I still cant really see what the gripe is with the controls. The character actually felt more like a human than most other games because of his weight, momentum and such, which in turn made the emotional aspect of it even greater for me. It was such an unrealistic game, with a very realistic character as far as movment and animation. Even Agro had a life to him that made most other characters fall short. You had to make a definite decision of the types of moves you wanted to do, otherwise he would look a bit clumsy, just like a real person does. I love control that lets you really think on the fly with perfect precision such as mario galaxy, but control methods that involve more planning, timing, and understanding of the feel of the specific game, such as SotC, definitely have a place.