Ookami-kun said:
Oh God.
OH MY GOD.
I am never a fan of turn-based strategy games that involves a large scale (e.g. Age of Wonders, I'm fine with Advance Wars for instance), but man...
This game, despite having a large scale with micromanagement and being turn-based, it made me waste hours upon hours of being absorbed in the world!
Any hints for me? I really want to get better in this amazing game.
These are probably the two best guides for beginners:
Sisiutil's Strategy Guide for Beginners
This guide covers just about everything. In particular, there are important lessons about city planning, the tech path, tech trading, city maintenance, and city specialization. You can see just from this thread that people walk away from the guide with a much better understanding of the game.
Civ IV Intermediate Tactics and Gambits
This guide is more for people who can win consistently on the noble difficult and want to move up to harder difficulties. It goes over the mentality you need for these new difficulties since the AI players get handicaps. You won't be reliably pull off the same old tricks used in lower difficulties or have a near-guaranteed tech lead. You'll have to place a bigger emphasis on adapting your strategy and being more open to strategies you've dismissed in the past. The guide also goes more in-depth about the role of religion in the game, carefully selecting wonders best for your strategy, the finer points of diplomacy/trading, the technology races, opening gambits, and much more.
Dipper145 said:
I find that my ability to succeed in this game directly depends on how the map decides to create the terrain and resources.
I'm not very good at the game. I always run into the same too crowded! thing, and my cities get all mad. Does this have an effect on the production or anything of the city? Should I try to limit the cities growth so that they don't get mad (or sick)? Should I wait until I get more buildings/resources that cause happiness/health?
Too crowded is a normal occurrence as the city grows in size. This will be a larger or smaller penalty depending on your difficulty level. You'll either need to stagnate the city's growth or get happiness resources/buildings/civics for the city. However, you have a problem once the unhappiness exceeds your happiness limit. You end up with people in the city who eat up the city's food, raise the costs of the city, do not work in the city's fields, and are not available for specialization. You can trade/find happiness resources, build a happiness building, build happiness producing Wonders, adopt a state religion, adopt the Free Religion civic (assuming you have many different religions in your cities), adopt the Heredity Rule civic, adopt the Representation civic, or adopt the Emancipation civic (that is much later in the game and the civic just removes a penalty) in order to have usable workers. Alternatively, you can starve the city to a smaller population or use the Slavery civic's rush production ability to cut down on population. Note that the slavery civic runs the risk of your cities having an occasional and often costly slave revolt. It really comes down to what is the most cost effective decision in your situation
Good city health is not nearly as important. You can get some easy health bonuses by placing a city near (by near, I mean a tile in the city's workable cross) a forest or adjacent to body of freshwater (river/lake). You get health penalties building near jungles and flood plains. At the very least, you can chop jungles. Flood plains are too valuable to avoid.
Dipper145 said:
How important is diplomacy/trading resources and stuff? Do the AI characters often trade between one another?
off to play another few hours of it...
Diplomacy gets much more at higher difficulties since you'll need to exploit other leaders in other to win. You'll have to be more careful with who you open borders with, trade with, and share religion with. You'll have to choose your friends and enemies. In general, you'll have to think long term since a war can change the player standings quickly. Good relations go a long way in using this to your advantage or avoiding the collateral from this.
Assuming you're playing without randomized AI personalities, here are a few things to note about AI leaders:
- Financial leaders tend to build a tech lead. In particular, Mansa Musa is an incredible trading partner since he is willing to trade major techs even if he has a major negative standing with you. These leaders tend to make excellent vassals since they can tech towards other techs and the two of you can swap notes. Beware, that there are limits on how many techs you can trade depending on the strenght of your relationship.
- A few Industrious leaders, especially usually Huayna Capac, will build wonders at the expense of a military. Unlike with tech leaders, you can't trade wonders with them or have the Wonders effect you through vassalage. You can treat them as an animal ready for slaughter by allowing them to fatten themselves up. Let them do the Wonder building for you and use your military advantage to claim them later.
- Unless you are Friendly with them, Shaka, Montezuma, Genghis Khan, Ragnar, and Alexander will attack if you are weaker than them. With how the game calculates military power, this could mean you are in actuality stronger than them since you have fewer yet more advanced, more experienced troops.
- Different civilizations have different military tactics. Napoleon tends to spam units with nationhood while the tech civilizations prefer fewer, more advanced troops.
- Isabella and Montezuma have lower thresholds for declare war on other civilizations, especially 'infidels.' Even if they are at a military advantage, they attack you if your accrue enough negative diplomacy points with them. You could use this to an advantage by buying them into a war with your enemy with a small sum of money.
- Montezuma tends to be the deadliest civilization in the hands of the AI. You'll have to keep him in check or have a buffer civilization/ocean between the two of you.
- The best vassals tend to be either tech hoarders (Mansa Musa, Cyrus) or dumb muscle (Shaka, Genghis Khan). You can also use religion to manipulate a few leaders, such as Isabella.