I tried playing this game in co-op with a buddy, and it was an absolute mess. The game kept freezing and making us teleport even though we had exceptional connection.I spent 40 minutes with my best mate playing co op
This post reads very much like you haven't played much of it, I suspect you need to go and collect some more orbs.
Crackdown's handhold and jump distances are almost perfectly calculated to coincide with each agility level you can achieve.
Also, you shouldn't need to climb down a building or take a long time to ascend one, unless you are very low level, you can leap off all but the tallest buildings in the game without dying.
Crackdown launched about 3 months after Gears of War came out, which arguably created the defacto 3rd person controls, it was unlikely they would have changed the entire control scheme and the mechanics to match this. Although they aren't massively dissimilar. I always thought that Crackdown's control scheme was ok. It's a very chaotic game, so precision isn't really the number 1 priority. However, as you become better with guns your accuracy improves, so headshots and fuel cap shots become much easier to achieve.
Oh, also, about dying: how do you improve your survivability from falls? I find myself trying very hard not to fall off buildings or take too many risky jumps because it usually at least knocks off all my armor, if not outright killing me. Is this also a function of agility?
ITT: OP can't fucking aim for a ledge. Needs AC-like magnetic auto edge-grab.
My agility at the moment is two stars. I would agree that I haven't played that much of the game (though I've already taken over two of the city's three districts), but it's frustrating to hear that it's only truly fun to get around once you've maxed your agility, because agility orbs are ALSO a pain in the ass to get sometimes due to where they're placed, and also because there are 500 of them.
It's funny that you say the distances between handholds are perfectly calibrated to match agility levels and whatnot, because I've found the exact opposite: either handholds are way too close together, meaning you jump well past it and only catch it on the way back down (which is fine but slow), or you jump and you can just about grab it but can't actually grab it and so you just jump at the thing for a bit wondering if maybe you just aren't grabbing the ledge and it turns out nope, you just can't reach.
And it's not like I can't climb balconies. After everyone telling me basically to git gud, I went back in and played a little more. I can climb balconies, thanks to the slight bit of air control you have in the distance between them. But it's still a bit of a struggle and not really what I came to the game for (though I realize now that that's a central appeal for others). More bothersome, though, are areas that are just straight up locked away unless you have the requisite agility. It's not just random rooftops or hard-to-get agility orbs, either. One of the supply caches in the Shai-Gen area is completely locked off to me, as far as I can tell, because I simply cannot jump high enough no matter what side of the building I approach from or what adjoining rooftops I try to use to leap over. There aren't any handholds at all because each side of the building is completely smooth on all sides. I had to abandon that supply cache and move on to the next one, but on the way there I got blown up by a Shai-Gen hit squad and so I lost the gang weapons I was trying to save so that's great.
Oh, also, about dying: how do you improve your survivability from falls? I find myself trying very hard not to fall off buildings or take too many risky jumps because it usually at least knocks off all my armor, if not outright killing me. Is this also a function of agility?
Regarding the shooting: if it wasn't so glitchy I'd actually be totally fine with the lock-on stuff, but I do wish I could just use the aiming controls we now think of as standard. If Gears of War was the first game to really popularize that control set, though, I can see why it's not in Crackdown.
Might as well just quoted my postI bought this for the halo 3 beta, no doubt about it... I didn't know anything about the game but it end up being one of the best games I played on x360.
Even if it's a chore you need to level up, you become a freaking beast, a superhero!
Even leveling up your driving is awesome, the way it transforms and the grip!
Stick with it OP, don't write or of yet... Nobody can write this game of unless they have ranked up to the max, a few posts here where people said they tried it for 5 mins and hated it... Invalid really.
This is because you are not supposed to be able to climb all buildings easily. With every level you gain, you can jump higher and have better control. In the end you can easily scale all buildings, but of course not right away. Develop your skills and be amazed.There aren't enough handholds on building walls, especially in places where you'd think there would be one. You're constantly running into small overhangs when trying to climb a building, and there's precious little you can do to climb past one. Even basic things like trying to climb a series of balconies can often fail because you might fly just slightly too far away from a balcony and then suddenly be unable to grab a ledge, causing you to fall to the ground (and sometimes your death). This happens even when you're not providing any input on the left stick, which you'd think would just mean "jump straight up and catch the next ledge." Which it does, about 60% of the time.
This is because you are not supposed to be able to climb all buildings easily. With every level you gain, you can jump higher and have better control. In the end you can easily scale all buildings, but of course not right away. Develop your skills and be amazed.
My agility at the moment is two stars. I would agree that I haven't played that much of the game (though I've already taken over two of the city's three districts), but it's frustrating to hear that it's only truly fun to get around once you've maxed your agility, because agility orbs are ALSO a pain in the ass to get sometimes due to where they're placed, and also because there are 500 of them.
It's funny that you say the distances between handholds are perfectly calibrated to match agility levels and whatnot, because I've found the exact opposite: either handholds are way too close together, meaning you jump well past it and only catch it on the way back down (which is fine but slow), or you jump and you can just about grab it but can't actually grab it and so you just jump at the thing for a bit wondering if maybe you just aren't grabbing the ledge and it turns out nope, you just can't reach.
And it's not like I can't climb balconies. After everyone telling me basically to git gud, I went back in and played a little more. I can climb balconies, thanks to the slight bit of air control you have in the distance between them. But it's still a bit of a struggle and not really what I came to the game for (though I realize now that that's a central appeal for others). More bothersome, though, are areas that are just straight up locked away unless you have the requisite agility. It's not just random rooftops or hard-to-get agility orbs, either. One of the supply caches in the Shai-Gen area is completely locked off to me, as far as I can tell, because I simply cannot jump high enough no matter what side of the building I approach from or what adjoining rooftops I try to use to leap over. There aren't any handholds at all because each side of the building is completely smooth on all sides. I had to abandon that supply cache and move on to the next one, but on the way there I got blown up by a Shai-Gen hit squad and so I lost the gang weapons I was trying to save so that's great.
Oh, also, about dying: how do you improve your survivability from falls? I find myself trying very hard not to fall off buildings or take too many risky jumps because it usually at least knocks off all my armor, if not outright killing me. Is this also a function of agility?
Regarding the shooting: if it wasn't so glitchy I'd actually be totally fine with the lock-on stuff, but I do wish I could just use the aiming controls we now think of as standard. If Gears of War was the first game to really popularize that control set, though, I can see why it's not in Crackdown.