The third one was one of my favourite games of last generation
Same here. Rockstar nailed the mechanics, and thought Euphoria complemented the gameplay well.
The third one was one of my favourite games of last generation
I will never understand how you all cannot like the third one.
Agreed
I really don't understand how anyone can say it isn't a Max Payne game. God forbid it takes place in a different significantly darker city.
Has nothing to do with the city, as MP2's tone is darker than MP3s, because of how "hollywood" MP3 is. MP1&2 are noir, while 3 is an action flick.Agreed
I really don't understand how anyone can say it isn't a Max Payne game. God forbid it takes place in a different significantly darker city.
Has nothing to do with the city, as MP2's tone is darker than MP3s, because of how "hollywood" MP3 is. MP1&2 are noir, while 3 is an action flick.
2 is definitely the best in the series, but 3 has superb gunplay. The animations are still unbeaten, and probably won't be for a while.
Love the whole series and whilst 2 has my favourite story, 3 has my favourite character ark for Max and the best gameplay.
My favourite part of the game as well.
I like them all. Two is by far the best overall but three's mechanics (and multiplayer) are god tier.
Amen to Screaming MEAT!
Wholeheartedly agree. I come into every Max Payne 3 thread and say it's the best TPS of last gen, right alongside Vanquish. The tightest shooting mechanics and the best bullet time feature of the entire series. If you're playing it with cover, something ain't right.
I'm still mad that Mona Sax was such an afterthought in MP3. I hope one day we get a game with just her, prior to Max Payne 1 days.
I think McCaffrey did a killer job as always. While Houser certainly isn't Lake, they both had something unique to offer to the character.
And not enough good can be said about the unique multiplayer component. Some of those deathmatches were crazy.
MP2 has the best reload animation of all time.
You were already dead. I'd appreciate it if you didn't have to select a specific game mode to play without that mechanic, but it only kicks in once you lose all of your health. You'd have died otherwise.
Swapping shoulder view helps when that happens; most of the time, if an enemy was able to shoot you, then you'll be able to shoot them back.
Ah... completely missed the button to swap shoulder view. Keyboards have so many buttons![]()
Spent most of the game in shoot-dodge matrix mode.
I think the thing is, Remedy's story telling and signature is so strong that, even if I have a blast with 3, I'll always miss the Remedy touch.
Quite a big fan of MP1&2, though I can't say the same for MP3.
The change of atmosphere just didn't go down too well with me.
Then again, I didn't exactly play the games for the gameplay, so I'm in the minority.
I think of it this way:
MP1 is a Spillane/Tarantino-like Noir. Hugely violent, conspiracy-laden, bordering on adolescent and a shit ton of silly fun (which is odd considering the opening).
MP2 is straight up Classic Noir via David Lynch. It's an odder, grimmer, more psychological tale that starts to take it's premise a little more seriously, but doesn't completely stop with knowing winks.
MP3 is a revisionist Neo-Noir. Ostensibly more grounded, grittier, taking it's visual cues from Man on Fire, City of God and Elite Squad. Max is less an archetype here and more of subversion.
Home, sweet home. Something in the night felt like a door had been opened, an echo of the past, an old monster snapping its eyes open in the depths of my brain. Closing your eyes forces you to look at the darkness inside
All this time we got the fable of Sleeping Beauty wrong. The prince didn't kiss her to wake her up. No one who slept for a hundred years is likely to wake up. It was the other way round. He kisses her to wake himself up from the nightmare that has brought him there.
The gameplay is much improved and we get physics that actually alter gameplay before half life 2 took it a stride further. The comics panels, the characters, the set pieces and my god charismatic villain that is interesting to listen to and that beautiful ending. I call the Fall of Max Payne art.Death is inevitable. Our fear of it makes us play safe, blocks out emotion. It's a losing game. Without passion you are already dead.
I was a dumb American in a place where dumb Americans are less popular than the clap...
[entering nightclub] This kind of place made me want to puke. I needed a real drink to cope with the electronic music and robotic people..
Max is no longer a smart witty man who is trying to dig to the truth but also himself out of the shitty world he’s in like in the previous games. This new Max talks like he just wants to roll over and die but continues to fight a horde of enemies after enemies. It’s so disjointed, I am a broken man, I hate my life, all I have is this mission and my bottle and it’s all my fault bollocks. How am I supposed to empathise with this character? Throughout 3 all I want to do is bullet time off the edge of a roof to fulfil Max death he craves so much for. He is fatalist to the core and I can’t remember if he cracks one good joke in the entire game. I wouldn’t blame new comers looking for an option to silence Max under audio settings.The smell in this place reminded me of how long it had been since I'd had any food. A drinker eats when he's loaded. A real drunk eats when he's not..
My belief is if you loved 1 and 2, you cant possibly love 3.
My belief is if you loved 1 and 2, you cant possibly love 3.
I will never understand how you all cannot like the third one.
I got this game at half-price on steam. Now I severely regret it, I should've waited for the inevitable 75% discount instead. Played it at Hard Mode and I was surprised to be forced into cover especially at the airport terminal. Good god, balancing issues aside, I felt like playing a GTA game with tacked in slow mo. Sleeping dogs did a far more better impression of the Max Payne formula, especially when you go all guns ablazing.
Just another perfect example of how tech overrides creative control.
I finished with the Rodrigo Branco protect mission resulting inbut watching Max not take it well just reminded me of Creasey in Man on Fire.his death
MP3 is a revisionist Neo-Noir. Ostensibly more grounded, grittier, taking it's visual cues from Man on Fire, City of God and Elite Squad. Max is less an archetype here and more of subversion.
Please don't remind me of this thread lol
I'd offer Messy a huge rebuttal on a number of points he makes (and carefully chosen Gifs), but I can never find the willpower or time to sit down and write it. XD
Maybe at the next BritGAF meet...
A lot of things in the previous games are references to other movies, too. Christ, the first one has as flagrant a disregard for intellectual property as Tarantino! XD
OP when you say the colours were washed out, did you play on console? I played mine on PC and the colours were great.
Reading this thread makes me want to go back and play it now. I need a max Payne HD collection asap.
Did Remedy ever offer their opinion on the third game? I never came across any.
Really?? I need to play the first one again and check what I didn't catch.
Yeah. They apparently backed it, had limited consultations on it, and Lake was involved in writing the three part comic bridging MP2 and MP3 with Houser. Whether they were coerced in some way or another is anyone's guess, but Matias seemed enthused about it.
Off the top of my head: The game box cover is Sin City, the game mechanics are from Hardboiled, the plot is Point Blank (starring Lee Marvin), Vinnie Gognitti is Gary Oldman's character from Leon, The lobby scene from the Matrix is referenced when you storm Aesir Tower, one of the apartments you enter has a mook come out of the toilet having left his uzi on the kitchen table like Pulp Fiction, two tramps dialogue is a reference to an REM song, Captain Baseball Bat Boy is basically Peanuts... etc.
There are a shit ton more.
I will never understand how you all cannot like the third one.
Didn't Sin City come out after Max Payne? Other than that, I can't believe I never put 2 and 2 together. I just thought it was a game version of a Raymond Chandler novel.
I will never understand how you all cannot like the third one.
MP3 was a surprisingly good third person shooter with tight, satisfying gunplay, I can't argue with that. I didn't really dig the idea of having infinite side jump bullet time though.
The writing and setting were really off the mark though for Max's character. IMO it had absolutely no reason to be a Max Payne game. I think the last drop for me was that completely out of place brutal scene where Max.chops off a guy's head with a machete, Manhunt style
Also, and I'm maybe in the minority here, I think Tony Scott's Man on Fire was a hilariously awful movie so naturally, MP3 had a lot of the stuff from the movie that I really didn't like.