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[LTTP] Mega Man: Dr. Wily's Revenge

Wizpig

Member
Megamanibox.jpg


This is out on 3DS VC (€4).

I loved MM 9 and 10, and since i didn't play any older Mega Man NES titles and having loved Capcom's Gameboy games as a kid (Ducktales!) i wanted to give this a try.

Consider me happy i did: the game is very, very good.
You could say it's my third classic Mega Man, and once again you don't have the charged shot or the slide... but maybe that's why this is so fun.

I expected the home console game in a less fancy, more portable version (unfortunately like they sometimes do nowadays with "portable" games...) but what i got is actually a different game.

Instead of 6 bosses like Mega Man 1 you get 4... +4. and that's what blew my mind.
The boss run is not with the same bosses you already defeated, but with Mega Man 2 bosses.
This is cool on many levels.

I still have to beat Wily, but i'm amazed at how Capcom treated the portable market: Capcom's GB team was awesome.
 
Hmm maybe I should pick it up with Zelda four swords and Mario land 2 this week :) I have never played any of the GB Mega Man games.
 
I got it from the store as well, I was surprised at how slow the controls are. I'm used to fast and precise, here the controls seem off. I haven't played much yet, so maybe it's just a case of getting used to it.
 
Since i already have Mario Land 2 i'm waiting on games i couldn't buy as a kid: Metroid 2 is one of those, but i think it didn't age well.

This is another great thing about Mega Man... it's Mega Man. i mean, you can play it today as you did back in the days, and since it's not an home console game there's not that shitty 50hz/60hz racism going on.

A slight off topic: are Game Gear games actually coming to the 3DS VC? GG Mega Man looks cool.

edit. i think you get used to the controls, at least i did. actually, it plays pretty nice with the slide pad. odd.
 
I love classic Mega Man and I found 9 and 10 to be on the easy side. I picked this up on the 3DS as well and learned that Wily's Revenge will not be given the same distinction. This is one tough nut to crack.

One of these days I'm going to sit down and concentrate on it. I look forward to cursing profusely.
 
Wily wise i don't know (still have to beat the Wily stage on this one) but levels wise i think 9 and 10 are far more difficult!
 
This game is bollock hard! I beat it a few days ago (got it on the 3DS VC about a week ago)

I like the idea of having the stages being remixed NES levels and the end game boss rush is done in a really cool way. The new robot master is really fun and well designed (with one of the coolest weapons in the series!)

Good game. Not my favourite Mega Man game, but better than the likes of MM5 & 6 NES or MM 7 & 8. Probably on par with Mega Man 4.
 
I think III and V are the best of the GB games, but I have a soft spot for Wily's Revenge as well. Always loved how some of the MM2 bosses/powers were available.
 
phew

well I've only played this one when it comes to the GB games, but I tend to think of it in a similar way as the Land series. It offers differentiation from the console brothers, and play well on a mechanically level.

My only problem, is the black and white, and I have no idea why you can't play them in color on your 3DS.

Yeah, picking this up this thrusday along with Zelda.
 
Boney said:
phew

well I've only played this one when it comes to the GB games, but I tend to think of it in a similar way as the Land series. It offers differentiation from the console brothers, and play well on a mechanically level.

My only problem, is the black and white, and I have no idea why you can't play them in color on your 3DS.

Yeah, picking this up this thrusday along with Zelda.
These aren't GBC games, are they? i don't know about the latest ones, but at least the first ones are GB only.

I love the look of the gray / b/w / green games on the GB, so it's not a problem.

Oh, maybe you meant like using GB games on a GBC, with the pre-set colors? never liked those much. :p

edit. a related question: didn't Mario Land VC have an option where you can put in green? Mega Man is my first 3DS VC game, so i don't know why it's b/w only.
 
I love this game.

One of the first games I remember being able to beat once I got older. I used a gameshark as a kid, and got invincibility. Several years later I actually made it through.

I always had some much trouble with the 9th boss. Enker, I think it was?
 
The Mana Legend said:
Mega Man is probably my favorite major franchise ever.

But the first two Gameboy MM games are absolute garbage.
Agreed.


This game is so slow that it feels like a chore playing it. But the worst part is that I've never beaten it. And as a Mega Man fanboy, I must finish this awful game.


On the plus side, they introduced the best Mega Man Hunter known as Enker. :)

...

He deserved better than this. :/
 
If you like this one, you should grab IV and V should they release them on VC. IV is pretty different and V is a completely new game!

One of them added recoil to a fully charged Mega Buster blast, a feature I wish they had continued. Really made things different and made it feel more impactful. Plus, it was quite a shock to shoot someone mid-air while jumping to a block only to miss the block from the blast.
 
it's really quite bad. very bland and repetitive level design, totally botched music, barely any content, loose controls, erratic enemy and especially boss patterns, sub-par and inconsistent sprite work. it doesn't even come close to the greatness that is MMIV and MMV, even MMIII really.


Wizpig said:
A slight off topic: are Game Gear games actually coming to the 3DS VC? GG Mega Man looks cool.

edit. i think you get used to the controls, at least i did. actually, it plays pretty nice with the slide pad. odd.
game gear mega man is awful. stay far away from it. but look forward to MMIII, MMIV and MMV. you're gonna frickin' LOVE those considering you enjoyed the sorta broken and half-assed wily's revenge.
 
Slermy said:
If you like this one, you should grab IV and V should they release them on VC. IV is pretty different and V is a completely new game!

One of them added recoil to a fully charged Mega Buster blast, a feature I wish they had continued. Really made things different and made it feel more impactful. Plus, it was quite a shock to shoot someone mid-air while jumping to a block only to miss the block from the blast.
LOL, Nintendo's release dates.

But will definitely do if they release it.

Anyway, just beat Enker, 9 weapons is pretty cool for a game i thought had 4 bosses total!
 
jarosh said:
it's really quite bad. very bland and repetitive level design, totally botched music, barely any content, loose controls, erratic enemy and especially boss patterns, sub-par and inconsistent sprite work. it doesn't even come close to the greatness that is MMIV and MMV, even MMIII really.



game gear mega man is awful. stay far away from it. but look forward to MMIII, MMIV and MMV. you're gonna frickin' LOVE those considering you enjoyed the sorta broken and half-assed wily's revenge.
Yes, Game Gear Mega Man is pretty much the worst of the portable classic games. The level designs are from the NES versions, but with a smaller resolution (and they are not made for that). So expect a lot of cheap spikes/pits deaths thanks to the vertical scrolling!
 
My favorite part of the first 4 MM games on GB was that it kept alternating 4 bosses from the same-numbered NES game, then 4 bosses from the next in line (so II had 4 from 2, 4 from 3, etc) and then an extra boss unique to that game.

MMV, on the other hand, is almost wholly original and amazingly fun.
 
Wizpig said:
Capcom's GB team was awesome.

According to Mega Man Official Complete Works (if I remember correctly) the GameBoy titles weren't actually developed by Capcom. They were outsourced to smaller developers. The guys that did Dr Wily's Revenge also made 3-5 on GameBoy. 2 was done by a different studio, and Capcom decided to go back to the first guys after 2 wasn't at all what they were hoping for.
 
Pietepiet said:
According to Mega Man Official Complete Works (if I remember correctly) the GameBoy titles weren't actually developed by Capcom. They were outsourced to smaller developers. The guys that did Dr Wily's Revenge also made 3-5 on GameBoy. 2 was done by a different studio, and Capcom decided to go back to the first guys after 2 wasn't at all what they were hoping for.
Really? that's pretty awesome tidbit.

Capcom outsourcing already back in the days :lol
 
Wizpig said:
Really? that's pretty awesome tidbit.

Capcom outsourcing already back in the days :lol


Yeah :)
Anyone with a copy of OCW who can confirm that, by the way? My copy of OCW is at my studio, so I can't look it up until tomorrow morning.
 
Wizpig said:
Really? that's pretty awesome tidbit.

Capcom outsourcing already back in the days :lol

Alright, just looked it up in the OCW. Quotes from Inafune:

This was the first Mega Man to be outsourced. I was curious about what kind of Mega Man an outsider would create. The team leader of 'World 1' (refering to the Japanese title Rockman World) was a huge Mega Man fan, and I could see right away that he really 'got it'.

We hired a different company to do 'World 2', and that was a total nightmare. They just didn't understand Mega Man like the company that did 'World 1'. This experience really made me realize just how important it is to ensure that people working on Mega Man are people who really 'get it'.

Learning from our mistakes with 'World 2', we went back to the same company that did 'World 1' for 'World 3' and onwards. We refused to hire any other company
 
Wizpig said:
Inafune :'( :@

Thanks for the quotes, it's interesting!

So... 2 is worse than 1? do you guys agree?
absolutely not. 2 is better than 1. but the remaining 3, 4, 5 are still superior to both of them. 2 has completely different music and gets too much flack for it. i really dig most of the compositions, i even have a bit of a soft spot for a few of the commonly hated tracks. i find that they do fit the game perfectly but don't sound very typically mega man. here's two examples:

http://www.youtube.com/watch?v=Ddgca8aSZPU
http://www.youtube.com/watch?v=dTlnDJkx8rc

it's just a shame that they're all too high pitched (which seems to have been a programming error) and that whoever was doing the music obviously screwed up the noise channel completely, so most of the rhythm instrumentation just sounds like a glitchy white noise mess. other than that, almost everything was an improvement over the first one. the sprites, the level layouts, the bosses, the balancing of the weapongs and enemies, the content, the added original levels (salvador dali inspired wily time fortress :O...) etc.


Pietepiet said:
2 isn't as bad as Inafune makes it out to be in those quotes, but 1 is definitely better.

I still love the ending theme from 2 though:

http://www.youtube.com/watch?v=o_d1d8rxNj4

First time I heard that as a kid while the credits rolled...so awesome..
whatever people may think about the music, i don't see how ANYONE who actually plays the two games back to back can say that 1 is superior. inafune was just pissed that the second company made up their own bullshit story for mm2 and included a bunch of original content and characters and wrote their own music. gameplay and content wise and even visually, 2 is clearly the better game.

i mean, 1 has frickin' BULLET SPONGE enemies and completely bizarre boss patterns that have nothing to do with the behavior of their nes counterparts. those were two of the main issues that made the first gb one feel so unlike the nes mega man games. and mm2 gb fixed both of them!
 
I'll have to give MM2 another shot. It's been a long time since I've played it (as opposed to MM1 which I played recently on 3DS), so maybe the OCW just messed with my memory of the game.

Don't get me wrong though, I love both of them. I should probably hunt down cartridges of 3 - 5.
 
The fact that Mega Man 2 GB is "different" sounds interesting. especially music-wise and all that stuff.

I hope i'll be able to check them all out.
 
I have these all on the original Game Boy. They're all pretty good.

I like how they follow that weird formula where the first game in a MM series makes you run a boss gauntlet through the levels, but they add teleport pads for the bosses from the 2nd game on.
 
Just finished the game!! without cheating, either.

The only save stat i used (in a point that you can'T reach with passwords) was on the game over screen before Wily 2.
You have unlimited continues, and with continue you start right there so it doesn't change much really, but if you turned off the Gameboy/3DS you had to do Wily 1 again... i don't have that much patience! :P
I reached Wily 2 like 3 days ago and it was so hard i only had the stage figured out now.

The final boss was easy enough.

The ending music / ending is really great! loved the game.

edit. no actual credits though, weird. just the ending.
 
MMIIGB music is so awful. There were some decent compositions but they were ruined thanks to the god awful high-pitched instruments. But aside from that, the game itself is actually decent, but way too easy for a Mega Man game.


But I honestly do prefer MMIIGB to MMIGB overall just for the fact it isn't a chore to play.

Also, one of the things I did like about the GB series is that each installment is actually better than the previous. MMV > MMIV > MMIII > MMII > MMI. Probably the first I've seen a video game series doing this with more than 3 installments.
 
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