Jrmint said:I love this bandwagon that everyone gets on how it was just a trip down a corridor. So was every other FF since 7 for the most part except for 12 which was just an offline MMO with boring combat. If the trip down this "corridor" is fun, pretty, and sounds good, I'll take it every time.
Please try and come up with something original other than that argument, too long a tutorial (granted, but is 4 hours in a 60 hour+ experience that bad?), and no towns.
I will never understand people who were impressed with Pulse. It was like a tiny subsection of a XII area, with little graphical variation. It was actually itself a big corridor, not much of a "hub" in reality.Jrmint said:-Very fun and engaging side quests once they were unlocked
Show me another recent JRPG that had an entire fucking world to explore and do missions in. Yes it takes a while to get, but it is very worth the wait.
In your opnion.Kalnos said:.
Not to mention that you're horribly wrong about 12.
Lol grats on the big words in your argument there bro.Fimbulvetr said:You just used a strawman and a reverse ad populum.
You no longer have the right to tell people are bad at arguing.
Edit: Oh shit you managed to slip in appeal to novelty. That's just precious.
Oh you again. I'm still waiting for an argument about how easy it would be able to make a FFVII remake. Until that happens....Ahoi-Brause said:Square should start paying Rahxephon91 for his efforts to defend them on the internet.
That's a whole lot of dedication.
Jrmint said:Lol grats on the big words in your argument there bro.
I'm sure you're proud of yourself.
BocoDragon said:I will never understand people who were impressed with Pulse. It was like a tiny subsection of a XII area, with little graphical variation. It was actually itself a big corridor, not much of a "hub" in reality.
And the sidequests consisted of killing randomly located monsters in a list. In XII I felt like I was hunting monsters in a vast world.. Pulse was too small for that.
It was the Calm Lands, 2.0, which was another shit area in the history of gaming.
The buzz around the game that "once you get through the 40 hrs of linearity, it opens up" was a big lie.
Jrmint said:What was a fallacy?
The primary complaints of that game were that it was a trip down a corridor. My point is just about every Final Fantasy game in the past 10 years has been that as well. If I remember correctly when you blew up the first reactor in 7 there was not much choice of path to go, yet people loved the game.
Jrmint said:What was a fallacy?
The primary complaints of that game were that it was a trip down a corridor. My point is just about every Final Fantasy game in the past 10 years has been that as well. If I remember correctly when you blew up the first reactor in 7 there was not much choice of path to go, yet people loved the game.
Jrmint said:What was a fallacy?
The primary complaints of that game were that it was a trip down a corridor. My point is just about every Final Fantasy game in the past 10 years has been that as well. If I remember correctly when you blew up the first reactor in 7 there was not much choice of path to go, yet people loved the game.
I don't really understand what was so different about what you did in FFXII to be honest. It's the same thing just with a different coat of paint. Maybe it's just me, but whether I'm looking at jungle or a desert, I don't sense much of a difference in the locales of both games. I still see it as a hub with a bunch of interconnected corridors, housing all sorts of monsters. FFXII may have had more areas, but they were all flat and boring places just like the Calm Lands. I didn't think it was fun traversing through them.BocoDragon said:I will never understand people who were impressed with Pulse. It was like a tiny subsection of a XII area, with little graphical variation. It was actually itself a big corridor, not much of a "hub" in reality.
And the sidequests consisted of killing randomly located monsters in a list. In XII I felt like I was hunting monsters in a vast world.. Pulse was too small for that.
It was the Calm Lands, 2.0, which was another shit area in the history of gaming.
The buzz around the game that "once you get through the 40 hrs of linearity, it opens up" was a big lie.
My point is not the specifics, just that JRPGS by their nature are guided experiences. Sure you go do pushups in the gym or do whatever in the HoneyBee Inn, but it was still leading to the confrontation with the guy in the Inn, which led to the guided experience through the sewers.Kalnos said:Really? Midgar is the best you can come up with for a corridor in FF7? That city alone has plenty of secret areas and dialog off the hidden path. The first time I played through I didn't even realize I could enter the Honeybee Inn.
Not to mention it's a linear introduction to the game with a crafted experience of non-linearity that Square had perfected so well.
Ninjimbo said:I don't really understand what was so different about what you did in FFXII to be honest. It's the same thing just with a different coat of paint. Maybe it's just me, but whether I'm looking at jungle or a desert, I don't sense much of a difference in the locales of both games. I still see it as a hub with a bunch of interconnected corridors, housing all sorts of monsters. FFXII may have had more areas, but they were all flat and boring places just like the Calm Lands. I didn't think it was fun traversing through them.
dramatis said:I wouldn't say the battle systems is far more involved than XII, because XII can be highly customized with the level of engagement determined by you as the player. Whereas in XIII you don't have that flexibility, so after a while Paradigm Shifting is tedious.
BocoDragon said:I will never understand people who were impressed with Pulse. It was like a tiny subsection of a XII area, with little graphical variation. It was actually itself a big corridor, not much of a "hub" in reality.
And the sidequests consisted of killing randomly located monsters in a list. In XII I felt like I was hunting monsters in a vast world.. Pulse was too small for that.
It was the Calm Lands, 2.0, which was another shit area in the history of gaming.
The buzz around the game that "once you get through the 40 hrs of linearity, it opens up" was a big lie.
Jrmint said:My point is not the specifics, just that JRPGS by their nature are guided experiences. Sure you go do pushups in the gym or do whatever in the HoneyBee Inn, but it was still leading to the confrontation with the guy in the Inn, which led to the guided experience through the sewers.
Yeah, you and squaresoft are the only people still convinced that pulling off a FFVII remake would be some kind of superhuman, magical task.Rahxephon91 said:Oh you again. I'm still waiting for an argument about how easy it would be able to make a FFVII remake. Until that happens....
Ahoi-Brause said:Yeah, you and squaresoft are the only people still convinced that pulling off a FFVII remake would be some kind of superhuman, magical task.
I thought it was its greatest weaknesses. All they needed to do was port over XII's GODLY battle system. That's it. The fact that you couldn't control your character made me rage so fucking hard._dementia said:Yeah The game was awful, but the battle system was its saving grace I felt.
Control how? In terms of movement?TacticalFox88 said:I thought it was its greatest weaknesses. All they needed to do was port over XII's GODLY battle system. That's it. The fact that you couldn't control your character made me rage so fucking hard.
TacticalFox88 said:I thought it was its greatest weaknesses. All they needed to do was port over XII's GODLY battle system. That's it. The fact that you couldn't control your character made me rage so fucking hard.
Yes. Like FFXIIMagicpaint said:Control how? In terms of movement?
Right. I get what you mean, but I like how you manage your strategies in battle more than XII. I really like XII's battle system though, but I had more fun with XIII's.TacticalFox88 said:Yes. Like FFXII
a176 said:
H_Prestige said:*puke*
Jesus, wtf is this shit?
I never said it was some superhuman task, I said it was hard. Which it is. Hard for any studio to make a game like FFVII with the standards today. The quote meant if they made FFVII the same way they did back then with the standards of today it would be pretty hard. It would be. Art assets take time to make and are expensive. FFVII has a lot of unique areas that would require tons of unique art assets if the game was made the same way, plus they would need be even more detailed and thats just one aspect. You argued that someone like Rockstar with Red Dead proves they would be better and its nothing something that would take "2 years". Ignoring the fact that that game took a years to make, had tons of development issues, was probably more expensive then FFXIII, and also reuses assets to the max. Could they take a different approach to making it, sure but that's not what the quote was about. Oh but you talked about how that game was supper detailed and tons of little touches with animation and character movements in the such. Yes that's true ,but thats the standard now. So on top of trying to make a more detailed say Midgar that would also have to be bigger then before it would also have to have those little touches as well. That's not easy, but since you want to bash Square you can't see that.Ahoi-Brause said:Yeah, you and squaresoft are the only people still convinced that pulling off a FFVII remake would be some kind of superhuman, magical task.
The only reason square can't pull it off is because they're poorly managed and take forever for everything they do.
No good game is easy.Fimbulvetr said:In HD?
Hell yes it wouldn't be easy.
Not unless it was just a port.
You brought that Rockstar comparison up in the first place and I had proven you wrong shortly before you abandoned the thread and I lost interest.Rahxephon91 said:I never said it was some superhuman task, I said it was hard. Which it is. Hard for any studio to make a game like FFVII with the standards today. The quote meant if they made FFVII the same way they did back then with the standards of today it would be pretty hard. It would be. Art assets take time to make and are expensive. FFVII has a lot of unique areas that would require tons of unique art assets if the game was made the same way, plus they would need be even more detailed and thats just one aspect. You argued that someone like Rockstar with Red Dead proves they would be better and its nothing something that would take "2 years". Ignoring the fact that that game took a years to make, had tons of development issues, was probably more expensive then FFXIII, and also reuses assets to the max. Could they take a different approach to making it, sure but that's not what the quote was about. Oh but you talked about how that game was supper detailed and tons of little touches with animation and character movements in the such. Yes that's true ,but thats the standard now. So on top of trying to make a more detailed say Midgar that would also have to be bigger then before it would also have to have those little touches as well. That's not easy, but since you want to bash Square you can't see that.
I didn't see Snow in there.TheBranca18 said:The two worst characters on the screen at the same time...it's not pretty.
Magicpaint said:Right. I get what you mean, but I like how you manage your strategies in battle more than XII. I really like XII's battle system though, but I had more fun with XIII's.
Yeah it's pretty terrible haha.H_Prestige said:*puke*
Jesus, wtf is this shit?
I like it better because it flows better. Sometimes tinkering with gambits while in battle felt tedious IMO.Vamphuntr said:Huh? You can modify gambits during battle by going into the menu or you can simpky issue orders manually. You can also swap party members in and out of your team on the fly as long as they are not targeted. You have complete control all the time in 12. I don't see how having a limited deck of job is a better management.
a176 said:
For me it comes down to the fact I had to switch quite often in XIII.Vamphuntr said:Huh? You can modify gambits during battle by going into the menu or you can simpky issue orders manually. You can also swap party members in and out of your team on the fly as long as they are not targeted. You have complete control all the time in 12. I don't see how having a limited deck of job is a better management.
Magicpaint said:I like it better because it flows better. Sometimes tinkering with gambits while in battle felt tedious IMO.
Ok maybe I did ,but you did'nt prove anything. You were wrong then and you are wrong now. You ignored the argument(like you are now) and were just like "oh you're wesaling around" except I wasn't as I argued your almost non existent points. I left the thread because there was nothing left to say as you couldn't come up with anything other then "why are you attacking Red Dead.Ahoi-Brause said:You brought that Rockstar comparison up in the first place and I had proven you wrong shortly before you abandoned the thread and I lost interest.
Stop changing stories.
You were fucking weasling arround, if you like to revisit how you got you e-served just google that thread and re-read it, because I'm not going to type out all that shit again so you can bail another time.Rahxephon91 said:Ok maybe I did ,but you did'nt prove anything. You were wrong then and you are wrong now. You ignored the argument(like you are now) and were just like "oh you're wesaling around" except I wasn't as I argued your almost non existent points. I left the thread because there was nothing left to say as you couldn't come up with anything other then "why are you attacking Red Dead.
Jrmint said:Nice objective argument.
Lets see here:
-Best battle system since Playstation 1
-Challenging boss fights(The Barthandelus fight at the end of Chapter 11 was one of the hardest turn based RPG fights I've ever had. And the final true boss fight was one of the most fun, exhilarating fights ever.)
-Amazing graphics
-Very fun and engaging side quests once they were unlocked
Show me another recent JRPG that had an entire fucking world to explore and do missions in. Yes it takes a while to get, but it is very worth the wait.
-Excellent music
I love this bandwagon that everyone gets on how it was just a trip down a corridor. So was every other FF since 7 for the most part except for 12 which was just an offline MMO with boring combat. If the trip down this "corridor" is fun, pretty, and sounds good, I'll take it every time.
Please try and come up with something original other than that argument, too long a tutorial (granted, but is 4 hours in a 60 hour+ experience that bad?), and no towns.
The good far and away outweighs the bad.
Still one of my favorite FF's ever. Second only to 4 for me.