Fbh
Member
The cool thing about the Switch keeping save data on the console as opposed to the game card is that you can borrow Pokemon from a friend without having to erase their save file. Which is exactly what I did with Pokemon Let's go
I was definitely disappointed when this was announced. Not because anything about it looked particularly bad but simply because we'd have to wait another year for a legit main entry, and this casual remake of an already casual friendly game was all we were getting for the first 2 years of the Switch.
Overall though, I have to say it was a fun nostalgia trip and I didn't end up minding many of the more simplified mechanics. I'm glad I didn't buy it though, as some elements haven't really aged that well and overall it feels like they could have done more with this for a full $60 game.
I guess my 4 main takeaways would be:
- The capturing instead of fighting with wild pokemon wasn't bad, and no random encounters is great.
It was fun playing one of these games without having to constantly stock up on repels and overall I didn't miss fighting wild Pokemon. I think with all the trainer battles there's enough fighting anyway and seeing the pokemon actually pop up in the world made it all feel more alive. The only thing that didn't work very well was the joycon motion controls so when I was trying to capture a rare Pokemon I'd stick with handheld mode.
- Are battles in the more recent games still as slow as this?
I don't remember if the original games were the same but battles felt a bit too long and the game loves to tell me obvious or unnecessary stuff. It's never something that takes up a lot of time but a few seconds here and there start adding up and by the end I was actively avoiding random trainers. Like the whole sequence from when you initiate a battle until you are able to actually play could be cut in half with just a faster animation of both people throwing out their pokemon at the same time. Or they could let me disabale the message that lets me know my pokemon is suffering from a specific status condition every single turn (since there's very clear visual indicators) . Or if several Pokemon get the same amount of experience they could have one message saying "X, Y and Z each get 250xp" instead of a separate message for each one.
Do we need this freaking intro in every single battle? I get it for gym leaders or special battles, but all 4000 bug catchers and ace trainers? Is it a loading thing?
- For $60 this could have been more:
Nothing about it was particularly bad but for a full retail priced remake in 2018 it did feel a bit basic. It's still the usual top down view and it's mostly going for that HD 3DS game looks. And despite being a game with no voice acting and only the original 151 Pokemon we still only get some sort of remastered gameboy screeches for everyone but Pikachu and Evee
- The OST was neat:
I was definitely disappointed when this was announced. Not because anything about it looked particularly bad but simply because we'd have to wait another year for a legit main entry, and this casual remake of an already casual friendly game was all we were getting for the first 2 years of the Switch.
Overall though, I have to say it was a fun nostalgia trip and I didn't end up minding many of the more simplified mechanics. I'm glad I didn't buy it though, as some elements haven't really aged that well and overall it feels like they could have done more with this for a full $60 game.
I guess my 4 main takeaways would be:
- The capturing instead of fighting with wild pokemon wasn't bad, and no random encounters is great.
It was fun playing one of these games without having to constantly stock up on repels and overall I didn't miss fighting wild Pokemon. I think with all the trainer battles there's enough fighting anyway and seeing the pokemon actually pop up in the world made it all feel more alive. The only thing that didn't work very well was the joycon motion controls so when I was trying to capture a rare Pokemon I'd stick with handheld mode.
- Are battles in the more recent games still as slow as this?
I don't remember if the original games were the same but battles felt a bit too long and the game loves to tell me obvious or unnecessary stuff. It's never something that takes up a lot of time but a few seconds here and there start adding up and by the end I was actively avoiding random trainers. Like the whole sequence from when you initiate a battle until you are able to actually play could be cut in half with just a faster animation of both people throwing out their pokemon at the same time. Or they could let me disabale the message that lets me know my pokemon is suffering from a specific status condition every single turn (since there's very clear visual indicators) . Or if several Pokemon get the same amount of experience they could have one message saying "X, Y and Z each get 250xp" instead of a separate message for each one.
Do we need this freaking intro in every single battle? I get it for gym leaders or special battles, but all 4000 bug catchers and ace trainers? Is it a loading thing?
- For $60 this could have been more:
Nothing about it was particularly bad but for a full retail priced remake in 2018 it did feel a bit basic. It's still the usual top down view and it's mostly going for that HD 3DS game looks. And despite being a game with no voice acting and only the original 151 Pokemon we still only get some sort of remastered gameboy screeches for everyone but Pikachu and Evee
- The OST was neat:
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