Neff
Member
I've always said that Soulsborne isn't hard, it's punishing. One mistake can really ruin your day by making you run through a dangerous area to get your shit back, and that's if you get it back, but it doesn't demand quick reflexes or dexterous skills (although they don't hurt). Souls is more about knowing how to approach a situation, how to go in prepared in terms of gear, knowing traps in advance, appropriate distancing, when to block/punish, to lock-on or not, and so on.
Sekiro is different though. It's punishing and legitimately hard. It requires good reflexes and dexterity. It's very fast-paced, and timing is crucial. You can't grind for a bigger safety net. Reacting to a specific attack with the wrong counter-action can mean instant death. I'd suggest playing the others first before tacking it. It's well worth it though.
Sekiro is different though. It's punishing and legitimately hard. It requires good reflexes and dexterity. It's very fast-paced, and timing is crucial. You can't grind for a bigger safety net. Reacting to a specific attack with the wrong counter-action can mean instant death. I'd suggest playing the others first before tacking it. It's well worth it though.