Riposte
Member
you gotta look at the scenarios with the consideration that none of the game's interesting mechanics are ever required by a player and they can bungle through the game in a very frustrating manner not really knowing how to play because of how much leeway the game gives them on the default difficulty.
I recall saying something to this effect soon after the game's launch. The difference between good and bad player can be appreciated best not by measuring how far they get, but how they got there. To be fair RE6, most games with modern design are like that these days, it is just RE6 communicated it particularly poorly (see: "wiggle the sticks" video). Although it doesn't really affect me (if anything, I appreciate what I'm able to do with a better understanding of the system), it certainly backfired on the game.