The anti-anthropomorphism offence force is present even in the OP. Oh boy. What is is about this game's style that is different from movies like An American Tail, The Secret of Nimh, or countless older Disney movies?
Can someone please post an example of "bad" art in Dust? I think it's miles ahead of what it gets compared to, amateur art on DeviantArt.
Even if you think the character portraits are bad (I disagree), the game runs at 60fps and the fluid animations and gorgeous backgrounds / small sprites for the characters more than make up for it. Dust's running animation is incredible.
Dust: AET is the second-greatest individual achievement in video games, behind Cave Story. Dean Dodrill did a lot:
-story
-initial script draft
-programming
-art
-design
-music design
The only things he left to others:
-story editing
-script editing
-testing
-music composition
The single developer behind Cave Story did everything except the testing on his own. He made the game, the music, the story, the script, everything.
Can someone please post an example of "bad" art in Dust? I think it's miles ahead of what it gets compared to, amateur art on DeviantArt.
Even if you think the character portraits are bad (I disagree), the game runs at 60fps and the fluid animations and gorgeous backgrounds / small sprites for the characters more than make up for it. Dust's running animation is incredible.
Dust: AET is the second-greatest individual achievement in video games, behind Cave Story. Dean Dodrill did a lot:
-story
-initial script draft
-programming
-art
-design
-music design
The only things he left to others:
-story editing
-script editing
-testing
-music composition
The single developer behind Cave Story did everything except the testing on his own. He made the game, the music, the story, the script, everything.