Gully State
Member
I just pretty much lost a whole weekend into playing Mass Effect 2 and this game really hit home for me how important pacing is as a way to combat gaming fatigue. There wasn't a single point this weekend where I felt like I wanted to stop playing b/c I was just tired or bored. The moment to moment encounters this time around are much more varied than in the first Mass Effect and the streamlined stats/item system dangles just enough of a carrot to keep you going.
I'm going to go out on a limb and say that the minimal character building you get this time around makes sense from a story perspective as your Shepard is already galactic badass and that there would be a bit of disconnect if you had to rebuild character stats again. It also serves as a good way to balance the encounters without having to adjust the levels of enemies accordingly. At the same time, I do wish though that there was a bit more customization in gear (it seems like Bioware games have a trend of loot tables becoming worse). At least the combat forces you to use all the weapons (most of the time) given the limited ammo and how certain guns are better for damaging certain bars.
As someone who just recently finished Mass Effect, the combat itself is a breath of fresh air. The gunplay, abilities and the cover system working together being the highlight. It all just works a lot better and I don't find myself having to pause the game at all. I also really liked that they assigned a waypoint button for each party member this time around as it makes directing them to flank or provide cover fire that much easier (or maybe I didn't use it in the first?).
My biggest gripe with this game is the lack of AA and the "consolized" user interface as I'm playing this on PC. This is especially disappointing since Demiurge did a fairly good job on the interface for the PC version first Mass Effect and I feel in that aspect, it's a downgrade. This game also doesn't feel like a RPG anymore but really the former isn't as broken as Borderlands and the latter is a borderline complaint (better itemization would fix it IMO). Overall this is definitely one of my GOTY of 2010.
I'm going to go out on a limb and say that the minimal character building you get this time around makes sense from a story perspective as your Shepard is already galactic badass and that there would be a bit of disconnect if you had to rebuild character stats again. It also serves as a good way to balance the encounters without having to adjust the levels of enemies accordingly. At the same time, I do wish though that there was a bit more customization in gear (it seems like Bioware games have a trend of loot tables becoming worse). At least the combat forces you to use all the weapons (most of the time) given the limited ammo and how certain guns are better for damaging certain bars.
As someone who just recently finished Mass Effect, the combat itself is a breath of fresh air. The gunplay, abilities and the cover system working together being the highlight. It all just works a lot better and I don't find myself having to pause the game at all. I also really liked that they assigned a waypoint button for each party member this time around as it makes directing them to flank or provide cover fire that much easier (or maybe I didn't use it in the first?).
My biggest gripe with this game is the lack of AA and the "consolized" user interface as I'm playing this on PC. This is especially disappointing since Demiurge did a fairly good job on the interface for the PC version first Mass Effect and I feel in that aspect, it's a downgrade. This game also doesn't feel like a RPG anymore but really the former isn't as broken as Borderlands and the latter is a borderline complaint (better itemization would fix it IMO). Overall this is definitely one of my GOTY of 2010.