Great timing! I ended up 100%ing it yesterday - including the Origins levels - and it was fantastic. But to be fair, I'm not going to get the final Rank of Awesomeness or the 1,000,000 Lums. Those are just mindless grinding.
A vast improvement after the so-so Origins. Every little tweak (graphics, controls etc) makes it much better and the level design is more fluid this time around. Origins was all over the place in this regard and every level more or less consisted of smaller sub-areas divided by doors rather than full, proper, levels as in Legends. This time around, everything from platforms to enemy placement has a proper purpose and is built around the character's physics! The Murphy levels irked me in the beginning - starting the game with one marks possibly one of the worst game openings for me - but as I got used to the Gamepad and the AI they were actually quite fun. Much better than the Mosquito level from Origins, at least.
... if there is one thing I'd like to see in a third game, though, it's a more coherent presentation/atmosphere. Legends, while better than Origins, is a bit all over the place in how it goes from castles, undercover agents and to Olympus. There is no clear progression or common enemy, which along with the rapid pacing makes it feel a bit... forgettable. I'd like a little more weight to the situation. Then again, I don't necessarily mind the party Rayman we got in Origins/Legends.
My favorite world is strangely the water/stealth world "20,000 Lums Under the Sea". An odd choice for a platformer, but the change in pace, pretty lighting and more coherent theme did a lot for me.
At the end of the day, though, Rayman Legends is one of the finest platformers I've played. It doesn't beat Tropical Freeze, but it's up there.
A vast improvement after the so-so Origins. Every little tweak (graphics, controls etc) makes it much better and the level design is more fluid this time around. Origins was all over the place in this regard and every level more or less consisted of smaller sub-areas divided by doors rather than full, proper, levels as in Legends. This time around, everything from platforms to enemy placement has a proper purpose and is built around the character's physics! The Murphy levels irked me in the beginning - starting the game with one marks possibly one of the worst game openings for me - but as I got used to the Gamepad and the AI they were actually quite fun. Much better than the Mosquito level from Origins, at least.
... if there is one thing I'd like to see in a third game, though, it's a more coherent presentation/atmosphere. Legends, while better than Origins, is a bit all over the place in how it goes from castles, undercover agents and to Olympus. There is no clear progression or common enemy, which along with the rapid pacing makes it feel a bit... forgettable. I'd like a little more weight to the situation. Then again, I don't necessarily mind the party Rayman we got in Origins/Legends.
My favorite world is strangely the water/stealth world "20,000 Lums Under the Sea". An odd choice for a platformer, but the change in pace, pretty lighting and more coherent theme did a lot for me.
At the end of the day, though, Rayman Legends is one of the finest platformers I've played. It doesn't beat Tropical Freeze, but it's up there.