Ok so I created a working catapult using a controllinator. I have a really cool level in mind but I am hitting an early roadblock.
- R1 fires the catapult and simultaneously triggers a magic mouth that is fixed to the projectile (so that the camera tracks the projectile until you let go of R1)
- The left stick moves the catapult
- The right stick applies "aftertouch" to the projectile (there is an advanced mover on the projectile hooked up to the controllinator).
Currently, after I fire the catapult and let go of R1, the camera comes back to the player but the catapult is out of ammo.
After firing, I want to be able to emit another projectile in the catapult so that I have unlimited shots. I can do this fine using an emitter but, the problem is
, the magic mouth and advanced mover on the newly emitted projectiles don't sync up with the controllinator.
If anyone wants to see for themselves, please use the following link: http://lbp.me/v/yk07qm