So I picked this up and have been playing it for the first time on Vita while out of town for the week. What a treat! For some reason, I expected this to be an incredibly punishing and obtuse romp, but much to my surprise the game is extremely playable and logical. I've only referred to a map once or twice and that was when I knew a secret was nearby but I didn't quite know how to get to it. I enjoy difficult games, but it's quite refreshing that a game from as far back as this can give you precisely the amount of information you need to figure things out for yourself. Playing this game makes it even more clear what influenced Dark Souls, and a return to this semi-open, unlock-based hub formula was long overdue. I know many are hesistant to call Dark Souls a "Metroidvania" but having played it well before SOTN and its ilk, the influence is undeniable.
What has impressed me the most, of course, are the levels and their intricate design - the way things cleverly interlock. As expected, the pacing of unlocks and upgrades is quite perfect, always shedding some new meaning on a part of the castle you didn't quite "get" before. All of this makes the game very hard to put down - there's always an upgrade or power nearby that will allow further progressing or access to that once area that has been tormenting you forever. Getting bat form was such a "fuck yeah" kind of moment, revisiting all of the unreachable corners of Dracula's crib for every little upgrade - super fun.
I have a weird relationship with the music. I guess because of Castlevania's "classical music" themed titles (Rondo, Aria, Symphony, etc) I expected the music to be much more, well... classical. So at first I was kind of bummed there was typical 90s "video game" sound going on. HOWEVER, after a couple days of playing, every time I leave the apartment and hit the grocery store or whatever, this shit just cannot stop looping in my mind, so I've come to love it. Coupled with the voice acting and sound effects its a nice campy packege of sound... "Miserable pile of secrets" definitely lived up to the hype, the VA is some of the shittiest I've heard in my life and I love it.
If you're still with me I guess I only have one major gripe with the game and that is the sort of "way too old school" manner in which enemies damage you - specifically that you take damage AND get knocked back when you're hit. The damage I can live with I guess but holy fuck some of the stun locks are so annoying. Getting gang-banged by medusa heads in the clock tower, all of which hit me for ONE damage each was completely infuriating, just felt like a luck based bunch of shit. Maybe it's heresy but I would much prefer if knockbacks only occured from "big" attacks that warrant it. Getting stunlocked by trivial enemies is just a massive annoying waste of time in my book.
So far it's been quite fun, I have a bit more to go (yes I know about inverted castle etc etc), and it's great to play a classic that for some reason I never touched.
What has impressed me the most, of course, are the levels and their intricate design - the way things cleverly interlock. As expected, the pacing of unlocks and upgrades is quite perfect, always shedding some new meaning on a part of the castle you didn't quite "get" before. All of this makes the game very hard to put down - there's always an upgrade or power nearby that will allow further progressing or access to that once area that has been tormenting you forever. Getting bat form was such a "fuck yeah" kind of moment, revisiting all of the unreachable corners of Dracula's crib for every little upgrade - super fun.
I have a weird relationship with the music. I guess because of Castlevania's "classical music" themed titles (Rondo, Aria, Symphony, etc) I expected the music to be much more, well... classical. So at first I was kind of bummed there was typical 90s "video game" sound going on. HOWEVER, after a couple days of playing, every time I leave the apartment and hit the grocery store or whatever, this shit just cannot stop looping in my mind, so I've come to love it. Coupled with the voice acting and sound effects its a nice campy packege of sound... "Miserable pile of secrets" definitely lived up to the hype, the VA is some of the shittiest I've heard in my life and I love it.
If you're still with me I guess I only have one major gripe with the game and that is the sort of "way too old school" manner in which enemies damage you - specifically that you take damage AND get knocked back when you're hit. The damage I can live with I guess but holy fuck some of the stun locks are so annoying. Getting gang-banged by medusa heads in the clock tower, all of which hit me for ONE damage each was completely infuriating, just felt like a luck based bunch of shit. Maybe it's heresy but I would much prefer if knockbacks only occured from "big" attacks that warrant it. Getting stunlocked by trivial enemies is just a massive annoying waste of time in my book.
So far it's been quite fun, I have a bit more to go (yes I know about inverted castle etc etc), and it's great to play a classic that for some reason I never touched.