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Lovely game, played it a lot, both the single player as well as 'single' multiplayer mode (didn't have internet). The wizard starts off weak, but in the endgame is probably the strongest.
Lovely game, played it a lot, both the single player as well as 'single' multiplayer mode (didn't have internet). The wizard starts off weak, but in the endgame is probably the strongest.
I know the place you are talking about. I'd agree that giant spiders were not a great choice there. I mean giant spiders can be creepy, but PoEx doesn't really carry much feeling of dread in the end so there's very little tension. Plus, if the areas we are talking about are the same, the spiders are bright orange, so yeah, pretty different in terms of color palate (until you get to the caves in D1 at least).
Actually its second act![]()
How well was the PS1 version regarded??
Due to being on a big Diablo III kick before and after patch 2.1, I decided to finally play the first game. It's one of my wife's all time favorites and it's fun to see the roots of your favorite game series. So after some quick Google fixes I was able to play the first Diablo over the course of a week.
Pros:
-The loot hunt is strong from the very first game. Love it.
-The music. The tracks in the later parts of the game are really incredible.
-Super great atmosphere. The run down Tristram, and it's equally run down citizens. The horror vibe of the cathedral and the Butcher area. It's all great.
-I found the story and lore rather satisfying. Good to see so much stuff staying consistent up to the most current game. Also loved the ending where the hero shoves the soulstone in his own skull.
Cons:
-No running.
-No skills to speak of. There are spells to learn, but that's about it. Probably didn't help that I played the warrior either.
-The voice acting is pretty bad across the board.
-Most fights boiled down to chugging potions until I won.
-I don't mind random maps, but random quests was a bummer. Didn't get the quest for Leoric or Griswold's anvil. It adds replayability, but the game wasn't lacking in that anyway.
Overall, I enjoyed playing the first Diablo, it's dated as hell, but it was fun to see where the series and that genre started.
How well was the PS1 version regarded??
I would've loved to see a Diablo 1 remake with Diablo 2 graphics/engine/whatever. More details, running (and faster walking speed), skills, gems and runes and all that jazz. Would've been great.
I preferred D1's atmosphere and story to D2. Yes, D2 is far more epic and far-reaching, but D1 feels (to me), far more intimate and dark. The mere implication of a gateway to (literal) hell beneath a Cathedral, the actual travel downward (ever downward) defying the laws of physics... it's almost a creeping horror, a slow crawl of madness. It's a shame that the D3, for all its improved gameplay (and it certainly is), lost that vibe and became pretty much cartoonish.
Jesus you're my soulmate! You describe everything I feel about D1, 2 and 3 better than I could have! Lol!
brofist, then!
I do quite like (as i explained above) D2's Act 1 though. It reminds me a lot of the things D1 did - less dreadful, less claustrophobic, but still dark enough to avoid being cartoonish.
And no, this isn't a "LOL DIABLO 3 IS FILLED WITH RAINBOWS BRING BACK DARK COLORS LOL" situation - D3 looked beautiful at times. It just isn't what I hoped for in terms of atmosphere.
IIRC, you received either The Butcher or King Leoric as a low-level sidequest. In the case of receiving The Butcher, I usually restarted the game if my char was a rogue or sorcerer.I remember The Butcher fight and being absolutely terrified. That was one tough fight as I used to mostly play as mage or archer. Finally beat him after so many fails.
IIRC, you received either The Butcher or King Leoric as a low-level sidequest. In the case of receiving The Butcher, I usually restarted the game if my char was a rogue or sorcerer.
IIRC, you received either The Butcher or King Leoric as a low-level sidequest. In the case of receiving The Butcher, I usually restarted the game if my char was a rogue or sorcerer.
How well was the PS1 version regarded??
Level 2, like Water Supply. Leoric was Level 3. See AdventureRacing's comment about always getting them in multi.Butcher was a Floor 3 or 5 quest if I remember correctly. I killed him either by shooting through fenced wall behind a door since he can't open them or just went a few floors lower and came back once I had leveled up a bit and had better gear and skills.
Butcher was a Floor 3 or 5 quest if I remember correctly. I killed him either by shooting through fenced wall behind a door since he can't open them or just went a few floors lower and came back once I had leveled up a bit and had better gear and skills.
Butcher was a Floor 3 or 5 quest if I remember correctly. I killed him either by shooting through fenced wall behind a door since he can't open them or just went a few floors lower and came back once I had leveled up a bit and had better gear and skills.
At least in single player, the Butcher is always floor 2. It's probably intentional that he's clearly overpowered compared to the level of a character reaching that floor. The only way to beat him at that moment is indeed to trick him thanks to the basic pathfinding, I remember getting him blocked by the stairs to the lower level and shooting him over it. It takes a looooong time when you're low level.
But once you become powerful, it never gets old to do the fire wall trick : open the door, cast firewall, close it.
"Haaa, fresh meat...ow...! ow... ! ow... ! ow... ! ow... ! Aaargh !"
The Butcher cleaver was worthless though. I think I never used it, if you managed to beat him as a warrior you probably have a high enough level and better weapons, and if you tricked him with a mage or a rogue you won't want to use an axe-like weapon.
I actually REALLY like the random quest structure of the first game. Gives it that true replayability feel.
Everyone saying 1 was better than 2 though? I mean. I lived and breathed Diablo 1, but it's just SOOOO slow and plodding...
The game is awesome. If gold didn't take up inventory space - I have so much gold it takes up about 1/3 of the inventory, shit is ridiculous -, if the inventory was bigger/there were a stash in town, and if you could run it would be incredible. I might try that so-called Diablo HD mod. I hear it adds a ton of features from D2 and D3.
(Diablo 3 RoS is still great though. Crappy campaign, so-so atmosphere, but the rest is amazing. Screw the haters!)
The game is awesome. If gold didn't take up inventory space - I have so much gold it takes up about 1/3 of the inventory, shit is ridiculous -, if the inventory was bigger/there were a stash in town, and if you could run it would be incredible.
I only ever managed to beat this game with the warrior. My wizard got stuck in the catacombs and my rogue couldn't get past level 14 in hell I think. I swore up and down that Blizzard made the those two weak on purpose so that only the warrior could kill Diablo. Then D2 came out and declared the warrior ending as canon and proved me right.
I'm bad
I recently played Diablo 1 all the way through myself. Never played Rogue, but Wizard does have some things you need to know to progress. It's hard, but not impossible...
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Oh yeah, I remember Succubi were fucking annoying. That, coupled with the main character's slow movement = literal Hell.
I would've loved to see a Diablo 1 remake with Diablo 2 graphics/engine/whatever. More details, running (and faster walking speed), skills, gems and runes and all that jazz. Would've been great.
I preferred D1's atmosphere and story to D2. Yes, D2 is far more epic and far-reaching, but D1 feels (to me), far more intimate and dark. The mere implication of a gateway to (literal) hell beneath a Cathedral, the actual travel downward (ever downward) defying the laws of physics... it's almost a creeping horror, a slow crawl of madness. It's a shame that the D3, for all its improved gameplay (and it certainly is), lost that vibe and became pretty much cartoonish.
They were annoying for warriors if you wanted to melee them, but they were perfect for firewall or fire ball, lining up perfectly together waiting for area/splash damage.
Yeah the AI in the game was easy to exploit...
Oh yeah, I remember Succubi were fucking annoying. That, coupled with the main character's slow movement = literal Hell.
They were annoying for warriors if you wanted to melee them, but they were perfect for firewall or fire ball, lining up perfectly together waiting for area/splash damage.
Yeah the AI in the game was easy to exploit...