It really stepped up the bar in terms of how a game placed you in its atmospheric world. Along with the really detailed enemy interaction mechanics (sounds like you played on Normal and didn't use any close combat attacks, OP?) it was a recipe for classic – at the time.
Looking back, an insane amount of games have copied Resident Evil 4's innovations, and have broadly done the same things far better. So it's no surprise you found it very underwhelming.
It was the first game to use a horizontally level over the shoulder camera to place us in a slow-paced survival-action-focused world, with relatively open areas we could explore at our own pace, and lots of secrets/collectibles placed in the world. It was also the first survival-action game to tie in subtle collectibles and clever crowd management mechanics.
But yes, other games have done it better. And going back, it's not very impressive at all.
Looking back, an insane amount of games have copied Resident Evil 4's innovations, and have broadly done the same things far better. So it's no surprise you found it very underwhelming.
It was the first game to use a horizontally level over the shoulder camera to place us in a slow-paced survival-action-focused world, with relatively open areas we could explore at our own pace, and lots of secrets/collectibles placed in the world. It was also the first survival-action game to tie in subtle collectibles and clever crowd management mechanics.
But yes, other games have done it better. And going back, it's not very impressive at all.