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Lost Planet 2 PC (Impressions/Screens/etc.)

Coxswain said:
Update with Lost Planet 2 PC impressions: Bought the game on Steam, launched it, ran GFWL update, and now cannot launch the game without a SecuROM "Please insert the original Lost Planet 2 DVD" message. Best game ever!

(Seriously, though, don't run the GWFL update.)
Good 'ol quality checking by Microsoft there, <3 their cert processes.
 
Diablohead said:
Good 'ol quality checking by Microsoft there, <3 their cert processes.
Imagine if they allowed companies to patch their games freely like Valve? It would be madness!
 
ChrisD with more info

"Agreed. The process will require me to get, implement, and prop a patch out to servers which will take at least a couple hours from the time I receive it. I'll post to the forum as soon as I have something in place for you."

http://forums.steampowered.com/forums/showpost.php?p=17722127&postcount=43

Well, fortunately wasn't going to play it with friends until this evening anyways. He didn't give an ETA on when the patch would be received, he is still working on getting things from Capcom I guess.

:(
 
Well, on bright side, the gamersgate version still works fine with the patch. So hooray for the one person who bought it from there.
Hooray for me!
 
LP1 has the better singleplayer campaign, but as both a LP fan and a co-op fan, I absolutely love LP2 (co-op buddy and me love LP1's campaign) and prefer it to the first. In some areas, it is weaker than the first (the sandbox-y feeling of some of the more open areas, the sense of urgency with the ever-depleting T-Eng), but the co-op makes it such an awesome experience that it's still fighting for top spot for my GOTY (vs Bayonetta or Dead Rising 2 or Mount & Blade Warband, I don't know).

If you are *both* a LP1 fan AND a co-op fan, this is a top top top recommendation. If you are only one or the other, potentially approach with caution. Also, the patch fixed some of the major 'issues' people had with the game.

I'll doubledip during a Steam sale so we can get 4p sessions going with 2 other PC co-op buds.
 
Apparently if you restart Steam, then go to Properties -> Local Files -> Verify Integrity of Game Cache, it'll detect and overwrite the GFWL patch. No online play, but at least you can dick around solo until they get things worked out.
 
Why does Capcom insist on using GFWL. I want to play COOP with a friend of mine. Sadly he lives in a country where GFWL isn't supported. So no coop for us. Yes, region restrictions in a fucking PC game...
 
JADS said:
Why does Capcom insist on using GFWL. I want to play COOP with a friend of mine. Sadly he lives in a country where GFWL isn't supported. So no coop for us. Yes, region restrictions in a fucking PC game...
Just have create an US Live account. That's how I managed to play SFIV. Back then I did it by messing around with the Xbox Live register page URL, but using a proxy should also work.

Be aware that he might need to create a new MSN/Hotmail/whatever windows live account first.
 
Llyranor said:
LP1 has the better singleplayer campaign, but as both a LP fan and a co-op fan, I absolutely love LP2 (co-op buddy and me love LP1's campaign) and prefer it to the first. In some areas, it is weaker than the first (the sandbox-y feeling of some of the more open areas, the sense of urgency with the ever-depleting T-Eng), but the co-op makes it such an awesome experience that it's still fighting for top spot for my GOTY (vs Bayonetta or Dead Rising 2 or Mount & Blade Warband, I don't know).

If you are *both* a LP1 fan AND a co-op fan, this is a top top top recommendation. If you are only one or the other, potentially approach with caution. Also, the patch fixed some of the major 'issues' people had with the game.

I'll doubledip during a Steam sale so we can get 4p sessions going with 2 other PC co-op buds.
Amen!

I had a lot of fun playing coop in the 360 version of the game. It's a little bit frustrating to see reviews slam the game for being disappointing in singleplayer when it was obviously made for coop.

I haven't played the PC version a lot so far, but so far I can say that 60 fps is most definitely very yum.
 
Llyranor said:
LP1 has the better singleplayer campaign, but as both a LP fan and a co-op fan, I absolutely love LP2 (co-op buddy and me love LP1's campaign) and prefer it to the first. In some areas, it is weaker than the first (the sandbox-y feeling of some of the more open areas, the sense of urgency with the ever-depleting T-Eng), but the co-op makes it such an awesome experience that it's still fighting for top spot for my GOTY (vs Bayonetta or Dead Rising 2 or Mount & Blade Warband, I don't know).

If you are *both* a LP1 fan AND a co-op fan, this is a top top top recommendation. If you are only one or the other, potentially approach with caution. Also, the patch fixed some of the major 'issues' people had with the game.

I'll doubledip during a Steam sale so we can get 4p sessions going with 2 other PC co-op buds.

*high-five*
 
duckroll said:
That was a dig on what Inafune said. He said LP2 failed mainly because it left the ice world. :lol

What a weird thing for Inafune to say. I hope he doesn't believe that. It looked beautiful, that wasn't the problem with the game. It was how it played that screwed it up. Gameplay wise it just had so many problems, the scenery and graphics (other than framerate) is the last thing I would criticize.
 
Diablohead said:
Good 'ol quality checking by Microsoft there, <3 their cert processes.

I really do wonder what on earth the GFWL cert. rocess actually achieves. GFWL titles seem to be filled with the most basic bugs going, what exactly are publishers paying for?
 
brain_stew said:
I really do wonder what on earth the GFWL cert. rocess actually achieves. GFWL titles seem to be filled with the most basic bugs going, what exactly are publishers paying for?
Achievements for people's gamertags.
 
brain_stew said:
I really do wonder what on earth the GFWL cert. rocess actually achieves. GFWL titles seem to be filled with the most basic bugs going, what exactly are publishers paying for?
They check that the patch actually works and doesn't break GFWL or the OS, this is exactly the same thing WHQL does on Windows and is actually a good way of ensuring that tech novices don't break their OS.
 
duckroll said:
That was a dig on what Inafune said. He said LP2 failed mainly because it left the ice world. :lol

I agree with him. The setting was the one thing LP1 had going for it that was particularly interesting.
 
Update...


"We have been in contact with Capcom. They know what needs to happen to fix the issue and are now working with MS on the GFWL piece. I'm not sure, but the whole process might require no intervention on our part. At any rate, I'm looped in and I'll let you know when it is resolved and how it is resolved."
 
Mr_Brit said:
They check that the patch actually works and doesn't break GFWL or the OS, this is exactly the same thing WHQL does on Windows and is actually a good way of ensuring that tech novices don't break their OS.

But plenty of games do break GFWL though?

How many PC games have you played recently that have "broken" Windows.
 
Screenshots! These were taken with max settings (except motion blur off) at 1920x1080 and then resized down to 1280x720 (since photobucket is mean and randomly resizes it themselves anyway, bunch of meanies).

Capcom is still the master of awesomely awesome explosions and other fancy special effects.

LP2DX92010-10-1522-15-21-78.jpg

LP2DX92010-10-1522-15-26-67.jpg

LP2DX92010-10-1522-16-17-26.jpg

LP2DX92010-10-1522-16-42-84.jpg

LP2DX92010-10-1522-17-30-76.jpg

LP2DX92010-10-1522-17-31-10.jpg

LP2DX92010-10-1522-19-23-26.jpg

LP2DX92010-10-1522-21-52-25.jpg

LP2DX92010-10-1522-24-57-31.jpg

LP2DX92010-10-1522-25-20-18.jpg


Edit: By the way, with those settings, the framerate hovered around 50-60. Lowering the AA lets me get a constant 60fps. And this is with a geforce 260 GTX. I wish every game used this engine. Loading times are super short too.
 
brain_stew said:
But plenty of games do break GFWL though?

How many PC games have you played recently that have "broken" Windows.
The title update for monday night combat took nearly 5 weeks! because microsoft were "busy", lol I feel sorry for a lot of 360 developers who have to put up with them sometimes, to make things worse monday night combat lost a lot of regular players in the last 5 weeks waiting for that patch since it was a huge bug fix and balance update for an online title.
 
Sectus said:
Screenshots! These were taken with max settings (except motion blur off) at 1920x1080 and then resized down to 1280x720 (since photobucket is mean and randomly resizes it themselves anyway, bunch of meanies).

Edit: By the way, with those settings, the framerate hovered around 50-60. Lowering the AA lets me get a constant 60fps. And this is with a geforce 260 GTX. I wish every game used this engine. Loading times are super short too.

Why would you do that!? :( Motion blur in MT Framework is beautiful.
 
How do you unlock Wesker? I have re5 saves in MyDocs.

Ogs said:
Hows the mouse aim this time around ?

I found worse than first. Giving you 4 different mouse settings, 2 of which you can't access ingame was a bad idea.
 
The Steam version's been fixed (restart Steam, reverify files, etc, you'll know it's worked if you don't get the GFWL patch), if anybody's still waiting on that. There are also literally zero open co-op games I can find right now with the game search :( I'm letting it sit for a bit to see if anybody joins, but that's kind of depressing.
 
*bangs head against the wall*

So they "fixed" the game by not patching it at all? I can't even play with my friend since he got the steam version (which is not patched), and I got the gamersgate version (which is patched). Damnit!
 
Sectus said:
*bangs head against the wall*

So they "fixed" the game by not patching it at all? I can't even play with my friend since he got the steam version (which is not patched), and I got the gamersgate version (which is patched). Damnit!

Yeah that kinda sucks. Also if anyone is planning on finding a retail copy in the US....don't plan on it. I saw a post by Snow (I'm not sure who that is, on the Capcom Unity boards) that they are doing no retail distribution in North America, it's all digital.

Also, played about 3 hours of co-op last night with a friend, it was a blast! :D
 
so what's this game actually like, i'm up for paying full price ( £17.99 pc :P ) for one of the capcom games, either dead rising 2 or lost planet 2. dead rising 2 looks like a game that i would be bored of within 10 mins but then again i found the original lost planet to be probably the most overrated game i've ever played. we'll be playing it through either game exclusively in co-op, so what's it like for this? any 3D vision impressions also? the benchmark ran ok in dx11 maxed with no aa
 
Just got around to playing it and I've only had the chance to check out single player but I'm already having a blast. It looks and runs great, tons of enemies on screen, and the customization/level system seems like it'll be fun. After I do a run through in single, I'd love to play online with those who are up to it.

Anyways, I'm off to maul some more Akrid.
 
I assume all of the patches and DLC content from the console version are included in this?

A lot of the complaints about the single player balance and unlock progression from launch were valid but got fixed in patches postrelease, but by then the buzz was already terrible on the game.

I might get a fixed up, real nice version of LP2 for cheap if it has people still playing a couple of months after release. That has been hard to do for a number of Games for Windows Live games on PC, so that's a big if, especially because of how important the multiplayer is to this game.
 
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