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Limited Run Games - Putting digital games into your hands

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It wasn't the game itself, it's just that it's X number of games in where I had to tell myself I don't care. More the straw that broke the camel's back and less that particular straw.

I hear ya.

I don't think there's going to be a bunch of physical Vita releases in 2017 though. We've had around 1 English language Vita release per week in the past 2 years (and a considerable part of those were already LRG's releases in 2016), I believe. But I really don't think we're gonna see as many next year.

So it might actually get a little easier to stick to your "complete-LRG-set" game plan.

Also they got some good stuff coming. I'm thinking Oceanhorn and some interesting looking VNs for example.
 
I don't think there's going to be a bunch of physical Vita releases in 2017 though. We've had around 1 English language Vita release per week in the past 2 years (and a considerable part of those were already LRG's releases in 2016), I believe. But I really don't think we're gonna see as many next year.

What makes you think that? There are still tons of Vita games that haven't been released physically and there are still a good number of new games coming out as well. I think 2017 will be at least as strong as 2016, maybe even stronger as more developers have become aware of LRG.
 
What makes you think that? There are still tons of Vita games that haven't been released physically and there are still a good number of new games coming out as well. I think 2017 will be at least as strong as 2016, maybe even stronger as more developers have become aware of LRG.

I don't quite follow. I wasn't talking about LRG. They're gonna continue with a steady stream of like 2ish Vita games per month at best most likely. So that'd be ~25 LRG Vita titles in 2017 (best case scenario), which is way more than their Vita output this year.

I was talking about support from other publishers. I don't expect 30+ physical Vita releases from other publishers anymore in 2017.
 
I think LRG specifically stated that the goal was 24 Vita and 24 PS4 releases per year, meaning 2 per month and platform. Vita releases might become harder to them to find with time though I imagine and interest in the platform should be winding down too. We'll see what happens.

I'll go for "great" PS4 titles and all Vita titles for now. Stoked for Stranger's Wrath and Firewatch.
 
I was talking about support from other publishers. I don't expect 30+ physical Vita releases from other publishers anymore in 2017.

Sorry, I misunderstood. Yeah, 2017 might be the turning point. It's a bit hard to say though as XSEED/NISA often don't announce their games very early and there are still a good number of unreleased Japanese games but support is likely to fade, sooner rather than later.
 
I was talking about support from other publishers. I don't expect 30+ physical Vita releases from other publishers anymore in 2017.

As of right now I think there's at least 15 already announced for 2017, with the potential for more to be announced throughout the year. But, that's just a guess off the top of my head, because I don't have my list fully updated yet.

Obviously that might not be "a lot" depending on how you look at it, but there should be at least one physical Vita release per month if you spread things out across the year.
 
Just to make sure, I'm not questioning that it was terrible for your company/you personally. Nor do I think a legitimate business should mark down packages just because their customers don't want to pay their taxes. Even though I don't enjoy paying the extra costs myself obviously.

But the marking down is not what makes a courier (the couriers store the packages, not customs, except maybe in Germany) and customs hold back packages. No penalty was given for the marking down, was there?

They hold back packages when their assessment is that VAT is due, which is the default case (packages below the €22 treshold are an exception to the rule). At that point they simply need extra time to fill out some paperwork, which is basically a service they do for the recipient.

From experience, I know that if you contact your national courier, and send them your invoice so that they can do a proper declaration to customs, they will release your package within a day or two and deliver your package.

If you don't contact them, and leave them to having to make an estimate of how valuable the package is, your package gets buried under red tape (and it can take weeks or even months to get from under it). As a recipient you still hold the power over what happens to your package. Only people don't seem to realize that, and blame the vendor in stead, resulting in Paypal disputes etc...

Just a FYI (I work for a large German Freight Forwarder, any German could see one of our trucks driving around )... LRG declares a value of goods and description... courier send all informatuon for each item in a shipment... there can be thousands in one shipment... a computer can hold any item back due to low value (census error low value), customs will tell carrier to hold and not deliver... VAT and duty is based mostly on value and shipping is partially added to make VAT higher but value is where customs makes its monies (it can cost $15 to ship a $25 game or a $2000 watch)... $$$ is customs main purpose and are one of the highest forms of income for countries...
 
I was talking about support from other publishers. I don't expect 30+ physical Vita releases from other publishers anymore in 2017.

Ehh we might still see around that number if you look into what has yet to be announced by Nisa/Xseed/Pqube/Aksys and consider that there's a high chance of them getting physical. Nisa probably has at least 3-4 (Demon Gaze 2, Danganronpa v3, Coven), Xseed likely only 1 or 2 (Ys 8), while Pqube and Aksys like picking up really niche stuff at random. IFI is probably about done with Vita though, unless they do non Compile Heart games.

This is ofcourse including the dozen or so physical releases that are already announced (not including LRG).

Gaijinworks:
Summon Night 6

Idea Factory:
Mary Skelter
Hakuoki: Kyoto Winds

Aksys:
Period Cube
Zero Escape: Nonary Games
Tokyo Xanadu

Xseed:
Akiba's Beat (????)
Fate/Extella

Koei Tecmo:
Atelier Shallie

Nisa:
Operation Babel
A Rose in the Twilight
God Wars

I would definitely say that 2017 will be the final push by just about all of the publishers though.
 
We'll poll people and see if a single monthly release day would be better. We've got some releases where, per the contract, that wouldn't be legally possible - but if people are open to the idea and won't be overwhelmed, we're also open to the idea. It's more financially feasible now than it was in the past.

Just let us bundle stuff, please

If you have 2X Vita releases per month, please give us the option of saving shipping and bundle their postage together
 
I don't quite follow. I wasn't talking about LRG. They're gonna continue with a steady stream of like 2ish Vita games per month at best most likely. So that'd be ~25 LRG Vita titles in 2017 (best case scenario), which is way more than their Vita output this year.

I was talking about support from other publishers. I don't expect 30+ physical Vita releases from other publishers anymore in 2017.

By my count, we already have 15 physical releases confirmed for 2017 (16 if you count Super Robot Wars V; 17 if you count Muv-Luv; obviously not counting any LRG titles) and the year hasn't even started yet. Throw in a few more localizations (PQube have nothing announced so far; XSEED have some obvi-ys choices); 2 LEGO games etc., I see no reason why it won't exceed 30 releases in a year again.

Bad Apple Wars; Code Realize; Collar x Malice; Nonary Games; Period Cube; Tokyo Xanadu.
Summon Night 6.
Mary Skelter; Hakuouki.
Atelier Shallie Plus.
God Wars, Operation Babel, Rose & Castle of Twilight.
Akiba's Beat; Fate/Extella.

I just want to make it clear that I have nothing against Limited Run Games or anything of the sort. It's been almost a year of a steady stream of releases and it's been a learning experience for both LRG and us customers. Open communications and taking feedback into account is why I've been such a strong supporter and I hope we get to have healthy discussions for years and years to come with their business also thriving.

I'm guessing you also saw the post of Doug's where he seemed a bit hurt about what was being discussed in this thread? :P
 
Just a FYI (I work for a large German Freight Forwarder, any German could see one of our trucks driving around )... LRG declares a value of goods and description... courier send all informatuon for each item in a shipment... there can be thousands in one shipment... a computer can hold any item back due to low value (census error low value), customs will tell carrier to hold and not deliver... VAT and duty is based mostly on value and shipping is partially added to make VAT higher but value is where customs makes its monies (it can cost $15 to ship a $25 game or a $2000 watch)... $$$ is customs main purpose and are one of the highest forms of income for countries...

Maybe true in Germany which is different from many European countries as it's not the national courier but customs that collects VAT directly.

But 100% inaccurate in my country (and in the UK as well for example, likely in France too). Over here there is an understanding between the national courier and customs. Our national courier has on-site certified customs agents who declare the goods to customs. Customs themselves basically just read the paperwork and collect the money.

And VAT is completely based off the total value of the package (not "mostly" as you stated), which means value of the item in it + shipping costs + any other costs that may have been paid to get the package to the country of destination. That includes the declaration costs. Again, maybe Germany, is the exception here, but in the UK Royal Mail also collects VAT and takes the shipping costs, and their own declaration cost into account when calculating VAT.

Anyway, seems like you're talking about courier mail anyway (the likes of DHL, Fedex, etc...). Those companies likely have different agreements with the different national customs departments, which don't apply to "normal" mail.
 
I don't think anyone was actually nasty towards LRG here. There was a bit of a heated debate but that wasn't because of them or directed at them.

Yes some people still want marked down packages, cheaper shipping yada yada, but we already discussed that a million times and the current solution is okay for most people. That wasn't what it was about. The recent discussion was more about the release schedule. It was recently changed how releases were handled and more of them were sold on their own, yet some people prefered the old model and like to combine shipping so this is why it's coming up now.
 
Ehh we might still see around that number if you look into what has yet to be announced by Nisa/Xseed/Pqube/Aksys and consider that there's a high chance of them getting physical. Nisa probably has at least 3-4 (Demon Gaze 2, Danganronpa v3, Coven), Xseed likely only 1 or 2 (Ys 8), while Pqube and Aksys like picking up really niche stuff at random. IFI is probably about done with Vita though, unless they do non Compile Heart games.

By my count, we already have 15 physical releases confirmed for 2017 (16 if you count Super Robot Wars V; 17 if you count Muv-Luv; obviously not counting any LRG titles) and the year hasn't even started yet. Throw in a few more localizations (PQube have nothing announced so far; XSEED have some obvi-ys choices); 2 LEGO games etc., I see no reason why it won't exceed 30 releases in a year again.

Bad Apple Wars; Code Realize; Collar x Malice; Nonary Games; Period Cube; Tokyo Xanadu.
Summon Night 6.
Mary Skelter; Hakuouki.
Atelier Shallie Plus.
God Wars, Operation Babel, Rose & Castle of Twilight.
Akiba's Beat; Fate/Extella.

You guys are already scraping the bottom of barrel to get to that number. :-) Are Mary Skelter and Hakuoki effectively going to be physical releases, for example? Is that official? I thought at this point there was merely "a good chance".

But yeah, I was already aware that so far we can sort of count on around 40 games total next year. Both of you guys forgot about Top Trumps Turbo, btw. ;-) Also you're assuming none'll get cancelled, as if no Vita release ever got cancelled.

However, only a few of the names you listed are gonna be released in Q1 afaik. The rest well be spread over later quarters most likely, so if the total amount of non-LRG games for 2017 effectively doubles the currently known amount, it'll have been a really good year.

But let's be real: LRG will provide the majority of physical releases in 2017 already, and it's only going to get worse.

Octodad is a good game btw.

Some people actually like "kusoge", so there's definitely a market for it. But gameplay-wise it's a shitty game.
 
You guys are already scraping the bottom of barrel to get to that number. :-) Are Mary Skelter and Hakuoki effectively going to be physical releases, for example? Is that official? I thought at this point there was merely "a good chance".

Those are normal releases from the usual Vita supporting companies in the west. What are you talking about. And Mary Skelter and Hakuoki both were confirmed when they were announced. You can pre order them right now.

Also you're assuming none'll get cancelled, as if no Vita release ever got cancelled.

Announced localizations very rarely get cancelled actually. These aren't late ports of 2 man indie studios
 
Those are normal releases from the usual Vita supporting companies in the west. What are you talking about. And Mary Skelter and Hakuoki both are confirmed

You know, when you get ad hominem reactions to your posts once in a while in this thread (and other threads)? And then you always act completely surprised, and feel like people are out to get you?

A lot of that has to do with your inflammatory style of posting stuff on here.

Maybe it's because German is a language with a frank style of saying things and you take that German style and translate it a bit too literally to English. Or maybe it's because you actually enjoy provoking and trolling.

When you say stuff like for example "What are you talking about?" that comes across as offensive. There are plenty of ways to express the same element of surprise, only less offensive.

Announced localizations very rarely get cancelled actually.

Well, if you have 15 announced localizations, and "a rare 2" of those get cancelled, you have 13 left. Which is less. It's not because something is rare that you don't have to take them into account.
 
You guys are already scraping the bottom of barrel to get to that number. :-) Are Mary Skelter and Hakuoki effectively going to be physical releases, for example? Is that official? I thought at this point there was merely "a good chance".

I... don't see how this is scraping the barrel? The companies publishing all of these games are the companies who provided the majority of Vita retail games in 2016? Heck, the only real missing links are Bamco (who I'm sure will be there) and Square Enix/Ubisoft, both of whom released one Vita game each at retail in 2016.

However, only a few of the names you listed are gonna be released in Q1 afaik. The rest well be spread over later quarters most likely, so if the total amount of non-LRG games for 2017 effectively doubles the currently known amount, it'll have been a really good year.

Of the games I listed, I count 10 for spring/Q1 2017 (Akiba's Beat; Atelier Shallie; Fate/Extella; God Wars; Hakuouki; Nonary Games; Operation Babel; Period Cube; Rose & Twilight; Summon Night). Honestly, it's easier to list the games which don't have a release window (Mary Skelter will be later; Tokyo Xanadu & the remaining otome games haven't been dated).

Sure, 'spring' may be later than Q1, but I have no doubt that the majority of those 10 games will be out before the end of Q2. We've been through this song and dance every year and I don't believe for a second that every game we've got announced so far is all we're going to get in 2017 because publishers will 'spread them out' - they want to get through as many games as they can to make more money! Plus I'm almost certain in 3 more localizations at retail (Accel World vs. SAO; Chaos;Child; Ys VIII).

re. Cancellations, how many localizations have been cancelled? How many physical releases have been cancelled? I can't remember any for either off the top of my head. The only possible game which is in flux (imo) is Akiba's Beat.

Octodad is a good game btw.

I agree btw. It's been my favourite LRG release so far, though may be superseded by Stranger's Wrath next month.
 
You know, when you get ad hominem reactions to your posts once in a while in this thread (and other threads)? And then you always act completely surprised, and feel like people are out to get you?

A lot of that has to do with your inflammatory style of posting stuff on here.

Maybe it's because German is a language with a frank style of saying things and you take that German style and translate it a bit too literally to English. Or maybe it's because you actually enjoy provoking and trolling.

When you say stuff like for example "What are you talking about?" that comes across as offensive. There are plenty of ways to express the same element of surprise, only less offensive.

I'm a direct person, if that bothers anyone there's always the ignore list. I don't think that justifies personal attacks at all.

And I think "What are you talking about" isn't in offensive at all.
 
I... don't see how this is scraping the barrel? The companies publishing all of these games are the companies who provided the majority of Vita retail games in 2016? Heck, the only real missing links are Bamco (who I'm sure will be there) and Square Enix/Ubisoft, both of whom released one Vita game each at retail in 2016.

Of the games I listed, I count 10 for spring/Q1 2017 (Akiba's Beat; Atelier Shallie; Fate/Extella; God Wars; Hakuouki; Nonary Games; Operation Babel; Period Cube; Rose & Twilight; Summon Night). Honestly, it's easier to list the games which don't have a release window (Mary Skelter will be later; Tokyo Xanadu & the remaining otome games haven't been dated).

Sure, 'spring' may be later than Q1, but I have no doubt that the majority of those 10 games will be out before the end of Q2. We've been through this song and dance every year and I don't believe for a second that every game we've got announced so far is all we're going to get in 2017 because publishers will 'spread them out' - they want to get through as many games as they can to make more money! Plus I'm almost certain in 3 more localizations at retail (Accel World vs. SAO; Chaos;Child; Ys VIII).

re. Cancellations, how many localizations have been cancelled? How many physical releases have been cancelled? I can't remember any for either off the top of my head. The only possible game which is in flux (imo) is Akiba's Beat.

I'm just saying: that's really ALL of them. There's nothing else atm. And not all of those are even guaranteed.

Don't misunderstand this as me not wanting more Vita releases. I just don't see a whole lot of new publishers step up and start publishing Vita games. And we already know about the publishing plans of most of the "usual suspects". There's not going to pop a whole lot of Vita releases out of thin air.
 
I'm a direct person, if that bothers you there's always the ignore list. I don't think that justifies personal attacks at all.

You being a "direct person" also doesn't justify you not caring about how offensive you may or may not come across to other forum members.

Just act civilly, show respect to everyone. Don't tell people to add you to their ignore list for starters.

If you'd try some more, people might actually learn to value your opinion, because once in a while you do say sensible things.

And I think "What are you talking about" isn't in offensive at all.

Trust me on this one: you're wrong.
 
All of those games are getting physical prints, confirmed by their publishers. Those are not all 2017 titles, as companies won't announce their entire 2017 schedule more than a year before. NISA, Aksys and XSEED will have more titles in 2017, not to mention PQube surprising everybody time and time again.
 
That's true, but since he wasn't including Super Robot Wars V in his 15 number, I assume we're not counting games that would remain Asian-English only :P

Helldivers is another one.

Tetris Ultimate was also a weird one. Ultimately did get released in Europe, but Amazon UK did actually cancel my pre-order at some point.
 
You guys are already scraping the bottom of barrel to get to that number. :-) Are Mary Skelter and Hakuoki effectively going to be physical releases, for example? Is that official? I thought at this point there was merely "a good chance".

Yes, they are, you can even go preorder them right now. The only ones that have been listed that you can't atm are Bad Apple Wars, Code Realize, and Collar x Malice. The amount of games from these publishers that have actually been cancelled in the end, amount to 0. These are not indie companies, nor are they Asian English releases. I'm also not sure why you believe those to be the only releases we'll see next year, when I listed off several more that may as well be guaranteed at this point, they just haven't been announced yet. We also know nothing of Pqube yet, when they've made it known they have several games in the pipeline.

I'd also kind of like to see this thread continue, so could we maybe stop the personal attacks? Talking down about another persons character or picking about how they speak, whether you believe it to be true or not, doesn't have anything to do with games.
 
Helldivers is another one.

Helldivers never got a physical release anywhere afaik.

I'm just saying: that's really ALL of them. There's nothing else atm. And not all of those are even guaranteed.

Don't misunderstand this as me not wanting more Vita releases. I just don't see a whole lot of new publishers step up and start publishing Vita games. And we already know about the publishing plans of most of the "usual suspects". There's not going to pop a whole lot of Vita releases out of thin air.

Oh, sure, I don't think anything's going to change either, and I understand what you're saying in a "things can only get worse" kinda way.

But we've heard this same stuff since 2014 when it was clear Vita had no mainstream future. And in 2014; and 2015; and 2016, the console was kept alive at retail by the same few publishers (Aksys/Atlus/IFI/NISA/PQube/XSEED), with a number of LEGO games and the odd 'surprise' game thrown too (Assassin's Creed/Lumo/WRC 5 etc.)

I don't see 2017 being any different in that regard, though it may well be the last year of consistency.
 
Helldivers is another one.

Tetris Ultimate was also a weird one. Ultimately did get released in Europe, but Amazon UK did actually cancel my pre-order at some point.

Yes, they are, you can even go preorder them right now. The only ones that have been listed that you can't atm are Bad Apple Wars, Code Realize, and Collar x Malice. The amount of games from these publishers that have actually been cancelled in the end, amount to 0. These are not indie companies, nor are they Asian English releases.

;-)

I'd also kind of like to see this thread continue, so could we maybe stop the personal attacks? Talking down about another persons character, whether you believe it to be true or not, doesn't have anything to do with games.

Wouldn't it be ironic if a "direct person" such as YianGaruga couldn't handle a remark like the ones he usually makes himself?

So I'm sure he saw my piece of friendly, but direct advice, as nothing more than that. Not as the "personal attack" that you try to make of it now.
 
You being a "direct person" also doesn't justify you not caring about how offensive you may or may not come across to other forum members.

Just act civilly, show respect to everyone. Don't tell people to add you to their ignore list for starters.

If you'd try some more, people might actually learn to value your opinion, because once in a while you do say sensible things.
I'm not trying to make friends here and I think there are enough people who do value my opinion and the information I post. And if not : ¯\_(ツ)_/¯
I really don't need your "advice"
Wouldn't it be ironic if a "direct person" such as YianGaruga couldn't handle a remark like the ones he usually makes himself?

So I'm sure he saw my piece of friendly, but direct advice, as nothing more than that. Not as the "personal attack" that you try to make of it now.

I can handle it just fine, thanks. I really don't think it's relevant in this thread either though. What you think about me matters very little to the topic of Limited Run Games
 
Helldivers never got a physical release anywhere afaik.

At some point it was available for pre-order from Play-Asia.

Oh, sure, I don't think anything's going to change either, and I understand what you're saying in a "things can only get worse" kinda way.

But we've heard this same stuff since 2014 when it was clear Vita had no mainstream future. And in 2014; and 2015; and 2016, the console was kept alive at retail by the same few publishers (Aksys/Atlus/IFI/NISA/PQube/XSEED), with a number of LEGO games and the odd 'surprise' game thrown too (Assassin's Creed/Lumo/WRC 5 etc.)

I don't see 2017 being any different in that regard, though it may well be the last year of consistency.

It's mostly those odd surprise games I'm not counting on anymore for next year. We will indeed get the usual amount of "budget releases" from the likes of Aksys and PQube, of which I think we already know most of the games at this point.

But who knows, I'd love to be surprised in a positive way.
 
At some point it was available for pre-order from Play-Asia.

Never actually released though. Would also have been an Asian release in any case which I'm discounting from these discussions.

But who knows, I'd love to be surprised in a positive way.

Eh, Vita in general has been a mostly positive basket of surprises for me, so you never know. We haven't had any of the AC/Civ/XCOM leaking like last year though and with the European publishers moving on to other pastures, I guess it's unlikely. We'll see!
 
At some point it was available for pre-order from Play-Asia.



It's mostly those odd surprise games I'm not counting on anymore for next year. We will indeed get the usual amount of "budget releases" from the likes of Aksys and PQube, of which I think we already know most of the games at this point.

But who knows, I'd love to be surprised in a positive way.

That is not how localization announcements work. Not a lot of companies would've already announced plans for games releasing in Q3 and Q4 of 2017. Heck, it's only just recently that the announcements started being for Q2.

We have NISA's press conference in early Feb, AX in July, XSEED has nothing after Q2, PQube has been teasing Chaos;Child since forever and they could also bring other Science vns and Marvelous games.

We don't really know about most games at this point because it's too early.
 
Eh, Vita in general has been a mostly positive basket of surprises for me, so you never know. We haven't had any of the AC/Civ/XCOM leaking like last year though and with the European publishers moving on to other pastures, I guess it's unlikely. We'll see!

If you don't mind importing (and are prepared to eat the extra cost that typically means), and you and I clearly don't (and are), the Vita has a lot to offer and it is full of surprises. I mean, how many cartridge based consoles out there have dual cartridge releases for example? I got my copy of Shovel Knight earlier this week too. Stoked about that one.

To many people that's a lot of hurdles to take before you get the most out of the system though. Which is a real damn shame.

That is not how localization announcements work. Not a lot of companies would've already announced plans for games releasing in Q3 and Q4 of 2017. Heck, it's only just recently that the announcements started being for Q2.

We have NISA's press conference in early Feb, AX in July, XSEED has nothing after Q2, PQube has been teasing Chaos;Child since forever and they could also bring other Science vns and Marvelous games.

We don't really know about most games at this point because it's too early.

I guess I'm the only one in here who likes to keep expectations low. :-) If people genuinely expect to get flooded with new Vita releases in 2017, then more power to them. I'm not buying into it. That way every new release that actually materializes will be a pleasant surprise too.
 
If you don't mind importing (and are prepared to eat the extra cost that typically means), and you and I clearly don't (and are), the Vita has a lot to offer and it is full of surprises. I mean, how many cartridge based consoles out there have dual cartridge releases for example? I got my copy of Shovel Knight earlier this week too. Stoked about that one.

To many people that's a lot of hurdles to take before you get the most out of the system though. Which is a real damn shame.



I guess I'm the only one in here who likes to keep expectations low. :-) If people genuinely expect to get flooded with new Vita releases in 2017, then more power to them. I'm not buying into it. That way every new release that actually materializes will be a pleasant surprise too.

Nothing to do with expectations. You mentioned that we already knew about most Vita releases coming in 2017, but that's simply not true. We know about Q1 and a little about Q2, the rest of the year we know nothing about. That's what I meant.
 
Nothing to do with expectations. You mentioned that we already knew about most Vita releases coming in 2017, but that's simply not true. We know about Q1 and a little about Q2, the rest of the year we know nothing about. That's what I meant.

I know what you meant.

But what we really know at this point is what most of the publishers that do still show interest in the platform are going to do for at least half of next year. If you extrapolate that to the rest of the year, doubling the number of non-LRG releases that we currently know of really is the very best case scenario. It would be in line with what we got on Vita in the past 2 years as well.

People seem to want to believe though that 2017 for some magical reason is going to cause an immense surge in Vita productivity all of a sudden. Which has everything to do with expectations, and very little with the actual numbers.

Unless another player jumps onto the LRG bandwagon and starts putting out physical releases of smaller titles on a regular basis, I just don't buy it.
 
People seem to want to believe though that 2017 for some magical reason is going to cause an immense surge in Vita productivity all of a sudden. Which has everything to do with expectations, and very little with the actual numbers.

That's... not what happened though? You seem to be projecting that, not even based on what you've previously been posting.

From what I can see:

It wasn't the game itself, it's just that it's X number of games in where I had to tell myself I don't care. More the straw that broke the camel's back and less that particular straw.

This guy said Stealth Inc. was the x'th game he was buying because he was collecting rather than caring about it from LRG.

I don't think there's going to be a bunch of physical Vita releases in 2017 though. We've had around 1 English language Vita release per week in the past 2 years (and a considerable part of those were already LRG's releases in 2016), I believe. But I really don't think we're gonna see as many next year.

You said you didn't think we'd see as many non-LRG releases next year.

Then various people replied saying "we think there's going to be as many non-LRG releases next year" and then started listing games. Nothing at all about an "immense surge in Vita productivity", just a status quo :P
 
Why is it that every time I come in here, there is arm failing and people making it personal? Lmao

YianGaruga's points are valid.


Can't believe i'm on Team Complete still lol.
 
That's... not what happened though? You seem to be projecting that, not even based on what you've previously been posting.

From what I can see:

This guy said Stealth Inc. was the x'th game he was buying because he was collecting rather than caring about it from LRG.

You said you didn't think we'd see as many non-LRG releases next year.

Then various people replied saying "we think there's going to be as many non-LRG releases next year" and then started listing games. Nothing at all about an "immense surge in Vita productivity", just a status quo :P

That's some fine cherry picking you did there.

The facts:
- 2015: ~55 physical releases (USA + Europa + Asia), of which 1 LRG release. So that's about 55 non-LRG releases.
- 2016: ~60 physical releases (USA + Europa + Asia), of which 14 LRG releases. So that's about 45 non-LRG releases.

Now for 2017 we'll likely have ~25 LRG releases and 15 announced non-LRG releases so far. The latter are probably spread over Q1 and Q2, potentially some even later.

So it's safe to assume 2017 will get maybe 30ish non-LRG releases. Which would still mean around 55 total (in line with previous years), but with a further decline of the non-LRG part of that total.

The numbers just don't support these assumptions of people thinking there's gonna be just as many non-LRG releases. It's already gone downhill this year.

As for the guy gal who said that about Stealth Inc.: I just told him her it would maybe get easier to support his her LRG completionism, since the number of non-LRG releases is going down already.
 
Seriously dude, just let it go so the thread can get back on track. You're not changing some people's minds when it comes to expectations, just like other people aren't changing yours, even when they bring proof to the table. We get it, the sky has been falling for several years now. Now lets see how bad the dmg is in several months when more companies may or may not announce more releases for next year.
 
Seriously dude, just let it go so the thread can get back on track. You're not changing some people's minds when it comes to expectations, just like other people aren't changing yours, even when they bring proof to the table. We get it, the sky has been falling for several years now. Now lets see how bad the dmg is in several months when more companies may or may not announce more releases for next year.

You're right. We live in a post-facts/post-truth world after all. :-)
 
By my count, we already have 15 physical releases confirmed for 2017 (16 if you count Super Robot Wars V; 17 if you count Muv-Luv; obviously not counting any LRG titles) and the year hasn't even started yet. Throw in a few more localizations (PQube have nothing announced so far; XSEED have some obvi-ys choices); 2 LEGO games etc., I see no reason why it won't exceed 30 releases in a year again.

Bad Apple Wars; Code Realize; Collar x Malice; Nonary Games; Period Cube; Tokyo Xanadu.
Summon Night 6.
Mary Skelter; Hakuouki.
Atelier Shallie Plus.
God Wars, Operation Babel, Rose & Castle of Twilight.
Akiba's Beat; Fate/Extella.

Wait, when were Bad Apple Wars and Collar x Mallice confirmed physical?
And which Code Realize game do you mean?
 
That's some fine cherry picking you did there.

Not really, I just went through the thread and picked up the replies that myself (and a few other people) had been picking up on.

I understand your point now completely. And somewhat agree with you (though I still think you're saying "increase in LRG & decrease in others" of which one half of that equation is not correct). If you'd have explained yourself like you did just now, initially, I don't think any of us would've had a problem with what you were saying. You didn't communicate that very well at first, imo.

But still, I think we've dragged this enough off topic now :P

Wait, when were Bad Apple Wars and Collar x Mallice confirmed physical?
And which Code Realize game do you mean?

This was the tweet originally:

https://twitter.com/aksysgames/status/784173771858915328

It seems the one they were responding to has been deleted, but it confirmed a physical release for all their otome games:

https://www.reddit.com/r/otomegames/comments/56meun/aksys_otome_releases_for_2017_confirmed_to_have/

Code Realize is the fandisc.
 
Just let us bundle stuff, please

If you have 2X Vita releases per month, please give us the option of saving shipping and bundle their postage together

See my post from earlier. It's just not logistically possible with the size of our team and our budget. If we had just a handful of orders to deal with, maybe, but there would be hundreds making special requests.

We can't hold releases because we don't have a small pool of customers. If we were holding things for a handful of people it would be fine but we would have hundreds of people asking us for this and making special requests while we're simultaneously dealing with thousands of orders that need to be shipped out. Imagine if customer A wanted us to hold Stealth Inc. until Firewatch, and Customer B wanted us to hold Stealth Inc and Firewatch until Lone Survivor (now Customer B has jumped from $15 in shipping to $22 so he has to add another order in the system to cover the $7) - meanwhile, Customers C, D, E, F also have different requests and Customer G originally wanted us to ship Volume with Stealth Inc but now all of a sudden he wants both shipped with Oddworld but we missed his email before we shipped with Stealth so he's mad and opening a PayPal dispute. Expand this past the seven customers to 400+ customers and tell me if this sounds feasible for a staff of two to handle while also putting out releases. We can't afford to hire someone at $40k+ a year just to handle things like this - we'd need databases to handle the requests, serious changes to our shipping process... it'd be a nightmare!

For reference - this is how we ship things: using Shopify, we create a CSV file of all orders. We split that CSV file into common groupings which allows us to know the quantity of each grouping. Labels are bulk printed off of the split CSVs. The most common groupings are shipped first. In order to handle special requests, Douglas has to comb the CSV and delete entries for customers with requests. He then has to manually fulfill the items for those customers. If we were to combine orders we'd have to make sure we pulled both orders from the CSV and manually keep track of which orders go together. We can't pass the handling of special instructions on to our shipping helpers as we don't provide them access to label printing or the Shopify backend (they aren't trained for these things nor do we wish them to have access). Douglas would have to be the sole individual in charge of shipping any orders with special requests or combined orders which would impact and delay all other orders by a substantial magnitude since both he and the label printer would be indentured to manually fulfilling orders.
 
Not really, I just went through the thread and picked up the replies that myself (and a few other people) had been picking up on.

I understand your point now completely. And somewhat agree with you (though I still think you're saying "increase in LRG & decrease in others" of which one half of that equation is not correct). If you'd have explained yourself like you did just now, initially, I don't think any of us would've had a problem with what you were saying. You didn't communicate that very well at first, imo.

But still, I think we've dragged this enough off topic now :P



This was the tweet originally:

https://twitter.com/aksysgames/status/784173771858915328

It seems the one they were responding to has been deleted, but it confirmed a physical release for all their otome games:

https://www.reddit.com/r/otomegames/comments/56meun/aksys_otome_releases_for_2017_confirmed_to_have/

Code Realize is the fandisc.

Oh sorry my tweets auto delete after a month or so but yea, they've confirmed it a few times
 
Any ETA on any of the Japanese announcements?

Oh, and any news on updates on The Silver Case? Curious with how it's coming along.
 
Oddworld Inhabitants ‏@OddworldInc 27 min.
Stranger's Wrath HD PS Vita Collector's Edition - also available in a super limited Blue edition starting this #PSX16 from @LimitedRunGames

Oddworld Inhabitants ‏@OddworldInc 23 min.
@brechtos the plan is for @LimitedRunGames to have the blue edition at PSX, then sell on the site afterwards.


https://twitter.com/OddworldInc/status/804062376437972993

8MSLsy1.jpg

For comparison the "regular limited edition".

 
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