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LTTP: Bayonetta (oh my god this game)

My first 1000/1000 GS when I had my 360, and I've picked up the PS3 version recently (as I sold my 360) and plan to Platinum it again. I'll be there day 1 for a Wii U version if it ever happens. Definitely one of my favourite games ever.
 
Use the whip to put them in their place.

Btw ive never asked, but are Gracious and glorious immune to witch time? It never activates when I fight them.

yeah, the white versions are immunte to WT.

I never got any good at the whip except for climbing to ridiculous heights by jumping on angel heads
 
Use the whip to put them in their place.

Btw ive never asked, but are Gracious and glorious immune to witch time? It never activates when I fight them.

You can't activate it the usual way with the dodge but you can activate WT if you counter/parry them with the Moon of whatever accessory iirc.
 
yeah, the white versions are immunte to WT.

I never got any good at the whip except for climbing to ridiculous heights by jumping on angel heads

You dont need to be. The whip is best for stunning enemies mid attack, so you can dodge in with your other weapon set, get a few hits in, dodge out, change to whip, stun rinse repeat till dead.

I find both grace/glory + Gracious/Glorious to recover too quickly to combo bar killgore glitch, so I just stay out their way and interrupt their relentless attacks. They feel like NG enemies more than DMC-Caliber ones.
 
Glad you are enjoying the game, OP. It is one of my favourite games of the last generation, and ever. It took a while to click with me, I started playing it soon after it launched, stopped shortly after the prologue and never touched it again until early 2012 when I gave the game a second chance and... Oh my gawd, this game! I also played it on the PS3, and at the time it was fine. The 360 version is undeniably better, but you can enjoy the whole experience on the PS3 just fine. Colours are more washed out, it is a little bit blurrier and there are a few frame drops here and there, but it still plays fine. It is not like it is completely broken now after the patches.

There are a few mechanics that are not even explained in the game, so you either figure them out by yourself or have a look at the wiki (Continuing my combo after a dodge? What? Is that a thing?). The combat is one thing to behold. It is amazing how deep it is and how different it can get by changing your weapons. There is a lot of variety. A lot.

I also love the enemy design and art direction overall. But the enemies are probably the highlight for me. It is also interesting how the game keeps on throwing new enemies at you and you have to learn how to battle them and this keeps things fresh. That together with the weapons you unlock along the way never makes the game feel old or stale. Also, the game has a good length, not too short, but it also doesn't stretch itself too much. Good thing if you want to replay it in other difficulty settings.

Can't wait to have more of it!

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One of the best games i ever played ! I did know this was going to be a great game but i was not expecting to be blown away that much !
I literally replayed every level in order to get the best ranking !
and the boss battles oh my god..

It has also one of the best Launch trailers ever made

http://www.youtube.com/watch?v=oCdGjf0JxY0

Cant wait for the 2nd one but Bayonetta cought me off guard and suprised me on so many levels
 
Sorry, forgot to mention that I was talking about NSIC difficulty where you can't access Witch Time. WT makes most, if not all, enemies a non issue as its a little overpowered imo.

For G&G what seems to be effective is to equip Shuraba, stand in their face attacking and constantly tapping forward (MGR style, to trigger a counter or parry without much timing) and they can't do much. Once you have enough orbs just release a Tetsuzanko with the Shuraba and call it a day (major freaking damage).

Make sure to Pure Platinum and finish the Verse with it for dat Easter egg

Bayo 2 is gonna feel weird without all the Sega stuff littered in
 
One thing I forgot to mention: Bayonetta has the best battle theme to ever grace a video game.

Haters to the left, please.
 
keep playing unlock all weapons and finish all Alfheim missions and then play it on harder difficulties, then you will understand what makes this game a true masterpiece.

This.

It was great having new unlocks in each new game+, it made each playthrough of the game different and even more fun. Doing all the alfheim challenges also shows you just how great the combat mechanics are. (if you didn't know already)
 
PokéKong;95818267 said:
Bayonetta is a more loose game than Revengeance, advanced gameplay feels like you're breaking the game, in some crazy way that feels good. It's probably all because of how you can dodge cancel out of literally EVERYTHING, and the huge variety in actions she can perform, so anyone can get really creative coming up with their own combat style. Where Revengeance is more designed to be played a specific way, while it's still pretty insane and probably a bit more polished than Bayo, it's a little more stiff and has a more deliberately designed battle flow.
I don't think "loose" is the correct word, perhaps flexible. But still, by no means is MGR more polished than Bayonetta. Bayonetta is one of the most fine tuned action games ever created. MGR was a less ambitious game in which they had a very short time to work on, and it shows. I only wish that they had more time to polish the game play, include more strings, mechanics and weapons. MGR is pretty bare-bones in comparison.
 
Make sure to Pure Platinum and finish the Verse with it for dat Easter egg

Bayo 2 is gonna feel weird without all the Sega stuff littered in

Yeah that's really neat.

To those that don't know, look to the username of the poster who posted above toastyToast for a hint.

I don't think "loose" is the correct word, perhaps flexible. But still, by no means is MGR more polished than Bayonetta. MGR was a less ambitious game in which they had a very short time to work on, and it shows. I only wish that they had more time to polish the game play, include more strings, mechanics and weapons. MGR is pretty bare-bones in comparison.

Its pretty shocking how good of a game they came up with in such a short spam of time. Not only that but they even came up with a feel and style that feels very much its own.
 
Its pretty shocking how good of a game they came up with in such a short spam of time. Not only that but they even came up with a feel and style that feels very much its own.
Absolutely, I loved MGR, however to claim it is more polished than Bayonetta is pushing it. There's a reason why it was meant to be played in a specific way, because Platinum didn't have much time to make something as expansive and fluid as Bayonetta. If a sequel is made i would love them to have a much longer development period to fully develop the game mechanics.
 
These types of games just never really click for me. Like, I can't ever seem to get any good at them. This thread makes me feel like I'm really missing out :(
 
These types of games just never really click for me. Like, I can't ever seem to get any good at them. This thread makes me feel like I'm really missing out :(

I'm not particularly good with them either, but once you learn a few basic fundamentals with them they become a lot easier and enjoyable. Simple things like paying attention to visual/audio cues, and know how to cancel out of attacks which they made incredibly easy in bayonetta.

Bayonetta is probably the most accessible games in the genre and very forgiving, so it's a good place to start, while dmc games usually have a bigger learning curve and ninja gaiden being more punishing.

I had a difficult time getting into dmc3 for the longest time but watching a few videos on a few basic things and watching other people play really helped a lot, though I still suck with those games, they are still incredibly fun.
 
Well fuck. I regret buying ace combat instead of this after reading. I could have bought it, but my gut wanted to try out ace combat... Ugh.
 
Yeah I love this game even though I cant really do the dodge offset. Its so absurd and fluid and over the top.

I just got the Skates after reading this thread, thought it would be really hard. But its like a whole new game now sliding around everywhere.
 
You dont need to be. The whip is best for stunning enemies mid attack, so you can dodge in with your other weapon set, get a few hits in, dodge out, change to whip, stun rinse repeat till dead.

Whip is really good with Bracelet of Time.

In Witch Time, enemies like G&G pairs and Fearless and Fairness can be pulled with the whip.

So a pretty common strategy with it is to flash on Witch Time, pull them air borne and begin an air combo with your B set. Allows you to sort of get some kinda air combo going on them without breaking their armor.

I find both grace/glory + Gracious/Glorious to recover too quickly to combo bar killgore glitch, so I just stay out their way and interrupt their relentless attacks. They feel like NG enemies more than DMC-Caliber ones.

What alot of people don't realize is that enemies get weaker as their armor breaks/ they become low health. G&G recover quickly at max health and can auto guard through alot of hits, but after getting them down to about half health they can be launched, pulled with whip and will start being vulnerable to hit stun. Even in NSIC.

So you can combo them, you just gotta weaken them a bit before going in.

These types of games just never really click for me. Like, I can't ever seem to get any good at them. This thread makes me feel like I'm really missing out :(

Should give it a shot. I think Bayonetta is accessible enough for anyone to enjoy.
 
without a doubt my all time fave game of the 360/PS3 generation plus Bayonetta 2 is the sole reason im getting a wii u
 
I always like linking this video to give people a taste of the depth of the game. I know there are probably better fanmade ones, but I love the presentation and the idea that the people who wrote the guide actually got this good in the process.
 
Absolutely, I loved MGR, however to claim it is more polished than Bayonetta is pushing it. There's a reason why it was meant to be played in a specific way, because Platinum didn't have much time to make something as expansive and fluid as Bayonetta. If a sequel is made i would love them to have a much longer development period to fully develop the game mechanics.

To be fair, Bayonetta had 4 DMCs to draw upon :P

These types of games just never really click for me. Like, I can't ever seem to get any good at them. This thread makes me feel like I'm really missing out :(

You are man, this genre is fantastic. So fun and so replayable.

Start on a lower difficulty and make your way up, you will be glad you did.
 
These types of games just never really click for me. Like, I can't ever seem to get any good at them. This thread makes me feel like I'm really missing out :(

I generally suck at them too. To this day I think I can't nail a Dodge Offset, for example.

Even so, the game is amazing. Start at a lower difficulty and progress at your pace and you will gradually get better at it and be able to tackle higher difficulty levels. I finished the game on Normal( dying a bajillion times) and then finished it on Hard after some practice.

Bayonetta is one of my favorite games from the last gen and I love almost everything about it. The only thing I hate about it is the storyline, it's freaking stupid.
 
It's also my game of the generation, this game is absolutely incredible. The combat is so fluid and feels so amazing. I think I played through the game like three times within its first two weeks.

Make sure you play through the game on higher difficulties too, since you get a few rewards for doing so. It's also worth looking up how to unlock a few of the extra weapons since it's pretty easy to miss some of them. This game has a lot of extra content hidden away and you miss so much if you treat it as a one-and-done kind of game.
 
True, Platinum did a lot of experimental things with MGR where Bayonetta was a masterstroke that pushed an established style to new heights.

I think the difference between Bayonetta and MGR is that Bayonetta was their idea from the ground up. The game is designed entirely around their Witch Time and Dodge Offset ideas from the enemies to the character moveset. I don't think that has anything to do with the DMC games because they don't have any stuff like that.

MGR just wasn't their idea. Free cut and Zandatsu were preexisting ideas from the original Rising project and PG was hired to make an action game in their style around those ideas. So I think it just inherently lacks the design cohesiveness that Bayonetta has as a result. (Let's be real, Free Cutting and Zandatsu aren't the best ideas for an action game to begin with)
 
You have not truly lived until you lay down a beating on some angels with the legendary
Gunchucks.

EDIT:
I think the difference between Bayonetta and MGR is that Bayonetta was their idea from the ground up. The game is designed entirely around their Witch Time and Dodge Offset ideas from the enemies to the character moveset. I don't think that has anything to do with the DMC games because they don't have any stuff like that.

MGR just wasn't their idea. Free cut and Zandatsu were preexisting ideas from the original Rising project and PG was hired to make an action game in their style around those ideas. So I think it just inherently lacks the design cohesiveness that Bayonetta has as a result.
I agree. Even though Bayonetta is very much like a reboot of DMC, it does so many innovative things to make it more than just a DMC clone or whatever.

I'm surprised how well that they were able to pull off the Zandatsu mechanic, though. I just wish that they had more time to work on the project!
 
Witch Time isn't exactly a new idea:

http://www.youtube.com/watch?v=yOHnRP74mtg

Dodge Offset, yeah, that is Bayonetta's major contribution to the genre.

DMC wouldn't benefit much from it though I think considering it doesn't really rely on long chains or combo finishers.

You have not truly lived until you lay down a beating on some angels with the legendary
Gunchucks.

So awesome.

EDIT: Yeah Zandatsu is so well done, especially how it is incorporated in actual combat where you are fighting and weakening individual enemy body parts and quickly going into Blade Mode to quickly cut of that arm, leg etc., thereby altering how the enemy fights. It feels like the RE4 of its genre to me in that going for specific body parts is part of the game. And its a precise part of it, unlike NG where its random.
 
Witch Time isn't exactly a new idea:

http://www.youtube.com/watch?v=yOHnRP74mtg

Dodge Offset, yeah, that is Bayonetta's major contribution to the genre.

DMC wouldn't benefit much from it though I think considering it doesn't really rely on long chains or combo finishers.

Which is why I think it's weird to say "Bayonetta had 4 DMCs to draw upon"

I'm surprised how well that they were able to pull off the Zandatsu mechanic, though. I just wish that they had more time to work on the project!

Yeah I agree. Even I can acknowledge how well they were able to appropriate the mechanic and make it exciting with thinks like the QTE finishers setting you up for perfect cuts. and making it so that enemies had to be weakened before they were vulnerable to zandatsu.

but I just feel like it's a dead end mechanic for the kind of action game it's in. Once the novelty wears off it really isn't that interesting or much fun and I don't see where else they can take the mechanic besides new finishers and QTEs where you need to cut stuff.
 
Which is why I think it's weird to say "Bayonetta had 4 DMCs to draw upon"

Bayonetta is an excellent, excellent game but there is no denying how similar it is to DMC. Does it add its own flavor? Sure, but its roots are still clear.

That doesn't make it a bad game, its just the truth.
 
Bayonetta is an excellent, excellent game but there is no denying how similar it is to DMC. Does it add its own flavor? Sure, but its roots are still clear.

It doesn't make it a bad game, that's just the truth.
I think Bayonetta's major contribution to the genre is how stacked and well-rounded it is with content and quality design, it surpassed what I ever expected from action games, even after playing games like DMC3 and Ninja Gaiden Black.

Yeah I agree. Even I can acknowledge how well they were able to appropriate the mechanic and make it exciting with thinks like the QTE finishers setting you up for perfect cuts. and making it so that enemies had to be weakened before they were vulnerable to zandatsu.

but I just feel like it's a dead end mechanic for the kind of action game it's in. Once the novelty wears off it really isn't that interesting or much fun and I don't see where else they can take the mechanic besides new finishers and QTEs where you need to cut stuff.
The problem is that the free-cut/Zandatsu is your main way to dispose of the enemies. While very fun and satisfiyng, every encounter is basically weakening enemies until you can slice them. You eventually get fatigued by it. This could have been remedied if there were more weapons and ways to fight, which comes down to Platinum's short development cycle.
 
Make sure to Pure Platinum and finish the Verse with it for dat Easter egg

Bayo 2 is gonna feel weird without all the Sega stuff littered in

Eh, there'll probably be a few, she is still a Sega character, all said and done. Even W101, an all-Nintendo show, had quite a few Sega references in it.
 
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