Holy Order Sol
Member
Combat in this game is snappy as fuck wtf
What? This is one of the most awesome things about Nocturne. Just the fact that it has 7 variations is awesome! Never get tired of that awesome randomized guitar solo!
https://www.youtube.com/watch?v=_q2-yOBOov8
To all the people talking about playing 2, how are you playing it? I played a patched version of the SFC game a few years back, but I'm curious how everyone else plays it.
There's no official english release of SMT2 to my knowledge. SMT1 has an english iOS port.
There's no official english release of SMT2 to my knowledge. SMT1 has an english iOS port.
There is an Android version in Japan, but for whatever reason that one was never localized. It's awesome that SMT1 has an official localization but since I use Android devices, IDK if or when I'll ever be able to experience it.They never brought SMT1 to Android, did they? Damn it.
I think I cheesed the whole game with charm bullets anyway.
There is an Android version in Japan, but for whatever reason that one was never localized. It's awesome that SMT1 has an official localization but since I use Android devices, IDK if or when I'll ever be able to experience it.
To all the people talking about playing 2, how are you playing it? I played a patched version of the SFC game a few years back, but I'm curious how everyone else plays it.
There is an Android version in Japan, but for whatever reason that one was never localized. It's awesome that SMT1 has an official localization but since I use Android devices, IDK if or when I'll ever be able to experience it.
It has to do with this.
I understand the sentiment, but the 3D models are simplifications of the 2D art. Even the P5 models are, if obviously more detailed.
6. Like most other early full 3D JRPGs, this game looks bland visually. Coming from the highly detailed 2D background JRPGs, its graphic is uninteresting. Every demon (3D model) looks like a simplification of its 2D drawing (I admit Persona 5's trailer raised the bar for me).
Nocturne is the best SMT, though.
It's a pretty janky version. I'm glad it happened, but the SFC version is the best, IMO.
1. The camera control. For a full 3D game, a 360 degree free camera, a fixed camera, or a simple over the shoulder camera would satisfy me. Auto camera only works on handheld for me.
3. Third person combat. The same complain goes to Dragon Quest VIII. I think SMT IV's first person combat is far superior, it's just so snappy. I can't sit through those combat animations again and again. I tried auto combat and it seemed the computer is rather stupid.
6. Like most other early full 3D JRPGs, this game looks bland visually. Coming from the highly detailed 2D background JRPGs, its graphic is uninteresting. Every demon (3D model) looks like a simplification of its 2D drawing (I admit Persona 5's trailer raised the bar for me).
bro.. i don't agree.. but i won't let it get to me..So I finished SMT IV recently. While I thoroughly enjoyed that game, I did see some flaws in it. I've been told SMT Nocturne is a far better game, so I decided to try it out.
After a couple of hours, I can safely say I don't like Nocturne. The overall atmosphere and story seem to be interesting and the combat system is solid, but I have many small issues with this game. They add up and thwart any possibility for me to enjoy the game. Here are some of my complains:
1. The camera control. For a full 3D game, a 360 degree free camera, a fixed camera, or a simple over the shoulder camera would satisfy me. Auto camera only works on handheld for me.
2. No minimap. I need to press a button to see the map, which basically pauses the game.
3. Third person combat. The same complain goes to Dragon Quest VIII. I think SMT IV's first person combat is far superior, it's just so snappy. I can't sit through those combat animations again and again. I tried auto combat and it seemed the computer is rather stupid.
4. The fusion. Every fusion took me two more minute than it should. Why Atlus?
5. The normal battle theme. It hurt my ears. Just thinking about listening to it for a thousand times gives me headache.
6. Like most other early full 3D JRPGs, this game looks bland visually. Coming from the highly detailed 2D background JRPGs, its graphic is uninteresting. Every demon (3D model) looks like a simplification of its 2D drawing (I admit Persona 5's trailer raised the bar for me).
7. The lack of VA. It doesn't bother me in old JRPGs, but when you make a game where the character's lips move, make sure they make sound or it would be VERY creepy.
I feel bad for putting this game down. I really wanted to like it but I couldn't lie to myself. Good thing is I tried out Strange Journey at the same time and I'm loving it.
Your opinion is bad, and you should feel bad about it OP.
The PS2 SMT Trilogy games(Nocturne, DDS, Raidou) are some of the best JRPG's out there on PS2.
The interface improvements alone make the GBA (and by extension, the iOS) version way better. The gameplay is almost entirely going through menus so it's very important. The PSX version is preferable due to upgraded audiovisual quality, although the vision extras on GBA are pretty cool.It's a pretty janky version. I'm glad it happened, but the SFC version is the best, IMO.
Cant really agree with any of your points except fusion. Fusion changed for the better in future games. The music and visuals are such a big part of nocturne to me. Minimap on worldmap is not needed since the game is fairly linear always going forward is wbere your supposed to go. Id say give it some time so you can appreciate the dungeons which are non existent in smt4.
If its not for you then thats okay. Its a game that was lighting in a bottle and its brillance is takes a while to understand.
The interface improvements alone make the GBA (and by extension, the iOS) version way better. The gameplay is almost entirely going through menus so it's very important. The PSX version is preferable due to upgraded audiovisual quality, although the vision extras on GBA are pretty cool.
I played it after I played Strange Journey, Nocturne's dungeons weren't even close to being as interesting as SJ's. That's unfair though, the EO team is unmatched in dungeon design.
Trilogy? Are those games related in some way?
Nocturne has nearly nothing interesting going for it.
??????
He means the EO dungeons, not SJs.
It was developed by Lancarse, the EO developers, yes.It reads to me like he's saying that SJ was made by the EO team.
It was developed by Lancarse, the EO developers, yes.
Well not in terms of universe obviously. But they all share the same darker tone, created by the same people and basically all share a majority of the same assets, so i usually liken them to a trilogy in succession.
It was definitely not designed by them though (which is what he referred to). Lancarse did the technical side of things.
http://www.mobygames.com/game/nintendo-ds/shin-megami-tensei-strange-journey/credits
Hell yeah. I was like "I thought I remembered the music being great in Nocturne" then pulled this up. I could never get sick of it.What? This is one of the most awesome things about Nocturne. Just the fact that it has 7 variations is awesome! Never get tired of that awesome randomized guitar solo!
https://www.youtube.com/watch?v=_q2-yOBOov8
Naw, I'm meaning their EO dungeons are wonderful, and SJ's of theirs are only "pretty good" (although its the encounter designa and "GET YOUR ASS BACK IN THE SHIP" every 5 minutes that does some of the damage too).
Look at this guy
First Person Mode on Nocturne is so disappointing because it is only first person outside of combat and when engaging an enemy you still have the whole thing in 3rd person without changes so battles are still slow as hell.i think you can play in first person if you beat the game once lol
Now that I think about it I replayed it for a while some time after finishing SMTIV and I can agree that the battles are waaaaaaay to slow compared to that game.
I love the atmosphere and story tho and while I enjoyed the lack of voice acting since it amplified the isolation feel of the game has going for it I can totally see how some good voice acting could elevate the game.
... and the soundtrack of IV is better than Nocturne. I think that from Nocturne I only remember that glorious intros and start menu music and 1 of the many MANY the battle theme but most of the soundtrack is more ambiem oriented and I am not too hot on that kind of music but It worked for the game at least =P
I think that is a good point, I played Nocturne first and I enjoyed a LOT but SMTIV and Strange Journey (and the Persona games =P) introduced so many great features that make going back to Nocturne a little hard to stomach.I'd probably love Nocturne to death if it was my first SMT, but playing it after SMT 4 makes me unable to ignore all the small flaws.
I never said the game is bad, but the little frustration here and there ruined my enjoyment. I won't argue if someone says Nocturne is the best SMT, but I think SMT 4 is the smoother one.
Valid opinion, but the guy I originally replied to was getting things mixed up, as i said.
this is from a guy who has played one SMT gameNocturne is the best SMT, though.