Dice
Pokémon Parentage Conspiracy Theorist
...and it sucks! Could someone explain to me how this game is good?
My problems:
1) The much-touted fighting system is terrible. The basic one-button combo is more effective than all the others, just make sure to throw in the occasional jump-over-head move so people don't hit you. Repetitive and boring to the extreme.
2) The platforming would be interesting if only it were intuitive. Due to the crappy camera and having to look around to make sure the next ledge is actually there it's pretty slow and boring. The prince's abilities are supposed to be amazing but they lose their appeal when it's all so slow and one-thing-at-a-time.
3) Time reversal is a cheap gimmick to justify cheap dangers. Ok, we're just going to put some moving buzzsaws out here and the only way to know the timing to pass them is to learn it through trial-and-error. If you run out of sand just continue from your save like every other game in the universe. How gimmicky and not-really-different.
4) That's all there is to complain about! Simplicity in design is only good if the simple elements are good. This takes some wonderful concepts and completely fails to pull them off just like Wild 9 did on PS1 (completely unrelated game but that's what I am reminded of).
Aside from Sands of Time, I also played the second one and it was even worse.
For better games (and series, where it applies) see: Ninja Gaiden, Devil May Cry, God of War, Shinobi, Mario Sunshine, Gunvalkyrie, The Bouncer, The Mark of Kri, etc.
My problems:
1) The much-touted fighting system is terrible. The basic one-button combo is more effective than all the others, just make sure to throw in the occasional jump-over-head move so people don't hit you. Repetitive and boring to the extreme.
2) The platforming would be interesting if only it were intuitive. Due to the crappy camera and having to look around to make sure the next ledge is actually there it's pretty slow and boring. The prince's abilities are supposed to be amazing but they lose their appeal when it's all so slow and one-thing-at-a-time.
3) Time reversal is a cheap gimmick to justify cheap dangers. Ok, we're just going to put some moving buzzsaws out here and the only way to know the timing to pass them is to learn it through trial-and-error. If you run out of sand just continue from your save like every other game in the universe. How gimmicky and not-really-different.
4) That's all there is to complain about! Simplicity in design is only good if the simple elements are good. This takes some wonderful concepts and completely fails to pull them off just like Wild 9 did on PS1 (completely unrelated game but that's what I am reminded of).
Aside from Sands of Time, I also played the second one and it was even worse.
For better games (and series, where it applies) see: Ninja Gaiden, Devil May Cry, God of War, Shinobi, Mario Sunshine, Gunvalkyrie, The Bouncer, The Mark of Kri, etc.