lightskintwin
Banned
https://www.youtube.com/watch?v=OKw_VUuZjCE
New HyperBitHero video about the cancelled sequel to the original Prey.
New HyperBitHero video about the cancelled sequel to the original Prey.
Thanks for making a thread about the video, man. Hope you guys enjoy it and find it informative.
"And if what's been said here about Bethesda is true, then I hope they never try something like that again because it was a completely unethical move that resulted in nothing but misfortune for everyone involved."
Thanks for making a thread about the video, man. Hope you guys enjoy it and find it informative.
Excellent video, HyperBitHero! You managed to provide a detailed, accurate overview of this troubled property.
I really hope Zenimax/Bethesda really think about their past actions in future negotiations. As your final line says:
Is it wrong that, even after having played Dishonored and enjoying it, I am in no way looking forward to Prey (2017)?
I've played System Shock and BioShock. I wanted to be a space bounty hunter for once.
Excellent video, HyperBitHero! You managed to provide a detailed, accurate overview of this troubled property.
I really hope Zenimax/Bethesda really think about their past actions in future negotiations. As your final line says:
This still stings. The combination of gameplay loop and the setting made for a really unique fps game even now. It's a crime that we couldn't have this. Sandbox FPS game set in a blade runner-esque alien city with fairly robust free running abilities doing bounty hunting? Fuck you big suits who made this into a shitshow. Smoothly played, now you got no game out of the deal and no fucking sales revenue from a game you pumped money in. It's a lose-lose for everyone. Even Bethesda themselves got shot in their own foot by this, if all of this is true.
For as much as that is true, pretty much the same practices resulted in Dishonored and them buying Arkane. So it does have successes as well.
Hard to imagine all that bad blood is worth it for Bethesda. Companies like Arkane can't be happy about being victims of hostile takeover and have their hand forced.
Is it wrong that, even after having played Dishonored and enjoying it, I am in no way looking forward to Prey (2017)?
I've played System Shock and BioShock. I wanted to be a space bounty hunter for once.
Probably because Human Head are now unfairly tarnished as having been unable to deliver a game on the scale of Prey 2.Honestly, I still don't understand why no other publisher has approached Human Head and contracted them to make a similar game. They've only worked with Amazon since then IIRC, which is odd given how promising this looked.
Great video, as always. But I have to disaggree with you.
I find your video very hostile towards Arkane. Dishonored was a great game, one of my goats actually, and you're trying to make them accountable for what happened to the brand "Prey". They do not deserve any of your blame.
And, to be honest, all this whining about how Prey 2 isn't now what it was said to be once, is pretty weird. All this talk about the Prey scenario and the Prey universe - there was ONE Prey game. No books, no comics, no add-ons nothing. Just one game (a great one) and I think they initially planned a trilogy (?). I know that Prey was in development for quite a while (I think they started in the 90s) and they definitely had a great vision for the game. And of course it sucks to be bereft of one own's idea.
Prey 1 was a weird game with a super weird story - but in a good way. I liked it but I wouldn't say it was one of the best games of that generation, however, it deserved all the praise it got.
The first announced Prey 2 had basically nothing to do with Prey 1. They tried to connect it to the prequel but imho it felt very forced. I can totally see why Bethesda bought the name and the publishing rights. Prey 1 was a great game, with a great studio behind it (Rune was also very good). Personally, I understand why they shut down their vision of Prey 2. And I cannot understand why everybody seems to want a bountyhunter game. Their protagonist in Prey 1 was so cool and interesting and they would switch him for a boring white male vigilante who sets out to be a bountyhunter because he was an air marshall and that's the motivation for him to be righteous and kill people for money.
I think we should give Arkane more credit. Their Prey looks gorgeous and way more interesting than the initial scenario for Prey 2. Everybody shoul stop bashing the new Prey and Arkane. Blame Bethesda. Blame Human Head for not looking into other options. I quite sure there would habe been other publishers that would've bought them after their success with Prey 1.
I would be really interested what happened surrounding the cancellation...
Legally, is there any reason Human Head couldn't have retooled what they had into a new IP?
I didn't get any Arkane studio bashing from that video. He talks a bit about how using the prey name probably wasn't the best idea if you weren't gonna relate to it in some way but that is about it.
Great video, as always. But I have to disaggree with you.
I find your video very hostile towards Arkane. Dishonored was a great game, one of my goats actually, and you're trying to make them accountable for what happened to the brand "Prey". They do not deserve any of your blame.
And, to be honest, all this whining about how Prey 2 isn't now what it was said to be once, is pretty weird. All this talk about the Prey scenario and the Prey universe - there was ONE Prey game. No books, no comics, no add-ons nothing. Just one game (a great one) and I think they initially planned a trilogy (?). I know that Prey was in development for quite a while (I think they started in the 90s) and they definitely had a great vision for the game. And of course it sucks to be bereft of one own's idea.
Prey 1 was a weird game with a super weird story - but in a good way. I liked it but I wouldn't say it was one of the best games of that generation, however, it deserved all the praise it got.
The first announced Prey 2 had basically nothing to do with Prey 1. They tried to connect it to the prequel but imho it felt very forced. I can totally see why Bethesda bought the name and the publishing rights. Prey 1 was a great game, with a great studio behind it (Rune was also very good). Personally, I understand why they shut down their vision of Prey 2. And I cannot understand why everybody seems to want a bountyhunter game. Their protagonist in Prey 1 was so cool and interesting and they would switch him for a boring white male vigilante who sets out to be a bountyhunter because he was an air marshall and that's the motivation for him to be righteous and kill people for money.
I think we should give Arkane more credit. Their Prey looks gorgeous and way more interesting than the initial scenario for Prey 2. Everybody shoul stop bashing the new Prey and Arkane. Blame Bethesda. Blame Human Head for not looking into other options. I quite sure there would habe been other publishers that would've bought them after their success with Prey 1.
I would be really interested what happened surrounding the cancellation...
Even when ignoring the first game, the difference between 1 and what would've been 2, ignoring the protagonists, the subjectivity of what people would want out of these games and ignoring Arkane's situation (haven't finished the video yet does HyperBitHero actually bash Arkane in any way, or is that "leave Arkane alone" comment about comments not in this thread, or just a strawman argument?), what Bethesda did is awful.
That's the whole takeaway: What Bethesda did is fucked up. There's no grounds for a "get over it," argument when Bethesda Softworks/ZeniMax are still in operation, still can do this to other devs and still could get away with it, as myriad sources have stated and suggested they have in the past, long before the HumanHead situation. The genre, gameplay, identity of these games, etc. don't matter beyond one's personal tastes and preferences. What matters is every development company should be aware of what Bethesda and ZeniMax will very likely try to do with them if the dev chooses to work with them.
And being a bounty hunter in a cyberpunk space hub is still an awesome theme for a game there's no point trying to disparage that concept to make your point (which seems misplaced here).
And to the bolded: did you watch the video?...
And now they're funding a whole new game to try and make some sort of profit off the Prey IP.
Just about the entire design team remains. Monte martinez, steve powers, ricardo bare, anthony huso, rich wilson. Only other designers are nathaniel from looking glass, jeremy from thief mods, and me and albert from irrational. Thats it. To say we never touched dishonored is hilariously wrong.In a way, it would sorta make sense. Most of the team working on Prey (2017) joined Arkane's Austin studio in 2014 as part of a massive hiring spree, so they never touched Dishonored or the studios previous efforts. That said, some of the recent additions to the team are super talented (eg: Hipbreaker from the Thief community), and I believe Anthony Huso (Lady Boyle's Last Party) is still there.
I think team members from Battlecry joined last year after that project was put on hold. That games was also powered by the Cry Engine.
I watched this yesterday. Fantastic work man and very informative. The whole situation still pisses me off.Thanks for making a thread about the video, man. Hope you guys enjoy it and find it informative.
Their contract almost assuredly prevented them from doing that.