Steve McQueen
Member
Had an awesome time, replayed it last week as I am on holiday in Italy. Stage 5-5 is just awesome. The level of depth is just fantastic ( Mario uses his propeller ). Anyway...this game makes me smile.
I actually avoided the thing like the plague. Stages are a little harder when you aren't using the Tanooki suit just to float everywhere.
I'm thinking about buying this game soon.
What mario games do you guys compare it too?
There's a real spectrum of opinion about the difficulty even without the suit.
I'll still get it when I get a 3DS, should be enough fun there.
And the final stage is a mother fucker.Yeaha star on the save file and 1 final stage
Play the later levels
I mean the much later levels
And then call this motherfucker easy again
Very, very true. We have a lot of cats here who can eat this type of title for breakfast. But yeah, you should have a good time with it. Super fun beating friend's times.
what would you need a second Vita for? Other one break?^ someone mentioned doing a little circular run up can help?
Watching those IGN videos Technomancer linked to, it looks better than what I had seen of it before. It's linear but still decent.
Hopefully more cool level designs as well and friend times could be fun to beat, or at least added replay value. Thanks
-==-
3D Land, DKCR, OoT, Starfox, Pilot Wings, Smash Bros, Luigis Mansion,
Maybe (so far): KI, MK7, Zelda, Yoshi, Pokemon, RE:R, NSMB2
I'd have to go digital too, might set me back a bit. Thinking that second Vita may have been a mistake![]()
what would need a second Vita for? Other one break?
fantastic mario game, especially for a portable, and some of the best use of 3D, next to Luigis Mansion. Still need to beat the last few special levels.
Not trying to be some kind of hipster contrarian, but I dislike the game the more I play it (stopped at world 5 or 6). It is hard to explain, but the controls feel off. Mario's movement feels sluggish and almost delayed in a sense.
Maybe a few parts I would consider tricky, but the game is definitely on the easy side. I have been playing Mario games forever, and this one does not feel like an advancement or evolution of the series. Not looking forward to Super Mario 3D World currently, but I am willing to let the game speak for itself and change my mind.
Oh, come on. I agree the way they handled running was flawed (takes too long to build speed, which in turn fucks up your jumping height and momentum), but it doesn't stop it from being a good Mario game. Sounds like you're taking EAD's godly talent for granted. SM3DL isn't perfect, but it's pretty amazing for a handheld platformer, and would easily give 90% of console platformers a run for their money.I hate that this game has a run button and he moves so incredibly slow when walking. It kind of makes me wonder why the hell they included an analogue stick on the system if they cant get even use it. It was my first 3ds game but it is going back to GameStop tomorrow. I guess I will never get a good 3d Mario game on a portable.
I've finally gotten around to digging deep into this game...man, 3D World might just make me bite on a Wii U finally, this shit is that good. Gotta hope for a price drop sometime though...
I will never understand the overflowing praise for this game.
Just stop.
I loved pretty much everything about this game except the controls. I can never get a good grip on the circle pad with my thumb, and it made for a lot of silly deaths and an overall very uncomfortable experience... A damn shame.
Circle pad control was very normal for me TBH.
I will never understand the overflowing praise for this game.
Just stop.
There are 285 Star Coins in the normal levels and 50 Star Coins in the bonus levels.
So yeah, great game, but not the most balanced. A few niggling control issues aside though I think the 2D/3D hybrid is a great template for the series, and unlike most of gaf I'm psyched to see what they do with SM3DW. Even though SM64 is one of my all time favorites one of my first reactions upon finishing it (aside from holy shit wow) was that it had lost something of the tightness and vitality of the 2D games (although I came to realize it made up for it with a different set of strengths), so it's refreshing to see the 3D games finally recapture some of the density of activity and old school feel. I know a lot of people felt the Galaxy games achieved this, but in spite of their relative linearity I didn't think the planetoid thing necessarily recreated the pacing or level structure of the 2D games. For that I deeply appreciate SM3DL. Feels like combining the old with the new on a gameplay level and not just as a thematic callback has been a long time in the coming, and imo it works great.
I will never understand the overflowing praise for this game.
Just stop.
Yeah I hate it when a game rewards me with extra content for going the extra mile.I don't get the praise either.
I mean, ten minutes ago I finished Super Mario Galaxy 2 and I don't know whether I'll be able to come back to Super Mario 3D Land because SM3DL is missing scope and ambition. (Yeah, I know it's a handheld game, but I felt that something was missing, it's hard to describe)
I also don't know why I have to finish every level with Luigi to unlock the last level, that's ridiculous.
Nevertheless, I had a good time with SM3DL, this game only failed to meet my high expectations.
^Refresh my memory but what object is that? Is It a hammer?
...but it's so cute and fluffy!