I find Antitrop's absence worrying...
He's preparing the megapost to end this thread
I find Antitrop's absence worrying...
He's preparing the megapost to end this thread
little to no character development = shitty character development, no change in position there...
I wasn't attacking anyone. I was a commentary on the state of the thread. Read the OP, then read the posts of all the people who've rallied to defend the game.
Spec Ops: The Line™ is probably the first game that I've ever really felt was being pushed upon me by some sort of viral marketing team. Whether or not that's true I suppose I won't ever really know, and it's largely a result of the fact that the praise for the plot is often so hyperbolic and generally implies that the rest of videogaming is vapid by comparison. Someone posted an image on 4chan detailing an unsually high level of commonality between posts praising the game over a protracted period of time (many of them were exactly the same) and perhaps that stuck with me more than it should have -- considering how unreliable a piece of evidence that is -- but my experiences with the game itself and my conversations about it on the internet and elsewhere have only reinforced my opinion that this is either an unusually insular fanbase in a hobby known for insular fanbases or that there's something else going on here."insular community", "group consensus ", "ferver" is deriding the people making arguments as some sort of inbred hive mind instead of dealing with the arguments themselves. That' is no way to have a good conversation.
There's plenty to show that the characters depicted in the game change drastically from the start of the game to the end of the game. To say there is little to no character development is simply wrong.
I wasn't attacking anyone. I was a commentary on the state of the thread. Read the OP, then read the posts of all the people who've rallied to defend the game.
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That's just it, there's not enough to show the changes.It isn't wrong. In your opinion its enough, in mine it isn't. That's no excuse for all of the attempts to alter everyone else's opinions that's taking place in this thread. You see, I have no problem with you enjoying the game and having your opinions about it. For some reason, though, many here seem to be deeply offended by people who don't like it or don't feel certain aspects were presented well. That's the point of my previous post. That's the ferver I was talking about. It isn't an insult if it's actually happening, it's an observation. Why is it so important to have others share your opinions about this game? Especially when you're talking to others who've also played the game, your opinions don't invalidate those of others who also experienced the game."insular community", "group consensus ", "ferver" is deriding the people making arguments as some sort of inbred hive mind instead of dealing with the arguments themselves. That' is no way to have a good conversation.
There's plenty to show that the characters depicted in the game change drastically from the start of the game to the end of the game. To say there is little to no character development is simply wrong.
It has everything to do with this conversation. There are clearly people here who had an almost religious experience with this game. It's been placed on a pedestal and the insular community has filled its shortcomings with their group consensus in order to make the game more than it was. The ferver is so great that the defense force felt the need to come en mass to shit up a thread because it wasn't praising the game. What's worse is that you seem to be calling for your leader to set the heathens straight.
It was a shit game with shit character development. You can imagine who they may have been before the game in order to justify your position all you want. My original point still stands, they didn't spend enough time on the characters to make any changes relevant.
That's just it, there's not enough to show the changes.It isn't wrong. In your opinion its enough, in mine it isn't. That's no excuse for all of the attempts to alter everyone else's opinions that's taking place in this thread. You see, I have no problem with you enjoying the game and having your opinions about it. For some reason, though, many here seem to be deeply offended by people who don't like it or don't feel certain aspects were presented well. That's the point of my previous post. That's the ferver I was talking about. It isn't an insult if it's actually happening, it's an observation. Why is it so important to have others share your opinions about this game? Especially when you're talking to others who've also played the game, your opinions don't invalidate those of others who also experienced the game.
That's just it, there's not enough to show the changes.It isn't wrong. In your opinion its enough, in mine it isn't. That's no excuse for all of the attempts to alter everyone else's opinions that's taking place in this thread. You see, I have no problem with you enjoying the game and having your opinions about it. For some reason, though, many here seem to be deeply offended by people who don't like it or don't feel certain aspects were presented well. That's the point of my previous post. That's the ferver I was talking about. It isn't an insult if it's actually happening, it's an observation. Why is it so important to have others share your opinions about this game? Especially when you're talking to others who've also played the game, your opinions don't invalidate those of others who also experienced the game.
I'm not trying to convince you otherwise. I just stated my opinion and was swamped by people trying to force there's on me. It just seemed as though a group moved into the thread with the purpose of attacking those who didn't like the game. Maybe I was reading the posts wrong, I dunno. I apologize if I offended anyone.I do not defend everything with the game, I know there are plenty of bad things about it. I am just pointing out that there is no character development in the game is pretty much factually wrong and you are doing nothing to convince me otherwise.
But it's a game where the story is the characters reacting to the gameplay sequences and their demeanor during the gameplay sequences changes completely as the game goes along. I think there was plenty of development shown. It's not like Mass Effect or Uncharted or a Rockstar game where the gameplay and story are usually separated and the main characters don't care at all about the mooks they have to gun down, Spec Ops' story happens in the gameplay frequently.
I think this game is bad and the point it's trying to make is a little dumb, too. The shock value of the game's various set pieces are severely limited by the fact that the player isn't actually choosing to do them and that they are simply a fixed part of the game's narrative. It's as if a book, written in second person, contained the lines "YOU DID THIS, YOU HORRIBLE MONSTER!" after some horrible atrocity that "I" committed. No I didn't, I read that I committed it. That is simply not the same, and the game's plot sort of falls apart when it conflates these two things.
Perhaps if the game had given me the choice to not be a horrible monster then I would feel differently about the value of the plot, but it doesn't, really. You're a horrible monster on rails up until the very end, and in a game that attempts to start a dialog about the decisions that games make players make, "choice" is a pretty glaring omission.
Spec Ops: The Line is probably the first game that I've ever really felt was being pushed upon me by some sort of viral marketing team. Whether or not that's true I suppose I won't ever really know, and it's largely a result of the fact that the praise for the plot is often so hyperbolic and generally implies that the rest of videogaming is vapid by comparison. Someone posted an image on 4chan detailing an unsually high level of commonality between posts praising the game over a protracted period of time (many of them were exactly the same) and perhaps that stuck with me more than it should have -- considering how unreliable a piece of evidence that is -- but my experiences with the game itself and my conversations about it on the internet and elsewhere have only reinforced my opinion that this is either an unusually insular fanbase in a hobby known for insular fanbases or that there's something else going on here.
The problem being is that these (mostly) subtle details, no matter how masterfully implemented, get lost if you can't get invested in the characters in the first place. The game did a shitty job of getting me to care for the characters and explain their motivations (Walker got saved by Konrad once, but that's about all we hear, since the loading screens tell me 'Walker doesn't want to talk about what happened in Kabul', and the other two guys are just along for the ride and shout at you a whole lot.), so I wasn't really that focused on their lines during combat. They were shouting all the time, so I didn't really notice that it significantly changed, which made the jumping-to-conclusions-stuff the characters did in the cutscenes even more sudden.But, as I spoilered earlier.
When the game progresses Walker shouts and curses more during gameplay and there are more and more bits of dialogue that he enjoys killing the enemies. This was not at the beginning.
The small touch of having his finger on the trigger constantly later in the game.
The executions are getting more brutal.
The hallucinations showing the psychological effect.
And these are all things that are during gameplay, and not in cutscenes where his new personality is also apparent.
Not every good game needs RPGification. You can, you know, just shoot enemies and follow a storyline without a golden light beaming down over your character every 30 seconds while fireworks go off and achievement notifications flood your screen.Do you feel like a hero yet?
I think what you're "incapable of seeing" here is that this isn't supposed to be an over-the-top no-neck-shooter.
This reminds me of Fight Club - not everyone can see what it is saying. Maybe it's just not for you.
I'm not trying to convince you otherwise. I just stated my opinion and was swamped by people trying to force there's on me. It just seemed as though a group moved into the thread with the purpose of attacking those who didn't like the game. Maybe I was reading the posts wrong, I dunno. I apologize if I offended anyone.
I haven't read the whole thread, but the problem here is that you're expecting the game to be something when it's trying to be something else. When you approach a movie, novel or game without any preconceptions, it works better. And even then, the point of this game *is* that it's playing off of what people are used to playing this generation.Okay. Let's take it slow. Play any racing game released in the last decade. What happens when you play it? You unlock new cars. What happens in Bioshock? You get new powers, you upgrade your weapons, you become stronger. Pretty much every game rewards you. Like I said, I'm not just talking about "filling up bars" or such. Have you seriously never played a game before? Games reward you in different ways. The Walking Dead rewards you with story, Mario rewards you with big variety in terms of levels, Driver San Fran gives you new cars, events and to some extent powers, and Final Fantasy levels you up and makes you more powerful. It's basic game design, even though a lot of gaffers don't grasp it. It comes in all forms. Then there's Spec Ops The Line. And (so far anyway) it doesn't reward you in any possible way. Again, since you seem a bit slow, I'm not just talking about leveling up and getting bars. In shooters it's often about gaining new weapons or abilities, or upgrading your existing weapons.
It wasn't obvious to me. The gamed didn't spend enough time on the characters to make any changes obvious. Like I said above, though, maybe I'm just numb to the changes or had already assumed they would behave in those ways.It's just there is a big difference between a claim of shit character development and little to no character development. Shit is just saying it was done badly (which could mean that it didn't happen sure but it could also mean that it was done clumsily, wasn't believable, made no sense, was too abrupt or a whole bunch of other problems). Saying little to no is making a statement on how much the characters changed throughout the course of the game and it's just really obvious that they changed a whole bunch.
I'm not trying to convince you otherwise. I just stated my opinion and was swamped by people trying to force there's on me. It just seemed as though a group moved into the thread with the purpose of attacking those who didn't like the game. Maybe I was reading the posts wrong, I dunno. I apologize if I offended anyone.
You're the one who doesn't get it. I know what you are saying, and I stand by what I posted earlier. The rewards you seek, the game purposefully avoids providing them. War is not supposed to be fun, nor rewarding. You aren't meant to get a price (be it a new weapon or area or a mind-blowing cutscene) for killing 300 soldiers. The game doesn't want to give you that.No. How many times do I have to explain this? That's not what "rewarding" means. At all. It's not like "hey, you killed people, here have a lollipop". It's more like "hey, you completed this section of the game, your character is now stronger/acquired a new weapon/reached a area that's much different from the one before/you now get a cut-scene to follow the interesting story-line". Anything.
Seriously. It's getting tiresome explaining the basics of game design.
Takes about half the game for the story to kick in.
But once it does. Wow.
Alright guys. For you I went back and played it. You say things step up in chapter 7/8, but I'm at chapter 12 now I think; shortly after you do the helicopter flight again. It's the exact same thing as in the first hour, except Walker is now really angry and really want to kill people. The moral is thrown in your face. Even during the loading screens it says "Feel like a hero yet?". Yeah no, I get it.
I'm really giving this game a try, guys. I might go back to it tomorrow, but I really can't keep playing it any more today.
I thought the story/atmosphere were magnificent, except for some poor writing in places (), up until the ending. I seriously don't get the praise for the ending. Before the twist, the game has this strange, dream-like tone, but the ending grounds the whole story in a shoddy twist that's supposed to help everything make sense but doesn't. I would have been fine if they had ended the storysweet dreams, bitchjust as the lift to the top of the tower opens. The character development is done - Walker knows he's a terrible person, we know he's a terrible person. We don't need a lecture from a pseudo-Silent Hill-like hallucination. It was the most unsubtle thing that could have been done in the circumstances.
So yeah. Fantastic atmosphere, great art style, terrible ending. Still an important game to play in my opinion.
I mostly agree, but the flash backs / revelations to earlier game scenes was well done imo.
(I'm being vague but minor spoilers)
The radio, the hanging survivor choice, etc
Yes, but what annoyed me was those flashbacks were the only things that make sense after the twist is revealed. I thought things likeThe twist raises a lot more inconsistencies than answers existing questions imo, unless I'm missing some audio logs which explain this or I'm just being really dense.why did Konrad go insane (if he ever existed), why the rebellion occured, who Radioman is, etc, would be explained, but all of this backstory was just dropped.
You really should look up all the hidden intel playbacks on youtube. You are missing a few very well written and acted pieces of info.The hidden intel pieces kinda make a lot of this clear. Konrad existed. His act of hubris in trying to play hero and use the 33rd to save the citizens ended in abject failure and he commited suicide in despair right after his last transmission "This is Colonel John Konrad, United States Army. Attempted evacuation of Dubai ended in complete failure. Death toll, too many. " The reason for his arrogance is explained as well in a psych evaluation intel playback.
There are a few pieces of intel on Radioman that paint him in a very different and much more sympathetic light. At least at the start of Konrad's attempted evacuation before everything went to hell on the 33rd.
Spec Ops was mediocre through and through.
The game was a lot shorter than that for me, and I even stopped to take screenshots. Normal mode.
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For me, the gameplay was serviceable, but the fantastic soundtrack, atmosphere and narrative more than made up for it.
If you don't understand the PTSD and the way it effects a solder on the field then you won't understand the story of this game. It has a deep story if you read the Intel about what's going on in the game and who you're fighting and why.I feel like most days people are playing games like watching a movie or a show. Just to be doing it to kill time. I feel bad for people who doesn't understand stories like this and how deep it goes. Online gaming is where you belong for that mindless/numb less fun.He needed someone to blame and he blamed his superior a dead man!
I should also mention the game as a whole was meant to be misleading. You weren't supposed to know it was meant to be story heavy with the themes it's presenting until you actually played the game. Now that the game has been out for a couple years and people have been talking about it the effect has worn off, because I think a lot of people are coming in already knowing exactly all the cards the game is dealing and are coming off unimpressed.
That's a good point. I can imagine that if I played this expecting a Call of Duty ripoff instead of a Bioshock ripoff, I would've been much more impressed with it.
The trouble is, I never would have played it, nor would most in this discussion, which makes that intention sort of ill-advised. That goal would have only been truly successful if the developers of Call of Duty, a military FPS with a huge built in audience, decided to pursue it. This game's audience seems to be mostly enthusiast press and forum-goers, all of whom discover the game *because* of the buzz around its story.
Hyperbole. I think I have a fairly solid understanding of PTSD from first and third hand experience. All I'm going to say is that I disagree with you. It is possible that people "get" the story and still don't think it's very good at all.If you don't understand the PTSD and the way it effects a solder on the field then you won't understand the story of this game. It has a deep story if you read the Intel about what's going on in the game and who you're fighting and why.I feel like most days people are playing games like watching a movie or a show. Just to be doing it to kill time. I feel bad for people who doesn't understand stories like this and how deep it goes. Online gaming is where you belong for that mindless/numb less fun.He needed someone to blame and he blamed his superior a dead man!