Actually I have played this before but I haven't came anywhere near to finishing it. But now that I own the game and I'm playing it from the beginning, I've noticed some things that I find missing in other RPGs that I play and that's adventure.
This is more about the series and using DQVII as example than anything though.
Am I the only one that hates when almost every JRPG like to bold or underline the location or plot point that they want to drill in your head? I hate when the characters stop to explain what an npc said like you're a retard that can't interpret what it said. I absolutely LOVE it that(as far as I know) the DQ series hasn't sunk that low. Especially for the Nintendo ones. But as far as I've played which is up to the first dungeon(with monsters) I've found the prologue to be very satisfying because when you play it it doesn't exactly tell you where you need to go and what to do. You had to connect the clues for yourself.
Yeah of course it gives clues from talking to certain npcs. Like the shop man that told you to go to the old man about the tome but didn't tell you exactly where he was. You had to talk to other people about the guy and find out from there or you could just find the way yourself. It's not really an adventure if the game is telling you everything. This is exactly what I find great about the DQ series. Also another thing are the battles.
First thing that I love about DQ battles is the fact that debuffs/status spells actually work! And a lot of times I find them to be necessary even in normal battles sometimes. Yet, also you can use debuffs on bosses! Why in other RPGs do they make almost every boss immune to every status effect? Or the battles are so easy that the debuffs and status ailments are totally a waist of your time? How does it feel like an adventure when the baddies are hardly a threat to your party? Where's the tension of possibly dieing or having to go back due to getting your ass wooped? The battles in DQVII are a challenge, but they're not hard if you know what you're doing though. It just seems that there's more strategy involved when I played DQVII and other DQ games.
Well, I think that's all I can muster for now. The first time I played Dragon Warrior VII I think I made it a little past the Job Changing Shrine and the only reason I stopped was because Dragon Quest VIII just came out and then I forgot about it(and regrettably, sold it).
And despite the praise that I gave to the series I've still only beaten the first one. I guess my complaint is that they're too long and battles get tedious after a while and I get bored so I never could complete a DQ game. Hopefully DQVII will be the first since the first game that I actually beat a long DQ game.
This is more about the series and using DQVII as example than anything though.
Am I the only one that hates when almost every JRPG like to bold or underline the location or plot point that they want to drill in your head? I hate when the characters stop to explain what an npc said like you're a retard that can't interpret what it said. I absolutely LOVE it that(as far as I know) the DQ series hasn't sunk that low. Especially for the Nintendo ones. But as far as I've played which is up to the first dungeon(with monsters) I've found the prologue to be very satisfying because when you play it it doesn't exactly tell you where you need to go and what to do. You had to connect the clues for yourself.
Yeah of course it gives clues from talking to certain npcs. Like the shop man that told you to go to the old man about the tome but didn't tell you exactly where he was. You had to talk to other people about the guy and find out from there or you could just find the way yourself. It's not really an adventure if the game is telling you everything. This is exactly what I find great about the DQ series. Also another thing are the battles.
First thing that I love about DQ battles is the fact that debuffs/status spells actually work! And a lot of times I find them to be necessary even in normal battles sometimes. Yet, also you can use debuffs on bosses! Why in other RPGs do they make almost every boss immune to every status effect? Or the battles are so easy that the debuffs and status ailments are totally a waist of your time? How does it feel like an adventure when the baddies are hardly a threat to your party? Where's the tension of possibly dieing or having to go back due to getting your ass wooped? The battles in DQVII are a challenge, but they're not hard if you know what you're doing though. It just seems that there's more strategy involved when I played DQVII and other DQ games.
Well, I think that's all I can muster for now. The first time I played Dragon Warrior VII I think I made it a little past the Job Changing Shrine and the only reason I stopped was because Dragon Quest VIII just came out and then I forgot about it(and regrettably, sold it).
And despite the praise that I gave to the series I've still only beaten the first one. I guess my complaint is that they're too long and battles get tedious after a while and I get bored so I never could complete a DQ game. Hopefully DQVII will be the first since the first game that I actually beat a long DQ game.