Metal Khaos
Member
Faxandu
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so difficult-
Faxanadu was such a hard game as a young kid. It was a nightmare just trying to figure out where to go.
Also if I can add one to the list.. Wall Street Kid.
Faxandu
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so difficult-
I started playing Rygar with my brother last week.
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Fuck that game! It's not hard, you just have to fucking clue where to go!! It's like freaking Zelda ALL over again! Wandering around the damn map for all eternity until you figure out where the hell you are supposed to go. It's freaking ridiculous.
Stupid shit made to sell Nintendo Power, I tell ya! I'm too lazy to even GameFAQs the necessary maps for this piece of shit game.
I'll probably play more tomorrow
Faxandu
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so difficult-
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In my maturity, I can get to that Technodrome, but hell if I don't last five minutes after that.
Another one I can add to my list. My cousins owned it so I never got the chance to play it much, but in my limited time, I couldn't get very far.Faxandu
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so difficult-
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In my maturity, I can get to that Technodrome, but hell if I don't last five minutes after that.
Ever since about 15 years ago, my circle of friends and I stick to the belief that nobody has legit beaten this. And I'm sure we could just go on youtube or something and find a video of someone beating it, but nope; in our world it's unbeatable and anyone who says they beat it is a liar.
Anybody here beat Little Nemo? I could never make it past the first few levels but it was my favorite game at the time. I wish it would be released on VC or better yet remastered like Ducktales
Rush N' Attack - fuck this game. Wanted it for my birthday, got it, almost cried because it was so hard. Even complained to my Mom. Tough beans.
uMMMMM NES games weren't that much harder than today's game tbh. The thing that made them so hard was most games used such godawful save systems, IF they had saves at all. Having to beat a game all in one sitting is not my definition of fun. I still cringe at how many times I had to start Final Fantasy 1 over as the file kept deleting itself
Wizards and warriors was cake, what's wrong with you babies. In all seriousness, something about that game just clicked with me and I loved playing it over and over, even though it didn't feel like a "good game."
you beat this game as a 5th grader!? Shit I play it even now and cant beat the fucking mall! Your a beast.![]()
I beat this game when I was in 5th grade, which I consider an amazing personal accomplishment given how utterly crap the controls are in the game.
I feel like a lot of games were made more difficult because of crap control schemes, actually. Like Ikari Warriors.
uMMMMM NES games weren't that much harder than today's game tbh. The thing that made them so hard was most games used such godawful save systems, IF they had saves at all. Having to beat a game all in one sitting is not my definition of fun. I still cringe at how many times I had to start Final Fantasy 1 over as the file kept deleting itself
Hope your not playing the PAL version, only found out about 2 years ago that it had a bug where the last boss cant be beaten!!!!!!!!!........for fucking years...YEARS that game played on my mind why i could kill that twat statue
The reason why NES games are so hard, is because at the time, many of the games were ports from arcade games, or they, when they weren't, were modeled after arcade games' difficulty. Because arcade games were "quarter eaters" designed to make you lose frequently, that design carried over to the NES and other 8 bit era consoles. It really wasn't until arcade games started to be eclipsed by home consoles in quality (around SNES era) that the difficulty level started to change.
Battletoads wasnt THAT diffucult , i used to beat it pretty often.
Ninja Gaiden 1 is gd impossible.(I can get to the last boss in ~ 1 life - cant beat the 2nd/3rd bosses) - The others im not sure.
Castlevania 1 i beat recently , but turns out the game doesnt really end...it just repeats on a harder mode which is insane , more enemies , more damage etc. (Starts immediately after the credits)
Cant really say for the rest.
Nintendo games were indeed difficult as hell.
That's generally considered "the end" of the game if it has credits etc. Super mario brothers also starts over with a slightly harder mode, iirc.
Castlevania 1 was supposed to have a save system that was removed for the US release. legitimately getting to the end of that in one sitting is a real feat- the game wasn't designed for that. 3 doesn't have that excuse though, it's just a ballbuster.
I never thought ninja gaiden 1 was that difficult though- outside of those irritating birds it was pretty easy to get to Jacquio. just don't lose to him or your ass goes WAY back.
Battletoads wasnt THAT diffucult , i used to beat it pretty often.
Ninja Gaiden 1 is gd impossible.(I can get to the last boss in ~ 1 life - cant beat the 2nd/3rd bosses) - The others im not sure.
Castlevania 1 i beat recently , but turns out the game doesnt really end...it just repeats on a harder mode which is insane , more enemies , more damage etc. (Starts immediately after the credits)
Cant really say for the rest.
Nintendo games were indeed difficult as hell.
Now and days when I buy a game I expect to beat it. Back when I was a kid playing NES I expected the games to beat me.
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Never forget![]()
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In my maturity, I can get to that Technodrome, but hell if I don't last five minutes after that.
I got to the very end of this game one day. My hands were dripping with sweat and I was tense as hell so I decided to take a little break. So I went to pause the game. But for some reason after I paused it, without thinking about it, I hit the reset button on my NES.![]()
Always gave me fits. Climbing all the way up a tree and get knocked back down.
Now that I'm older, I've actually managed to beat the NES games I couldn't beat as a kid.
Zelda II was the first. As a kid I just never knew how to lower the bridge in that one town to progress past the second palace. Replaying the game I wandered into the right spot when I was 14 or so and was able to beat the game from there.
Ninja Gaiden, I could make it to the end as a kid but could never beat it. I finally beat it when I was around 22 or so. Learned to stock up on the fire ninpo as I made my way through the last level so I could just spam the bosses.
Teenage Mutant Ninja Turtles... no joke, I spent TWO WEEKS playing this game every single day until I finally beat it. This was a few years ago. Easily the hardest NES game I've beaten. The most effed up part is when I realized the Technodrome's location changes every single time you play the game.
EDIT: As an adult, I've purchased some NES games that I never played as a kid that I can't beat, though. Top among them Castlevania 3 solo run and Journey to Silius.
Came into this thread expecting Holy Diver... left incredibly disappointed. OK that's not quite fair (as I would expect very few people, even on NeoGAF to have played that in their youth as it was a JP-only release)... but damn that game is maximum bullshit.
Faxandu
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so difficult-
I bought it last year and loved it as soon as I started playing it. I managed to beat it but some of the levels took quite a few tries.
The cave level near the end took most of my lives, mostly because of these arseholes
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My childhood memories always bring me back to Top Gun and crashing over and over and over again trying to land on the damn aircraft carrier.
I got to the very end of this game one day. My hands were dripping with sweat and I was tense as hell so I decided to take a little break. So I went to pause the game. But for some reason after I paused it, without thinking about it, I hit the reset button on my NES.
I'm pretty sure I fought back tears. I'm not sure I've played the game since.
Probably some truth to this. Arcade games at that time largely couldn't be beaten or didn't have endings- they just ramped up to impossible difficulties until they killed you.
NES gamers were used to getting their teeth kicked in by a game and never actually finishing it, because that's what games did. If you got to the end of a game it was a legitimate accomplishment.
modern game design doesn't really do this. the arcade mentality is long dead.
I would say the arcade game design roots--quarter munchers--look at Ghost and Goblins lol and also giving games artificial longevity since they were expensive and if kids just beat them in a few hours or so, it would hurt their appeal with parents.
ctrl + f Solomon's Key. I am disappoint
this game was the bane of my youngster years. It gets bordeline impossible around level 50
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Different gamer/design philosophy back then. It was more about trial and error, and memorizing level designs and attack patterns. Nowadays it's almost like watching an interactive Hollywood film. Any break in the movie (i.e. death) is an annoyance.
Obviously there are modern games that harken back to the olden days, like Dark Souls and Ninja Gaiden.