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LTTP: Resident Evil 4 – Why is this considered the best RE game?

Most fans of the series think it is the worst "RE game".

No Puzzles
No exploration
No limited resources
No survival horror.
A story and environments that jumped the shark.
 
I think people who say Resi 4 is the best RE game just didnt grow up with the originals in most cases. They probably got into the series with RE4, then possibly tried the older ones, and thought they were too slow paced and difficult compared to the linear action game RE4 was.

Whereas if you grew up with the originals and loved the series, RE4 was a let down in alot of ways, and almost felt like a spin off, not a real Resi game at the time.
 
But I didn't play it until the PS2 edition. It got its "OMG best game ever" status because it's a really, really, really good game. You don't like it, that's fine, but trust me there's no conspiracy as to its reputation. That would be ludicrous.

I'm not saying it's not good, I own both the GC and PS2 collectors edition... Played both at release, but I saw many flaws back then that were seemingly forgotten by overenthusiasm, console war, exclusive contents, words were spread out, marketing was ace etc. All those factors held RE4 to God-like status ignoring the unequal pacing, ok story, the many fillers later on, control restrictions (yes I know it's a design choice but I will never like that type of choice) and other design choices I don't qualify as "perfect" like escort missions, mostly corridor shooting and respawning enemies.
 
RE4 has an absurd amount of memorable enemy encounters, even the best encounters in RE5 or RE6 don't measure up to the expert design and tension of the entire village section, the grasshopper sewer, Water Room, Hedge Maze, STEEL CAGE MATCH.. I can go on and on.

As I've said before the game goes on for too long, but yet, I wouldn't dare want it cut down, the design is just too good. It's even better on Professional, don't skip a legitimate Professional playthrough.
 
I wish there were modern TPS that came close to the combination of enemy variety, encounter variety and length of RE4. There's a new thing introduced every 20-30 minutes maximum, and it manages to consistently do that for like 15-20 hours the first time you play the game. It's a miracle.

I wasn't even super blown away the first time I played it, it was only when I replayed I really started to see how brilliantly it came together, and I find some new thing about it's design to appreciate every time I replay it.
 
There was a very vocal contingent of people who complained for years that the RE series wasn't for them, because it wasn't an action shooter. When Capcom went squarely after that audience with RE4, it was cause for a lot of celebration from that segment of the gaming community. And the fact is, RE4 is an unbelievably good third-person shooter.

So, it's a combination of both of those things. It marked the point where the series got a bunch of new fans, and it was an awesome fucking game to boot.

As someone who prefers the older style of RE game, I don't consider RE4 to be the best of the series -- that title firmly belongs to REmake. But since the action-era of RE started, it is far and away the best entry in the series. RE5 was a dumbed-down version of it that felt bland and uninspired by comparison, and RE6 is just a poorly-designed game in general (the Revelations games try to play both sides of the fence, and doesn't really give either camp what they'd really want).

I came out of RE4 feeling very bittersweet about it. I can't deny how great of a game it is, but I always wished it was a new IP. They just haven't been able to fill the void left by the absence of the pre-RE4 style of RE game.
 
I think people who say Resi 4 is the best RE game just didnt grow up with the originals in most cases. They probably got into the series with RE4, then possibly tried the older ones, and thought they were too slow paced and difficult compared to the linear action game RE4 was.

Whereas if you grew up with the originals and loved the series, RE4 was a let down in alot of ways, and almost felt like a spin off, not a real Resi game at the time.

RE4 is a fantastic game and one of the greatest shooters of all time but I agree. It is not close to being the best RE game. I want to see the argument against this for being the greatest RE game of all time. I mean just look at that atmosphere...

https://www.youtube.com/watch?v=mFhQrp5Bhhk

Now if RE4 was closer to the original vision then maybe it would have been in contention for best RE though people may argue this was venturing towards Silent Hill category
https://www.youtube.com/watch?v=jGRZwypXMFg
 
RE4 is a fantastic game and one of the greatest shooters of all time but I agree. It is not close to being the best RE game. I want to see the argument against this for being the greatest RE game of all time. I mean just look at that atmosphere...

https://www.youtube.com/watch?v=mFhQrp5Bhhk

Now if RE4 was closer to the original vision then maybe it would have been in contention for best RE though people may argue this was venturing towards Silent Hill category
https://www.youtube.com/watch?v=jGRZwypXMFg

Wow that looks 10 times more creepy and scary than RE4. I would have loved that version better! It's more atmospheric and horror like. I agree, it's venturing into Silent Hill category. Hmmm...
 
I think it's the best RE.

But then, I like 5, hate 6 and think Revelations raid mode is the coolest thing since sliced bread.
 
I think people who say Resi 4 is the best RE game just didnt grow up with the originals in most cases. They probably got into the series with RE4, then possibly tried the older ones, and thought they were too slow paced and difficult compared to the linear action game RE4 was.

Whereas if you grew up with the originals and loved the series, RE4 was a let down in alot of ways, and almost felt like a spin off, not a real Resi game at the time.

I played the original RE on PS1 when it came out. I was 10. I played each of them upon release, and I am of the opinion that RE4 and RE2 are pretty much tied for best RE games, one over the other depending on my mood at the time.

I think your assessment is bullshit.
 
No Puzzles
.

I was actually somewhat surprised to discover this is not the case. They are pretty spread out, but there are still some decent (for RE) puzzles.

Funnily enough it's RE2 that doesn't have any puzzles. Well, it has a few moments you could consider puzzles like aligning blocks in a row, but they're all so braindead that 2 easily the worst in regards to puzzles.

I'm not saying it's not good, I own both the GC and PS2 collectors edition... Played both at release, but I saw many flaws back then that were seemingly forgotten by overenthusiasm, console war, exclusive contents, words were spread out, marketing was ace etc. All those factors held RE4 to God-like status ignoring the unequal pacing, ok story, the many fillers later on, control restrictions (yes I know it's a design choice but I will never like that type of choice) and other design choices I don't qualify as "perfect" like escort missions, mostly corridor shooting and respawning enemies.

So because you don't like the design choices then everyone else must not be praising it for them but rather it's once exclusive nature? That's kinda wack, especially since most people would argue that it's control scheme is the crux of the excellent combat, the escort mission is, unlike many others, actually adds to the game because it works flawlessly and a great many tense situations are designed around it. Corridor shooting? As opposed to what? There are plenty of very large combat areas (that get tighter as the game goes on because the close quarters makes the combat harder and tenser as you have less space to maneuver and enemies can close the gap and surround you quicker when you stop to shoot). And enemies respawn when you die, yes, just like every other game ever. Do you leverage these complaints against all the other RE games? Because they are just as applicable there too, with the same control scheme, even tighter corridors, and enemies that respawn when you die (until you get to a save point, exactly like RE4).
 
The game is revolutionary. When it came out, it was insane.

To this very day it is a really good game, and the fact it is being compared to it's follow up (which has the same formula) that came out one generation latter is the proof of the game's quality.

It's basically like when people say FFVI/VII are the best FF. Most people that didn't play those games when they came out will say that X, XII and even XIII are better, but that's because they don't have the "vision" of how ground breaking the older ones were when they came out.
 
I played the original RE on PS1 when it came out. I was 10. I played each of them upon release, and I am of the opinion that RE4 and RE2 are pretty much tied for best RE games, one over the other depending on my mood at the time.

I think your assessment is bullshit.

You played through the original Resi when you were 10 ?. idontbelieveyou.jpg
Maybe my assessment is bullshit though.
 
Most fans of the series think it is the worst "RE game".

No Puzzles
No exploration
No limited resources
No survival horror.
A story and environments that jumped the shark.

Not anymore, now we also have RE5 and 6. But 4 is obviously the root of all this badness, even though unlike 5/6 it's at least good at what it did.
Gotta give it to Revelations 2 though, that's the best modernization of the classics, which while still very different, at least has a RE essence. Loved it.

REmake is Alien. RE4 is Aliens!

REmake is Alien, RE2 is Aliens. RE4 is Bad Boys.
 
Now if RE4 was closer to the original vision then maybe it would have been in contention for best RE though people may argue this was venturing towards Silent Hill category
https://www.youtube.com/watch?v=jGRZwypXMFg
The original GameCube/Capcom 5 version of RE4 (the one with the castle, black fog and Leon getting infected) was my most-wanted game ever by a country mile. I know I'm in the minority, but I was so gutted when RE4 got re-revealed and those scans of the chainsaw guy and the village were leaking out. Imagine Ueda/Team Ico fans at E3 if The Last Guardian re-debuted as a war shooter -- that was pretty much me at the time.

Of course, RE4 still ended up being an excellent game, and the RE 3.5 versions could have turned out to be total shit. It still makes me sad, though, knowing what could have been. The decline of the series since RE4 only makes it sting even worse.

Basically, Sony needs to make this happen at their next E3 press conference. #BuildingTheList

REmake is Alien, RE2 is Aliens. RE4 is Bad Boys.
RE6 is Aliens: Colonial Marines.
 
The original GameCube/Capcom 5 version of RE4 (the one with the castle, black fog and Leon getting infected) was my most-wanted game ever by a country mile. I know I'm in the minority, but I was so gutted when RE4 got re-revealed and those scans of the chainsaw guy and the village were leaking out. Imagine Ueda/Team Ico fans at E3 if The Last Guardian re-debuted as a war shooter -- that was pretty much me at the time.

Of course, RE4 still ended up being an excellent game, and the RE 3.5 versions could have turned out to be total shit. It still makes me sad, though, knowing what could have been. The decline of the series since RE4 only makes it sting even worse.

Basically, Sony needs to make this happen at their next E3 press conference. #BuildingTheList

And I know I'm in the minority, but I've always thought the disturbed villagers and chainsaw maniac concept were much, much scarier than the weird possessed doll things and hookman of the RE4 concept. Felt more like something that could actually happen but something slightly off about it.
 
So because you don't like the design choices then everyone else must not be praising it for them but rather it's once exclusive nature? That's kinda wack, especially since most people would argue that it's control scheme is the crux of the excellent combat, the escort mission is, unlike many others, actually adds to the game because it works flawlessly and a great many tense situations are designed around it. Corridor shooting? As opposed to what? There are plenty of very large combat areas (that get tighter as the game goes on because the close quarters makes the combat harder and tenser as you have less space to maneuver and enemies can close the gap and surround you quicker when you stop to shoot). And enemies respawn when you die, yes, just like every other game ever. Do you leverage these complaints against all the other RE games? Because they are just as applicable there too, with the same control scheme, even tighter corridors, and enemies that respawn when you die (until you get to a save point, exactly like RE4).

Well, this discussion is about our opinion, so mine may definitely differ from yours. I'm just pointing out what I personally saw and think, answering the OP and carefully choosing words like "personally & I" among others. I compare earlier RE games with similarly designed games that used similar controls (Alone in the Dark, Silent Hill, Dino Crisis, Fear Effect to name a few) and they were fine because, IMO, the overall design, mostly the fixed camera angles, was better suited for tank controls, like corridor encounters were as well, like the slower pacing, puzzles etc. RE4 isn't really comparable to earlier titles in that way, my complains come in comparison to other 3rd person shooters and more action-oriented games like RE4 is in reality.

During my entire playthrough, original release week, I was wishing RE4 would have controls like Dead Space got years later. That doesn't make RE4 bad, it's just one part of the question "why" asked in the OP that I just can't answer.
 
The OP's mistake going in was judging RE4 against the classic RE games. He seems to have expected something from it completely different from what it offered, and thus went into the game with completely the wrong behavior. I made the same mistake going into Alan Wake.

RE4 isn't really a Resident Evil game. It's not a horror game and it's definitely not a survival game. It's a third person shooter.

I imagine this thread has already suggested how influential RE4 was for the current era of TPSs like Gears. It's definitely true that more recent TPSs have made advancements on the controls and combat mechanics. However, even today I think RE4 has better pacing and encounter design around its own controls and mechancis than pretty much any TPS before or since. RE5 to me felt a lot less inspired in its level design and encounters. It felt like it was riding on RE4's coattails, but I don't know how someone would feel coming from RE5 to RE4. RE6 has excellent combat mechanics but wastes them on shitty level design and encounter design.

The thing is, you can't really put more modern controls or combat systems into RE4. They would break the game. The levels and AI are all designed around that to create a rhythm which works for that specific game. The most similar games to RE4 (outside of RE5) are probably Dead Space 1 and The Evil Within, which are tweaked to feel more modern, but still feel like RE4.
 
And I know I'm I've always thought the disturbed villagers and chainsaw maniac concept were much, much scarier than the weird possessed doll things and hookman of the RE4 concept. Felt more like something that could actually happen but something slightly off about it.
Yeah, in theory that could have been done really well. RE4's end credits really hammer home how disturbing their transformation into the Ganado was, but the way the horror was portrayed in-game came across as a bit too cartoon-ish for me.
 
The OP's mistake going in was judging RE4 against the classic RE games. He seems to have expected something from it completely different from what it offered, and thus went into the game with completely the wrong behavior. I made the same mistake going into Alan Wake.

RE4 isn't really a Resident Evil game. It's not a horror game and it's definitely not a survival game. It's a third person shooter.

The OP actually made a post later on stating his play order for the series and he played both RE5 and Operation Raccoon City before 4 and still came away not enjoying it.


Well, this discussion is about our opinion, so mine may definitely differ from yours. I'm just pointing out what I personally saw and think, answering the OP and carefully choosing words like "personally & I" among others. I compare earlier RE games with similarly designed games that used similar controls (Alone in the Dark, Silent Hill, Dino Crisis, Fear Effect to name a few) and they were fine because, IMO, the overall design, mostly the fixed camera angles, was better suited for tank controls, like corridor encounters were as well, like the slower pacing, puzzles etc. RE4 isn't really comparable to earlier titles in that way, my complains come in comparison to other 3rd person shooters and more action-oriented games like RE4 is in reality.

During my entire playthrough, original release week, I was wishing RE4 would have controls like Dead Space got years later. That doesn't make RE4 bad, it's just one part of the question "why" asked in the OP that I just can't answer.

I'm aware it's your opinion but I was addressing that you said the praise this game was because it was a Nintendo exclusive and not any inherent virtues of its design. I think its safe to say many people love it a lot and don't see the things you say are flaws as flaws, and you don't like it as much. That's fine.

Yeah, in theory that could have been done really well. RE4's end credits really hammer home how disturbing their transformation into the Ganado was, but the way the horror was portrayed in-game came across as a bit too cartoon-ish for me.

The cutscenes are cheesy and cartoonish (which lends to their entertainment value in my opinion, because the RE games have never had good serious stories). But the atmosphere and creepiness were there in the gameplay and environmental storytelling for the most part, just like the old ones.
 
There are so many things I don't agree with in the OP...


Anyway, it's always very hard for me because RE4 is my number 2 on my personal top 25 games of all time list. But within the RE series, I can never choose REmake or RE4. It's just too hard.

The reason why a lot of people do think that RE4 is one of the best games (and best in the series) is something you don't agree on; pacing. even to this day I personally think there are very few games who can actually compete with the outright fantastic pacing of the game. When you dissect the game bit by bit (or, setpiece by setpiece) you'll notice something very rare in gamedesign; Mikami and his team struck a great balance between scenes and the duration of those scenes. While playing Resident Evil 4 imo nothing really drags and when it's starting to drag it'll switch to another area with new obstacles. I've completed RE 4 twenty times now and to this day I'm still amazed.

About the QTE's... yeah, I'm sorry, but you're wrong about that one. RE 5 and especially 6 have far more flawed QTE sequences and compared to RE 4, they're not any fun either. Okay the Chris punches a boulder-thing gets a pass, but overall RE 4's are far more exciting. The fight against Krauser for example is great and engaging.

I could ramble for a long while now, but tldr; RE 4 is one of the best designed games of all time. And it's equipped with ballistics too!
 
Judging a 2005 game in 2015

Which is fine to do. Graphics may become outdate, but art direction and game design are eternal. Most old games that were fun when they released are fun now.

It's not like RE4 is outdated in any way now. It's graphics are still pretty good, and its not like they didn't allow moving and shooting at the same time because of some technological constraint, tons of games did it before and concurrently. It was a deliberate design choice that eschewed realism in favor of the game's combat ideology.
 
I think people who say Resi 4 is the best RE game just didnt grow up with the originals in most cases. They probably got into the series with RE4, then possibly tried the older ones, and thought they were too slow paced and difficult compared to the linear action game RE4 was.

Whereas if you grew up with the originals and loved the series, RE4 was a let down in alot of ways, and almost felt like a spin off, not a real Resi game at the time.
Can we please stop with this bullshit argument? I was an absolte RE freak since day one (played the first one when I was 11) and consider RE4 as best game of the series and the Original RE DC as the best classic RE. How sou people fail to understand that many fans were extremely disapointed from RE Zero (like me) and welcomed a change is beyond me. If it weren't for RE Zero I would perhaps feel different, idk. But that game was such a big disapointment that it really tainted the classic gameplay for me back then. You could tell that Capcom had run out of ideas. And no, the ghost shit looked like crap and I'm happy we didn't get this.
 
Because there were a lot of people who couldn't play through 1 or 2 because they suck at video games, so then 4 comes out and those people are all like "oh well this is the first one of these I could finish so clearly it's the best one."
I played REmake and 4 within months of each other and I found their default difficulties to actually be about the same.

And REmake is harder than PS1 RE1, which makes 4 harder than classic RE1.
 
I think people who say Resi 4 is the best RE game just didnt grow up with the originals in most cases. They probably got into the series with RE4, then possibly tried the older ones, and thought they were too slow paced and difficult compared to the linear action game RE4 was.

Whereas if you grew up with the originals and loved the series, RE4 was a let down in alot of ways, and almost felt like a spin off, not a real Resi game at the time.

Nope.
Me and my friends _loved_ the olden, suspenseful RE. But after Re1, Director's Cut, RE2, RE3, CV, Gun Survivor, Re0 and REmake, it was time for something new.
And even if RE4 didn't become everyone's favorite title, it was immediately, absolutely CRYSTAL CLEAR to everyone, that it was (and still remains) an incredibly well made game.
I literally do not know any one who invested more than an hour into the game and didn't completely love it.
Anecdotal, I know, but still.
 
I think people who say Resi 4 is the best RE game just didnt grow up with the originals in most cases. They probably got into the series with RE4, then possibly tried the older ones, and thought they were too slow paced and difficult compared to the linear action game RE4 was.

Whereas if you grew up with the originals and loved the series, RE4 was a let down in alot of ways, and almost felt like a spin off, not a real Resi game at the time.

The is the most hilarious argument, and it comes up in damn near every RE thread.

RE was a AAA franchise that sold six-hojillion copies with each installment and was one of the most popular Playstation series. The notion that there's a ton of people who "got into the series with RE4", as though RE was previously some relatively obscure franchise that most people never played, is absurd.
 
The is the most hilarious argument, and it comes up in damn near every RE thread.

RE was a AAA franchise that sold six-hojillion copies with each installment and was one of the most popular Playstation series. The notion that there's a ton of people who "got into the series with RE4", as though RE was previously some relatively obscure franchise that most people never played, is absurd.

How about the younger generation of the time, who were just really getting into gaming around the time of RE4 ?, who may not have actually played through the original games. not to say they never heard of the series at all.. Those exact people i describe exist, as absurd as that might sound to you.
 
How about the younger generation of the time, who were just really getting into gaming around the time of RE4 ?, who may not have actually played through the original games. not to say they never heard of the series at all.. Those exact people i describe exist, as absurd as that might sound to you.

They exist, but not in nearly high enough numbers to explain why RE4 is widely regarded not just the best RE game, but one of the best games of all time, period. The "RE4 fans didn't like old RE" argument is nothing more than historical revisionism born out of a vocal minority's desires to a) explain away RE4's popularity, and b) pretend that they were part of some club of elite gamers, even though "classic" RE was one of the most mainstream franchises out there.
 
A lot of RE4 fans played the old RE games and loved them.

Also, the people that were bitching then, and still bitching about how RE4 is not a "real" Resident Evil game because of how much it changed must have either forgotten about, or had not played all of the previous games. The formula was super stale by the time RE4 was released. Plus, the classic formula peaked with RE2 before REmake (which was more of just a huge facelift than anything).

What sort of logic is this?

RE4 doesn't become a better RE game by virtue of the others getting stale, which they weren't in terms of gameplay, the 'staleness' of them was from three games in a row using similar mansions, CV which was made to resemble the RE1 mansion, Remake using the mansion again and RE0 using a similar mansion.

The gameplay was improving with the more games that released, with RE3 having Nemesis chace across locations, branching story paths, crimson heads in REmake, co-op in RE0.

The is the most hilarious argument, and it comes up in damn near every RE thread.

RE was a AAA franchise that sold six-hojillion copies with each installment and was one of the most popular Playstation series. The notion that there's a ton of people who "got into the series with RE4", as though RE was previously some relatively obscure franchise that most people never played, is absurd.

6 million with each installment? Try with none, RE2 which was the best selling of the classic games reach just shy of 5 million. That was the series sales peak, after that the numbers dropped, RE3 was pretty impressive still, but CV, REmake and RE0 were in the 1.2m-1.5m ballparks.

I was actually somewhat surprised to discover this is not the case. They are pretty spread out, but there are still some decent (for RE) puzzles.

Funnily enough it's RE2 that doesn't have any puzzles. Well, it has a few moments you could consider puzzles like aligning blocks in a row, but they're all so braindead that 2 easily the worst in regards to puzzles.

The only real puzzle RE4 has is the one Ashley needs do with the picture.

In the older games just working out how to progress was a puzzle in itself. Even effective resource/item limit management required some thinking, unless wanted to waste extreme amounts of time running back and forth to item boxes.
 
6 million with each installment? Try with none, RE2 which was the best selling of the classic games reach just shy of 5 million. That was the series sales peak, after that the numbers dropped, RE3 was pretty impressive still, but CV, REmake and RE0 were in the 1.2m-1.5m ballparks.

Not six million, six hojillion. It's a euphemism used to lightheartedly say that each RE game sold a metric fuckton of copies (note that this not mean that each RE game sold 1000kg worth of copies). RE2 was Capcom's fourth-highest selling game, ever, on PS2 alone. The sales dropped off because RE games and RE clones became a dime-a-dozen and franchise fatigue set in.
 
The is the most hilarious argument, and it comes up in damn near every RE thread.

RE was a AAA franchise that sold six-hojillion copies with each installment and was one of the most popular Playstation series. The notion that there's a ton of people who "got into the series with RE4", as though RE was previously some relatively obscure franchise that most people never played, is absurd.

CV, REmake and RE0 were in the 1.2m-1.5m ballparks.
In fairness, those three were initially released as exclusives to the two worst-performing consoles of that generation (as opposed to the juggernaut PS2). RE4 was a response to perceived lagging interest in the series, but I'd argue that the declining sales was due more in part to lagging interest in Dreamcast and GameCube. It was very bad and nearly brand-ruining decision making on the part of Capcom. I wonder how different the direction of the series would be if it stayed on Playstation.

There's no disputing that Resident Evil was a very popular, mainstream franchise during the PS1-era. Hell, the first RE movie came out well before RE4.

Those games did have their fair share of detractors, though. It's all anecdotal, obviously, but there seemed to be a strong sense of renewed interest in the series back when RE4 came out. It'd be an interesting study for sure, to gauge how much of RE4's sales consisted of the original PS1-era fanbase versus new players. Anecdotally here seemed to be an extraordinarily high number of players new to the series in the aftermath of RE4, but I wonder if reality meshes with that or not.
 
Man, now I want to go back and play it. Wii Edition is the definitive version in my book. Really wish Capcom would release the HD version on Wii U with pointer controls.

:(
 
Is it also strange to you that people don't like Devil May Cry 2?

Now that mention it please do explain the thing that no one ever seems able to.

As far as this thread - I can see why the OP feels this way. RE4's good but hasn't aged brilliantly where controls and AI are concerned.

As for ranking the games, no way in fucking Hell is 0 worst and CV not.

REmake is best, the level design is the best example in any game, of all time. It has no single flaw. Even if REMake2 happens, it will nwver match REmake's mansion for design.
 
RE4 is one of the greatest games ever made, best "classic" Resident Evil probably goes to REmake. Unless they decided to make RE2make.
I totally agree. I'm playing the REmake REmaster, and I find the controls atrocious... And I played the original ps version and the GameCube version. RE4 just feels more of a modern game that really pushed the boundaries of TPS. The original Resident Evils do a great job at making moments intense, but it's mostly due to its outdated controls.
The differences are very similar to the Metal Gear Solid games... Yes, the first 3 are great, but I'd rather play the last 3 that premiered on consoles (mgs3 subsistence, mgs4, ground zeroes).
 
Judging a 2005 game in 2015.


Also RE4 was the first to change the game play type so it was huge at the time.

A 2005 that was rereleased several times, including last year.

Now, tell me why it's so wrong to not enjoy a game I'm purchasing this very year. Just because it was revolutionary at the time? Oh, awesome.
 
You played through the original Resi when you were 10 ?. idontbelieveyou.jpg
Maybe my assessment is bullshit though.

I was 10 when the game was released and cleared Tomb Raider at that time but I was around 13 when I finished the entire trilogy on the Playstation. The games were not as hard as people want to believe. They were essentially streamlined "point-and-click" adventures with a bit of action in between. Not to mention the map system practically made it easier to navigate which areas you have to go. The item balancing such as auto-discarding of keys and key items that tied in to actual puzzles and not some random pixel hunt made it more accessible to peruse without forcing the player to recall their steps.
 
I remember when I finished Zero I thought to myself "this series is beyond stale, they need to do something different with 4" and they certainly did and I enjoyed it. The problem RE4 has for me now is that almost every game that is in third person and involves shooting can be traced back to its influence in some way and now it is that kind of gameplay which is stale. This makes RE4 a less inviting replay for me then something like REmake which plays nothing like the vast majority of modern games and is more refreshing as a result.
 
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