(I took on some challenges, so some delay, but no worries, I do plan to finish this tale eventually.)
After going through the five Later chapters available (there is a sixth one, but it is locked off for the moment), I have ended up with Blue's, Yello's, and Black's stories unlocked. Each pop up on another option on the Menu screen together, and from this screen I can see there's five chapters in each of their campaigns, as well as a fourth campaign with one chapter titled Final. Now, since we went through the tutorial and the 5 Later chapters firsts, we've played through 6 of the game's chapters, but there is still a good 17 chapters left according to these screens. I was curious if the Later chapters had shown the game's hand; each of the Later chapters had some different trick/element, so maybe it had shown the game's hand for what to expect from the campaigns and would just build off what it already introduced?
So we leap right into Blue's Chapter 1.
The chapter starts immediately after the end of the Tutorial chapters, with Blue, Red, and Pink in the living room of Black's father's home. Black went off to look for evidence of maybe where his father went missing it seemed, but Red and Pink were about and being their usual selves.
In particular, Red is being a real douche.
He is still fiddling with his Nintendo DS, and then calls me out for being a wuss. He eggs me on and talks about how many legends surround these mountains, and dares me to go to the second floor of the house (where electricity is currently not being routed), and even to my face suggests to leave him alone for some quality time with Pink. Trying to say no, and Red threatens to not defy him.
What a jerk.
Pink seems to think the idea sounds fun and daring and we don't get chances often to explore places like this, and cheers me on.
Blue decides he has no choice, and seems concerned what Red and Pink will think of him if he wusses out. So we go to the door leading to the main hall of the house, and immediately we can already tell this is a bad idea.
Something is behind the corner, a ghost it looks like. This is bad, this is bad!
I flick on my light to see the area to run by, and-
-The ghost vanishes. I try flicking my light on and off to see if it was one of the fast moving ghosts, but it seems it was just a trick.
The game does something beautiful I can't believe more horror games don't do when I think about it. It completely messes with the player. The game has very specific sounds for its enemies, and rules the game has taught you from playing the Later chapters. To unlock Blue's first chapter means you have to have played at least Later 2, which teaches you a lot of the fundamentals of ghost encounters and is sometimes relentless with how it throws ghosts at you.
Now as you go, the game is playing tricks on you so you're not sure if what's going on is just a trick or something you actually have to be alert for. You hear one of the ghost whispering sounds usually meaning one is near as you enter the main hall, and if you turn to look towards the stairs, you hear some ghost footstep sounds and the door by the stairs swings open.
I prepared to run... But nothing came. I approached the closet, the sounds got closer, I turn to look inside... and it all just stops. A bit spooky, actually.
I go upstairs and receive a text from Red. He tries imitating me saying, "Oh, I thought I heard a ghost voice for real!", and tells me to not wuss out, go upstairs already.
I do go upstairs... And see a ghost lying down right on the top of the stairs.
From one of the Later chapters, I know ghosts laying down can get up and attack if you get too close. I approach slowly and...
The feet get dragged away. Huh.
I move forward through the door, and enter a room that looks like it's suffered heavy water damage. Suddenly, the cellphone goes off. A call from pink. Answering has a girl's voice (presumingly Pink's, this is actually the first bit of voice acting in the game) asking you to help her, getting more panicked, and then suddenly gets cut off in the middle of her begging.
I try to turn back to see if I can help her pleas, but alas.
A ghost barricades the way out and stares me down creepily. I guess forward we march!
I enter a room full of bookshelves, curtains, and some damaged walls. As I walk between the shelves, I hear a little girl's voice asking to come this way. I turn towards the curtains and almost fall for a trap of ghost hands behind them.
Turning around to move away from the ghost behind the curtain doesn't make me feel much better.
I try to rush and avoid anything else around the shelves, but get a sudden text message from Black, who seems to be worried about the current predicament.
He warns me this is going to sound insane, not knowing what I'm going through, and says he thinks the legend of the valley his father had looked into might be true. He warns me to avoid any ghosts I see, and gives me the sound advice, "If it see's you... Run like hell!"
Sound advice.
I finish reading the text, close my phone, take two steps forward, and then get jump scared good by a ghost coming barging through a busted door.
I run around the shelves, almost get cornered, but manage to break free. I see two spirits coming at me, the other from the curtains, but that means it's away from there, so I run behind them and go into a room hidden behind the curtain themselves.
In there, I find a closet, open it, and see a familiar face.
The little girl spirit from the Later chapters. Getting a read on her has been difficult as she sometimes seem's like she's tried to aid me, and other times like she's tried to hurt me.
However, she disappears and I immediately get a text message again from ISO, confirming an earlier suspicion of mine that ISO was the little girl spirit sending messages to our cellphones. She tells me to run away and follow her.
Not like I have much choice.
The area with the curtains we backtrack too now has dolls sitting in it. Cute.
She leads me past the bookshelves, and through a broken area to a bloody door and disappears.
Enter?
I mean, it looks so inviting.
As we go through the super narrow hallway, we see above us a ghost hanging from a thread... Or more appropriately, a noose.
As we approach, the ghost falls, and before it hits the ground my flashlight goes off and won't come back on.
I move forward in darkness.
Sounds begin to occur around me. Whispers to help them. The sounds of ghosts coming closer and closer. I continue to walk forward and things whisper me to look behind me. I do not. I continue forward, and then before me in the distance a ghost appears, and it begins to slowly get up.
Voices tell me to not go, don't go, and as I approach slowly, the ghost vanishes.
I walk forward for a while more as the whispers begin to murmer and then disappear. Soon, I see another, different figure in the distance.
I slowly approach her, and then recognize it as the figure of the little girl ghost, but all white. Suddenly she skips ahead, closer to me, then again, but a bright white and almost as if on fast forward approaches me and engulfs the whole hallway with a blinding light.
She suddenly gets in slow motion when close to me, then suddenly the whole place turns dark again, and fiddling with the controls, I find my flashlight works again, but I'm right back outside where the girl lead, outside the bloody door I just entered.
When I turn on my flashlight, my phone goes off, and I also begin to hear a piano being played.
I check my text, and it's from Red. He messages me saying I must of gotten away safely, but there's no hope for him. He asks me why? Why is he the one to be cursed, and I'm the one who gets away? Why him?
I close my phone turn off my phone and move down a collapsing and water damaged hallway to follow the sound of the piano.
Through the bloody door I go again, but this time I find a painting of the hall I was in rather than the hall itself.
I follow the piano sounds and find the noose ghost again.
This time, when I approach, he doesn't fall but the chandelier next to him does, and he vanishes.
I go forward, past some curtains, and find a piano... And for a second, the girl playing. But then, no one.
I then receive a phone call, from Pink, and she tells me to hurry back, that something terrible has has... But then gets cut off.
And that's the end of Blue's first chapter. when we complete it, we unlock his second chapter. And at this point, I'm colored impressed. They got me a few times in this chapter, and didn't rely on the same tricks or even design stuff they had in the Later chapters. Could they possibly keep this up, is it going to get less inspired now, will it get better?
We go onto chapter 2...
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Thanks DG, sorry was reading it thru mobile so I was mostly skimming through what you wrote ^^;
It's all good, happens to the best of us.
I know a programmer who may be able to help with a fan translation, Esper does Wii stuff.
Oh my, if they'd be able to, I'm sure many would be happy. I can say from playing the game there's not much text in it, and most of it is translated as is.
I've been looking into doing this myself, but honestly I have absolutely zero clue on how this works. Shame because I'd love to be able to do this.
Yeah the thing is. After I booted the game up for the first time through homebrew I got this message and never again. After trying to boot it again the Wii just displays a black screen and my wiimote disconnects. It's a shame, been trying to fix it for months now but so far no luck.
Here's what I did to make it work on Dolphin:
-I imported a save data.
-I made sure the nunchuck was disconnected and the setting for it being connected was turned off on emulation controller settings.
-I made sure to set the emulation to Japanese region and language.
And it worked for me, but to get past all three things was surprisingly a bit tedious and took me a bit to figure all out.
Hope I can help in some way.
Oh god, I got hooked into reading all these story posts.
OP please continue lol
Happy you're enjoying them, no worries, I will. Just got caught up the last few days.