Grildon Tundy
Gold Member
Darn it. I posted this in the wrong forum. If a mod could move it to the Gaming side, it'd be much appreciated!
Steam says I played through the campaign on normal years ago, but I hardly remembered it. Playing on the highest difficulty this time around for a no-kill run, and I must've played a different game that first time because Blacklist is fantastic. 9 out of 10. My favorite in the series.
It seems to take the best parts of the Splinter Cells 1-3 but streamlines the controls and adds welcome cinematic flair to the presentation that was missing from the dry first games. The game lets encounters be open-ended puzzles, with many different tools and engagement options at your disposal.
Released in 2013 for PlayStation 3, Xbox 360, Wii U, and Windows PC, it looks great on PC 4K 120fps. This game obviously had a huge budget for the time. The textures and lighting are dated, but everything is readable and detailed, and the slick style of the interfaces & UI reminds me of Dead Space 2 (in a good way). An especially nice touch is the captions for locations and objectives that appear in-world:
The writing is about on-par with something you'd see on CBS or NBC at the time--not terrible but good enough, and not a chore. Better than most games, I'd say. I actually liked the four members of 4th Echelon, Sam's crew tasked to stop a terrorist cell from executing escalating attacks: Anna Grimsdottir (operations manager); Charlie (snarky, competent IT analyst whose arc is to become less of a twerp); Briggs (Sam's in-field backup); and Sam Fisher himself. Sam's not Michael Ironside this time around, but the VA does a great job.
I tried playing Chaos Theory recently and felt like I was constantly fighting the controls. Awkward and cumbersome. Playing this game on Perfectionist difficulty, it makes me wish they'd remake those first games but with this UI and polish. Oh wait--they're actually doing that! ...Unless they're not because it's been five years since the reveal and the project is in a "fragile" position.
Why don't they make 'em like this anymore?
Steam says I played through the campaign on normal years ago, but I hardly remembered it. Playing on the highest difficulty this time around for a no-kill run, and I must've played a different game that first time because Blacklist is fantastic. 9 out of 10. My favorite in the series.
It seems to take the best parts of the Splinter Cells 1-3 but streamlines the controls and adds welcome cinematic flair to the presentation that was missing from the dry first games. The game lets encounters be open-ended puzzles, with many different tools and engagement options at your disposal.
Released in 2013 for PlayStation 3, Xbox 360, Wii U, and Windows PC, it looks great on PC 4K 120fps. This game obviously had a huge budget for the time. The textures and lighting are dated, but everything is readable and detailed, and the slick style of the interfaces & UI reminds me of Dead Space 2 (in a good way). An especially nice touch is the captions for locations and objectives that appear in-world:
The writing is about on-par with something you'd see on CBS or NBC at the time--not terrible but good enough, and not a chore. Better than most games, I'd say. I actually liked the four members of 4th Echelon, Sam's crew tasked to stop a terrorist cell from executing escalating attacks: Anna Grimsdottir (operations manager); Charlie (snarky, competent IT analyst whose arc is to become less of a twerp); Briggs (Sam's in-field backup); and Sam Fisher himself. Sam's not Michael Ironside this time around, but the VA does a great job.
I tried playing Chaos Theory recently and felt like I was constantly fighting the controls. Awkward and cumbersome. Playing this game on Perfectionist difficulty, it makes me wish they'd remake those first games but with this UI and polish. Oh wait--they're actually doing that! ...Unless they're not because it's been five years since the reveal and the project is in a "fragile" position.
Why don't they make 'em like this anymore?
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