Every
Single
Kill
Was
A
QTE
In
Slow
Motion
They probably had like 10 dudes fucking around with it while they made Crysis 2 and 3.
It has nothing to do with that. The enemies were given low health to speed up the combat..
Its all QTE because it used to be a Kinect only game. They just took out the kinetct but the only thing that could replace hand waving was qtes.
Definitely a major disappointment. I can't believe they actually thought all of that QTE combat would be compelling. I'm betting at some point all of those prompts were Kinect gestures. There's probably still a mode where they are.
Don't think many in the press or otherwise expect KI to be any good. Pretty weak dev team on the game, plus it's free to play with only one character (rest are paid extras), and other malarkey like that.
I thought this was suppose to be not-God of War. It looked like somebody hacked 360 controller support unto a Kinect tech demo.
it looked like a boring god of war without the cool factor, and humans only
This is essentially what happened.I thought this was suppose to be not-God of War. It looked like somebody hacked 360 controller support unto a Kinect tech demo.
No surprise. It looked terrible.
It looks so generic, it just screams like another bad attempt to dethrone god of war.
Every
Single
Kill
Was
A
QTE
In
Slow
Motion
It was nothing like God of War, though. It's an over-the shoulder, stiff-as-shit, janky-animation-having QTE cinematic-fest.
The actual player controlled action looks completely amateurish.
Say what you will about GOW, but it has a developed combat system and some of the best animation in the industry.
This game could turn out to be amazing and I haven't written it off completely, but that will never change the fact that that was a terrible demo.Am I the only person not shitting on this game? Surprised no one has brought up a thread on the mentioned back to back coliseum co-op mode yet. It's probably the most interesting thing I've read about the game so far.
http://m.ie.ign.com/articles/2013/06/11/e3-2013-ryse-multiplayer-kinect-details-revealed
The game has potential to be really fun. I don't get all the hate. It was already said the QTEs are optional, and I believe them. This is coming from someone who isn't buying either console at launch. My body is ready for the backlash.
Because it's still a Kinect game at it's core. The most obvious part was the shield moment when the troops were defending against the arrows. You were probably suppose to shout the command to defend and feel like a real life general or some shit.
Am I the only person not shitting on this game? Surprised no one has brought up a thread on the mentioned back to back coliseum co-op mode yet. It's probably the most interesting thing I've read about the game so far.
http://m.ie.ign.com/articles/2013/06/11/e3-2013-ryse-multiplayer-kinect-details-revealed
The game has potential to be really fun. I don't get all the hate. It was already said the QTEs are optional, and I believe them. This is coming from someone who isn't buying either console at launch. My body is ready for the backlash.
Seriously, most people in this thread should do a bit of reading before making shit up:
http://www.polygon.com/e3-2013/2013/6/10/4395790/ryse-seven-year-development
http://www.gametrailers.com/videos/et0qnq/ryse--son-of-rome-e3-2013--combat-and-story-details--stream-
Some details there:
- QTE's are there just in the form of finishers. According to Crytek, you can unlock some 100 executions. Combat should be a lot different to what we saw in the demo.
- Crytek knew well beforehand that they will be moving to the next-generation Xbox, and they profiled the game accordingly.
- Although it was meant to be a Kinect game at some point, as shown at a previous E3, for the most part of development it was simply controller-based.
This game could turn out to be amazing and I haven't written it off completely, but that will never change the fact that that was a terrible demo.
And we're done here. Game was a QTE fest.
What a bunch of nonsense.
1)Game is getting extremely positive feedback from gamers
2)it's not free to play
3)only 1 charecter? lol
Killer Instinct is a day-one digital-only release on Xbox One, and features -- get this -- one character. Jago is free to play on launch day. Everyone else -- unspecified returning characters as well as original fighters -- will cost money. Price is to-be-determined (of course).
Because it's still a Kinect game at it's core. The most obvious part was the shield moment when the troops were defending against the arrows. You were probably suppose to shout the command to defend and feel like a real life general or some shit.
Come on. The demo was a QTE fest. The game demoed that way. Not the whole game.
Come on. The demo was a QTE fest. The game demoed that way. Not the whole game.
So the demonstration of their product didn't demonstrate their product?