introducing new ones, recycling some fan favorites in wild variety all the way through.

Looks and plays realy well on the pro except some LOD issues at distance, nothing too distracting.

Overall, close to a perfect expansion seamlessly integrated into the main game, cementing P as the best non-From soulslike ever made. 9./10.

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I stupidly decided I was just going to rebuy it on ps5 pro since I beat it on PC and am in early new game plus chapter 1. No way to access dlc until chapter 9.

Figured meh no big deal I really likes the game in release so it'll be quick fun.

Wrong. 😑 I severely overrated this game.

I don't like:
-Slop enemy design. So mid. Easy to deal with, uninspired designs.
-Terrible environments. It's just so bland and again not inspired.
-No music worth two shots except the vinyl at the hotel.

The combat is aces, and that Carrie's this game BIG time. I'm thinking I won't be able to redo this game. Which is wild cuz any FS game I've gone through multiple times no issues always fun.

Release I gave this game a 9/10. I think now it's a 7/10.
 
I don't like:
-Slop enemy design. So mid. Easy to deal with, uninspired designs.
-Terrible environments. It's just so bland and again not inspired.
-No music worth two shots except the vinyl at the hotel.

The combat is aces, and that Carrie's this game BIG time. I'm thinking I won't be able to redo this game. Which is wild cuz any FS game I've gone through multiple times no issues always fun.

Release I gave this game a 9/10. I think now it's a 7/10.
1. It has great designs amongst forgettable ones. Just like Dark Souls.
2. It has numerous environments that are much better realized than anything in Dark Souls. Its worst environments are still better than Dark Souls' worst.
3. Boss themes and Rosa Isabella Street are pretty great. The DLC certainly has some bangers. However, most of the game is spent listening for the sound of enemies or environmental queues.
4. I have played through this game numerous times and I have not had fun in a FS swamp ever.
 
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The game received an update that allows New Game Plus to enter DLC at the start of Chapter 5. I am having a blast with the gun blade and shotgun arm on my second run of the DLC. I am actually surprised I could defeat the giant croc with it not fully upgraded.
 
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Playing it through on PS+, what a mediocre game. Think I'm about halfway and gonna call it quits. I thought Nioh had repetitive enemies but man, these are so fucking boring. I guess it goes to show that there's so much to the From magic besides solid combat mechanics.
 
Playing it through on PS+, what a mediocre game. Think I'm about halfway and gonna call it quits. I thought Nioh had repetitive enemies but man, these are so fucking boring. I guess it goes to show that there's so much to the From magic besides solid combat mechanics.
I am pretty sure that between the main game and DLC Lies of P has more enemy types than the original Dark Souls with its DLC...
 
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This game lacks any nuance nor do it really understand what makes these types of games.

I'm near the end of the game but outside of presentation I don't think it's very good or well balanced. Game gives you options to block and dodge but punishes you for doing one and not the other. Still better than Dark Souls 3 but I'm glad I never paid for it.
 
This game lacks any nuance nor do it really understand what makes these types of games.

I'm near the end of the game but outside of presentation I don't think it's very good or well balanced. Game gives you options to block and dodge but punishes you for doing one and not the other. Still better than Dark Souls 3 but I'm glad I never paid for it.
That is funny considering a Demon Souls boss has a giant one shot AoE and there is an enemy that has so much health that it is easier to ring them out. The Four Kings and Manus (without easily missable silver pendant) fights on NG+ in Dark Souls are harder than anything in Lies of P.

P.S. You can use the shield arm in place of the block on most occasions and there is a grindstone that temporarily turns blocking into parrying.
 
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That is funny considering a Demon Souls boss has a giant one shot AoE and there is an enemy that has so much health that it is easier to ring them out. The Four Kings and Manus (without easily missable silver pendant) fights on NG+ are harder than anything in Lies of P.
I breezed through Demon's Souls (remake) tbh... I kinda went through this quick too under 30 hours and I'm on second Brotherhood fight. Biggest roadblock for me was The Puppet King or whatever. The "evolution" for these games is just make the enemy attack non stop and its kinda exhausting.

At least I'm gonna beat it.
 
I breezed through Demon's Souls (remake) tbh... I kinda went through this quick too under 30 hours and I'm on second Brotherhood fight. Biggest roadblock for me was The Puppet King or whatever. The "evolution" for these games is just make the enemy attack non stop and its kinda exhausting.

At least I'm gonna beat it.
I feel like this is one of the few games that lets you do damage with little risk when it is not your turn. The second brotherhood fight requires you to whittle down 2 of them to near death after disposing of one as the second death awakens the real boss. Nowhere near amount of bullshit in Ornstein and Smough fight if you choose to off Smough first.
 
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PS+ "let's see" play-through turned out fairly enjoyable. Platinum-ed the main game in 3 days, picked up the DLC and blasted through that in a day. Def not a FROM game, but a fair facsimile with a lot more forgiveness with the difficulty options. First play-through I got the best ending, traded in final boss item for amulet that basically makes you immune to most status ailments, which made the NG+ trivial overall... then got the 2nd best ending, unlocked the final bosses' weapon which basically SHREDDED everything for 3rd play-through cleanup trophies & DLC.
I appreciated the lore \ storytelling the game did. The Lie\Truth system was an interesting take on less-cryptic quest-lines.
 
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PS+ "let's see" play-through turned out fairly enjoyable. Platinum-ed the main game in 3 days, picked up the DLC and blasted through that in a day. Def not a FROM game, but a fair facsimile with a lot more forgiveness with the difficulty options. First play-through I got the best ending, traded in final boss item for amulet that basically makes you immune to most status ailments, which made the NG+ trivial overall... then got the 2nd best ending, unlocked the final bosses' weapon which basically SHREDDED everything for 3rd play-through cleanup trophies & DLC.
I appreciated the lore \ storytelling the game did. The Lie\Truth system was an interesting take on less-cryptic quest-lines.
s3 peasants GIF
 
Was really liking it until I got to the godawful Cathedral level...

Yeah, lets build sections where status resistance and ranged attacks are the obvious goto, and make the required items obnoxiously expensive to buy... so once you run out they seriously expect you to grind for them? Really?

Woof, its rare for a game to face-plant so fucking hard after a promising start.
 
Was really liking it until I got to the godawful Cathedral level...

Yeah, lets build sections where status resistance and ranged attacks are the obvious goto, and make the required items obnoxiously expensive to buy... so once you run out they seriously expect you to grind for them? Really?

Woof, its rare for a game to face-plant so fucking hard after a promising start.
I'm really enjoying the game. I'm in the cathedral level. I'm worried...
 
Was really liking it until I got to the godawful Cathedral level...

Yeah, lets build sections where status resistance and ranged attacks are the obvious goto, and make the required items obnoxiously expensive to buy... so once you run out they seriously expect you to grind for them? Really?

Woof, its rare for a game to face-plant so fucking hard after a promising start.
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There is a corrosion resistance converter in Moonlight Town before you enter the tram to go up the mountain. At no point do you need to enter the pools of poison for long enough to build up corrosion in the Cathedral for the single use items to be useful. Most of them can be evaporated by dropping on them the large goblets with flammable contents.
 
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I'm really enjoying the game. I'm in the cathedral level. I'm worried...

Just expect cheapness. To be honest barely died up til after Fuoco, but after an hour of annoyance all the little niggles that I'd mostly forgiven up to this point I'm finding difficult to ignore. Add on top a cheap knock-off Sen's Fortress section and yeah... not impressed.

Funnily enough I rarely get frustrated by Souls-likes, but for a bunch of reasons this game has really started to rub me the wrong way. The challenge feels artificial, basically a product of engineered limitations in the mechanics.
 
This was a game i picked up on a steam sale for like $29 because im a souls fan. Took like a year or 2 to start but hot DAMN was it great. I binged it and the DLC. That gun blade really is chefs kiss.
 
Was really liking it until I got to the godawful Cathedral level...

Yeah, lets build sections where status resistance and ranged attacks are the obvious goto, and make the required items obnoxiously expensive to buy... so once you run out they seriously expect you to grind for them? Really?

Woof, its rare for a game to face-plant so fucking hard after a promising start.
That why It has journalist mode now, If you cant even play on journalist mode its time to stop playing.
 
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My first playthrough of a souls game where I have actually stuck with it.

I have made it to Chapter 10. Nothing absurd on the normal difficulty but I am sure using the Specters. Maybe on a NG+ i'll try a no- specter run.
 
Just expect cheapness. To be honest barely died up til after Fuoco, but after an hour of annoyance all the little niggles that I'd mostly forgiven up to this point I'm finding difficult to ignore. Add on top a cheap knock-off Sen's Fortress section and yeah... not impressed.

Funnily enough I rarely get frustrated by Souls-likes, but for a bunch of reasons this game has really started to rub me the wrong way. The challenge feels artificial, basically a product of engineered limitations in the mechanics.

Man, those ledges surely were frustrating...

Also : if you're finding the game hard now...boy oh boy do I have bad news for you 😁
The swamp level boss is gonna wreck you, then there's gonna be a 3 vs 1 fight which is equally bullshit and THEN, if you haven't quit yet, there's the final boss AND THEN, the secret final boss which will make you pull your hair out.

Great game but those difficulty spikes are really something else
 
Man, those ledges surely were frustrating...

Also : if you're finding the game hard now...boy oh boy do I have bad news for you 😁
The swamp level boss is gonna wreck you, then there's gonna be a 3 vs 1 fight which is equally bullshit and THEN, if you haven't quit yet, there's the final boss AND THEN, the secret final boss which will make you pull your hair out.

Great game but those difficulty spikes are really something else

Been smooth sailing since Temu's Fortress, and I'm enjoying myself again. Was expecting King Of Puppets to knock me around a bit but he fell on my 2nd try, especially after mad clown turned out to be yet another randomly over-tuned encounter. Playing on Legendary Stalker btw. No intention of lowering the difficulty.

There's evidently plenty of talent in this team, but they really need to learn how to balance better*, and although I can't really fault from where they are lifting their ideas, the ever-present sense of deja-vu gets is disappointing.

* I stress Its not just the inconsistency, there are fundamental issues with the combat design/economy in my opinion.
 
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Was really liking it until I got to the godawful Cathedral level...

Yeah, lets build sections where status resistance and ranged attacks are the obvious goto, and make the required items obnoxiously expensive to buy... so once you run out they seriously expect you to grind for them? Really?

Woof, its rare for a game to face-plant so fucking hard after a promising start.
Bruh, you felled the goddamn King of Puppets on your second try and you found the Cathedral cheap? I'm sorry, but it really does not compute for me. The King kept me stuck for so long, I don't even care to remember.

Also, I don't remember the status ailments in the Cathedral being so much of a problem. The pools are just the right size for you to run past without building too much corrosion, and the ranged attacks aren't that hard to avoid. Surely that place can't be compared to the godawful rotting swamps in Elden Ring, or even to Blighttown.
 
Bruh, you felled the goddamn King of Puppets on your second try and you found the Cathedral cheap? I'm sorry, but it really does not compute for me. The King kept me stuck for so long, I don't even care to remember.

Also, I don't remember the status ailments in the Cathedral being so much of a problem. The pools are just the right size for you to run past without building too much corrosion, and the ranged attacks aren't that hard to avoid. Surely that place can't be compared to the godawful rotting swamps in Elden Ring, or even to Blighttown.

It was the combination of poison, weapon decay, enemies that evidently were best handled using ranged attacks in an economy where cogs (the equivalent of pebbles) cost 100 souls a throw, carcass enemies that can randomly elongate their attack strings to 4-5 hit combos.
Annoying platforming for the first time in the game with shooting enemies, moving cogs to avoid, etc.

In any regular Souls game I'd just get out a bow or gun and used ranged pulls to control the encounter allowing me to focus on positioning and movement, however due to this one not giving anything but relatively uncommon and expensive throwables at that point in the game, I was forced to go and farm a bunch of ergo to buy them at a cost equivalent to multiple level-ups!

In retrospect, I probably had just had a run of extremely bad luck deaths that made me impatient leading to more fails. But it just brought into focus how unbalanced a lot of things were at that point in the game, in my opinion at least.
 
Starting this for the second time. This game is like if those Call of Duty knockoff mobile game developers made Bloodborne but knew what they were doing. Shamelessly stealing from one of the GOATs--multiple GOATs, even. The first record I played in the hotel gramophone was "Feel", which has some serious Nier: Automata music vibes.

In contrast to Bloodborne, I appreciate that the story here is more straightforward. I won't take Bloodborne's sense of discovery, interpretation, and theory-making from anyone, but, for me, I've never had the mind for it. Spoonfeed me, please!

After getting to the factory and taking more damage from learning parry timings than I wanted, I decided to install the Improved Perfect Guard mod, which extends the window from 0.15s to 0.25s and decreases the retry cooldown to be more in line with Sekiro (from 0.5s to 0.25s). Immediately, it felt more "fair"--if you try to spam it, you are going to fail. You still have to learn enemy attack patterns.

I just wrapped up the 1v4 boss fight against the Black Rabbit Brotherhood crew. Solid game, and I'm curious to see where the story goes from here.
 

Lies of P

The action Soulslike and expansion hit 3 million units less than one year ago, sustaining strong momentum on the path to the 4 million milestone

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My favorite game that people slept on, ever. Even the xpak was magnificant.
still need to play the DLC, but i m still salty that i lost my 100hours playthrough save when MS removed the damn thing out of Gamepass.
 
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