sixteen-bit
Member
This game is so based.
Hated the space harrier and hang on levels though. Those were epic fail.
Hated the space harrier and hang on levels though. Those were epic fail.
This game is so based.
Hated the space harrier and hang on levels though. Those were epic fail.
you meet grace and glory yet?
those guys are fuckers
Use the whip to put them in their place.
Btw ive never asked, but are Gracious and glorious immune to witch time? It never activates when I fight them.
Use the whip to put them in their place.
Btw ive never asked, but are Gracious and glorious immune to witch time? It never activates when I fight them.
yeah, the white versions are immunte to WT.
I never got any good at the whip except for climbing to ridiculous heights by jumping on angel heads
Sorry, forgot to mention that I was talking about NSIC difficulty where you can't access Witch Time. WT makes most, if not all, enemies a non issue as its a little overpowered imo.
For G&G what seems to be effective is to equip Shuraba, stand in their face attacking and constantly tapping forward (MGR style, to trigger a counter or parry without much timing) and they can't do much. Once you have enough orbs just release a Tetsuzanko with the Shuraba and call it a day (major freaking damage).
Make sure to Pure Platinum and finish the Verse with it for dat Easter egg
Bayo 2 is gonna feel weird without all the Sega stuff littered in
keep playing unlock all weapons and finish all Alfheim missions and then play it on harder difficulties, then you will understand what makes this game a true masterpiece.
I played both versions too. The PS3 one definitely has some problems, but it's still very enjoyable.
I don't think "loose" is the correct word, perhaps flexible. But still, by no means is MGR more polished than Bayonetta. Bayonetta is one of the most fine tuned action games ever created. MGR was a less ambitious game in which they had a very short time to work on, and it shows. I only wish that they had more time to polish the game play, include more strings, mechanics and weapons. MGR is pretty bare-bones in comparison.PokéKong;95818267 said:Bayonetta is a more loose game than Revengeance, advanced gameplay feels like you're breaking the game, in some crazy way that feels good. It's probably all because of how you can dodge cancel out of literally EVERYTHING, and the huge variety in actions she can perform, so anyone can get really creative coming up with their own combat style. Where Revengeance is more designed to be played a specific way, while it's still pretty insane and probably a bit more polished than Bayo, it's a little more stiff and has a more deliberately designed battle flow.
Make sure to Pure Platinum and finish the Verse with it for dat Easter egg
Bayo 2 is gonna feel weird without all the Sega stuff littered in
I don't think "loose" is the correct word, perhaps flexible. But still, by no means is MGR more polished than Bayonetta. MGR was a less ambitious game in which they had a very short time to work on, and it shows. I only wish that they had more time to polish the game play, include more strings, mechanics and weapons. MGR is pretty bare-bones in comparison.
Absolutely, I loved MGR, however to claim it is more polished than Bayonetta is pushing it. There's a reason why it was meant to be played in a specific way, because Platinum didn't have much time to make something as expansive and fluid as Bayonetta. If a sequel is made i would love them to have a much longer development period to fully develop the game mechanics.Its pretty shocking how good of a game they came up with in such a short spam of time. Not only that but they even came up with a feel and style that feels very much its own.
These types of games just never really click for me. Like, I can't ever seem to get any good at them. This thread makes me feel like I'm really missing out![]()
QFT. Loved this game.Best game of previous gen.
You dont need to be. The whip is best for stunning enemies mid attack, so you can dodge in with your other weapon set, get a few hits in, dodge out, change to whip, stun rinse repeat till dead.
I find both grace/glory + Gracious/Glorious to recover too quickly to combo bar killgore glitch, so I just stay out their way and interrupt their relentless attacks. They feel like NG enemies more than DMC-Caliber ones.
These types of games just never really click for me. Like, I can't ever seem to get any good at them. This thread makes me feel like I'm really missing out![]()
Absolutely, I loved MGR, however to claim it is more polished than Bayonetta is pushing it. There's a reason why it was meant to be played in a specific way, because Platinum didn't have much time to make something as expansive and fluid as Bayonetta. If a sequel is made i would love them to have a much longer development period to fully develop the game mechanics.
These types of games just never really click for me. Like, I can't ever seem to get any good at them. This thread makes me feel like I'm really missing out![]()
Funny, this was the game that put me off reviews of video games. I think it's trash.
Bayo 2 is gonna feel weird without all the Sega stuff littered in
This game is so based.
True, Platinum did a lot of experimental things with MGR where Bayonetta was a masterstroke that pushed an established style to new heights.To be fair, Bayonetta had 4 DMCs to draw upon![]()
Well fuck. I regret buying ace combat instead of this after reading. I could have bought it, but my gut wanted to try out ace combat... Ugh.
These types of games just never really click for me. Like, I can't ever seem to get any good at them. This thread makes me feel like I'm really missing out![]()
True, Platinum did a lot of experimental things with MGR where Bayonetta was a masterstroke that pushed an established style to new heights.
I agree. Even though Bayonetta is very much like a reboot of DMC, it does so many innovative things to make it more than just a DMC clone or whatever.I think the difference between Bayonetta and MGR is that Bayonetta was their idea from the ground up. The game is designed entirely around their Witch Time and Dodge Offset ideas from the enemies to the character moveset. I don't think that has anything to do with the DMC games because they don't have any stuff like that.
MGR just wasn't their idea. Free cut and Zandatsu were preexisting ideas from the original Rising project and PG was hired to make an action game in their style around those ideas. So I think it just inherently lacks the design cohesiveness that Bayonetta has as a result.
You have not truly lived until you lay down a beating on some angels with the legendaryGunchucks.
Witch Time isn't exactly a new idea:
http://www.youtube.com/watch?v=yOHnRP74mtg
Dodge Offset, yeah, that is Bayonetta's major contribution to the genre.
DMC wouldn't benefit much from it though I think considering it doesn't really rely on long chains or combo finishers.
I'm surprised how well that they were able to pull off the Zandatsu mechanic, though. I just wish that they had more time to work on the project!
Which is why I think it's weird to say "Bayonetta had 4 DMCs to draw upon"
I think Bayonetta's major contribution to the genre is how stacked and well-rounded it is with content and quality design, it surpassed what I ever expected from action games, even after playing games like DMC3 and Ninja Gaiden Black.Bayonetta is an excellent, excellent game but there is no denying how similar it is to DMC. Does it add its own flavor? Sure, but its roots are still clear.
It doesn't make it a bad game, that's just the truth.
The problem is that the free-cut/Zandatsu is your main way to dispose of the enemies. While very fun and satisfiyng, every encounter is basically weakening enemies until you can slice them. You eventually get fatigued by it. This could have been remedied if there were more weapons and ways to fight, which comes down to Platinum's short development cycle.Yeah I agree. Even I can acknowledge how well they were able to appropriate the mechanic and make it exciting with thinks like the QTE finishers setting you up for perfect cuts. and making it so that enemies had to be weakened before they were vulnerable to zandatsu.
but I just feel like it's a dead end mechanic for the kind of action game it's in. Once the novelty wears off it really isn't that interesting or much fun and I don't see where else they can take the mechanic besides new finishers and QTEs where you need to cut stuff.
Make sure to Pure Platinum and finish the Verse with it for dat Easter egg
Bayo 2 is gonna feel weird without all the Sega stuff littered in
I really should buy a cheap, used PS3 to play movies and get Bayonetta... game looks so awesome.