androvsky said:
I like how he waves away the concern about repeated models by saying "we're not artists, we're technology people", but one of the concerns about a method like this is memory usage, and the most obvious shortcut around it is repeating objects like crazy.
well yes. this isn't going to be 'unlimited'... it can't be. the data has to stored somewhere, it has to be loaded into memory somehow. there will be limits on how much you can show on screen at once, but that doesn't mean that something like this couldn't essentially pull '100,000 times more detail'.
look at an environment in something like Crysis 1. there's already a lot of repeated details and models. organic environments lend themselves surprisingly well to repeated detail. you could probably pull off a very nice jungle environment with this.
you may not be able to pull off something like Crysis 2 that has much greater variety in terms of the number of unique meshes in each level, but that doesn't mean the technology is unfeasible on paper.
Voxels likely will make a come back at some point, even if i put more money on someone like Carmack pulling it off.
heck, Crysis 1 used voxels in part for it's terrain system.