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Linus Tech Tips: HANDS ON with the Nintendo Switch

I'm not sure about Vita screen, but as someone who had multiple Samsung phones with OLED screens I can tell you that it's anything but instantaneous switching. I see BIG trailing/ghosting artifacts when playing games on my phone.

LCD advantage is you never have to worry about burn in from static UI elements which are very common in games. Also, OLED color accuracy is questionable on cheaper panels. There's a reason why apple is still using LCD IPS panels and their phones have the best and most color accurate displays of all smart devices.

Apple Wants OLED in iPhones, But Most Suppliers Aren't Ready

Reguardless of what issues samsung phones have, oled harkens back to crt in terms of response time (crt still wins tho). The processing that goes on before that happens is a different story.
 
I'm not sure about Vita screen, but as someone who had multiple Samsung phones with OLED screens I can tell you that it's anything but instantaneous switching. I see BIG trailing/ghosting artifacts when playing games on my phone.
Then Samsung is doing something wrong on these. The fact that OLEDs are in principle capable of extremely fast switching (outside of the completely off transition) is the reason they are used in e.g. all the high-quality VR devices.

Longevity?
I guess that's a valid point. I used a Samsung Galaxy S2 for almost 5 years though, so you'd have to really get a massive amount of use out of your handheld for this to be a severe issue in its expected lifetime.
 
So Luke was unsure IPS vs TN? Must not be that great of a screen.

He said "i don't know if it's a VERY GOOD TN panel or an IPS one", so maybe he was talking about the screen being very responsive but also with very good colors and wide viewing angles.

Anyway, multiple sources (including DF) said that the screen is IPS.

It's absolutely impossible for it to be a better gaming screen than the original Vita screen. It's not OLED.
I haven't seen the current Vita screen so I can't compare that.

No, but as any OLED it has basically instantaneous switching times with no RTC artifacts, and far better contrast than any LCD screen.

I am really hard pressed to come up with any way in which any LCD (regardless of price!) can be better for the purpose of gaming other than resolution.

Considering that the Vita OLED screen is pretty old, there's probably an advantage in longevity as well. I read many people having issues with burn in (and dead pixels, which are more common on cheap OLED) on their Vita.

About the advantages you listed, there's a reason why a bought a OLED TV instead of a LED one, but there's a difference between the latest LG panels and whatever the vita used 5 years ago.
 
I guess that's a valid point. I used a Samsung Galaxy S2 for almost 5 years though, so you'd have to really get a massive amount of use out of your handheld for this to be a severe issue in its expected lifetime.

I've seen plenty of original Vita owners reporting issues on here. The S2 uses a much higher quality screen than the Vita.

Mura effect:

uIKS3.jpg

Vertical grains:


Burn in:

 
I fear Switch demo units won't be indicative of final hardware

Let's look at the facts then:

1) The viewing angles and contrast look phenomenal in all the videos we've seen to date. Look at this one of the touchscreen in action - the viewing angles are unflinching.

2) Tabletop mode is a legit feature in Switch and the device is designed to be shared and viewed from different viewing angles, much like you pass a tablet around or show people photos or a web page. The last time Nintendo marketed a device on a screen that's to be shared was the DSi XL, and yup, every DSi XL shipped had twin IPS panels - one of the first mass produced consumer devices to do so.

3) Japan Display Inc. are the sole supplier of screens for the Switch. When OEMs use several suppliers, screen quality often differs between suppliers - but Nintendo's only using one.

Japan Display is also Apple's hand-picked supplier of screens for the iPhone, so they are certainly capable of delivering top-tier panels:

Here's DisplayMate's expert look at the iPhone 7 panel: http://www.displaymate.com/iPhone7_ShootOut_1.htm

The iPhone 7 matches or breaks new Smartphone display performance records for:

• The Highest Absolute Color Accuracy for any display (1.1 JNCD) – Visually Indistinguishable from Perfect

• The Highest Absolute Luminance Accuracy for any display (±2%) – Visually Indistinguishable from Perfect

• Very Accurate Image Contrast and Intensity Scale (with Gamma 2.21) – Visually Indistinguishable from Perfect

• The Highest Peak Brightness Smartphone for any Average Picture Level APL (602 to 705 nits)

• The Highest (True) Contrast Ratio for any IPS LCD display (1,762) – Higher Dynamic Contrast Ratios are phony

• The Lowest Screen Reflectance for any Smartphone display (4.4 percent)

• The Highest Contrast Rating in High Ambient Light for a Smartphone for any APL (137 to 160)

• The Smallest Color variation with Viewing Angle (2.1 JNCD or less)

See the Results Highlights section and Display Shoot-Out Comparison Table for all of the measurements and details.

iPhone 7 Display has Top Performance Across the Board


As we list in detail in the Lab Measurements Comparison Table section below, the iPhone 7 delivers uniformly consistent all around Top Tier display performance: one of a small number of displays to ever to get all Green (Very Good to Excellent) Ratings in all test and measurement categories (except for Brightness variation with Viewing Angle, which is the case for all LCDs) since we started the Display Technology Shoot-Out article Series in 2006, an impressive achievement for a display
 
I've seen plenty of original Vita owners reporting issues on here. The S2 uses a much higher quality screen than the Vita.

Mura effect:

Vertical grains:

Burn in:

The S2 screens have all the problems you listed. Actually, most early generation OLED panels do, my Nokia Lumia 820 had them. The Nexus 6 and Moto X (second gen) had them.

Modern panels still have them too, but they are less of an issue as brightness in nits has increased dramatically over the years - Vita-1000's peak brightness was a pathetic 117nits (which is why it was so hard to use outdoors), but modern OLED panels can go up to 800-1000 nits (Apple Watch Series 2) if they are small and 400-600 nits if they are large. The higher the brightness, the less likely you are to see the canvas-like mura effect over the image. Burn-in is less of an issue depending on software design too. Vita made few allowances to prevent it, but again, the Apple Watch does, and so did Windows Phone 7 in 2010 -- Microsoft demanded manufacturers ship every Windows Phone with an OLED panel back then as the OS was designed for them. It's the same story with OLED panels and their true black levels - Vita made no use of them, but Windows Phone 7/8 and Apple's watchOS were designed around it and the result is impressive.
 
Let's look at the facts then:

1) The viewing angles and contrast look phenomenal in all the videos we've seen to date. Look at this one of the touchscreen in action - the viewing angles are unflinching.

2) Japan Display Inc. are the sole supplier of screens for the Switch. Japan Display is the supplier of screens for the iPhone, so they are certainly capable of delivering top-tier panels.

Here's DisplayMate's expert look at the iPhone 7 panel: http://www.displaymate.com/iPhone7_ShootOut_1.htm



3) Tabletop mode is a legit feature in Switch and the device is designed to be shared and viewed from different viewing angles, much like you pass a tablet around or show people photos or a web page. The last time Nintendo marketed a device on a screen that's to be shared was the DSi XL, and yup, every DSi XL shipped had twin IPS panels - one of the first mass produced consumer devices to do so.
Ignore everything else and just read this post if you have concerns about the screen.

Also, he 'tried to let the little girl win' by being first the entire race and trying to hit a guardrail just before the finish? She was in 11th place. Was he going to stand still for a minute? Poorest excuse I've heard in a long time :D
 
The CPU speed would have to be running at the same frequency regardless of whether it was docked or undocked to maintain game logic, right? Maybe the rep was talking about CPU, but we know the GPU scales depending on whether it is docked or undocked.
Not necessarily, I think many games use deltatime (the real amount of time that's passed between two updates), so as to not fuck-up logic when a slowdown happens.
 
It's absolutely impossible for it to be a better gaming screen than the original Vita screen. It's not OLED.
I haven't seen the current Vita screen so I can't compare that.

No, but as any OLED it has basically instantaneous switching times with no RTC artifacts, and far better contrast than any LCD screen.

I am really hard pressed to come up with any way in which any LCD (regardless of price!) can be better for the purpose of gaming other than resolution.

How can anyone say something like that? I like the Vita OLED screen, but with everything, there's always pros and cons.
 
Can someone recommend a good sdxc card? I haven't need to look for flash a long time.

Or whatever would be the best card to get?
 
It's absolutely impossible for it to be a better gaming screen than the original Vita screen. It's not OLED.
I haven't seen the current Vita screen so I can't compare that.

No, but as any OLED it has basically instantaneous switching times with no RTC artifacts, and far better contrast than any LCD screen.

I am really hard pressed to come up with any way in which any LCD (regardless of price!) can be better for the purpose of gaming other than resolution.

That's a narrow-minded way of looking at things.

Yes, OLED panels have best-in-class response times but I would never judge a screen's display solely on that metric.

For me a truly great display on a handheld device has to have:

1) Acceptable response times
2) Good colour calibration - either to the sRGB standard, or if the OS is colour-aware, automatic switching between sRGB and DCI-P3 like iOS does depending on content displayed.
3) Low reflectivity
4) High peak brightness
5) Good power efficiency so the user doesn't need to micromanage brightness and can rely on the autobrightness setting to enjoy max brightness outdoors
6) High true contrast ratio (dynamic contrast ratio is meaningless)
7) Solid viewing angles.

Vita-1000 gets 1) right, and absolutely fails at 2), 3), 4), 5), 6), and doesn't do 7) well at all since its white point is too blue-shifted. The deficiencies in those areas are why I'd never go back to my Vita-1000 as having faster response times isn't going to make up for the issues elsewhere. For 99% of players, the response times of the IPS display in the 2000 model are good enough, and those players would also appreciate lower reflectivity, higher brightness, better power efficiency and so on.

I do think good response times are important, but as mentioned above, LCD tech is at the point where they are *good enough* for nearly everyone and every game.
 
That guy is from a tech site and he doesn't know whether it's a TN or IPS screen? He didn't test the viewing angles of the screen? There are very good TN screens out there with amazing viewing angles, but they are few and far between and I doubt Nintendo would be using those if they were to choose a TN screen. It's also possible Nintendo is using a VA screen. He could at least rule out being a TN screen (or not).

Based on the angles we've been seeing if at in some videos I can't imagine it's not IPS. It's just a shitty plastic screen :/

Gorilla pls
Have you played with the Switch? How'd you know? The Gaffer who made a thread about it went to PAX and said he's 99.9% sure it's from glass. Also Bigben are releasing tempered glass for it. I thought those didn't work with plastic screens?
 
It's absolutely impossible for it to be a better gaming screen than the original Vita screen. It's not OLED.
I haven't seen the current Vita screen so I can't compare that.

No, but as any OLED it has basically instantaneous switching times with no RTC artifacts, and far better contrast than any LCD screen.

I am really hard pressed to come up with any way in which any LCD (regardless of price!) can be better for the purpose of gaming other than resolution.

That OLED screen made Genesis collection and other Dreamcast ports like PowerStone or PSP titles like Vice City sing... such a nice nice gaming screen :).
 
The dude played wrong, he was first while the girl was 12th. If he let her win it would be even worse than beating her.

I play a lot of competitive games with casuals, like street fighter and Mario kart and I've honest that skill. I can fake a match to the point of being incredibly even and exciting lol
 
Then Samsung is doing something wrong on these. The fact that OLEDs are in principle capable of extremely fast switching (outside of the completely off transition) is the reason they are used in e.g. all the high-quality VR devices.

I guess that's a valid point. I used a Samsung Galaxy S2 for almost 5 years though, so you'd have to really get a massive amount of use out of your handheld for this to be a severe issue in its expected lifetime.

All I can say is that the single worst screen I have even used on a device was on a Samsung OLED phone. It was so bad that it soured me on the entire technology for years.

The colors were horrible, the ghosting on scrolling text was headache inducing and it was 100% unusable outside on even a cloudy day.
 
The dude played wrong, he was first while the girl was 12th. If he let her win it would be even worse than beating her.

I play a lot of competitive games with casuals, like street fighter and Mario kart and I've honest that skill. I can fake a match to the point of being incredibly even and exciting lol
I tend to "mess up" at times. There's no fun in having friends over if I win every cup with 60 points. It's not that I'm incredibly good, but they only every play Nintendo games when we gather at my place.
 
My Samsung Galaxy s2 had burn in after half a year of usage (I think it's more depletion though? Burn out).
So does my Galaxy s6. It's still very much a problem with oleds. It's kind of putting me off buying an oled TV right now, though they don't have standard UI elements, which helps I reckon (both my Samsung phones it's the status bar that leaves a ghost coloring if you put it in landscape mode).
I love the high contrast images of amoled panels, but I'm okay with a game console going IPS, don't want discoloring over my screen.
 
I like the Vita OLED screen, but with everything, there's always pros and cons.
Yes, and as far as I am concerned, for anything which has the primary purpose of gaming, the "pros" of OLED technology massively outweigh its "cons".

6) High true contrast ratio (dynamic contrast ratio is meaningless)
Are you actually arguing that LCD has better contrast ratios than OLED? The latter is superior by orders of magnitude in ANSI contrast (the most meaningful measurement).

I do think good response times are important, but as mentioned above, LCD tech is at the point where they are *good enough* for nearly everyone and every game.
"Good enough" response times on LCD technologies which aren't TN (which has its own host of issues) are generally bought using response time compensation, and that very often comes with unseemly artifacts. Personally, I really hate reverse ghosting.
 
Yes, and as far as I am concerned, for anything which has the primary purpose of gaming, the "pros" of OLED technology massively outweigh its "cons".

Are you actually arguing that LCD has better contrast ratios than OLED? The latter is superior by orders of magnitude in ANSI contrast (the most meaningful measurement).

"Good enough" response times on LCD technologies which aren't TN (which has its own host of issues) are generally bought using response time compensation, and that very often comes with unseemly artifacts. Personally, I really hate reverse ghosting.

As someone who recently moved from the almost 0 pixel response time and actual black levels and 100% screen uniformity of a plasma to an LCD monitor, I'm hoping we finally move on from LCD technology. Reverse Ghosting also sucks. I'd rather have the standard IPS response time than have faster response times with that ghosting effect.
 
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