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EDIT: And the new song is dope as well, but Costopenko is truly something else, can't stop playing it.
same here. I think I'll have to go with a tier that includes the soundtrack as well
EDIT: And the new song is dope as well, but Costopenko is truly something else, can't stop playing it.
EDIT: And the new song is dope as well, but Costopenko is truly something else, can't stop playing it.
Looks great. Remind of something Gouchi Suda would direct and the art style looks great. Will definitely keep an eye on it for when it comes out. Will the other 8 extra games be available for download somewhere like Steam or GOG?
We're always looking for new opportunities, so it's hard to say just yet. We'll definitely look into services like Steam, and we will probably be distributing it ourselves as well.
We have no intention of venturing control over the distribution of this game out of our possession.
Dunno, new tactic: Lure people in by not knowing what to expect. This thread was doomed to not even reach page 2 anyway.
No stretch goals woohoo!
I guess Monaco's creator really did create a stink around stretch goals being "bullshit" at least for when it changes the scope of the game.
Update #2 is out - there won't be any stretch goals.
don't judge me but I got kinda excited about some stretch goals for games I backed. it just was kinda fun seeing if a certain thing would make it or not I guess, also keeps the KS alive over some time, but I understand the criticism
It's right now growing pains for Kickstarter, as now developers are starting to realise even just adding physical boxed versions makes it more complicated than they would have hoped.
how so?
Shipping complications over many countries, managing thousands of boxes for a small team, and having to resort to a publisher to sell physical versions of a game like recently with Wasteland 2 and Deep Silver. Getting the materials to make the boxes and other physical stuff like t-shirts or collectibles. These are just some of the things I've heard.
It's an adventure game at heart, but with a lot of the same design principles that you might find in something more like a simulation. A lot of people are comparing it to Kentucky Route Zero which isnt completely off point but I think people going into this game expecting something similar will be pleasantly surprised. It is similar in that it takes the structure of a traditional adventure game and strips it down to the point where it only exists to serve the story, but the story itself hinges a lot more on the subtleties of the players interactions with the world.
Wow, I missed that topic. Concept(s) looks original, may be exactly what I need these days; I might make a pledge before the end of the week. Thanks !
Cutthroat EP will be shown at PAX Prime Seattle and Fantastic Arcade in Austin, maybe L I O N E S S will be there too.
You can follow the development here:
http://forums.tigsource.com/index.php?topic=35649.0
http://forums.tigsource.com/index.php?topic=34490.0
So hey, it's been 2 years and nothing happened. This might be the first KS I backed that didn't deliver.
"What does it feel like to not exist?"
How apt.
Looked up social media, and found Zak Ayles' twitter.Yup, same here. Anybody knows what's up ?
Yup, same here. Anybody knows what's up ?