Was that the 2 safeheads?
yeah, that and the previous arena were the real challenge
Was that the 2 safeheads?
Oh you mean STOLE the formula from Alone In The Dark? He said it himself that he could not say the resident evil was "inspired" by Alone In The Dark back in the day.
credits rolling. took me around 16 hours on Survivak, played it on PC, on a 40' TV with a controller, mostly letterboxed (come at me) to achieve constant 60fps
what the hell? this is easily one of the best games released last year
dont get me wrong, I dont really care about how a game is critically recieved other than this deserves to sell well so we can get more like this
Mikami still got it. Im having a hard time understanding how a lot of people seem to absolutely love RE4 yet hate this. It's easily the best since. Above RE5 and 6 for me by far.
Sure, the story is shenanigans, but if anything it's just an excuse to set up an amazing atmosphere. I love the gunplay, I love the light stealth elements (I love that they're light), I love that you dont regain health at any moment other than using items, and that at least in Survival, you actually gotta do some smart bullet management and figure out ways to deal with enemies in other manners, and I mostly love that this is an AAA that can be actually challenging at points. It got intense, I died, I got better, and I enjoyed it, rather than get frustrated.
The reason I posted the specifics on how I played it is cause I assume some of the critical reception was due to console performance? cause really, this game feels like RE4 with some stealth thrown in. Sure it's not the same, but a lot of what makes that game one of the best of all time is very much present here.
Anyway, it's all subjective, but damn if I didnt absolutely love this game. I only regret that I didnt play it sooner (was on a trip and when I came back I figured id wait for a steam sale)
He stole the perspective and the idea of using it for horror, yeah. But to suggest Alone in the Dark is a Survival Horror game ignores what Mikami was trying to achieve with RE, and is still achieving with TEW.
Alone is the Dark is a horror game, not Survival Horror.
Capcom had an agreement with Infogrames (Alone in the Dark developer / editor) that was preventing Mikami to mention the french game. For years, he claimed he never saw Alone in the Dark before designing Biohazard (Resident Evil). He finally said that without Alone in the Dark, Resident Evil would have been a First Person Shooter in full 3D.
Please explain to me how alone in the dark is not survival horror and how it is different from the first resident evil.He stole the perspective and the idea of using it for horror, yeah. But to suggest Alone in the Dark is a Survival Horror game ignores what Mikami was trying to achieve with RE, and is still achieving with TEW.
Alone is the Dark is a horror game, not Survival Horror.
The dialogue was so bad that it made me stop playing it after chapter 12.
Have the performance issues been ironed out on the PC? I want to get back into the game, and possibly play the DLC as well, but I need to know if the performance is any better compared to how it was back in October.
Eh, did you actually play any of the Alone in the Dark games before Resident Evil 1 was released? I did, and it was pretty clear that Resident Evil was an evolution of that series. Adding more bullets and blood doesn't change the fact that the two are still in the same genre.
Please explain to me how alone in the dark is not survival horror and how it is different from the first resident evil.
The inspiration is there in spades, sure. But the far more prominent element of combat in RE is an important distinction. Mikami always talks about the tightrope balance of empowerment versus handicap when discussing Survival Horror, and he firmly believes that the former is more important than the latter, even if both are essential.
Because the term 'Survival Horror' literally did not exist until Capcom created it and applied it to the first Resident Evil title. After that, everyone wanted to apply it to all horror games because it sounds cool.
Have the performance issues been ironed out on the PC? I want to get back into the game, and possibly play the DLC as well, but I need to know if the performance is any better compared to how it was back in October.
He never actually came up with the term "Survival Horror" though. And when he was asked to describe what he thinks it means, he gave a generic definition that fits literally every game; resource management (opposing player agency).
Capcom never created the term either, as far as it being a genre anyway.
AusGamers: This is a bit of a broader question, but you mentioned before that horror games are a little more action-oriented now. What’s the core principle behind a good survival-horror game, from the perspective of someone that popularised it and helped create it?
Shinji: You’re scared and you’re running and hiding; that’s a horror game. Not only that, but you can defeat those enemies, and a fine balance between those two makes survival-horror.
When I was making Resident Evil 1… if you watch a horror movie, all you can do is watch; people watch the protagonist running around. But in a game, you can actually go against the situation, and you can think about how to overcome those situations -- that’s only possible with a game. That was the kind of original idea of making Resident Evil 1.
You should try it on PS4 where it runs like a pile of shit.
Because the term 'Survival Horror' literally did not exist until Capcom created it and applied it to the first Resident Evil title. After that, everyone wanted to apply it to all horror games because it sounds cool.
That doesn't really change the fact that the original Alone in the Dark and Resident Evil are the exact same type of game.
Have the performance issues been ironed out on the PC? I want to get back into the game, and possibly play the DLC as well, but I need to know if the performance is any better compared to how it was back in October.
I liked it until I got to chapter 10 when the spider Chick comes back after you already fought her, and you're running and trying to burn her with fire valves. There was a part where you jump down into a little area, with fire shooting all over, the spider right on your ass etc and I couldn't even tell what was going on enough to tell what I was suppose to do.
Got really passed and quit. Way too claustrophobic to have something chasing you with 1 hit kill capability.
I was really liking the game in the beginning where you had no guns and you had to sneak around and hide. It was very creepy. But then in chapter 2, it turned into Resident Evil 4 and I lost all interest. I'm not a big fan of Resident Evil 4. I like survival horror not action horror. Should I keep playing? Does it get better?
Chapter 3 is where it goes full Resident Evil 4, so no.
I was really liking the game in the beginning where you had no guns and you had to sneak around and hide. It was very creepy. But then in chapter 2, it turned into Resident Evil 4 and I lost all interest. I'm not a big fan of Resident Evil 4. I like survival horror not action horror. Should I keep playing? Does it get better?
You still have to play more stealthy than RE4 in that chap imo. 6 is the real balls to the wall pure action one. Even if 5 also had some with Joseph and Kid.
Ch. 3 is incredible. I don't think anyone should give up on the game until they play through Ch. 3. The first two chapters are solid, but in retrospect they're clearly an extended tutorial. Ch. 3 is where all of the other elements come into play, with a huge open-ended level where many strategies are viable, and where resource management and picking your battles is essential.Overall, I thought Chapter 3 was one of the most expertly designed levels in any shooter I've played recently. Very memorable, I really enjoyed the slow, methodic room clearing.
Overall, I thought Chapter 3 was one of the most expertly designed levels in any shooter I've played recently. Very memorable, I really enjoyed the slow, methodic room clearing, punctuated by an exciting sub-boss encounter to close things out.
Overall, I thought Chapter 3 was one of the most expertly designed levels in any shooter I've played recently. Very memorable, I really enjoyed the slow, methodic room clearing, punctuated by an exciting sub-boss encounter to close things out.
And then of course there is the fanatical survival horror crowd that wants every game even remotely related to 'horror' to be hide and seek crawling through 99% darkness quasi-stealth games and thinks any amount of player empowerment turns it into gears of war.
Overall, I thought Chapter 3 was one of the most expertly designed levels in any shooter I've played recently. Very memorable, I really enjoyed the slow, methodic room clearing, punctuated by an exciting sub-boss encounter to close things out.
I also know Ch. 11 is a polarizing pick (due to, like, just three enemies that have guns), but the gameplay variety is amazing, and the setting is stunning at times.
Exactly. Well-said.I think people just have a psychological reaction whenever there is a ranged enemy in a game where the majority of the combat is vs melee style enemies. After having just playing through the game on Nightmare I was actually dreading the gun enemies from how much emphasis is put on them whenever people talk about those chapters, and found them totally not a big deal. In gameplay terms they are not there for you to get into long range gun fights like it's Max Payne. They are there to give you a priority target that you understand if left alive for too long will have you take damage.
This is also the chapter they give you the magnum, which leads to the tactic of seeing one of those guys and immediately putting a magnum round into them before dealing with the rest of the enemies. The way I look at them is similar to dynamite holding/strapped enemies who's objective is to charge at you and blow themselves up, it's an enemy that has guaranteed damage if left alive for X amount, only this time they stay at range. By this part of the game I did not mind the change in tactics at all. And as you said there are like 3 of them in the chapter and maybe 5 or 6 overall? Totally overblown either way.
I like Ch. 6 and understand why it's so popular, but I don't love it like those other chapters.
I also know Ch. 11 is a polarizing pick (due to, like, just three enemies that have guns), but the gameplay variety is amazing, and the setting is stunning at times.