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LTTP: Dragon Warrior VII or why the DQ series are so great

Undubbed

Member
Actually I have played this before but I haven't came anywhere near to finishing it. But now that I own the game and I'm playing it from the beginning, I've noticed some things that I find missing in other RPGs that I play and that's adventure.

This is more about the series and using DQVII as example than anything though.

Am I the only one that hates when almost every JRPG like to bold or underline the location or plot point that they want to drill in your head? I hate when the characters stop to explain what an npc said like you're a retard that can't interpret what it said. I absolutely LOVE it that(as far as I know) the DQ series hasn't sunk that low. Especially for the Nintendo ones. But as far as I've played which is up to the first dungeon(with monsters) I've found the prologue to be very satisfying because when you play it it doesn't exactly tell you where you need to go and what to do. You had to connect the clues for yourself.

Yeah of course it gives clues from talking to certain npcs. Like the shop man that told you to go to the old man about the tome but didn't tell you exactly where he was. You had to talk to other people about the guy and find out from there or you could just find the way yourself. It's not really an adventure if the game is telling you everything. This is exactly what I find great about the DQ series. Also another thing are the battles.

First thing that I love about DQ battles is the fact that debuffs/status spells actually work! And a lot of times I find them to be necessary even in normal battles sometimes. Yet, also you can use debuffs on bosses! Why in other RPGs do they make almost every boss immune to every status effect? Or the battles are so easy that the debuffs and status ailments are totally a waist of your time? How does it feel like an adventure when the baddies are hardly a threat to your party? Where's the tension of possibly dieing or having to go back due to getting your ass wooped? The battles in DQVII are a challenge, but they're not hard if you know what you're doing though. It just seems that there's more strategy involved when I played DQVII and other DQ games.

Well, I think that's all I can muster for now. The first time I played Dragon Warrior VII I think I made it a little past the Job Changing Shrine and the only reason I stopped was because Dragon Quest VIII just came out and then I forgot about it(and regrettably, sold it).

And despite the praise that I gave to the series I've still only beaten the first one. I guess my complaint is that they're too long and battles get tedious after a while and I get bored so I never could complete a DQ game. Hopefully DQVII will be the first since the first game that I actually beat a long DQ game.
 
I have also just restarted Dragon Warrior VII. I *also* stopped just past the Dharma Temple last time I played, so you and I seem to have a lot in common.

My favourite part of VII is how the game is divided into little stories. Even moreso than other Dragon Quest games, you get these individual tales that are charming and world-building. When
the islands re-appear in the present
, you get to see the results of your actions and ultimately reap the benefits in the form of more shards.

Great game.
 
Have fun but...

Undubbed said:
I guess my complaint is that they're too long and battles get tedious after a while and I get bored so I never could complete a DQ game. Hopefully DQVII will be the first since the first game that I actually beat a long DQ game.

7 is pretty widely regarded to be the longest time-taking one to finish.
 
I have a saved game thats about 40 hours in that I'd like to go back to someday, but I don't remember what I was doing in the game and I doubt I could figure it out now. :lol
 
Count me into the "started but never finished VII" camp. I think I wasn't even an hour into it and I just lost interest. The only two DQs out of the five that I've tried that kept my attention were DQVIII (140 hours worth) and DQV that I'm about ten hours into a love to death. Do I have bad taste in DQs or something?
 
DQVIII is my favorite, but story wise DQV takes the cake. It's just so original and charming.

Never played DQVII though.
 
I have been enjoying my first play through with VII, however collecting those pieces of the world gets tedious and predictable. However I only stopped because I got stuck. It is a great game with an interesting world and godly music.
 
This game is one of my favourite games of all time. The scope of it, the sense of adventure, it overshadows every other game in the series (if not the genre). It is a real stark contrast to 8, which is, in many ways, the complete opposite game. (Which is probably why I didn't enjoy 8 at all.)

I'm always incapable of really expressing how great this game is, and how the things that make it so good are probably the things that turn so many people away. It's long - there's just so much game there, and so many cool little pieces. You can feel the time and care that was taken in creating everything. The battle system is fast and streamlined, and all of the pieces have uses. The job system is a further evolution on the idea. It's just a really well put together game.
 
storafötter said:
I have been enjoying my first play through with VII, however collecting those pieces of the world gets tedious and predictable. However I only stopped because I got stuck. It is a great game with an interesting world and godly music.
Yes, I love the music. I have 2 of the soundtracks from the game.
 
Himuro said:
I love 7 but there is no reason at all why the game should be so long. I love the overall game but its length makes me put it near the bottom.

Well, it has a LOT of towns, with multiple versions of each one, and at least one dungeon attached to each town. The scope of the game is great, so I think it's justified on being so long.

Now, of course there are some terrible pacing issues. The beginning is way too long, and in the endgame you also sit around doing a lot of nothing for an hour or two, but in the overall scheme of DQ7, that's nothing.
 
I have still yet to play this game since I picked it up a copy this past fall. Apart from the length, I've really heard some good things about it and I feel really inclined to start it up.

You should check out Dragon Quest V for the Nintendo DS, which is a fantastic game. Dragon Quest IV also for that matter, which I've completed and was my introduction to the series.
 
Drkirby said:
Yes, I love the music. I have 2 of the soundtracks from the game.

That reminds me I actually bought the orchestrated soundtrack before I even played the game and it doesn't work on any cd players (been dusting for years). Does anyone know how play the audio format or is this a case of me getting a screwed up cd? It is very frustrating as I paid a lot for it.
 
Played it years ago, but also didnt finish it. Last place i remember was some underwater city with some water boss, i didnt beat the boss so i took a break and the break has lasted for years :lol

Anyone know how far i was into the game?
 
Razor554 said:
Played it years ago, but also didnt finish it. Last place i remember was some underwater city with some water boss, i didnt beat the boss so i took a break and the break has lasted for years :lol

Anyone know how far i was into the game?

Probably 50%.
 
I played the Dragon Quest IV remake on the DS a few months ago. Up until that point I didn't really like RPGs that much.
Something about the graphics and overall feel really drew me in so now I went out and got DQ5 which I'm about to start this week.
Every time I see a screenshot for a new final fantasy game, it just looks so cheesy to me. Dragon Quest has kept this nice look that is all about the adventure in this colorful world and not about trying to look badass or something. I know that is a lousy way to describe it but I can't think of a better way right now.

Looking forward to DQ5 :D
 
Himuro said:
I'm not against long games but yeah, the pacing is the main culprit here. Also, if you forget one shard, you can't continue the story. It's like you have to explore the last dungeon you did again two times to find where the fuck it is.

It's such a flawed system and could use some trimming down.

I don't remember the shards being a problem, but I probably just fired up gamefaqs or something.
 
I want to like this series, and I have no doubt that its good. I got about 15 minutes into the last one that came out on PS2, then basically Kōichi Sugiyama politics killed it for me.

Just can't really abide doing anything that would support that guy.
 
Just beat the game, got my Immigrant Town to a Grand Bazaar, got the
PlatKing Heart
from the Medal King, and beat both optional dungeons... took me a total of approx 130 hours.

Very good game, though there are parts that tend to drag a bit, and I don't like how sometimes the shards are very easy to miss and require lots of backtracking. But the combat is speedy, and there is quite a bit of challenge in the game. It's not my favorite of the DQ series, but it's still excellent, and has some of the best mini stories in an RPG...

The robot serving tea to Zebbot's corpse in the present-day world of Falrish
being my favorite, or
the village transformed to animals, where the present-day villagers have an annual festival where they dress up as animals and dance around
, and of course the village of Loomin, which gets attacked
by everything from an evil dragon, to perpetual darkness, to vines, to an insect plague
.

It's nice to see that even though the Japanese RPG genre has gotten a ton of (undeserved) hate lately, with plenty of people complaining that "they're not for me anymore", more people than ever are discovering and falling in love with the DQ series - the best RPG series on the block by far.
 
This is probably my second favorite DQ after DQ V. I played most of it on my PSP which helped me get through some of the slower parts, but I enjoyed even the parts that dragged a bit. I don't recall having any problems with the shards, there were only a couple I missed initially and I found them pretty easily using the fortune teller. I'm almost tempted to run through it again, but there are too many games coming out, I'd probably never make it through.
 
ElFly said:
Which town is the one that
gets rained by a stone-transforming rain
?

Because that was amazing.
Dialac. That story always sticks out when I think of this game, so tragic.

It took me 5 years to take this game out of the wrapper, but it did not disappoint once I did. I think I stopped at the last boss fight for some reason.
 
Loved DQVII. The lack of story gets completely overshadowed by the enormous possibilities in gameplay. The selection of super fun classes is immense! :)
 
Undubbed said:
Actually I have played this before but I haven't came anywhere near to finishing it. But now that I own the game and I'm playing it from the beginning, I've noticed some things that I find missing in other RPGs that I play and that's adventure.

This is more about the series and using DQVII as example than anything though.

Am I the only one that hates when almost every JRPG like to bold or underline the location or plot point that they want to drill in your head? I hate when the characters stop to explain what an npc said like you're a retard that can't interpret what it said. I absolutely LOVE it that(as far as I know) the DQ series hasn't sunk that low. Especially for the Nintendo ones. But as far as I've played which is up to the first dungeon(with monsters) I've found the prologue to be very satisfying because when you play it it doesn't exactly tell you where you need to go and what to do. You had to connect the clues for yourself.

Yeah of course it gives clues from talking to certain npcs. Like the shop man that told you to go to the old man about the tome but didn't tell you exactly where he was. You had to talk to other people about the guy and find out from there or you could just find the way yourself. It's not really an adventure if the game is telling you everything. This is exactly what I find great about the DQ series. Also another thing are the battles.

First thing that I love about DQ battles is the fact that debuffs/status spells actually work! And a lot of times I find them to be necessary even in normal battles sometimes. Yet, also you can use debuffs on bosses! Why in other RPGs do they make almost every boss immune to every status effect?...blah blah blah

every spell in the game works on every opponent in FFVI
provided you cast vanish on them first...:lol

The final boss in FF: mystic quest can be taken out in two hits from
heal
which is a nice bonus for anyone paying attention to the combat system in that game.

Nihopalaoa + Remedy in FFXII is practically the win button, and junctioning status to attacks in FFVIII does all kinds of fun things.

not really a new thing. didn't start or end with dragon quest VII.
 
Undubbed said:
Actually I have played this before but I haven't came anywhere near to finishing it. But now that I own the game and I'm playing it from the beginning, I've noticed some things that I find missing in other RPGs that I play and that's adventure.

This is actually what I disliked about the series. It isn't that it is bad, but I prefer to know exactly what I need to do in an RPG. If I wanted an adventure game, I'd play one.

Undubbed said:
First thing that I love about DQ battles is the fact that debuffs/status spells actually work! And a lot of times I find them to be necessary even in normal battles sometimes. Yet, also you can use debuffs on bosses! Why in other RPGs do they make almost every boss immune to every status effect? Or the battles are so easy that the debuffs and status ailments are totally a waist of your time?

This I can definitely agree with. FFIV DS is one of the only RPGs I've played that really required me to use buffs/debuffs and worry about even standard enemies. What is the point of a fire creature if I can just slaughter it with a sword? Also, the boss fights required some strategy beyond slash and heal, which was great.
 
I hope we see a new one for current systems, doesn't matter which. I know it's coming, but the wait is killing me.
 
DQVII is the Playstation 1 game that came out after the PS2. Dragon Quest V remake was released on PS2 before DQVIII came out. DQV was also remade for the DS, along with DQIV and DQVI. DQVII will get a remake next, but it will probably be a little while and there's no indication which system it will be for.
 
21j0i2d.jpg

Ah, ok. I remember now.

How could I forget that cover with the Jay Leno looking dude?
edit: I had no idea they released DQV for the PS2!
 
kamikazekoala said:
I hope so and that they will not forget Europe this time. But I think that will not be the case.

Well, I don't think we've missed out on any of the Dragon Quest games since VIII, have we?

I haven't played VII either, and like you, I probably wont be able to unless we get a remake. :(
 
Manmademan said:
The final boss in FF: mystic quest can be taken out in two hits from
heal
which is a nice bonus for anyone paying attention to the combat system in that game.
I just hit it once with the Cat's Claw. The doom effect killed it instantly.
 
I miss playing this game. I did beat it, but now my friend has had my copy for the better part of the last decade.

I really loved the similarities with Chrono Thrigger and Breath of Fire II (playing with time and town building).
 
ElFly said:
Which town is the one that
gets rained by a stone-transforming rain
?

Because that was amazing.
One of my favourite parts of the game. Such a sad yet beautiful moment.
 
VIII is the least enjoyable DQ game I've played: dull, puzzle-less dungeons, extremely slow battle system, exploration is a real chore due to the pseudo-realistic scale... DQ works much better with the exaggerated, fast-and-simple, unashamedly game-like presentation of the DS remakes.
 
7Th said:
VIII is the least enjoyable DQ game I've played: dull, puzzle-less dungeons, extremely slow battle system, exploration is a real chore due to the pseudo-realistic scale... DQ works much better with the exaggerated, fast-and-simple, unashamedly game-like presentation of the DS remakes.
Oh dry your eyes.
 
I stopped after I got to the under water temple because I died at the boss and didn't feel like redoing the whole stupid thing.

The game was fun at times but it is so horribly unbalanced. Early in the game I was just scraping by (partly because I was doing 0 grinding) then I got jobs, leveled them some and was working on getting all of the hybrid skills but even so there would be encounters that would just spike in difficulty. Also being trapped at times where you can't go back and change your class just annoyed the shit out of me.

Most of the individual town stories I played were good and interesting, but at the same time it just felt like the pace of the game was so incredibly slow. I think I'd put in enough time to BEAT some RPGs and I'm not even sure I had discovered the main plot of DQ7.

I would be up for a DS remake if they could some how increase the pace, either by speeding up battles or movement a little.

Razor554 said:
Played it years ago, but also didnt finish it. Last place i remember was some underwater city with some water boss, i didnt beat the boss so i took a break and the break has lasted for years :lol

Anyone know how far i was into the game?

This is where I stopped. If I remember from the FAQ I was using it isn't quite a third of the way through.
 
Could never power through this game at home, not on the PSOne years and years ago. Not on the PS2, a little more recently. However, once the PSP came around and it became possible to convert our PSOne games to portable format, I was finally able to sink the 140+ hours I needed to fully complete the story and post-game content.

Excellent, excellent game.
 
I'd buy a DS or Wii remake. Probably considering I can't find the disks anymore buy a US PSN release too, but fat chance of that happening.
 
I need this on a handheld. I was too hooked on mmorpgs back then and my two attempts to finish DQ7 failed( having very weak main plot and religious overtones didnt help). I did start it up on my ps2 and dear god its pixel ugly mess, so the ship has sailed for me that way.
 
The game was ugly when it came out. Clearly, aging hasn't done it any favors. :lol
That said, the religious overtones probably aren't exactly what you think they are.

People are holding out hope for a DS port/remake ala DQ IV-VI, but if you have a CFW-capable PSP, you can play it on a portable now.
 
Mejilan said:
The game was ugly when it came out. Clearly, aging hasn't done it any favors. :lol
That said, the religious overtones probably aren't exactly what you think they are.

Indeed.

Story spoilers as I remember them ahead:

As far as I remember, the people were praying to the demon king and not God, as the former was passing himself for the latter after you killed God, thinking it was the Demon King.. well I think that's how it went, it's been like ten years or so since I played it.
 
Manmademan said:
every spell in the game works on every opponent in FFVI
provided you cast vanish on them first...:lol

The final boss in FF: mystic quest can be taken out in two hits from
heal
which is a nice bonus for anyone paying attention to the combat system in that game.

Nihopalaoa + Remedy in FFXII is practically the win button, and junctioning status to attacks in FFVIII does all kinds of fun things.

not really a new thing. didn't start or end with dragon quest VII.

I believe you misunderstand me. I was speaking about the DQ series as a whole, not just VII. And I don't think a FF games are the best counterexamples to bring up, but ok. Sometimes you can use status ailments on bosses but vast majority of the time it's either pure immunity or extreme resistance. The only FF game that lets you consistently debuff and status break bosses is Final Fantasy XI. Even so, usually doing anything other than your most powerful attack and healing spells is typically(in my experience) a waste of a turn cause they're so easy(except for XI; that game is ball crushingly brutal....and I love it)
 
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