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LTTP: Layton Brothers: Mystery Room - The Game Nobody Played

Marow

Member
It feels terribly wrong to call this a ”Late to the Party” when the party was never had in the first place. The few existing threads seem to be filled with negativity and the amount of persons having played this title seems to only be a handful. Heck, there are barely any reviews of the game available online!

Either way, let’s get on with the case and listen to some catchy reading music.

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Layton Brothers: Mystery Room

Platforms: iOS (played), Android
Price: Case 000-002 (free), 003-006 ($2.99), 007-009 ($1.99)
Other: Worked on iPhone 6 with iOS 8.1.

I finished this little gem a few days ago and it was the perfect title to relax with after an exhausting day, especially before sleep. Now I am eagerly waiting for the sequel, if it ever releases.

So what is Layton Brothers: Mystery Room? Well, when you hear “Layton” you most likely assume a professor in a top hat solving puzzles while out adventuring with his assistant(s). This, however, is not the case here! Yes, follow a character named Layton – but it’s not the one we all love or hate. The star this time is surprisingly the ideal gentleman Hershel Layton’s son: Alfendi Layton. What’s more, there are actually no annoying puzzles either! Instead, Layton Brothers could best be described as “Ace Attorney Lite”.

Note that “Lite” here means “So ‘Lite’ it’s Actually More of a Pure Visual Novel”.

Alfendi “Prof” Layton is a genius inspector who has recently gotten a new colleague in crime solving: the rookie investigator Lucy Baker. What follows is a series of cases that need to be solved, which involves figuring out who the murder is and how he or she accomplished the crime. Unlike Ace Attorney, the focus here lies entirely on a “simulation” of the crime scene – meaning you swipe, touch and enhance the place to uncover all the details of the murder. As such, there are no random hijinks or adventures to different locations. Nor do you interact with any other characters than Alfendi and Lucy except for when confronting a witness or suspect.

You are given a clear description in the beginning of each case, including suspects, backstory, witnesses and so forth. In other words, all you do is trying to follow a set guide of rules (i.e. “What is the murder weapon?”, “How did this situation arise?”) while eventually confronting the murderer with evidence. All in all, it’s a very linear path and there’s little to none player branching as a result. Nor are there any actual penalties for showing the wrong evidence – you are simply given infinite tries.

This may sound incredibly dull to some, and yes, it does feel Layton Brothers could do a better job at involving the player. The cases themselves never become overly crazy or memorable as the majority follows the same set procedure, never allowing you to fully engage with them.

Nonetheless, this is actually the part of Layton Brothers I ended up loving. Since it’s such a casual experience, it means the entire ride is smooth and free of hassle. It’s just you having a good time while pinpointing the culprit. It fits the mobile format perfectly – I even solved on case during a train trip – and each murder mystery is not much longer than one hour.

What helps making this such a pleasant experience is how well-presented Layton Brothers actually is. The art style is vibrant and lovingly cartoony; the dialogue is incredibly well-written and captures the multitude of accents in England perfectly; the soundtrack is a mix of lounge and jazz, setting the atmosphere well. Not to mention how the confrontations have this neat idea of featuring “thought bubble arrows” for each character, allowing for even more characterization.

This is not to say Layton Brothers is without its flaws. As mentioned earlier, the cases can feel monotone. Furthermore, the overarching story feels a bit haphazardly put together – it’s there and works, but it’s not as good and well-integrated as it could’ve been. Finally, there are a few instances where it’s unclear what evidence you need to present.

Still, Layton Brothers just oozes charm and love. It was the perfect little gem to spend time on when trying to wind down. I personally hope it has sold enough to warrant a sequel, as I’d love to come back to the office with Alfendi Layton and Lucy Baker. For the time being, I’m having hard enough time tracking down the lovely artwork! Sadly there’s no gallery in the game.


So what are you waiting for, GAF? Why haven’t you tried this out yet? The beginning is free, so there are no excuses! Here is a trailer: Launch Trailer.
 
Heard good things about this one from a friend a while back and, uh, totally forgot to download it. So... I guess I oughta do that now! Thanks for the reminder OP, heh.
 

Aexact

Member
Whoa, I heard about this but I heard it described as short and shallow which made me assume they were shamelessly leveraging Layton's name on an unrelated product but Level-5 actually did this?

Interesting writeup! Guess I'll check it out.
 

jblank83

Member
I didn't like it half as much as Prof Layton. Puzzles were obtuse, characters were not engaging, gameplay was not fun.

There's a free episode, though, so everyone can make up their minds for themselves.
 

bobawesome

Member
The only thing that kept me from playing it on the iPad was the text not being properly aligned. It went right off the screen. That was enough to make me give up on it.
 

Marow

Member
Whoa, I heard about this but I heard it described as short and shallow which made me assume they were shamelessly leveraging Layton's name on an unrelated product but Level-5 actually did this?
Well, technically it's only published by Level-5. It's developed by Matrix Software. Originally it was going to be part of Level-5's "Atamania Series" for DS. "Mystery Room" was later remade into "Layton Brothers: Mystery Room" and here we are today.
 
I really loved Layon Brothers and think it's a shame nobody played it and there probably won't be a sequel. It really scratched that Ace Attorney itch, and I thought the story was surprisingly good! Definitely worth a couple bucks.
 

Yasumi

Banned
I enjoyed it a lot, and wanted more once I finished it. The murder scene diorama thing was a neat idea. Hopefully they follow through with a sequel and we get to see old man Layton.
 

Kalor

Member
I really enjoyed it when I played it earlier this year but none of the cases got difficult, all of them staying around the same difficulty level. The only times it was difficult was when it wasn't clear what evidence to present or where to find it in one case. I would still love a sequel if they do one as they did heavily tease it at the end. There's also the fact that we've only seen one Layton brother.
 

Boney

Banned
The last 3 cases are really interesting and the game really does pick up a lot from the slow beggining. I agree it needed a lot more interactivity and risk instead of hand holding you throughout, and the idea of simulating the crime scene was just moronic, but still I enjoyed it for what it was.
It has a nice visual style and Lucy was a fun narrator, really enjoyed the prologues and epilogues she made to each case. Presentation is top notch.

The Layton license was horribly shoeinned, but it doesn't really make a difference. It's a fun, sometimes whacky but still surprisingly dark visual novel.

Not sure if my favourite case was
the mob bosses one, or the animals one
 

Marow

Member
I would still love a sequel if they do one as they did heavily tease it at the end. There's also the fact that we've only seen one Layton brother.
Actually, I think we already know who the brother is. If I'm not mistaken, they actually mentioned it in the game. It's not a literal brother, but refers to his split personality. So it's like "brothers". Unless I'm completely mistaken.
 

daydream

Banned
I'm very much aware of it, I just don't have a (feasible) iDevice to play it on, yet. I want to play it on an iPad and not on my measly old Touch, haha.
 

Vandole

Member
Wow... I'm a fan of the Layton games and I never even heard of this. May have to check it out once I start wading through my current backlog.
 
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