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LTTP: Resistance 2 or "Help me understand, GAF."

DigiMish said:
I doubt it. It may have turned off some people here at GAF, but R2 as a whole was a damn fine game with innovative co-op multiplayer. If anything, R2 just exposed more people to the franchise that didn't care for it when the PS3 came out.

I'm looking forward to R3, and I'm sure I'm not the only one. With jstevenson on GAF, and I bet a whole bunch of other people at Insomniac reading threads like this - they know what parts they need to improve upon.

Rather than saying killed off the franchise, I should have said they killed the chance of it being seen as a top tier or 2nd tier FPS franchise. Its basically on par with like Medal of Honor or something now instead of a Halo or CoD.

Restarting with a new IP (using the ideas they learned from coop in 2) gives them a chance to reset and not deal with all the negative baggage of 2.
 
vanqu1sh said:
Rather than saying killed off the franchise, I should have said they killed the chance of it being seen as a top tier or 2nd tier FPS franchise. Its basically on par with like Medal of Honor or something now instead of a Halo or CoD.

Restarting with a new IP (using the ideas they learned from coop in 2) gives them a chance to reset and not deal with all the negative baggage of 2.

I'm sure the people that think it's on the level of the Medal of Honor franchise are in the vast minority. I don't think it's on a lower level than the other big FPS franchises as far as quality goes at all.
 
scitek said:
I'm sure the people that think it's on the level of the Medal of Honor franchise are in the vast minority. I don't think it's on a lower level than the other big FPS franchises as far as quality goes at all.

Resistance is a top tier franchise no matter what the haters say. And people that hate on MOH must not have played Airborne cause that game was damn fun.
 
Y2Kev said:
Oh, yeah. Now I remember. This game is so uncreative it's amazing. Utah? Idaho? Fucking serious? California but not LA or SF, some backwoods fuck forest? Gimme a break. Might as well set the game in Germany during the 1820s, you'd have no idea.

The problem was that the player didn't really get to fight at the recognizable landmarks.
 
Anyone think the problem they ran into with the Church of England's depiction in the first game kept them from including landmarks in the second?
 
I was pleasantly surprised how solid R1 SP was and I didn't care much for its MP. R2 on the other hand gave us a truly unpolished shit un-Insomniac like SP experience and a wonderful MP. Game is still a 7/10 for me
 
I bet if there were historical landmarks up the wazoo in the game, people would complain that they were too generic and uninspired.:lol
 
The graphics being so damn inconsistent to me was the big one. The multiplayer graphics were hideous compared to the single player. The narrative was a mixed thing of improvements while some things R1 did better. The removal of weapon wheel killed it for me as it was the most unique part of R1, and with R2 you basically had the proper weapon for the area just sitting right there for you to use instead of you having choices on what to use when you wanted to defeat the enemies.

The multiplayer just got more chaotic and there was no point in 60 player matches, you always felt like you were fighting a group of 8 and as a whole there was no communication between so many players. I would have preferred they stuck to 40 or even lower that number and somehow concentrate on improving the visuals because frankly the game looks embarrassing in multiplayer.

Coop mode was awesome, easily put more hours into just coop than the entire rest of the game and its other modes. I would gladly pay a bit more for just a psn release of a coop only campaign to keep the fun going.
 
scitek said:
Anyone think the problem they ran into with the Church of England's depiction in the first game kept them from including landmarks in the second?

They could have used non-religious landmarks without worrying about getting sued, I think in the case of R2 they just kind of forgot about the necessity to let the player fight in memorable and iconic environments.
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The California level is probably my favourite level in an FPS to date. I loved it, and the first time I went through it I was just positively excited to be playing the game.
 
Insomniac went over the top in trying to make this epic and failed horribly. The new enemies are all complete BS and not fun to fight at all. The stalkers, the hordes of lifeless zombie like things, the things in the water that explode, the titans. None of these are fun to fight at all and just ruin the pace of the game.
 
Kittonwy said:
Linear levels without properly factoring in flank and be-flanked gunplay, dumb enemy AI, inconsistent, unpolished and bland environments, bosses that are basically large bullet sponges without injecting any cleverness in how to defeat them, a plot that dumps the player from one environment to another without giving proper transitions, it's uncharacteristic of Insomniac to put out a rushed game like this. It could have been alot better if they kept it in the cooker for longer.
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Yet worthy of a 9 according to........you. From the official thread.

Kittonwy said:
Here'z my two centz:



9/10

RAWR2.
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My main complaint is the lack of polish. This shows through the uneven texture work and pacing/difficulty issues. It just needed more fine tuning and testing.

There was something else missing, though I'm not sure what. I thoroughly enjoyed the campaign when I played it, but forgot about it after only a week. It was rather unmemorable.

The multiplayer was also far too chaotic for me, but that's more a taste thing. I enjoy more tactical, objective-based multiplayer games like the Battlefield series and Killzone 2. Gears is also a fav. Then again I love Left4Dead on PC, and that's fast paced as hell. Hm, either way I didn't get into the multiplayer at all. It was a confusing mess for me.

Keep in mind I never gave the co-op mode much of a shot, and I hear that's the best part of the game.
 
I thought the game was amazing. The part that WOWed me was when the humand/chimera things came out of their eggs and rushed the player. The pressure and the feeling of falling back due to the pure numbers of the chimera, man I want to replay the SP again.
 
fistfulofmetal said:
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To be honest: Everything but the co-op in R2 was boring to me. So I'm not the most accurate person to ask about the "disappointments" in R2.
 
Bearillusion said:
Yet worthy of a 9 according to........you. From the official thread.

It made a good first impression

You will find me saying the game is "The most fun I've had with a shooting game in a long long time"
 
Resistance 2 was quite a disappointment for me. Probably most glaring of all was the storytelling. Whenever Ted Pryce was interviewed about the game, he always mentioned that they had really learned a lot about storytelling since the first game. Unfortunately, they seemed to go quite a bit backwards. I'm not necessarily wishing they had the narrator and map scenes they had in the first game, but that would have been better than was in the game. Repetitive, boring, and often nonsensical, the story was a huge flop.
Hale is in a ship or helicopter with his buddies, the ship crashes, Hale accomplishes whatever his objective is, the Doctor tells Hale to take a shot so he doesn't turn into a Chimera, Hale refuses and says he needs to accomplish another task, Hale takes off in another ship or helicopter and the story repeats.
As someone else mentioned, the lip-syncing was often pretty far off and the characters were all really annoying. The first game handled character pretty well. I actually liked Hale and Stephen Cartwright especially. The second game, I really didn't like anyone. They made them into generic brutes.

The convenient weapon placement, lack of weapon wheel, and boss fights were all negative aspects as well, but people have already talked about those. The weapons themselves were also made a lot less cool. I think the first game's crazy weapons really gave it more of an identity. The second game didn't really have a gun that was all that imaginative. Competitive multiplayer didn't click with me, but Cooperative justified the purchase for sure. I just wish the campaign was better. They have a cool premise, but didn't do much with it this time around.
 
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