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LittleBigPlanet Karting trailer

is 30fps confirmed?

I asked on the blog about the frame rate, curiously they ignored my question and decided to answer the next post after mine instead that involved a much easier question along with some butt kissing in-between.

It's 30. I don't even know why it needs to be debated or asked.


Very few games run at 60 these days, so unless it's explicitly bragged about, it's extremely likely it doesn't. If you think about the LBP engine though, and all the things that are possible within it, I'm really not surprised. It's a pretty ambitious engine, and all the things that are possible within it make it a resource hog. It would be very hard to get it running at 60fps on current consoles.

Personally I'm in the camp of "solid 30 and I'm cool with it".
 
60fps is definitely better than 30, and I wouldn't want to say "I don't care" as that would just tell any developers that could be reading this that they shouldn't even bother trying to improve their performance.

That said, a solid framerate is the most important thing to me.
 
I don't think LBP1 or 2 managed 60 fps but it's been a while since I played. I wouldn't expect this to manage it either, but the slowdown in the trailer is not a good sign for stability. Think it's a bit early to worry about performance yet though.
 
60fps is definitely better than 30, and I wouldn't want to say "I don't care" as that would just tell any developers that could be reading this that they shouldn't even bother trying to improve their performance.

That said, a solid framerate is the most important thing to me.

I really, REALLY don't care about 30 or 60FPS. The games could be running on 30FPS forever and I wouldn't give a shit, seriously.

It never made my experience better or worse. Slowdowns and shitty gameplay did.
 
I really, REALLY don't care about 30 or 60FPS. The games could be running on 30FPS forever and I wouldn't give a shit, seriously.

It never made my experience better or worse. Slowdowns and shitty gameplay did.
I'm in the same wagon. I honestly couldn't sit down and tell you what the frame rate of any game in my collection is. Probably some genetics in there regarding what you can and can't notice since the issue of frame rate always ends up with two groups on the two extremes.

But obviously we can all detect when the frame rate takes a big dip. Stability is by far the most important factor.
 
Whoa. trailer was suprisingly good. seems like a lot more than a reskinned modnation. battle mode! and random mechanics like grabbing and grappling hook have me excited.

gotten hyped
 
Wow, this looks solid. I've been looking for a good karting game since I don't want to break out my Wii, and this looks like just what I've needed.

Finally, a reason to have people over!
KuGsj.gif
 
This would be the perfect chance for Sony to push some real synergy between systems/brands.

Have some kind of linked profile between the kart game, the LBP vita game, LBP 2, and a potential LBP Kart vita game. Shared customizations. Be able to share any of your maps from any of the games, etc.

They won't do that, but it would be a great time to show that they could
 
Looks great, I love the LBP world and Sackboy is the perfect family friendly mascot for Sony.

If the DLC costumes work from LBP1/2, then you'll have plenty of other video games characters to choose from too.

I hope there is a Vita version down the track though.
 
This would be the perfect chance for Sony to push some real synergy between systems/brands.

Have some kind of linked profile between the kart game, the LBP vita game, LBP 2, and a potential LBP Kart vita game. Shared customizations. Be able to share any of your maps from any of the games, etc.

They won't do that, but it would be a great time to show that they could

They'll have LBP.me in it so that's a plus.

Posted on 22 March, 2012 at 4:02 pm by James Grieve

Hey DAVIE222, we are pleased to be able to let you know that LBPK will be supporting LBP.me, and it will have it’s own specific section where players can browse creations a populate a queue to access in the game.
 
Despite the fact that I haven't enjoyed a kart game since Super Mario Kart and Little Big Planet's aesthetic wearing thin to me, that trailer has me sort of excited. The battle mode looks cool and the use of gadgets and stuff while racing also looks cool. Looks cool.
 
It's 30. I don't even know why it needs to be debated or asked.

I asked because based on the video, the game looked like it was struggling to keep the 30fps, it looked choppy and with some slowdowns as well.
I don't mind a rock-solid/locked 30fps, but that was not what I saw on the video, if the game is going to be 30 frames per second and as soon as you have 4 karts battling it out the frames are going to hell, well then; doesn't matter how much I love the LBP franchise, this won't be a game for me.

I'll wait for reviews and impressions before falling for the hype, but crappy frame rate and/or long load times means an insta no-buy for me regardless if everything else on this game turns out to be awesome.
 
I would assume they'll get San Diego to make a Vita version if it doesn't bomb completely.

If they're going to bother producing it for Vita at all, then they should get San Diego on the case pronto so that they can aim for a simultaneous release.

While ModNation Racers was in development for PS3, San Diego Studios was able to churn out a fairly competent PSP version of the game on the Wipeout Pulse engine, and release it simultaneously alongside the PS3 game. Sure, the PSP version didn't have all the features and pizazz of the PS3 game, but on its own it was good. At least it had better load times than the PS3 or Vita games, and it also had online play unlike the Vita game.

The Vita MNR game was fraught with problems--no online play, long load times, shoddy frame rate, no cinematics for the single player career--but I attribute that to being forced to rush the game out the door for Vita launch. With a proper development schedule, they could surely apply the polish that's necessary for a game like this. But they need to get it out simultaneously with the PS3 version, not months or years later.
 
This would be the perfect chance for Sony to push some real synergy between systems/brands.

Have some kind of linked profile between the kart game, the LBP vita game, LBP 2, and a potential LBP Kart vita game. Shared customizations. Be able to share any of your maps from any of the games, etc.

They won't do that, but it would be a great time to show that they could

it'll probably have shared costume dlc, not sure what you expect for the maps because both games will have completely different toolset to make maps. lbp2 for instance, can't do real 3d map.
 
I was looking at the youtube video again:
Sackboy returns in a completely new adventure where your fast-paced karting will save the Craftworld universe. Get behind the steering wheel and get ready to race through fun-filled tracks, discover unlockables in open-world environments and battle in karting arenas filled with pick-up items and LittleBigPlanet-esque weaponry.
I guess the hub is back again,not sure if you discover unlockables in modnation racer.

I only played the beta but I enjoyed what I played.
 
Definitely unlockables in MNR, there's unlockables in every game now. Wonder what they mean by "open world."

LBPK is also supporting 2 player online splitscreen and 4 player local splitscreen.
 
Looks and sounds great.

Market the fuck out of it.

Can't believe Sony decided to make Modnation Racers Vita instead of get San Diego prepping a Vita version of this.
 
Press release
London, 22nd March: Sony Computer Entertainment Europe has today announced LittleBigPlanetTM Karting, the newest adventure in the award-winning LittleBigPlanetTM franchise, exclusively for PlayStation®3. Developed by United Front Games, in conjunction with Media Molecule, LittleBigPlanetTM Karting takes the ‘Play, Create, Share' ethos of LittleBigPlanet and brings it to a fast-paced karting game set within an endlessly imaginative world.

Join SackboyTM and SackgirlTM as they make the leap to 3D in a karting adventure to save the Craftworld universe, rendered as beautifully as ever, only now with three dimensions of fun.

Vibrant game worlds will play host to classic karting action as well as a host of other game modes including ultra-competitive arena battles, split screen mode or online via PlayStation®Network, adventurous objective-based missions and even mini-games providing fun for fans and newcomers, young or old.

This would not be LittleBigPlanet without a world of customisation, and LittleBigPlanetTM Karting comes loaded with a range of tools - some familiar and some new - to create levels as unique and varied as the six million user-generated levels that the franchise has already been used to generate.

Creativity is not just limited to designing tracks; players can also make their own game rules that leave the constraints of a traditional karting game back in the starting grid. Combined with the all-new 3D environments, plus the ability to customise SackboyTM, karts, and more.

As ever, the emphasis is as much on sharing as on creation. All user-generated content will be sharable around the world through PlayStation®Network, providing access to what promises to be millions of LittleBigPlanet Karting experiences created by the community.

LittleBigPlanetTM Karting is due for release in 2012 - for more information on the LittleBigPlanet franchise log onto www.littlebigplanet.com
http://www.gamersyde.com/news_lbp_karting_shows_trailer_and_screens-12646_en.html
 
Yeah this is exactly what MNR should have been.

I'm sold if they can get at least a solid 30fps framerate and reasonable loading times.

Which is why they should've just stuck with the MNR brand. I think Sony thinks Sackboy's a lot more popular than eh actually is.

He's not Mario. He's not even Diddy Kong. At least with MNR I could get my copyright infringement on
 
Which is why they should've just stuck with the MNR brand. I think Sony thinks Sackboy's a lot more popular than eh actually is.

He's not Mario. He's not even Diddy Kong. At least with MNR I could get my copyright infringement on
Eh you dont know what you are talking about.

Not sure why you trying to compare it to Mario or Diddy Kong anyway.
 
Which is why they should've just stuck with the MNR brand. I think Sony thinks Sackboy's a lot more popular than eh actually is.

He's not Mario. He's not even Diddy Kong. At least with MNR I could get my copyright infringement on

I don't care how popular Sackboy is, at least it's a well designed character with all-ages appeal (and the LBP universe in general). MNR is an abomination of generic cliches made up by a team of marketing people aiming at pre-teens.

As for your infringement, the policy on that in LBP changed a few months after the game came out... back in 2009.
 
I don't care how popular Sackboy is, at least it's a well designed character with all-ages appeal (and the LBP universe in general). MNR is an abomination of generic cliches made up by a team of marketing people aiming at pre-teens.

generic cliches? What game were you playing? I seriously don't get how ModNation is marketing for pre-teens.
 
LittleBigPlanet has had a lot of commercial success, much more than the mod nation brand. It only makes sense to continue to expand upon a successful core franchise rather than to have them splintered.

It also helps that LBP's universe, from an artistic standpoint, has far more appeal than MNR. It's pretty much universally understood that MNR looks sterile and derivative. Comparing the likes of LBP to Mario is disingenuous and not apples to apples. One has nearly 30 years of history defining an entire brand, the other came out in 2008 to much acclaim.
 
LittleBigPlanet has had a lot of commercial success, much more than the mod nation brand. It only makes sense to continue to expand upon a successful core franchise rather than to have them splintered.

It also helps that LBP's universe, from an artistic standpoint, has far more appeal than MNR. It's pretty much universally understood that MNR looks sterile and derivative. Comparing the likes of LBP to Mario is disingenuous and not apples to apples. One has nearly 30 years of history defining an entire brand, the other came out in 2008 to much acclaim.

LBP has had plenty of commerical success. And I'm sure they can keep building on that with the traditional series and all the handheld offshoots.

I don't see why it needs to be put in a kart racer when it can still evolve as a platformer. Sony needs to build new IPs rather than just rely on LBP, and I think MNR 2 would've helped them a lot.
 
LBP has had plenty of commerical success. And I'm sure they can keep building on that with the traditional series and all the handheld offshoots.

I don't see why it needs to be put in a kart racer when it can still evolve as a platformer. Sony needs to build new IPs rather than just rely on LBP, and I think MNR 2 would've helped them a lot.
MNR never made sense. I liked it but as mentioned several times it should of been LBPK from the start.

Why does LBP need to be put in a kart racer? Because LBP isn't about platforming at the core, it's about creativity and sharing your imagination from the ground up. That's what MNR tried to do as well be it's silly for Sony to have two franchises based around the same thing, it'll make it much clearer for the consumer if they keep it all as one franchise. And since LBP has more commercial success and simply hits that core concept better it makes sense that LBP moves to karts and killing off MNR instead of MNR moving to platformers and killing off LBP.

Sony's hardly relying on LBP as the single franchise to get them through like the other two companies do. Not saying that's a bad thing either, I love how Nintendo has this sense of continuity with everything revolving around Mario, but that's off topic and besides the point.
 
It scares me that it's United Front developing. They do some neat stuff, but their titles haven't exactly been all that polished. The long load times from MNR was especially bad.
 
It scares me that it's United Front developing. They do some neat stuff, but their titles haven't exactly been all that polished. The long load times from MNR was especially bad.

Again, that's because of layers involved. Have you ever played a wrestling game? And if so, have you played one with a custom wrestler? Same thing. It's part of the tradeoff of mad customization
 
I just watched the trailer for this again. The first time it looked cool, but upon rewatching there are many things that just seem awkward, chiefly the powerups. A big rocket launcher just seems very un-LBP to me. With how diverse and creative the universe is, I'm really disappointed that they apparently aren't looking for ways to make this a totally unique karting game. It will have the create mode, sure, but other than that it simply looks to be another Mario Kart 64 clone. That's not an awful thing, but it IS disappointing.
 
LBP has had plenty of commerical success. And I'm sure they can keep building on that with the traditional series and all the handheld offshoots.

I don't see why it needs to be put in a kart racer when it can still evolve as a platformer. Sony needs to build new IPs rather than just rely on LBP, and I think MNR 2 would've helped them a lot.

Why? MM can simply do a Little Big Planet RPG, Little Big Planet Adventure and so on.
 
Which is why they should've just stuck with the MNR brand. I think Sony thinks Sackboy's a lot more popular than eh actually is.

He's not Mario. He's not even Diddy Kong. At least with MNR I could get my copyright infringement on

Little Big Planet is one of Sony's most successful IP, heck it sold 400 thousand units on Black Friday alone in the US for November 2011. I think you're the one that doesn't get how popular Sackboy is. He may not be a Mario, but it's a very popular IP, and MNR isn't and never will be. It's too bad that the MNR guys are making this, because honestly that might end up with a product that blunts the potential of concept.

If this game still has all the same problems of MNR, a lot of people won't bother.
 
Little Big Planet is one of Sony's most successful IP, heck it sold 400 thousand units on Black Friday alone in the US for November 2011. I think you're the one that doesn't get how popular Sackboy is. He may not be a Mario, but it's a very popular IP, and MNR isn't and never will be. It's too bad that the MNR guys are making this, because honestly that might end up with a product that blunts the potential of concept.

If this game still has all the same problems of MNR, a lot of people won't bother.

at the bolded part, it did? News to me. If you can give a link or something to clarify I would be most grateful as that would show even I underestimated the franchise
 
Not too confident about this one. I bought MNR and it was awful. Bad controls, crappy weapons and shitty framerates with screentear. Oh and honestly, I don't care about track editors and customization. Just give me something polished instead. Sony, there's a reason Mario Kart sells a lot. Just copy that. Or Crash Team Racing. Hell, just produce something better than Modnation Racers, please.
 
I'm seriously impressed by the amount of ongoing 1st party support for the PS3. After the PS1 and PS2 being led into retirement by a long line of 3rd party blockbusters, one would assume that sony would be too unaware or unwilling to provide the bulk of support for a console entering its twilight years. Not so!
 
Wow this looks really good! I really like the content it showed outside the standard kart racing. The battles and other events looked great!
 
at the bolded part, it did? News to me. If you can give a link or something to clarify I would be most grateful as that would show even I underestimated the franchise

http://blog.us.playstation.com/2011/12/07/sack-it-to-me-happy-december/

It sold 400k in North America between black Friday (November 25th) and December 7th (when the news was posted, so probably counting to the 6th), so that would be a 12-13 day period. Still extremely good sales for the title since it came out on 18 January 2011. Make no mistake, LBP is one of Sony's most popular IPs.
 
the game looks good, but I wish someone would help UFG with the technical aspects. The engine just looks like it chuggs and has some weird aliasing/image quality issues. makes it look, I dunno, muddy and dull?

needs to be more vibrant and run at a much smoother framerate. sharpen up dat lighting, etc.
 
I'm still excited for this game. Unless it turns out like Modnation Racers in terms of loading times and framerate, I will probably get this day one. I'm wondering, though, with all of these PS3 game reveals, is Sony saving E3 time for more Vita? There's been numerous first party announcements, all for PS3, and none for Vita.
A man can hope :(
 
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