• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

LTTP: Sonic the Hedgehog CD - Metal Carnage and Time Travel

RK128

Member
Hello everyone :).

Continuing my journey into the classic era, diving into a Sega CD Classic, Sonic CD.

latest
scd-bginfo-detailsimg9full.jpg


This game is a sequel to Sonic 2, actually, it was ONE of them. Sega Japan suggested work on Sonic 2 be split, as it had a lot of ideas for multiple versions of the same zones and time traveling mechanics. So they gutted those out of a version of Sonic 2, and turned that into its own game, which is this :).

The game is rooted within the style/world of Sonic 1, so assets and sprites mirror those found in Sonic 1. Even Sonic looks like he's ripped directly from Sonic 1:
soniccd.gif


Going into how the game works, you have seven zones with three acts in each (like Sonic 1) but unlike Sonic 1, the boss fights in Act 3 take up most of the stage and are always set in the 'Future'. Every act rather then being designed horizontally, with upper and lower paths being made for extra goodies, the level design mentality for CD is very different from Sonic 2.

It continue's the platforming focus Sonic 1 had but heavily using vertical level design with many upper and lower paths but the middle path being very simple in comparision. The reason for this is because of two new objectives before heading to the sign post; destroying the robot generator and Metal Sonic Holigrams. The former is in every 'Past' version of an act and once you destroy it, you get a good future for the zone. The latter is an extra focus that gets you more points when you beat the level.

299128-sonic_cd5.jpg

scd-qq-metalsonic1img1.png


If you ignore every robot generator? You get a bad future, where Robotnik takes over everything and the world looks ravaged.

Okay! Wait a minute man XD! Will explain things now :).

The way time travel works in Sonic CD is by hitting special signs (Past, Present, Future) creates a blue trail that follows Sonic around. Once you start running or rolling, the trail gets longer and go really fast for a set period of time (about....10-30 seconds), Sonic warps to that time period.

SEGACD--Sonic%20CD%20european%20version_Sep22%209_16_41.png


Depending your actions in each level when traveling into the future, you get either a good future, or a bad future. Here is an example :D.

Good Future:
scd_17.gif


Bad Future:
Quartz%20Quadrant%20Bad%20Future.png


The level designs change and alter depending on the time period, with good futures having more rings and goodies with no foes, while bad futures have more badniks to fight and more hazards to avoid. Has a great risk-reward system and makes getting good futures so rewarding in CD :).

CD in general has some of the best usage of the physics system sonic has in any Genesis game, as you're speed has massive impacts on the world around you. If you don't have skillful speed, you miss out on taking advantage of the time travel system. The 2011 re-release of CD is even better in this regard, as Sonic has his control style from Sonic 2/3&K, making things feel a lot more smoother than in the CD original (or the Gems Collection version).

Have a lot more to talk about here, such as the different zones, the boss fights and the amazing US & JP/EU scores, so stay tuned latter :D!

sonic-cd-sparkles.jpeg


Edit: This is major, as its a way current gen owners can play this. The 360 version of the 2011 re-release is BC with the Xbox One. So if you own an X1, you can play this :D! Thank you The Sum of Zero for pointing this out to me :).

- - - - - -

Levels and Boss Encounters:
Sonic CD is very strange compared to the rest of the Genesis Era titles, with none matching CD in tone outside of maybe Knuckles Chaotix at some points (a game I will cover latter, never played it before :)).

Very abstract visuals and design work, lots of bright colors and levels having far more detail then Sonic 1.

maxresdefault.jpg

540589-sonic-cd-windows-screenshot-beginning-of-palmtree-panic-the.jpg

latest

SEGACD--Sonic%20CD%20european%20version_Sep23%2016_03_29.png

scd-ss-indeximg.png


Some really creative locations and I love how latter games in the series try to capture this, mainly Sonic Colors. That game feels like a spiritual successor in some ways to CD with its visuals and amazing score.

Love CD for its presentation but the design of these levels are not like anything in Sonic 2 or 3&K. They are more maze-like at points and focus heavily on core platforming. But unlike Sonic 1, there are a lot of sections to play with your speed and thanks to the time travel mechanic, you are pushed into using your speed. So, its a nice balance.

Wacky Workbench, however.......

hqdefault.jpg


Hands down one of the worst designed levels in Sonic history (2D series wise). Its maze like structure is really hard to navigate and a level I just did not enjoy sadly :(.

Bosses are all interesting, as they each have some fun mechanics.

One boss is on a converter belt with Sonic having to use his speed to burn away Robotnik's mech all while avoiding projectiles.

Another boss is the most famous:
SonicCD-7-Boss-Bad-2.png


While it has some issues with its level design, its great racing Metal Sonic. Having the iconic Stardust Speedway NA or JP theme play during the fight....makes it even more powerful :).

Overall, the bosses and levels are strong, making them all really enjoyable to go through outside of some specific examples.

- - - - - -

Music:
Oh, where to BEGIN :D!

Sonic CD is a special case, as we got not one, but TWO soundtracks. NA and JP/EU got different soundtracks and both have some really outstanding tunes :). Will be posting more JP/EU tunes, as I loved them in the 2011 HD version but feel free to suggest tracks I looked over :D.

Plamtree Panic Present JP/EU
Palmtree Panic Good Future JP/EU
Collision Chaos Present JP/EU
Collision Chaos Good Future NA
Tidal Tempest Present JP/EU
Tidal Tempest Good Future JP/EU & NA
Quartz Quadrant Present JP/EU
Quartz Quadrant Good Future JP/EU
Stardust Speedway Present JP/EU & NA
Stardust Speedway Good Future
Stardust Speedway Bad Future JP/EU & NA
Metallic Madness Present JP/EU & NA
Sonic Boom (NA)
Sonic You Can Do Anything (JP/EU)
Boss Theme Good/Bad Future NA
Extra: New Remix of Sonic Boom from Crush 40 & Cash Cash - https://www.youtube.com/watch?v=_BDelOVoHKw

Out of all the Classic Era music, Sonic CD easily stands up as a favorite :). Love, love LOVE this set of soundtracks :D! Such musical variety all over the place, such memorable melodies ......such a great sound just springs from this game in all regions.

- - - - - -

Extra/Conclusion:
This game also has a few different versions. We have the different region soundtracks for NA & EU/JP but there is also the fact that the 2011 HD release that came out on PS3, Xbox 360, PC and iOS/Android fixes issues that many had with the original.

The controls for Sonic in CD are fine, but Sonic 2's controls work better on a few levels. In the 2011 version of CD, we got the Sonic 2 controls, meaning stronger spin-dash and physics that work a bit better with the level design. Not to mention you can unlock Tails when you beat the game (who can fly) and the fact that special stages run at 60FPS now.

Another plus is that you can switch between both the JP/EU soundtrack AND the NA soundtrack :D!

Everyone interested in CD, get this version of the game. Hands-down the best way to play this gem of a title.

Going to close the thread with a post that I'm thankful someone posted here about the great animated intros/endings. Thank you SigmasonicX :D!

Also, no one is linking the animated parts?
EDIT: Ending clips in my previous clips were edited and the music didn't match, but these videos aren't.
Clips - US
Clips - Japan
 
The level design's rather scattershot, which makes it a right pain in the ass to speedrun (as the Time Attack mode encourages you to do), but I genuinely love this one in spite of it. Always had a lot of fun going back in time to find the robot generators and smashing every last one - actually found that easier to do than clearing the Special Stages.

Shame they couldn't come up with a decent reason for you to visit the Future stages other than "you can", though.
 
The level design's rather scattershot, which makes it a right pain in the ass to speedrun (as the Time Attack mode encourages you to do), but I genuinely love this one in spite of it. Always had a lot of fun going back in time to find the robot generators and smashing every last one - actually found that easier to do than clearing the Special Stages.

Shame they couldn't come up with a decent reason for you to visit the Future stages other than "you can", though.

Its a smart move that they push the future version for every act three; ensures they see the design of how the future versions look in every zone at least once :).
 
Not a popular opinion around here, but it's my favorite Sonic game.

To be honest, its the Genesis-era Sonic I love the most too :). You aren't alone there buddy :D.

My favorite 3D games are the entire Modern Era series (Unleashed, Colors, Generations) and Heroes.
 
To be honest, its the Genesis-era Sonic I love the most too :). You aren't alone there buddy :D.

My favorite 3D games are the entire Modern Era series (Unleashed, Colors, Generations) and Heroes.

My favorite 3D Sonic is Colors. I think they're kind of similar, both have a more weird or phsycodelic art style and both feature a more vertical level design (in Color's case only the main acts, of course). I really love having lots of different paths up and down connecting and spliting along the way, and that's something CD and Colors do the most of all the Sonic games.

Same here.

Even more unpopular opinion: US Soundtrack > JP Soundtrack

See, I like the JP music more, but both are awesome.
 
I think this is the one main sonic game I never got around to playing from that era. For some reason whenever I think of CD I end up thinking it's flickies island :S Anyway I should get around to it sometime really. I never knew about the time travel aspect but I'm already intrigued with the idea of seeing how it will effect the backgrounds of the levels.
 
A seminal game for me. Sonics' graphics have never looked better. Also, US soundtrack = JP soundtrack, imo I dig them both.
 
A slightly flawed masterpiece. Level design can be hit or miss, but the soundtrack, graphics, and gameplay are the quality you'd expect from a classic Sonic game.
 
Like Sonic R, I had this game for the PC and played it between the releases of Sonic Adventure and SA2.

The game was really interesting, though I thought finding the Metal Sonic holograms and the robot generators was a pain. Maybe it's simply because I haven't played it as much as the other games, but I also have a hard time remembering particular stages. I also recall the level design getting a bit too complicated, compared to other 2D Sonic games.

Really, what I remember most about this game was the theories about levels that were cut out, based on stuff on the world map and in the ending credits. Plus, it's interesting how a relatively unknown Sonic game is the source of the most famous Metal Sonic design and Amy.

Also, no one is linking the animated parts?
EDIT: Ending clips in my previous clips were edited and the music didn't match, but these videos aren't.
Clips - US
Clips - Japan
 
Back in '99, I'd just finished Lunar SSSC, and I wasn't going to wait for a remake of Eternal Blue to play it. I ordered it over the phone from some ad in the back of EGM. I called around town and found a used Sega CD for $15 (oh how I wish I'd been old enough to have a job back then, the things I would have). Of course, it turned out to be a dud, and the store would only give me credit. I needed another Sega CD game anyway, so I used that credit on Sonic CD.

I found a working SCD later that same day, and played Sonic CD nonstop in the two weeks I was waiting for EB to show up. The graphics and music absolutely blew me away. Secret shit everywhere. Time travel! Mode 7?? As a Nintendo kid, I'd never spent any real time with Sonic before, and Sonic CD made me really appreciate the series. S3&K is probably the better game, but Sonic CD is still my favorite Sonic, and it's one of my fondest gaming memories.
 
Never liked this game, bad music, weird gameplay and I never liked the whole change the future aspect and the level design (and bosses) are crappy. Worst in the Sonic Genesis Trilogy (I don't see this canon)
 
Sonic CD is what I'd call a nice mess, I enjoy playing the Taxman version of the game quite a lot while simultaneously considering its level design and focus to be all over the place and occasionally contradictory to its own design.
Which is to say the exploration open stage idea gets kinda fumbled by a style of gameplay often designed to propel you forwards (sometimes permanently).

I do dig its mostly unorthodox boss battles and both sides of its gloriously early 90s soundtrack, putting the CD audio to good work right there.
 
I'd like to point out that Sonic running with his arms stretched behind his back started here. Some people "blame" the 3D games for that, but no, it was Sonic CD that first had it.

Since I never had a Sega CD, I bought the Windows PC version of the game, even though my PC at the time couldn't even run it at full speed. Those were the days...
 
My favorite Sonic game. The last level/challenge is so memorable for me.

Gonna replay it soon cyz I just found my old genesis/32x/CD
 
It's the only classic era Sonic game I could never truly get into. The time travel feature was something I couldn't figure out either. Loads of potential for sure and some day I'll try and clear it.
 
Hello everyone :D!

Going to wrap up now that I'm back home from college, will talk about the elements to CD I forgot to cover, so hope you enjoy it!

- - - - - -

Levels and Boss Encounters:
Sonic CD is very strange compared to the rest of the Genesis Era titles, with none matching CD in tone outside of maybe Knuckles Chaotix at some points (a game I will cover latter, never played it before :)).

Very abstract visuals and design work, lots of bright colors and levels having far more detail then Sonic 1.

maxresdefault.jpg

540589-sonic-cd-windows-screenshot-beginning-of-palmtree-panic-the.jpg

latest

SEGACD--Sonic%20CD%20european%20version_Sep23%2016_03_29.png

scd-ss-indeximg.png


Some really creative locations and I love how latter games in the series try to capture this, mainly Sonic Colors. That game feels like a spiritual successor in some ways to CD with its visuals and amazing score.

Love CD for its presentation but the design of these levels are not like anything in Sonic 2 or 3&K. They are more maze-like at points and focus heavily on core platforming. But unlike Sonic 1, there are a lot of sections to play with your speed and thanks to the time travel mechanic, you are pushed into using your speed. So, its a nice balance.

Wacky Workbench, however.......

hqdefault.jpg


Hands down one of the worst designed levels in Sonic history (2D series wise). Its maze like structure is really hard to navigate and a level I just did not enjoy sadly :(.

Bosses are all interesting, as they each have some fun mechanics.

One boss is on a converter belt with Sonic having to use his speed to burn away Robotnik's mech all while avoiding projectiles.

Another boss is the most famous:
SonicCD-7-Boss-Bad-2.png


While it has some issues with its level design, its great racing Metal Sonic. Having the iconic Stardust Speedway NA or JP theme play during the fight....makes it even more powerful :).

Overall, the bosses and levels are strong, making them all really enjoyable to go through outside of some specific examples.

- - - - - -

Music:
Oh, where to BEGIN :D!

Sonic CD is a special case, as we got not one, but TWO soundtracks. NA and JP/EU got different soundtracks and both have some really outstanding tunes :). Will be posting more JP/EU tunes, as I loved them in the 2011 HD version but feel free to suggest tracks I looked over :D.

Plamtree Panic Present JP/EU
Palmtree Panic Good Future JP/EU
Collision Chaos Present JP/EU
Collision Chaos Good Future NA
Tidal Tempest Present JP/EU
Tidal Tempest Good Future JP/EU & NA
Quartz Quadrant Present JP/EU
Quartz Quadrant Good Future JP/EU
Stardust Speedway Present JP/EU & NA
Stardust Speedway Good Future
Stardust Speedway Bad Future JP/EU & NA
Metallic Madness Present JP/EU & NA
Sonic Boom (NA)
Sonic You Can Do Anything (JP/EU)
Boss Theme Good/Bad Future NA
Extra: New Remix of Sonic Boom from Crush 40 & Cash Cash - https://www.youtube.com/watch?v=_BDelOVoHKw

Out of all the Classic Era music, Sonic CD easily stands up as a favorite :). Love, love LOVE this set of soundtracks :D! Such musical variety all over the place, such memorable melodies ......such a great sound just springs from this game in all regions.

- - - - - -

Extra/Conclusion:
This game also has a few different versions. We have the different region soundtracks for NA & EU/JP but there is also the fact that the 2011 HD release that came out on PS3, Xbox 360, PC and iOS/Android fixes issues that many had with the original.

The controls for Sonic in CD are fine, but Sonic 2's controls work better on a few levels. In the 2011 version of CD, we got the Sonic 2 controls, meaning stronger spin-dash and physics that work a bit better with the level design. Not to mention you can unlock Tails when you beat the game (who can fly) and the fact that special stages run at 60FPS now.

Another plus is that you can switch between both the JP/EU soundtrack AND the NA soundtrack :D!

Everyone interested in CD, get this version of the game. Hands-down the best way to play this gem of a title.

Going to close the thread with a post that I'm thankful someone posted here about the great animated intros/endings. Thank you SigmasonicX :D!

Also, no one is linking the animated parts?
EDIT: Ending clips in my previous clips were edited and the music didn't match, but these videos aren't.
Clips - US
Clips - Japan

I want to say, this game is a great Sonic title and I hope you all enjoy meeting a new friend for Sonic and Tails in the next day or two :).
afcc25c5b1bf3df2f1fdd57b427d19f3a2e3f444_large.jpg
 
Thank you all for posting in this thread :D!

Its nice to see so many enjoy Sonic CD or want to talk about it. One of the hidden gems from Sega's experimenting with other console add-ons (CD, 32X, ect) and its great its on modern devices thanks to the 2011 release.

Forgot to talk about the GC and PS2 version of this game, as it came out with the Gems Collection. That is a port of the PC version of the game and depending on the version, you got a different soundtrack (GC: NA OST, PS2: EU/JP OST).
 
It's one of my favorite games. It just feels like the most speed focused of the original games, which was always my favorite elements of the Sonic games. Racing metal Sonic might be one of my favorite video game bosses of all time.

Way back when I use to do Sonic fan art, and my favorite works (and usually most successful) were the ones I did in the style of the Sonic CD animation art style.
 
It's one of my favorite games. It just feels like the most speed focused of the original games, which was always my favorite elements of the Sonic games. Racing metal Sonic might be one of my favorite video game bosses of all time.

Way back when I use to do Sonic fan art, and my favorite works (and usually most successful) were the ones I did in the style of the Sonic CD animation art style.

The CD art style is really great, so I could see why you loved working with it in the past :).

The speed was really used well in Sonic CD, so its great people appreciate that :D.
 
Wacky Workbench

That's all that needs to be said.

You know what, that is a good argument XD! But one zone out of the game's seven being horrid doesn't drag the entire game down :).

I'm thankful you answered back my post, so thank you for explaining why you don't like the game instead of leaving 'It sucks' post and never coming back. Really cool of you :).
 
I didn't appreciate this game until the 360 version (which is a stellar port/upgrade), but I still consider it my second least favorite Sonic game out of the "main" 2D games. It feels the most slow out of the games, and reminds me too much of Sonic 1 (which is my least favorite).

The best thing about this game is the EU/JP OST, it's amazing, compared to the garbage US one.
 
I didn't appreciate this game until the 360 version (which is a stellar port/upgrade), but I still consider it my second least favorite Sonic game out of the "main" 2D games. It feels the most slow out of the games, and reminds me too much of Sonic 1 (which is my least favorite).

The best thing about this game is the EU/JP OST, it's amazing, compared to the garbage US one.

The US one has a few great tracks, but I really love the EU/JP one myself :).

I really love CD and like it more then Sonic 1 but I do agree its hard to top what Sonic 3&K did.

Sonic 2 is a classic and is always replayable though XD.
 
The one nice thing i will say about sonic cd is that it gave us metal sonic
Otherwise i sadly cant appreciate this game but of all the genesis' add ons they shouldve just settled with the sega cd add on amd stopped
 
The one nice thing i will say about sonic cd is that it gave us metal sonic
Otherwise i sadly cant appreciate this game but of all the genesis' add ons they shouldve just settled with the sega cd add on amd stopped

Well, we wouldn't of gotten Knuckles Chaotix without the power of the 32X after all ;). To be serious, it was stupid to make all of those add-ons but Sega was odd during that time :l. Never played KC though, so very excited to when I get to that latter :).

Sorry you didn't like the game though Tizoc :(. Hopefully you will enjoy my Sonic 3&K thread coming up in the next day or so though :D.
 
Probably my favorite Sonic game. Really glad it's backwards compatible on Xbox One now.

Actually 1, 2, 3, and CD all are but S&K isn't for some strange reason. Come on SEGA.
 
Well, we wouldn't of gotten Knuckles Chaotix without the power of the 32X after all ;). To be serious, it was stupid to make all of those add-ons but Sega was odd during that time :l. Never played KC though, so very excited to when I get to that latter :).

Sorry you didn't like the game though Tizoc :(. Hopefully you will enjoy my Sonic 3&K thread coming up in the next day or so though :D.
I wouldve been fine without knuckles chaotix or it being a saturn title at least that way the saturn had a new sonic series game on it
 
Probably my favorite Sonic game. Really glad it's backwards compatible on Xbox One now.

Actually 1, 2, 3, and CD all are but S&K isn't for some strange reason. Come on SEGA.

That is really great news :D! Will update the OP with this news for X1 owners who might not know this :).
 
I wouldve been fine without knuckles chaotix or it being a saturn title at least that way the saturn had a new sonic series game on it

That is a good point; more time to make that game special and have something substantial for the Sega Saturn.

Surprised they didn't flesh out the Sonic World hub from Sonic Jam :(. I get it was a beta version of SA1 (as it started out on the Saturn) but it would of been nice to make an extra level or two using that as a base :l.
 
Top Bottom