This is all cringe-worthy NONSENSE. Everything is so tonely off, all the characters are so annoying. Yuna's costume is entirely out of character. THAT POP SONG. THE CHARLIE'S ANGELS CUTSCENES. THOSE TEAM ROCKET VILLIANS. THAT PLOT.
I am afraid you have totally missed the point.
The staff working on X-2, faced with creating the franchise's first direct sequel -- and to the game with the most decisive and final ending to boot -- looked at their options and made a brilliant choice: instead of even trying to capture what made X great given the narrative barriers to doing so, they took the setting and used it as a basis for a thorough, uncompromising deconstruction of the genre.
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Look at the reaction you have here: where's the elegance and quiet emotion of FFX? Why is there all this ridiculous stuff going on? Why are people listening to
pop music? All of that is
entirely intentional. Spira is a world that's lived under the cloud of inevitable death and sacrifice for generations; every part of its culture was intimately tied to the cycle of Sin. But when you defeat Yu Yevon at the end of FFX, you usher in the Eternal Calm -- and destabilize the Yevon religion in the process. In most games you never see anything that happens after this really. You beat the final boss, maybe get a nice long epilogue, and that's the end of it. You never have to answer the question of how society adapts, or what the heroes do when there's no more ultimate battle for reality to fight.
X-2 dives right into it. Why is there ridiculous pop music and carnival games? The world was at war and they're free of it for the first time! Of course their culture is going to embrace frivolous, joyful stuff, and cultural trends that were repressed (like investigating ancient machina) will start to reawaken. Of course people will start questioning their religion and philosophy. Of course the Summoner Yuna -- who's literally trained her entire life to sacrifice herself for Spira -- will find herself at a loss of what to do and need some friends to push her into lightening up a little and actually living for herself.
When you go to Zanarkand in X-2, it's like a slap in the face -- you think about the incredible song, and the emotionally wrenching scene you see every time you start up FFX, then you look at how Cid has has turned it into a tourist attraction. That feeling is
entirely intentional -- you feel betrayed because Yuna feels betrayed, because her uncle took one of her most emotionally raw memories with her dead boyfriend and turned it into something cheap and tawdry for capitalist profit. When you perform a pop concert to solve your problems, it's hardly any sillier than the Voice of the Fayth in FFX -- if anything, Yuna's celebrity is only too realistic for the way people become famous in our world. And the fact that she chooses to do it as part of her story arc is actually huge -- at the beginning she's too uptight, too concerned about appearances, to be comfortable even with someone else performing a pop concert under her name, and too uncomfortable with her own role in life to make her own decisions and take her own happiness into account, so embracing the idol performance later on is a major catharsis.
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Put all that aside. Ignore the story and the setting and the ridiculous music -- X-2 also has excellent gameplay. The open map -- again the exact opposite of X -- lets you rush through and face tough encounters, or crawl through carefully being a completionist. The garment sphere system is a great melding of the character swapping in FFX with the job system -- it gives you a huge tactical range in battles, and significant incentive to take advantage of it. But most importantly, it features far and away the most elegant and entertaining variant of the ATB system -- one where the exact timing of actions is very important, where your choices across your whole party have huge tactical significance in your battles. It's a shame that having achieved the pinnacle of this system in this game they never used it again -- it's got plenty of room for even more exploration.
So, in summary, this is a brilliant game with exceptionally clever storytelling, great gameplay, and a great arc for its protagonist.
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