• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

LTTP: Dead Space 3 - This game is actually pretty awesome

The Dead Space series is basically the Alien movie series.

DS1 takes place on a spaceship, is minimalist, more horror-oriented than the later entries, and great; DS2 takes place on a planet, is more action-oriented but still retains the atmospheric elements and is great for different reasons than DS1 (and some of the same reasons as well); DS3 takes place on an ice planet (though in DS3's case, it's amongst other places), has some good stuff in it, but it's mixed in with enough raw sewage that it's sort of a pile of shit
 
I've never understood the hate some folks have for DS2 and 3. I thought all of the Dead Space games were fantastic (Even the iPad game! They really should port that to vita!). I mean sure over time they have become a little more shooty and DS3 added crafting which some like and some don't but over all they have all been pretty dang great. Micro transactions weren't really a big deal since you get plenty of supplies through normal play. The only big fault I can find is with Dead Space 3, it felt as if they just chopped the "real" ending of the game off and sold it as DLC.
 
The Dead Space series is basically the Alien movie series.

DS1 takes place on a spaceship, is minimalist, more horror-oriented than the later entries, and great; DS2 takes place on a planet, is more action-oriented but still retains the atmospheric elements and is great for different reasons than DS1 (and some of the same reasons as well); DS3 takes place on an ice planet (though in DS3's case, it's amongst other places), has some good stuff in it, but it's mixed in with enough raw sewage that it's sort of a pile of shit
Wow, this is incredibly accurate. Winona Ryder would murder Dead Space.
 
Picking up Dead Space 1 and 2 last year on the Steam Sale, I was super impressed with the presentation/gameplay of these titles being late to the party. They had good atmosphere, combat and environments and I thoroughly enjoyed the improvements DS2 brought as a sequel, even if the story and horror elements were toned down.

Getting Dead Space 3 from the Humble Bundle and I was looking forward to another fun romp with the series - boy was I wrong. No atmosphere, horrible story with horrible characters, horrible love triangle and a direction of more 'action' it seems.

Ok horrible is a strong word, as it's not that BAD but it I just couldn't get into it after DS1+2. The weapon crafting looked interesting but felt complicated and convoluted to me and while appreciate the game lets you choose what weapons you'll utilise throughout the game with shared ammo, it really makes the management/survival aspect a lot easier.

Gave up after reaching the ice planet and uninstalled.. pretty disappointed.
 
Traded it for splinter cell today, but I enjoyed it for the combat. It's a decent game but was a big disappointment in many ways for me.
 
DS2 was the best for me...such an amazing game. I enjoyed DS3 though. It was the worst of the 3 but still solid overall.
 
I thought that it was great as a 3rd person shooter. If you only wanted more Dead Space and couldn't enjoy the game for what it was then I could see why you wouldn't like it, although I would also tell you that you shouldn't let your expectations ruin your fun.
 
I'd give that award to DS2 any day.

DS2 had a lot more lights forced into scenes to make it look cool alright and it's still some of the best lighting I've seen but come on, those sections in DS3 out in space were fricken incredible.

Also on the audio front DS3 wins hands down without question. DS2 has a nasty over emphasised low end that makes everything boomy and unclear. DS3 had punch and clarity
 
+ The combat was honestly the usual Dead Space goodness. Visceral has not turned the series into a shootbang cover shooter despite what some folks say. During 95% (or more) of the game you will be fighting only necromorphs.

Sure, but plenty of those necromorphs have guns and act like humans around the mid-point of the game.

Even during the human encounters I didn't really bother with crouching. You're so overpowered compared to those poor fools. My main weapon was a plasma cutter, so yeah, classic Dead Space shooting experience for me.

Enemies are beefed up and strategic dismemberment is less strategic; the optimal way to play is to use a powerful weapon, possibly even a gun, to shoot center mass.

+ The weapon crafting system is actually really neat, I was surprised I liked it as much as I did. You can craft all kinds of weapons by combining a tool with a tool tip. I haven't done the math but there must be several dozens of possible results. Nevermind special attachments that will electrify bullets, or grant them stasis, or make them spew acid, among other things. One thing DS3 changed was that you only have "two" weapon slots, but each weapon can carry an upper tool or a lower tool, effectively giving you two weapons at once without the need to change weapons at all. So, four weapons in total, really. I've seen someone complain that you can only have two weapons at once. Some peeps really don't pay even a minimum amount of attention when they play game, do they?

While it's true that each weapon is made up of two weapons, earlier Dead Space games had alt-fire and this one doesn't.

+ Atmosphere is fucking on point. It may even be the best. When it comes to tension, I think this is the number one DS game for me. Granted, I haven't played the previous games in a long while, but I don't remember feeling this tense. Some of these fucking enemies are actually pretty scary, at least to me they were. Visual and sound design is just masterful. You can tell that the production values are through the roof and that a lot of care went into crafting the locales in the game. And there's a huge variety of them, which leads to...

Enemy locations are absurd jump closets. Enter room. Oh look, every single vent burst open one by one as enemies came out. There are some great scare moments (there's one early on in chapter 10 where you're walking through a haze of snow and you get just a single enemy pop out at you). But there were also tons fewer puzzles, you didn't feel like an engineer, the space segments were wonderful but limited in scope.

- Bullet-sponge enemies. Most enemy types have a "hard" version of themselves, which pretty much makes them bullet-spongy. As in it will take three shots from my fully maxxed out weapon to sever one of your fucking limbs bullet-spongy. They appear near the endgame, and they're kind of a bore. They just eat up all my ammo. Their inclusion is a shame.

So in other words, the combat is not "the usual dead space goodness"

- Origin is shit.

It's cool how you can't take screenshots.

* Microtransactions: Yes, this game is filled with them, I think. I don't really know the extent of them since Origin refuses to let me even look at the DLC store, lolz, but every inventory menu in the bench has a "buy" option, which I can only assume means I can buy most items as DLC. I'm indifferent towards this for two reasons: Number one, it's completely unnecessary to buy any of this crap. And number two, this game looks expensive as fuck. Dead Space is not a super selling franchise so I'm okay with them trying to make money this way. At least it's not intrusive, it's not like you got random pop-up messages asking you if you want to buy shit.

One of the real problems is that you have a crafting system that is not explained or coherent at all--you need gobs of Element A, scads of Widget B, and buckets of Widget C to make random gun X which may or may not be better than your current gun based on an animation that's supposed to describe what it does and a small stats bar that isn't precise. You can't craft 90% of what's available until at least the mid-point of the game because resources are narrow. You have a suit kiosk that's barely used. You have scavenger robots which basically consist of padding as you have to switch to them when you hear the "resources near" ping and then wait a while until you get them. It's all just bar filling, like an Ubisoft game. Tons of mechanics, none feel good--and I can't help but feel that this is in large part due to the DLC. It negatively impacted the gameplay design.


I have about 4 chapters left of the game. There are some good moments--chapters 4 through 8 or so (especially 7 or whichever one takes place in space) and then the descent and the first little bit on the planet, but on the whole this is an awkward, shambling, and pretty incoherent attempt to make Dead Space go after the Uncharted mass audience, to move from a 3-ish million selling series to a 10-ish million selling series. It is bloated, nothing quite works, and if you've ever rolled your eyes at how stupid a mainstream game has become (dumb dialog, dumb characters--Carver is an embarrassment, pretty near an all-time worst major game protagonist, not that Isaac was ever an interesting or developed character to begin with, dumb plot, dumb setpiece moments--how many fucking times is Isaac Clarke going to fall a hundred feet in a disoriented camera spiral and who gives a shit since he's very clearly going to respawn no matter how many times an enemy rips him into bits) you'll roll your eyes here.

By definition a game with this many tens of millions of dollars pumped into it by as many talented and hard-working people who worked on it is going to be basically functional and decent looking. It's not a 2/10 situation. And if you are a fan of the Dead Space graphic novel anime novelization live action extended universe canon pyjamas empire, I'm sure you'll find a lot to appreciate in the "rich transmedia universe" or whatever.

But if you're aching for a game that does something bold or original or treats your intelligence with respect, this is a stupendous waste of your time. Dead Space 2 is decent but superfluous, Dead Space 1 is a good game. Spend your money and time elsewhere. Bury the franchise. Pass.
 
I had been playing a lot of it...and quite enjoying it. I really didn't see the difference between DS3 and the earlier titles beyond trying to be more cinematic.

But I was trying to play traditionally by cutting off limbs. Then I switched to a more powerful gun. Yeah...that kind of killed the game. Overall I think it is decent enough fun, but if this is where the series is going, I feel no need to ever purchase another one.

But if you're aching for a game that does something bold or original or treats your intelligence with respect, this is a stupendous waste of your time. Dead Space 2 is decent but superfluous, Dead Space 1 is a good game. Spend your money and time elsewhere. Bury the franchise. Pass.

Agreed.
 
Man seems like I'm way in the minority here. Maybe I'll replay Dead Space 1 and 2.

Surprisingly enough, this, and DmC were games that I really didnt want to like, but ended up loving.

I dont usually agree with you jett, but I loved DS3. I played it single, and co op, and it was great. If you havent done it, I strongly suggest doing the co op missions. Amazing atmosphere. Genuine freak out moments, too!
 
Sure, but plenty of those necromorphs have guns and act like humans around the mid-point of the game.

Not what I would call plenty. It's really a small part of the game.

Enemies are beefed up and strategic dismemberment is less strategic; the optimal way to play is to use a powerful weapon, possibly even a gun, to shoot center mass.

Huh, dismembering worked for me just fine for most of the game. In the late parts of it I did switch to a machine gun though + rocket launcher
While it's true that each weapon is made up of two weapons, earlier Dead Space games had alt-fire and this one doesn't.

I actually had forgotten about that, you're right.

Enemy locations are absurd jump closets. Enter room. Oh look, every single vent burst open one by one as enemies came out. There are some great scare moments (there's one early on in chapter 10 where you're walking through a haze of snow and you get just a single enemy pop out at you). But there were also tons fewer puzzles, you didn't feel like an engineer, the space segments were wonderful but limited in scope.

This is true, but I suppose it wasn't really a problem for me.

So in other words, the combat is not "the usual dead space goodness"

Well, the bullet-sponges don't show up for the majority of the game, I don't judge my experience solely on the last couple of hours.


It's cool how you can't take screenshots.

Did I mention how shit Origin is?



One of the real problems is that you have a crafting system that is not explained or coherent at all--you need gobs of Element A, scads of Widget B, and buckets of Widget C to make random gun X which may or may not be better than your current gun based on an animation that's supposed to describe what it does and a small stats bar that isn't precise. You can't craft 90% of what's available until at least the mid-point of the game because resources are narrow. You have a suit kiosk that's barely used. You have scavenger robots which basically consist of padding as you have to switch to them when you hear the "resources near" ping and then wait a while until you get them. It's all just bar filling, like an Ubisoft game. Tons of mechanics, none feel good--and I can't help but feel that this is in large part due to the DLC. It negatively impacted the gameplay design.


I have about 4 chapters left of the game. There are some good moments--chapters 4 through 8 or so (especially 7 or whichever one takes place in space) and then the descent and the first little bit on the planet, but on the whole this is an awkward, shambling, and pretty incoherent attempt to make Dead Space go after the Uncharted mass audience, to move from a 3-ish million selling series to a 10-ish million selling series. It is bloated, nothing quite works, and if you've ever rolled your eyes at how stupid a mainstream game has become (dumb dialog, dumb characters--Carver is an embarrassment, pretty near an all-time worst major game protagonist, not that Isaac was ever an interesting or developed character to begin with, dumb plot, dumb setpiece moments--how many fucking times is Isaac Clarke going to fall a hundred feet in a disoriented camera spiral and who gives a shit since he's very clearly going to respawn no matter how many times an enemy rips him into bits) you'll roll your eyes here.

By definition a game with this many tens of millions of dollars pumped into it by as many talented and hard-working people who worked on it is going to be basically functional and decent looking. It's not a 2/10 situation. And if you are a fan of the Dead Space graphic novel anime novelization live action extended universe canon pyjamas empire, I'm sure you'll find a lot to appreciate in the "rich transmedia universe" or whatever.

But if you're aching for a game that does something bold or original or treats your intelligence with respect, this is a stupendous waste of your time. Dead Space 2 is decent but superfluous, Dead Space 1 is a good game. Spend your money and time elsewhere. Bury the franchise. Pass.

You really do make some good points, but what can I say, I just found DS3 thoroughly enjoyable despite its issues. Regarding the future of the franchise, I've really had it with the Marker stuff. I just read up on the ending of the DLC and I'm not interested in that at all. It's just become too ridiculous. Like I said, I never cared for any character or the story. When it comes to vidyagaemz, bigger is rarely better. Dead Space could use a fresh reboot with new characters and a new threat, I guess just the basic idea of sci-fi horror would survive. :P
 
"Nope" - The Thread

Seriously though. I really hope they don't consider a Dead Space 4. I fear that would ruin the Dead Space name more than 3 already did. 2 was perfect. Should have left it there :(

The only thing I can say for it is that it occasionally has nice visuals.

9256194938_648043f889_h.jpg


9264101679_571d5dd2c5_h.jpg


9256189350_25838089a1_h.jpg


9260352875_f3ab9b829f_h.jpg


9263044634_54e60dcb11_h.jpg


9272665638_3d822f3aad_h.jpg


9521327314_10d2d5be6f_h.jpg
 
Something that i completely forgot about.

Early in the game you run into those indestructible necromorphs and then never see them again. There's no sequence where you kill them permanently, they just disappear.
 
I thought it was a decent game as well. Not near the level of the first two games but I think calling it bad is a major stretch. I also think a lot of the complaints are easily applied to the first two.

The atmosphere especially in the space levels is as good as any of the previous games. The sense of isolation you get from the first game I miss but I mean hell it wasn't really there in the second game either.

The crafting is fun. The DLC crafting stuff is totally and completely uneccesary. Hell I'd go as far as saying that's how you do microtransactions in a AAA mostly single player game. I don't know who would waste money on it but for whoever those people are god bless em.

Story is crap. But it's crap in all Dead Space games. The thing with the dead girlfriend was just as bad as anything in 3.

Shooting was great. There are bulletsponge enemies towards the end of every dead space.

Anyway point is that most of the common criticisms are just critiques of the franchise as a whole. Solid 7/10 type of game in my book.

Oh and as far as the length I kind of miss those sprawling single player shooters. It kind of agreed with me at the time.
 
This game is pretty bad.

1) Walk into room, enemies swam you, walk out of room in to the next one, enemies swarm you

2) Human enemies are shit.

3) Crouching is such a useless addition.

4) Rappelling sections are boring.

5) They revived the stupid fucking invincible monster again, this time like 1/3 of the way through the story. I trapped the fucker in a space ship engine and it didn't do shit, but then fifty of them come and get mowed down by a turret sequence.

6) Stupid annoying ship sequence.

7) Absurd story.

8) Shitty save points.

The good?

1) The beginning was cool, floating around all the space wreckage.

2) It looks nice.

3) Absurd story.
 
I played through maybe half of Dead Space 1 and quit due to how repetitive the environments were becoming. The shooting was rock solid, the atmosphere was cool, but it was just missing the sense of escalation and the smart encounter design of RE4
and RE5, to an extent
. Should I still give Dead Space 2 a shot, or is it still missing the magic spark that I found in RE4?
 
I enjoy it for a few very simple reasons that can basically be summed up as: non-cover based, non-regenerating health, non-aim down the brick shooter game.

I really hate what this console generation did to shooter games.

Just disable vsync in game and if you want a locked vsync 60 fps, use frame rate limiter and enable vsync from within nvidia control panel (assuming you're using an nvidia card). I'm playing the game at a locked 120 fps, vsynced, and it's smooth as butter.

Yeah I'm getting about 200 FPS most of the time on an i7 930 and 560 TI. I remember playing Dead Space 1 and getting similar FPS with a 4850 (I think). They've always run incredibly well on PC.
 
Loved the first half of the game, hopping from derelict spaceship to spaceship. In some ways the first half of DS3 was more like DS1 than DS2, with the alone-in-space vibe.

I liked the ice planet--but not nearly as much as the deep space segments at the beginning. Repelling was DS3's equivalent of DS1's endless asteroid shooter mini-game.

The love triangle was so, so bad. A smart writer would have made the other dude in the triangle REALLY likable--like a genuinely GOOD guy, who gave you items and healed you. That would give the story arc a much more tragic and interesting outcome. Isaac hates the dude for stealing his girl, but is also aware that maybe the other guy is a better fit for his gf than he is. Just a thought.

Still really like the universe. DS1 is in my top ten for this gen. They keep making them, I'll play them.
 
I played through maybe half of Dead Space 1 and quit due to how repetitive the environments were becoming. The shooting was rock solid, the atmosphere was cool, but it was just missing the sense of escalation and the smart encounter design of RE4
and RE5, to an extent
. Should I still give Dead Space 2 a shot, or is it still missing the magic spark that I found in RE4?

DS2 is much better in that regard due to where it takes place. You're in a Space City so to speak so the environments are things like hospital wards, stores, gyms and nurseries etc.

The enemies also change up a bit later in the game
 
I actually really enjoyed Dead Space 3 as well. My biggest issues with it were the auto save system (rather than a manual save system like in the previous games), there was too much padding for length, and there wasn't really any significant 'new' necromorphs.

I think the first half (space) was great, and the second half (Tau Volantis) was more mixed for me, but IMO it did have some of the most memorable moments in the entire series-
The drill bit, the basement area that introduces the feeders, and going inside the giant necromorph
. I thought the story was fairly good as well, and I didn't 't really mind the whole love triangle too much- it made sense what Norton did.
He essentially used Isaac just to get Ellie- he never really cared about taking down the markers. After he and Ellie were reunited, he didn't need Isaac anymore, and having Isaac around only encouraged Ellie to work harder at taking at the markers. So he needed to get rid of him
. My only disappointment in the story is that they still have yet to tie up several loose threads.

The crafting system was cool, but IMO, you can make pretty good weapons a little too soon in the game.

I didn't hate the universal ammo system, because it made almost no noticeable difference, other than making inventory management easier. Made the game feel more 'gamey' though.

Micro transactions are barely present, and the game is played fine without them. They serve more as a time saving feature, rather than a way to get cheap money (like, 'oh you are out of lives. Pay $1 to continue playing or wait 24 hours.'). People overreacted when they found out about their inclusion.

Fighting human enemies was something I didn't enjoy too much, but mainly because it just shows that the game isn't that kind of a shooter. Fighting against the Unitologists just felt kind of awkward, and I dreaded fighting them more than the necromorphs.

I honestly think most people just overreacted, though it didn't help that the experience wasn't as tight or controlled as the previous games (that's what happens when you make it pseudo open world, and throw in a bunch of changes). Hope the fourth game blows everyone away.
 
not that many of us are defending it, but it's not greatly surprising that having heard how DS3 is the biggest piece of shit (because it's not as good as the first two, or very different in tone to the first) that people playing it now are surprised to find that despite that, that it's still a good game.

yes, the save system is horrible. it's a big part of why the game is taking me so long. I don't want to play it if I don't have more than two hours of uninterrupted time, because if I hit a side mission, I want to be able to complete it since there are no save points inside them, only checkpoints. that side missions have taken me up to an hour... well. yeah. I have no idea how someone let that happen, or why.

there's some bad chapters too, but there's a lot of really great chapters. I love chapter 14, which is definitely the best 'do the objectives in whatever order you prefer' mission in any dead space game, and that it contains three side missions (one that's co-op only mind) makes it feel even more open.

you can make boring weapons, but you can make interesting stuff too. electric bolos are far from what I'd consider boring or rote. it's up to you really. it's probably as good as 2 (my favorite) in its mission design and gameplay, but the universal ammo, save system, etc, bring the whole experience down to make it the weakest.

but it's still really fun! playing it on PC in 5.1 at 1080p and 60 fps... it's a really good experience.
 
It's amazing how much I hate this game compared to the first two. It's one boring enemy room after another. It's as if the game was made by a different developer. The game should of be called Dead Space 3: Elevators
 
The opening is awful.
The stuff on the space derelict space ships is pretty good
The stuff on the planet are mediocre.
 
I think this game gets unfairly slated. Yes the micro transactions are a bit sinister but I never, in any way, felt like I needed them so I just ignored that. Its a shame its not more horror-based but its unfair to judge the game based on what it is not as opposed to what it is: A great horror action game
 
DS2 had a lot more lights forced into scenes to make it look cool alright and it's still some of the best lighting I've seen but come on, those sections in DS3 out in space were fricken incredible.

Also on the audio front DS3 wins hands down without question. DS2 has a nasty over emphasised low end that makes everything boomy and unclear. DS3 had punch and clarity

I wasn't thinking of the lighting, I was thinking of the general appearance of the game, which I suppose means the entire environment from start to finish. It was very clear to me that on DS2 they took their time and meticulously designed and textured everything to perfection. In DS3, I saw "eh, that's good enough.. Approved" everywhere.

I don't recall the sound being particularly amazing in DS3 either. And it was one of the first games I played after getting my Astro A40s.
 
- Save system is shit. There's an autosave system in place now, and you cannot manual save at all. This is moronic. The game will only save your progress at certain times in the game, and no othesr. The game has a healthy amount of checkpoints in case you die, but it won't save your game there if you quit. I had to repeat a boss battle because I thought the game had saved after it ended, but noooo. The game also seemingly doesn't save during the optional missions btw(at least I never saw a "saving progress" indicator), which can take over an hour to complete, and then who knows until the next save point. Once I learned how the game worked it stopped being a problem, but still, pretty annoying. I don't get it this change at all.


omg this! This is the main reason I haven't completed the game yet and I brought it day one. I was playing on the hardest difficulty they start you off with and it would not save. I got tried of replaying the same part so I just stopped. Actually been trying to get back into recently but haven't had the patients. A save system this horrendous must never happen again in a modern game going forward.
 
The closet we'll ever get to another 'The Thing' game.

I had some good fun with it but felt the game could have used some editing for pacing stuff. Story wasn't so hot either but the actual gameplay was fine.

DS 2 still remains the cream of the crop though.
 
One of the real problems is that you have a crafting system that is not explained or coherent at all--you need gobs of Element A, scads of Widget B, and buckets of Widget C to make random gun X which may or may not be better than your current gun based on an animation that's supposed to describe what it does and a small stats bar that isn't precise. You can't craft 90% of what's available until at least the mid-point of the game because resources are narrow. You have a suit kiosk that's barely used. You have scavenger robots which basically consist of padding as you have to switch to them when you hear the "resources near" ping and then wait a while until you get them. It's all just bar filling, like an Ubisoft game. Tons of mechanics, none feel good--and I can't help but feel that this is in large part due to the DLC. It negatively impacted the gameplay design.
This is an interesting criticism because the back half comes across like you weren't "playing the game correctly". You are supposed to just release the scavenger bots and then keep playing, not stand around waiting for them. Rarely did I get to the next bench before the bots would return with resources, and not being able to obtain "90%" of the weapons until the midpoint is basically Survival Horror 101. At no point did I find the resource/crafting to be like an Ubisoft bar-filler (and I have a somewhat low opinion of that criticism given that bars are little more than pulling the curtain back from the spreadsheet simulator so many "old-school" games adhered to), and by the time I got to the ice planet I had the resources necessary to craft whatever new weapon blueprint I found.

I didn't care for the crafting because I think it's contrary to a linear action game and liked the old alt-fire system but I saw little to indicate that the DLC was the culprit; it's just as likely that they saw crafting as a popular element in other games and decided to experiment with the idea. The experiment IMO failed because it did not improve on the existing formula.
 
This is an interesting criticism because the back half comes across like you weren't "playing the game correctly". You are supposed to just release the scavenger bots and then keep playing, not stand around waiting for them. Rarely did I get to the next bench before the bots would return with resources,

I'm not sure how I implied I didn't understand this--but yes, that's what I did. When I said "wait a while", I basically meant "wait for the next bench or so". I don't feel like the scavenger bots added anything versus just picking up piles of garbage off every enemy corpse. There's no depth to the mechanic. Instead of finding a box of stuff or stuff off enemies, you find a ping point, drop a robot, and then a few minutes later have a bunch of stuff. It's all so superfluous. Constant stimulus to do something, but you're not really doing anything. Ooh, a ping, drop a robot. Ohh, a crate, stomp it. Ooh, a corpse, pick up yo stuff. Churn, churn, churn.

and not being able to obtain "90%" of the weapons until the midpoint is basically Survival Horror 101. At no point did I find the resource/crafting to be like an Ubisoft bar-filler (and I have a somewhat low opinion of that criticism given that bars are little more than pulling the curtain back from the spreadsheet simulator so many "old-school" games adhered to), and by the time I got to the ice planet I had the resources necessary to craft whatever new weapon blueprint I found.

I'm able to craft most of the new blueprints I find, but I'm not able to craft the 12-18 or so Dev Team Favourite blueprints that have been available since the beginning of the game. I do find the crafting to be pretty crummy because the game has universal ammo (so there's no reason to alternate from whichever weapon is working best for you), strategic dismemberment is significantly nerfed in all game contexts except the stupid repeating boss fight, so basically there's not much incentive to go through the game doing anything but having one gun that does a lot of shootbang damage. And again, there's four or five mechanics that all do the same thing: you can craft guns from blueprints, using resources. You can make guns from parts. You can add or remove from a guns stat using the components. At least at normal diffficulty, crafting items other than Tungsten bars (which are basically just an artificial way to deplete tungsten supplies once a chapter before Tau Volentis) is unnecessary because your inventory is constantly full.

I basically feel like Kinesis is weaker, Stasis is weaker, dismemberment is weaker, suit upgrades are less significant. The whole game to me boils down to shoot the dudes. Very very narrow and shallow.

I've been doing the side missions, but to what end? A few more text and audio logs suggesting that people are crazy, a few more rooms with enemies jumping out of grates, a few more upgrade widgets that I don't need.

My accusation that the crafting was built around the DLC is based on the fact that most of the DLC is literally just bar-filling for the crafting; either more powerful or numerous scavenger bots or resource components. So when you combine a very negative reaction to how the mechanic is built and a cash grab built around the mechanic, I dunno, the connection seems reasonable to me.

RE: Bar-filling, it's like accusing an RPG quest of being a fetch quest. Almost all game design is a "fetch quest", it's a matter of whether or not the content successfully maintains the illusion that there's gameplay or narrative accomplishment in doing it. Dead Space 3 feels like bar filling because none of the mechanics, IMHO, are actually leading to a different combat experience. There are other games that probably do basically the same thing but do it successfully for me... including, say, older JRPGs where you're literally just moving from Fire to Bigger Fire. I'm not sure I can identify what the distinction is except feeling. I don't think the game's audiovisual presentation or combat balance encourages experimentation. I'm playing Hitman Absolution at the same time as playing this and Absolution also has unlockable stat boosts at the end of every mission, and they feel equally unnecessary--wow, 3% increased walking speed, it's a whole new gameplay experience. :/
 
Dead Space 1 is still the overall best DS game.

DS2 is the one with the best playability.

DS3 is good, but it's not on the same level of the first 2. It's the weakest entry in the franchise.

I really would like to see a DS game next gen but it looks like it will take awhile, if they ever do it at all.

I still believe that Visceral has yet to release their best DS game. One with the story, setting and mood of the first one, and the subsequent improvements to the playability introduced in the last entries to the franchise.

Just don't bother with the DLC. It doesn't add anything. The new areas are very uninspired, and the latter half of this very short DLC revisits places you already visited during the main game. If you want to know the ending of the DLC just youtube it.
 
Damn I've been playing this game and was JUST about to make this exact thread.

My expectations were low after everything I heard, but I've kind of been blown away by how good it's been. To me it's a bigger and better Dead Space 2. It has problems, but it's very polished.

Definitely got a bad rap. Even much of the criticism in this thread is drenched in hyperbole.
 
Me and my friend are having an issue with this game. We're trying to play online co-op but the game says that we're not connected in origin, but we are.

Has anyone went through this problem and found a solution?
 
DS2 is much better in that regard due to where it takes place. You're in a Space City so to speak so the environments are things like hospital wards, stores, gyms and nurseries etc.

I never understand why people like this. It made the game feel super generic to me. At least Dead Space 1 was on a really cool ship, and we hadn't had a game like that in a while. But DS2 was just more Bioshock-type rooms/city vibe. Felt completely out of place for me.

Dead Space 3 feels more like DS1 in that regard -- space ships and a desolate planet with a weird military colony on it. Right at home.
 
I picked this up during the EA humble bundle too and I'm liking it so far. Granted, I've only played about two hours so far, but I'm a sucker for sci-fi. The game looks beautiful, but I guess I can see where Dead Space fans don't like it as much as the others. Personally, I never really enjoyed the original Dead Space. I thought Dead Space 2 was pretty fantastic, but a little long in the tooth. Dead Space 3 seems like a pretty cool game considering I got it for less than $5. The enemies do feel a little bullet spongey though.
 
Top Bottom