That's nothing, imagine now that you'll have a map at every time and you can write notes on it.GrotesqueBeauty said:The fact that there is no 2D Metroid game on the DS is one of my personal all time greatest videogame travesties. The system is the perfect vehicle for it. I would love to see a side scrolling Metroid game with touch screen functionality. It would be perfect for sub menus to switch weapons or modify suit abilities on the fly, or having occasional sections where you have to manipulate the environment with the stylus. Imagine burrowing a path through the ground for your morph ball, or physically manipulating platforms as part of a puzzle. It would be an awesome way to add another layer of depth to the gameplay while retaining all the traditional elements.
I can dream, damn it.
I wouldn't say that. Metroid II introduced a lot of great things into the Metroid series, like the spring ball, the spider ball, the "shoulder pad" look for Samus' suit, among other things. It was also cool how you went deeper and deeper into SR388, which really created a cool feeling of progression.syllogism said:He played it as a kid, that's it. It's actually pretty terrible.
Shoogoo said:I didn't like the part in Zero Mission where you'rezero-suit samus
And I did like Fusion when it was out. But my favorite is
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Mainly because of nostalgia. The last boss was fucking hard, too.
That's the rumored announced coming to E3. And it doesn't sound like much of a stretch either considering Nintendo can make $4 or $5 per game.MadOdorMachine said:It's threads like this that make me wish Nintendo would add a GameBoy virtual channel.
zooL said:Rare?![]()
NintendosBooger said:I'm disappointed that Nintendo (or Rare, technically) was unable to re-create the same aura of dread in Dark Samus.
Edit: Retro, not Rare.
MechaX said:The only bad part is that the music sounds kinda bad, even through headphones.
SpacePirate Ridley said:Sounds bad, but there are really awesome compositions, the ending and the title theme are simply incredible. Fucking GBA soundchip.
sammy said:Oh, i almost forgot the BEST thing about Metroid Fusion:
GREATEST BOOBY-TRAPS IN THE FRANCHISE
Something that the Prime games left out entirely. If you've never given Fusion a go, you owe it to yourself as a fan to experience the frustrationsIt's one of those games I wish I could erase from my memory, because you only get one chance to be a noob at it.
Kard8p3 said:I haven't played it in years so I think I'd probably be noobish at it if I were to play it now. Yeah though the traps were great and I'm now saddened that the prime games didn't have them.
YourMaster said:I really loved fusion, it was my first metroid actually and everything else really felt like a step down. It has an OK story, the x parasites made health/weapon drops believable and the weapon progression just felt right. I really liked the sense of urgency the sa-x provided.
Then I played the other ones, ZM first, and I found it very strange that those stupid purple dots would appear for no reason and gave you health. You would get upgrades that just gave you the ability to shoot blocks and then got all of the proper upgrades all of a sudden. The game just had 3 bosses and was really short, plus I didn't care for the epilogue.
Super metroid just looks and feels really dated.
I really enjoyed all of them and would kill for a new 2d Metroid.
Cow Mengde said:I think the Metroid Fusion Samus is the hottest. I really hate the weird hair from the Zero Mission and onward Samus. That and I like the bosses in Fusion better. Nightmare was a pain in the ass.
http://img141.imageshack.us/img141/4312/mfu37.png[IMG][/QUOTE]
Was nightmare the boss that could screw with gravity? I had such a hard time with that boss. One of the few 2D metroid bosses I remember dying quite a few times on.
firex said:I really like Fusion, but it's just because it has some devious secrets and it's relatively challenging. Wish it had the hard mode and other modes of Zero Mission, because I like that one, too. This is like choosing between my favorite Chinese food or my favorite Italian food - I might somehow be able to have a definite preference for one over the other, but who cares, they're both complete and total treats.
Mejilan said:Yeah, I loved that boss. Not only did it kick ass, but the build-up to it was pretty tense and cool.
I'll mark it just in case either you don't want to be reminded, or someone else is reading this having not played Fusion for the first time:Kard8p3 said:I wish I could play it again because I don't really remember how they built it up. I just remember you could see it's shadow flying around in the background at certain points.
I have a feeling they'll screw it up and make it only playable on DS. Maybe I'm wrong on this, but can you play NES/SNES/Genesis games on the new DS? It's kind of silly that they can't make games playable on both.evilromero said:That's the rumored announced coming to E3. And it doesn't sound like much of a stretch either considering Nintendo can make $4 or $5 per game.
I liked the build-up to Serris.firex said:I'll mark it just in case either you don't want to be reminded, or someone else is reading this having not played Fusion for the first time:
First time through that part of the station, you see the guy flying around in the background, more or less walled off and contained. Then after the power goes out and you have to restore it, he breaks out in the meantime. On your return to the zone, he's gone berserk and you can see his trail of destruction as you get closer to his hiding place. It's a really cool, subtle way of altering the level layout without telling you it'll be altered that 2d Metroids always do a good job of.
KevinCow said:I liked the build-up to Serris.
"Samus, this giant monster called Serris has broken out and destroyed everything. This is where it likes to hang out. Go there."
And then you get there, and you're all like, "Oh shits, it's on the other side of the door!" And you go in and find... its skeleton.
Then it randomly pops out and attacks you like two rooms later.