bananafactory
Banned
Like a lot of people I skipped this one when it came out because, Spec Ops: The Line? What a fucking awful name for this game.
Anyways, I played an hour or so on PS3 when it came out on PS+ but never really got into it. Every couple of weeks I hear someone praise it and today I found out it's quite short and available on Steam so I thought alright, let's do this.
Holy shit. What a rollercoaster. This game does a lot of things very well, so it's a shame the things it doesn't hold it back from being what I would otherwise consider a true classic (it kind of still is, in my mind, though).
The good stuff:
Atmosphere
The setting of Dubai is actually quite unique in games - I can't say I've ever experienced anything like Spec Ops' depiction of it. The sandstorms are intense and the beauty of the buildings mixed with the desolation of the desert make for a great backdrop, as well as providing a great way to mix up the setting as you move through the brief story.
The Narrative:
The game starts innocently enough, perhaps to its detriment in impatient cases like myself the first time around - as there is little there to hint at the madness to come. But the buildup and payoff for each cruel twist and horrifying decision are handled excellently, with decisions truly being made in haste only to discover the reality of the consequences afterwards. And if the ending is predictable, it certainly fooled me. One of the most fitting and memorable conclusions to a game that I can recall. It's also a perfect example of a game being precisely as long as it needs to be. Spec Ops never wears out its welcome and just as you are becoming tired of shooting endless waves of military grunts, it's over. I also appreciate the little touches as Walker's mental state deteriorates over time, like his physical condition (clothes and face getting messed up), and the executions getting more and more brutal - he goes from punching them out to straight up sticking a shotgun down their throat and blowing their head apart.
The Meh:
Gameplay
While the gameplay isn't bad per se - the shooting feels good enough and I appreciate the restraint shown by not adding crazy superhero like perks and skill upgrades - it's missing something I can't quite put my finger on. There's just a kind of sweeping mediocrity to it that prevents it from ever being truly exciting, probably my biggest gripe with the game. I'm not sure what could improve it, maybe some more environmental interaction and flexibility like the brief times you are able to shoot out windows to bring in sand, or perhaps a more complex teammate command system.
Graphics
The art direction is actually quite good, but it's certainly not a pretty game on a technical level. As far as PS360 era releases go it's certainly serviceable, but I feel the setting deserves more aesthetic justice than it received.
Overall
This is one of the most intense, horrifying, and compelling stories I've played in a game recently and it's a shame the game doesn't quite reach the level of excellence that I think it could have. I see Yager is developing a space sim next but I do hope they revisit something like this down the road because it's clear they are good at it.
This is Captain Martin Walker, requesting immediate evacuation of Dubai. Survivors... one too many