A.Romero
Member
Lately I've been trying to put a dent on my backlog and stop buying new games until I actually finish some of the ones I have. One of the games that has been waiting for quite a few months is Divinity: Original Sin.
My interest in this game came from the really good reviews it got from PC. It's probably the first game in the genre I play so the learning curve has been quite steep but after 12 hours (that went by really really fast) I'm finally starting to get a hang of it and enjoying it.
D:OS is a really deep RPG. I realized it after a few hours when I noticed that unlike many games in the genre, the way you design your character really impacts the way it will play. The first time I tried it I decided that I wanted to have a rogue character. However, I dropped the game after an hour and didn't come back to it until recently so I totally forgot what it was supposed to be. Leveling is slow and you have a complete control of your character's sheet so these decisions really matter. I noticed it after I tried to equip a sword on my character and it didn't have the stats to be really effective. This means that you can make a mess of your characters and still play but you would be making the game unnecessarily difficult.
Combat is very dynamic and there is a huge strategic component. Saving constantly is a must because battles can go either way based on many factors. Elements interact and cause mayhem. For example, you could shoot a poison cloud arrow with one of your characters that poisons enemies but if your tank is around it will be affected too. If on top of that someone lights a match (or casts a fireball) the whole area will explode and leave a fire patch that will burn both enemies and friends alike.
Even the actual role play matters. Your personality stats really affect the conversations you have with characters. Whenever there is a disagreement, a rock, paper, scissors minigame will start and the amount of times you can lose is related to your stats.
There is little to no hand holding so if you a conversation you start detonates a quest and later on you accomplish it, you better remember where the NPC's that detonated the quest are because the game will not remind you.
The game seems to have a huge amount of different items and crafting.
The game supports online coop. I tried it but I think it's too slow to play with someone else unless you call a friend once you start a dungeon. Running around town talking to characters gets annoying quick and enemies don't seem to respawn (so leveling is limited, better make the best decisions possible).
Graphics are OK. I looks pretty good on 4K. Sound and music are OK, nothing to write home about.
All in all I'm enjoying it and plan to keep playing until I finish it. It took me a while to understand the game so I'm level 5 with almost 15 hours. It seems it could be a long game.
Any tips?
My interest in this game came from the really good reviews it got from PC. It's probably the first game in the genre I play so the learning curve has been quite steep but after 12 hours (that went by really really fast) I'm finally starting to get a hang of it and enjoying it.
D:OS is a really deep RPG. I realized it after a few hours when I noticed that unlike many games in the genre, the way you design your character really impacts the way it will play. The first time I tried it I decided that I wanted to have a rogue character. However, I dropped the game after an hour and didn't come back to it until recently so I totally forgot what it was supposed to be. Leveling is slow and you have a complete control of your character's sheet so these decisions really matter. I noticed it after I tried to equip a sword on my character and it didn't have the stats to be really effective. This means that you can make a mess of your characters and still play but you would be making the game unnecessarily difficult.
Combat is very dynamic and there is a huge strategic component. Saving constantly is a must because battles can go either way based on many factors. Elements interact and cause mayhem. For example, you could shoot a poison cloud arrow with one of your characters that poisons enemies but if your tank is around it will be affected too. If on top of that someone lights a match (or casts a fireball) the whole area will explode and leave a fire patch that will burn both enemies and friends alike.
Even the actual role play matters. Your personality stats really affect the conversations you have with characters. Whenever there is a disagreement, a rock, paper, scissors minigame will start and the amount of times you can lose is related to your stats.
There is little to no hand holding so if you a conversation you start detonates a quest and later on you accomplish it, you better remember where the NPC's that detonated the quest are because the game will not remind you.
The game seems to have a huge amount of different items and crafting.
The game supports online coop. I tried it but I think it's too slow to play with someone else unless you call a friend once you start a dungeon. Running around town talking to characters gets annoying quick and enemies don't seem to respawn (so leveling is limited, better make the best decisions possible).
Graphics are OK. I looks pretty good on 4K. Sound and music are OK, nothing to write home about.
All in all I'm enjoying it and plan to keep playing until I finish it. It took me a while to understand the game so I'm level 5 with almost 15 hours. It seems it could be a long game.
Any tips?