"meaningful gameplay decisions", or control of the character? I'm holding out for P4G to play it, but I'd say pressing x to control a dialogue sequence is tantamount to controlling the character in a JRPG. Do you have any control of the character for the first 3 hours, and if so, when do you get to control that character (ie. dialogue, movement, etc)?
The opening to Okami is so tedious it has put me off playing the game again.
A Zelda clone through and through.
This. Persona 4's was incredibly long, but it made up for it by being entertaining.Kingdom Hearts 2's bizarre prologue. I guess youre in control, but it doesn't feel like Kingdom Hearts until like 2-3 hours in.
People saying FF13 are nuts. You get into your first battle within 10 mins tops and start having more battles not long after. You just do not start leveling up your characters for 2 hours.
Like with Twilight Princess, you gained full control near the start. It just took forever before you could do anything remotely fun or interesting.
Persona 4 takes 3 FUCKING HOURS before you get into your first battle
Kingdom Hearts 2's bizarre prologue. I guess youre in control, but it doesn't feel like Kingdom Hearts until like 2-3 hours in.
I can't wait to dive into Skyward Sword but I'm really dreading the standard, 3-4 hour Zelda tutorial.
From what I've read of the game, I'm surprised that Assassin's Creed 3 hasn't been mentioned. ..unless I just missed it.
I seem to remember controlling a character within the first 5 minutes of that game starting up. Probably why it was not mentioned.
Persona 4 takes 3 FUCKING HOURS before you get into your first battle
"meaningful gameplay decisions", or control of the character? I'm holding out for P4G to play it, but I'd say pressing x to control a dialogue sequence is tantamount to controlling the character in a JRPG. Do you have any control of the character for the first 3 hours, and if so, when do you get to control that character (ie. dialogue, movement, etc)?
Didn't xenosaga Start off with a 45 min cutscene?
I can't wait to dive into Skyward Sword but I'm really dreading the standard, 3-4 hour Zelda tutorial.
I remember being ecstatic to boot up shining force 3 when it came out after much delay, but it didn't let me play the game other than press a button to advance the text/events for like a half hour or so. that is an insane amount of time to be sitting reading and pressing the C button. it was setting up so much story about this crazy government and rebels and republics etc that i barely could understand it all.
and no i'm not talking about skippable prologues if you just let the start menu sit. I mean you start your save file enter the game and you don't gain full manual control..
so what other games have intros you have to sit through for awhile??
Persona 4 takes 3 FUCKING HOURS before you get into your first battle
I can't wait to dive into Skyward Sword but I'm really dreading the standard, 3-4 hour Zelda tutorial.
Dragon's Lair?
Heavy Rain?
Uncharted series?
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Dragon's Lair?
Heavy Rain?
Uncharted series?
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People saying FF13 are nuts. You get into your first battle within 10 mins tops and start having more battles not long after. You just do not start leveling up your characters for 2 hours.
For the real winner...DQ 7. You basically wander around an island and an battle less dungeon for THREE HOURS.
I came into this thread expecting Persona 4.
They should have given you an option to skip all the intro stuff on a new game plus. Did they add that in The Golden?
This would be relevent if battling was the primary draw of P4's gameplay. The social aspects are every bit as important as the fights. Perfectly paced game.
Haha so glad I played in first personI love Skyrim, but I'm going to rip it a new asshole.
I'm sick and tired of playing through this game's shitty, scripted intro segment.
<snip>.
Was gonna go with Eternal Sonata (seriously, the whole intro is basically meaningless and boring, even the guys at Unskippable laughed about this), but after reading the thread it seems that Persona 4 is an even bigger offender. Still, I'd like to play it in the future.Eternal Sonata is pretty bad for this, it starts with some characters talking bollocks about water for about 15 minutes before you can play it.
Golden has a fast forward feature, right from the beginning, but even then it still takes a pretty long time.
Except you don't gain access to any social links until after that first battle.![]()
Honestly, why is that crazy?Yeah, I was going to bring up Dragon Quest 7. You do an entire dungeon before you get into your first battle, as crazy as that is. Then you have to get about 20 hours into the game before they finally hit the job system, which is the most important gameplay system.
Honestly, why is that crazy?
DQ7 gives you control right away, and then the game establishes the world as being small (a single island) and peaceful with the hero and his friend desperately wanting something more, eventually finding way more than they'd bargained for. The story in DQ7 wouldn't work nearly as well had it been set up differently. It was really important to set the world up as a peaceful and small place.