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[Lttp] Resonance of Fate - Any good?

Yeah I'm not sure how I'm pretending that I like games like LO. I'm sure glad some random poster thinks they know me and other posters so well.

This new batch of Jr's sure are something.

lol LO was pretty damn bad. The characters were all generic to laughably bad. The villain being the worst. The story was about as good as FFXIIIs which means it was shit. The combat was pretty decent but also kinda sucked due to lack of challenge. When the best part of your game involves reading short stories I think you have a problem. I'm not even sure how I got through that whole game.
 
You mean like every JRPG in the history of JRPGs?

No, it's more repetitive than other games and that can definitely be a problem for some people. I personally thought it was fantastic through out. Only the arena was too much of the same. I did about half of it and gave up, because it was so boring.
 
lol LO was pretty damn bad. The characters were all generic to laughably bad. The villain being the worst. The story was about as good as FFXIIIs which means it was shit. The combat was pretty decent but also kinda sucked due to lack of challenge. When the best part of your game involves reading short stories I think you have a problem. I'm not even sure how I got through that whole game.

but he likes FFXIII so uh....
 
lol LO was pretty damn bad. The characters were all generic to laughably bad. The villain being the worst. The story was about as good as FFXIIIs which means it was shit. The combat was pretty decent but also kinda sucked due to lack of challenge. When the best part of your game involves reading short stories I think you have a problem. I'm not even sure how I got through that whole game.

This was the case with Nier, but people seem to like that.
 
but he likes FFXIII so uh....

Yeah and.

That's not my tag. And I like RoF just like I like LO. No one's pretending anything. What a stupid thing to say. You really have been one of the worst jrs of recent times. I mean who the fuck says people pretend to like a game?
 
This thread got crazier than rainbow bat crap quick.

RoF is a good game, but its flawed. I enjoyed it, but the grinding got a bit old. Surprisingly enough, though, it paid off. At the end of the game I was pretty near invincible, until I went to Neverland =\

Jesus Rahx, I dont think I've seen any other poster attract so much shit as you hehe.
 
lol LO was pretty damn bad. The characters were all generic to laughably bad. The villain being the worst. The story was about as good as FFXIIIs which means it was shit. The combat was pretty decent but also kinda sucked due to lack of challenge. When the best part of your game involves reading short stories I think you have a problem. I'm not even sure how I got through that whole game.

RoF's story is also terrible and it's combat arguably bad because of its repetition.

Well regardless, the reason I think LO is ok has nothing to do with it's story. I like the skill system as its a nice mix of class characters and blank characters. Until the end, the game encourages steady use of all your party. Something a lot of RPGs don't do. That and the game makes great use in how you customize the skill loadout of your immortals and how you decide to learn skills from items. There's a decent amount of mangement. Theres also decent strategy in how you assemble your party for combat. As far as it being hard? Well maybe it isn't, but I found it as challenging as any normal jrpg

Likewise it's not like I found RoF hard on a 1st playthrough so it doesn't matter. I like RoF because the weapon custimization is great. Really involves a lot of tinkering and can be really rewarding. There's just a lot of tinkering even in how you level. Of course the combat is something new and pretty fun.

Still, this has nothing to do with anything. I like both games but my opinion is not the reason I posted. I found that post from the poster to be extremley stupid. There's a diffrence between saying "RoF is the best jrpg this gen" and claiming that others pretend they like certain games. One is just an opinion. The other is just a lame attempt to just discredit people. Sadly, the poster in such a short time has made a pretty negative impression on me. So I felt the need to say something.
 
best rpg this gen*. Replaying it now on PS3 and everything about this game is unique, the battle system, the worldview, the art, even the character interactions are refreshing (just wish they would get pulled in more odd situations in their missions, but it feels a lot like cowboy bebop in that sense). the battle system is incredibly satisfying, specially during tri-Attacks with the slow-mo and different effects going on, plus very strategic. I hope the clothes thing goes into EVERY tri-Ace game from now on.

*
until Persona 5
 
Had a lot of interesting ideas and mechanics to get a grip on.

However once you did it was doing the same thing over and over till the end of the game.

Characters were good, story was average.

A solid 7.5 all around. I still think it is worth getting, especially cheap, but don't come into it with great expectations, it just isn't all that much fun. If you don't like the first few chapters, not much changes for the rest of the game.
 
I don't get the grinding complaints, the game is designed in a way that if you need a couple of levels you just equip a chara with a weapon they don't use much and you can get 4-5 levels quickly in a couple of minutes. plus levels don't really matter as all they do is increase weight and HP, and weight is only a hindrance if you plan on dual wield.

people that need to grind is because they aren't exploiting the systems within the battle engine enough.

every tri-Ace game is about exploiting the systems in battles, even in VP2 you can kill Odin or other bosses in one or 2 attacks if you have the right setup regardless if you are low leveled. I can't think of tri-Ace game where grinding was a necessity (this is excluding the post-game content). The reason why I like this studio so much, is exactly because of that, once you learn the ins and out of their games you can become godlike without having to grind your ass out.
 
I don't get the grinding complaints

The issue for me was you don't need to grind so much as the game is a grind, fighting the same battles over and over with the same tactics to the end. Even the couple of bosses fall more or less to the usual tactics.

Didn't stop it being a good game, but it did stop it being a great one for me.
 
It was a meh game for me. I liked the characters and the humor while not for everyone was something I liked. The battles are repetitive and drawn out as hell. It's light on plot as well. Immensely disliked the whole grid thing as well.
 
I agree with almost everyone saying the story was weak. It was a bit too convoluted for its own good, but the three main characters are some of the best in any JRPG to give a sense of friendship and unity. They all live and work together, they talk to each other before, during, and after battle (I forget if the others comment while someone does a Hero Action... it's been a while. Maybe I'm misremembering), and they're just damn likeable. Plus, what they have to say is hilarious sometimes. My favorite conversation is still the one about Leanne going both ways.

Anyway, I really enjoyed the game; though I admit that I took a seven-month "break" from it since things were getting a bit repetitive, mainly because I have to do everything in JRPGs. Everything. I played the game without a guide and did all sidequests (extremely appreciative of the heads-up before skipping chapters for missing sidequests) my first playthrough.

This game is also the reason I started appreciating Sega a bit more. They contracted Tri-Ace and got one of their best games as a result (IMO), and their localization was just damn good. The voice work, text... I loved it all.
 
I agree with almost everyone saying the story was weak.

I think the biggest problem with the story in that game is it doesn't even exist until about midway through. The first half or so is just random character introductions followed by little character arcs, and then near the end something finally happens. That said I actually found what little story was there to be pretty enjoyable, but it certainly isn't the focus as much as the characters themselves are.
 
I think the biggest problem with the story in that game is it doesn't even exist until about midway through. The first half or so is just random character introductions followed by little character arcs, and then near the end something finally happens. That said I actually found what little story was there to be pretty enjoyable, but it certainly isn't the focus as much as the characters themselves are.
I completely agree. I actually wish there were more story in the game because I wanted to understand things better. In this regard, the game almost felt like going up the first rollercoaster hill that leads to the big dip... then you're magically already at the end of the ride.

I'm still disappointed that Leanne didn't have brown as a hair color :(
 
I think the game is best looking tri-Ace game this gen, too. Star Ocean 4 outside of battles is technically better looking, but the art and overall design in RoF is just so much better that it makes up for the game not being that impressive technically.
 
I think the game is best looking tri-Ace game this gen, too. Star Ocean 4 outside of battles is technically better looking, but the art and overall design in RoF is just so much better that it makes up for the game not being that impressive technically.

I agree Leanne is really cute :3
 
Fucking loved this game, really hope they make a sequel.

Fun combat system, likable characters (shocking considering it's Tri-Ace), and custom soundtracks (playing Judas Priest while diving through the air in slow-mo never gets old).

Wasn't a big fan of the plot, too vague IMO, didn't explain itself particularly well, so I just found myself thinking "wah?" a lot of the time. And I even managed to understand the story in Metal Gear Solid 2. More environment variation would've been nice. The overall game feels very small-scale compared to most other RPGs, taking place in one huge area with similar architecture all round. Oh, and the difficulty curve goes all over the place occasionally. Takes a lot of practice to get through the game.
 
Really good combat system, meh story..You need to put some time into leveling up or otherwise it can become really fucking hard..
 
This is the only JRPG I bought this entire generation. I regretted it the moment I started it up... then I kind of enjoyed it for a while before the combat system just got completely retarded.

I don't remember the specifics of it, but I ended up having to burn through enemy shields with machine guns and then finish them off with handguns? I understand JRPGs have this problem with following the most basic kind of logic but man... and it's not like the system was all that complicated but it was just too much to put up with. Not to mention it was incredibly slow and it made trash battles take forever sometimes.

Story was terrible and every single line of dialogue was just cringe worthy. I liked VP1 and half of part 2 so I gave it a shot.
 
I'm in the middle of the game right now.

I like the battle system, characters, customization story, and writing.

Problem is everything else seems to be designed to make the game as much of a chore as possible.

EVERYTHING costs money and very expensive to boot.

Instructions are very unclear(I still can't figure out how to use an escape hex)

Can't change equipment in dungeons and you backtrack out of them after beating a boss.

Grinding for materials is dull and saps my interest in buying new parts.

Saving is a pain since it relies on energy stations to avoid saving at the base.

I swear if I hadn't learned about the compact scope money trick I'd have quit by now.
 
I try, and I try, and I try some more, but I just can't get into RoF. I want to, and I see the aspects of brilliance in it, but I just can't get the hang of the battle system. I am fully aware that I just probably don't understand. I say this, though, because I've played a lot of RPGs, so this probably means you might have a steep learning curve to it. Still, once I eventually get it, I have a good time. I really dig the premise too. Whether or not the premise shapes into a good story is another topic.

Yeah and.

That's not my tag. And I like RoF just like I like LO. No one's pretending anything. What a stupid thing to say. You really have been one of the worst jrs of recent times. I mean who the fuck says people pretend to like a game?

Yep. I mean actually saying anything would be too much for someone like you. I hope your stay here won't be long.

Jeez, Rahx. What the hell. :\
 
I try, and I try, and I try some more, but I just can't get into RoF. I want to, and I see the aspects of brilliance in it, but I just can't get the hang of the battle system. I am fully aware that I just probably don't understand. I say this, though, because I've played a lot of RPGs, so this probably means you might have a steep learning curve to it. Still, once I eventually get it, I have a good time. I really dig the premise too. Whether or not the premise shapes into a good story is another topic.

part of the problem is the game starts out difficult and gets easier as earn bezels and can actually use the system. It's a really odd way of doing things.

The other thing is battles are usually super one sided. Either you maul the enemies with a leader assualt or activate a tri attack early and them apart. But if you get into critical condition, you're pretty much screwed 80% of the time. I just finished chapter 7 so I don't know if that changes.
 
I have the PS3 version unopened in my hand, is it worth sinking my weekend into?
I stayed away from it until now because lol Tri-Ace but I found it for just a few quid online so couldn't help myself, HAVE I MADE A HUGE MISTAKE GAF?!

Loved the game a lot, it becomes a lot of fun once you learn the battle system.
 
I try, and I try, and I try some more, but I just can't get into RoF. I want to, and I see the aspects of brilliance in it, but I just can't get the hang of the battle system.

To be honest it boils down to knowing that you need to use Machine Guns before Handguns early on, once you get the hang of that everything else clicks eventually and you'll start trying out other more complex strategies in combat. It's one of the things I loved so much about the system. Despite never learning new abilities/skills (in the traditional RPG format, anyway) my fighting style at the end of the game was drastically different than it was at the start.

It's probably my biggest complaint with the combat, though, early on you ALWAYS want your Machine Gun user to attack first but by default your first controllable character in every battle has a handgun. I imagine if the attack order went MG user, HG user, HG user, people would use the MG to cause massive scratch damage, HG to activate it, then the third party member would of barely done damage giving you an idea how the system works without an overly long tutorial (which the game has unfortunately).
 
Really good combat system, meh story..You need to put some time into leveling up or otherwise it can become really fucking hard..
I beat the game with very little grinding, but I didn't walk away from random encounters, and took down most of the bonus bosses. The ending gaunlet was absurdly easy. The problem with the game is there's really a lot of nuance to the fighting system that isn't well conveyed. And the story is so terrible it defies belief.

It's probably my biggest complaint with the combat, though, early on you ALWAYS want your Machine Gun user to attack first but by default your first controllable character in every battle has a handgun. I imagine if the attack order went MG user, HG user, HG user, people would use the MG to cause massive scratch damage, HG to activate it, then the third party member would of barely done damage giving you an idea how the system works without an overly long tutorial (which the game has unfortunately).
You can set the attack order and also what weapons they have. You can even have someone with both MG and HG. That's useful in some circumstances, but also grenades can act as either MG or HG depending on the type, and it's not long before you can stock up on grenades. Also depending on how you attack, you can stun and cancel the attacks of enemies even if you're just hitting them with an HG first.
 
You can set the attack order and also what weapons they have. You can even have someone with both MG and HG. That's useful in some circumstances, but also grenades can act as either MG or HG depending on the type, and it's not long before you can stock up on grenades. Also depending on how you attack, you can stun and cancel the attacks of enemies even if you're just hitting them with an HG first.

This is all true, yes, but what I was saying is that they should of used that order as a teaching tool early on. At the very start of the game handguns are useless without scratch damage but it's not something they convey to the player at all during combat. If they would of forced new players into using a MG user first followed by two HG users it would of been easier to understand why scratch damage is important.

The very first fight of the game should of been against 1 mob with higher than normal HP and a the default order I mentioned. A new player would of used the MG user to cause scratch damage, a HG user to activate that damage, and then a third HG user to show the player that at this point in the game HG users without scratch damage are not that effective. It probably could of saved a ton of confusion that new players often run into.
 
I'm in the middle of the game right now.

I like the battle system, characters, customization story, and writing.

Problem is everything else seems to be designed to make the game as much of a chore as possible.

EVERYTHING costs money and very expensive to boot.

Instructions are very unclear(I still can't figure out how to use an escape hex)

Can't change equipment in dungeons and you backtrack out of them after beating a boss.

Grinding for materials is dull and saps my interest in buying new parts.

Saving is a pain since it relies on energy stations to avoid saving at the base.

I swear if I hadn't learned about the compact scope money trick I'd have quit by now.

Fresh of FF13 and am in the mood for another JRPG but this thread is really turning me off this game.

Then again FF13 gets tons of hate yet I loved everything about it so I dunno if I should give this a try or not. Unlike FF13 though the game system overall seems to be rather cumbursome for this one.
 
It's very difficult to get into, but if you manage to do that, you'll have a lot of fun. The main problem is that the game is crap at explaining stuff. Had to make use of FAQs quite a bit.
 
I'm actually not jumping during Hero Time that much and enjoying the fuck out of the game much more, taking enemies apart is too much fun. when you jump during hero time, you hit every individual part but it's random, whereas just running will allow you to target specific parts more easily.

say there's a quadrupedal robot with a mini-gun attached on its main body, and you want to take out that mini-gun so it doesn't attack from long-range, using hero time but without jumping would allow you to concentrate all your bullets on that specific part. take out his weapon and the enemy is forced to attack from close range and you can easily take it apart using Hero time.

plus you need enemy drops to make better gun parts/bullets. jumping will make you kill the enemy too quick.

edit: there's a tutorial in the arena that gives you the basics of the battle engine, the rest you learn through experience and trying out stuff during battles.

for instance the tutorial never tells you to use a character as decoy (that is if an enemy has too much armor and only the back is defenseless) so the enemy locks into that character, so then you can use your scratch damage dealer to deal massive damage from behind. it's little tactics like these that come through learning the ins/out of the battle system. also it's not necessary to use EVERY character EVERY turn. Making a character pass a turn is not discouraged in the game, the penalty is minimal (only resonance is given up) enemies do not attack if you pass on a turn.
 
I didn't read the thread, I guess what needed to get mentioned got mentioned by now, just adding a +1 to playing this game! Do it!

I absolutely loved it, the fact that my avatar on here still is a screen from my own Reanbell from back when I played it close to two years ago should prove that. ^^
 
I'm actually not jumping during Hero Time that much and enjoying the fuck out of the game much more, taking enemies apart is too much fun. when you jump during hero time, you hit every individual part but it's random, whereas just running will allow you to target specific parts more easily.

Not jumping is amazing on a dual handgun user if you use it in conjunction with the Hawk Eye and the trinket that allows for more bonus shots (name slips my mind atm). Both are very easy to get and when my Vashyron had that setup he could often take out 2 or 3 enemies who could be launched into the air during one hero action, it was hilarious.

On the flip side one hero action for him could last a few minutes which made battles last far longer than they should... haha. It was invaluable on a lot of boss fights though.
 
Just wanted to chime in with some love for the battle animations:

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In retrospect, the game is flawed and too long for me to return to, but it's almost like a Valkyrie Profile 3: The 2D traversal of towns and the complex battle-system. At least RoF will have to make do until an actual VP3 is being developed by the same team for current gen consoles.
 
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