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LTTP: The Evil Within (is Fantastic)

This game taught me that I don't care about framerate. I heard a lot about how bad it runs on PS4, then from the time I started the game until I finished it I didn't think once about how it was running.
 
Oh you mean STOLE the formula from Alone In The Dark? He said it himself that he could not say the resident evil was "inspired" by Alone In The Dark back in the day.

He stole the perspective and the idea of using it for horror, yeah. But to suggest Alone in the Dark is a Survival Horror game ignores what Mikami was trying to achieve with RE, and is still achieving with TEW.

Alone is the Dark is a horror game, not Survival Horror.
 
credits rolling. took me around 16 hours on Survivak, played it on PC, on a 40' TV with a controller, mostly letterboxed (come at me) to achieve constant 60fps

what the hell? this is easily one of the best games released last year

dont get me wrong, I dont really care about how a game is critically recieved other than this deserves to sell well so we can get more like this

Mikami still got it. Im having a hard time understanding how a lot of people seem to absolutely love RE4 yet hate this. It's easily the best since. Above RE5 and 6 for me by far.

Sure, the story is shenanigans, but if anything it's just an excuse to set up an amazing atmosphere. I love the gunplay, I love the light stealth elements (I love that they're light), I love that you dont regain health at any moment other than using items, and that at least in Survival, you actually gotta do some smart bullet management and figure out ways to deal with enemies in other manners, and I mostly love that this is an AAA that can be actually challenging at points. It got intense, I died, I got better, and I enjoyed it, rather than get frustrated.

The reason I posted the specifics on how I played it is cause I assume some of the critical reception was due to console performance? cause really, this game feels like RE4 with some stealth thrown in. Sure it's not the same, but a lot of what makes that game one of the best of all time is very much present here.

Anyway, it's all subjective, but damn if I didnt absolutely love this game. I only regret that I didnt play it sooner (was on a trip and when I came back I figured id wait for a steam sale)

Ill tell you exactly why, because most people play it on PS4 / XONE which sucks (horrible FPS + huge black bars) thats why
 
Forget the haters, everyone's entitled to their own opinion but people get into thinking a certain way now that everybody follows the crowd. The game was great fun, it's obviously flawed but I enjoyed it a lot.
the ending is straight up resident evil which is cool

On a serious note it does bug me how everybody just talks shit about games just to follow what everybody says. Happens all the time. Yet I know if Mikamis studio went out of business everybody would be crying about it.
 
He stole the perspective and the idea of using it for horror, yeah. But to suggest Alone in the Dark is a Survival Horror game ignores what Mikami was trying to achieve with RE, and is still achieving with TEW.

Alone is the Dark is a horror game, not Survival Horror.

Eh, did you actually play any of the Alone in the Dark games before Resident Evil 1 was released? I did, and it was pretty clear that Resident Evil was an evolution of that series. Adding more bullets and blood doesn't change the fact that the two are still in the same genre.

Also, Mikami admits Alone in the Dark was an influence.

http://www.lemonde.fr/pixels/articl...urce=dlvr.it&utm_medium=twitter#xtor=RSS-3208

Capcom had an agreement with Infogrames (Alone in the Dark developer / editor) that was preventing Mikami to mention the french game. For years, he claimed he never saw Alone in the Dark before designing Biohazard (Resident Evil). He finally said that without Alone in the Dark, Resident Evil would have been a First Person Shooter in full 3D.
 
Game was in my top 5 last year, easily. Bought it day one, loved it from start to finish after cleaning up the black bars and FOV. It feels like a PS2 game, but that's fine by me. I miss those kinds of games.

I also feel that the game would've been way better received if it wasn't so shitty on consoles.
 
He stole the perspective and the idea of using it for horror, yeah. But to suggest Alone in the Dark is a Survival Horror game ignores what Mikami was trying to achieve with RE, and is still achieving with TEW.

Alone is the Dark is a horror game, not Survival Horror.
Please explain to me how alone in the dark is not survival horror and how it is different from the first resident evil.
 
Have the performance issues been ironed out on the PC? I want to get back into the game, and possibly play the DLC as well, but I need to know if the performance is any better compared to how it was back in October.
 
The dialogue was so bad that it made me stop playing it after chapter 12.

I found it kinda endearing knowing where it's coming from and the typical RE-style american talk from a japanese dev

even then, some of one liner stuff Castellanos throws around does get a bit annoying

"what??.. here again?" after like the fourteenth time you wake up in that ward bed. Like.. uh yeah, figure it out

Have the performance issues been ironed out on the PC? I want to get back into the game, and possibly play the DLC as well, but I need to know if the performance is any better compared to how it was back in October.

its way better

also dont get discouraged by the intro, cause it's easily the most demanding part of the whole game (at least in terms of how the framerate ran for me)
 
Eh, did you actually play any of the Alone in the Dark games before Resident Evil 1 was released? I did, and it was pretty clear that Resident Evil was an evolution of that series. Adding more bullets and blood doesn't change the fact that the two are still in the same genre.

The inspiration is there in spades, sure. But the far more prominent element of combat in RE is an important distinction. Mikami always talks about the tightrope balance of empowerment versus handicap when discussing Survival Horror, and he firmly believes that the former is more important than the latter, even if both are essential.

Please explain to me how alone in the dark is not survival horror and how it is different from the first resident evil.

Because the term 'Survival Horror' literally did not exist until Capcom created it and applied it to the first Resident Evil title. After that, everyone wanted to apply it to all horror games because it sounds cool.
 
The inspiration is there in spades, sure. But the far more prominent element of combat in RE is an important distinction. Mikami always talks about the tightrope balance of empowerment versus handicap when discussing Survival Horror, and he firmly believes that the former is more important than the latter, even if both are essential.



Because the term 'Survival Horror' literally did not exist until Capcom created it and applied it to the first Resident Evil title. After that, everyone wanted to apply it to all horror games because it sounds cool.

He never actually came up with the term "Survival Horror" though. And when he was asked to describe what he thinks it means, he gave a generic definition that fits literally every game; resource management (opposing player agency).
Capcom never created the term either, as far as it being a genre anyway.
 
Have the performance issues been ironed out on the PC? I want to get back into the game, and possibly play the DLC as well, but I need to know if the performance is any better compared to how it was back in October.

It's definetly better than when it launched. Still not perfect but a lot better, for me at least.
 
He never actually came up with the term "Survival Horror" though. And when he was asked to describe what he thinks it means, he gave a generic definition that fits literally every game; resource management (opposing player agency).
Capcom never created the term either, as far as it being a genre anyway.

He goes into a bit more depth about his empowerment vs handicap philosophy here

http://www.ausgamers.com/features/read/3454486

AusGamers: This is a bit of a broader question, but you mentioned before that horror games are a little more action-oriented now. What’s the core principle behind a good survival-horror game, from the perspective of someone that popularised it and helped create it?

Shinji: You’re scared and you’re running and hiding; that’s a horror game. Not only that, but you can defeat those enemies, and a fine balance between those two makes survival-horror.

When I was making Resident Evil 1… if you watch a horror movie, all you can do is watch; people watch the protagonist running around. But in a game, you can actually go against the situation, and you can think about how to overcome those situations -- that’s only possible with a game. That was the kind of original idea of making Resident Evil 1.

As for 'Survival Horror' branding, it's literally on the first game's case. It was never used before then.

ERr2qP.jpg
 
Man, people saying this shit didn't freak them out, you guys have metaphorical balls of steel.

Me and my friends were playing the chapters where
that creepy chick was chasing you around
and freaking the fuck out the entire time. Lots of screaming and jumps every time.

I'd totally call TEW scary. Hahaha.
 
I started playing this expecting a mix of old and new RE, but what I got was pretty much a spiritual successor to Resident Evil 4.

I'm pretty happy with what I got.
 
Because the term 'Survival Horror' literally did not exist until Capcom created it and applied it to the first Resident Evil title. After that, everyone wanted to apply it to all horror games because it sounds cool.

That doesn't really change the fact that the original Alone in the Dark and Resident Evil are the exact same type of game.
 
I agree. The game is great. Frame rate issues in the early chapters are really just a minor annoyance at best.

I just really appreciate a game with challenge and variety. There's so many ways to dispatch enemies in the game, the game doesn't make it easy for you though, and that's when things become really tense.
 
That doesn't really change the fact that the original Alone in the Dark and Resident Evil are the exact same type of game.

They have the same perspective, the same controls, the same penchant for puzzles, and they're both horror titles, but the cumulative differences outweigh the similarities I think. Aside from the bigger emphasis on combat, RE is a much faster-paced game, and is much longer. RE feels like an action-adventure title, wheras AitD feels more akin to a graphic adventure.

That said, the original point contested was TEW's right to be considered Survival Horror, and it demonstrably is.
 
I liked it until I got to chapter 10 when the spider Chick comes back after you already fought her, and you're running and trying to burn her with fire valves. There was a part where you jump down into a little area, with fire shooting all over, the spider right on your ass etc and I couldn't even tell what was going on enough to tell what I was suppose to do.

Got really passed and quit. Way too claustrophobic to have something chasing you with 1 hit kill capability.
 
The amount of hate this game gets is ridiculous. It's a blast to play with some fantastic gunplay and game design. Probably the closest thing to Resident Evil 5 we will ever get. I will admit that the story is a mess though.
 
It was one of my favorite games of last year, as well. The only real problems I had with it were some extremely weak chapters near the end and the story ending up being a real letdown (haven't played the DLC, yet).
 
Have the performance issues been ironed out on the PC? I want to get back into the game, and possibly play the DLC as well, but I need to know if the performance is any better compared to how it was back in October.

The last update in December gave an up to 20fps bump, yes that much.

As for the game.

The good

- char design is really nice, enemy design really fits the twisted nature of the game
- the atmosphere is at times great and at times just ok, I never felt it was bed except for maybe chap 2 and 7
- the shooting, upgrade system, lack of ammo, trap disassembling, agony crossbow felt so good
- graphics were pretty nice on PC, I could run it maxed at 1440p with a 780ti so I didn't suffer many drops if any after December of last year

The Bad

- the voice acting is absolutely shit, like criminally bad. Ruvik's VA was the only competent one and the only one who stood out to me
- the story not really kicking off until chap 8 was really fucking weird and no I don't think the collectibles are good enough to tide you over
- not enough interactions with Ruvik early on, he should have meaneced you more
- the Sebastian you play in the game and the one you read about in his journals seem like completely different people and some of his lines made me facepalm
 
I was really liking the game in the beginning where you had no guns and you had to sneak around and hide. It was very creepy. But then in chapter 2, it turned into Resident Evil 4 and I lost all interest. I'm not a big fan of Resident Evil 4. I like survival horror not action horror. Should I keep playing? Does it get better?
 
I liked it until I got to chapter 10 when the spider Chick comes back after you already fought her, and you're running and trying to burn her with fire valves. There was a part where you jump down into a little area, with fire shooting all over, the spider right on your ass etc and I couldn't even tell what was going on enough to tell what I was suppose to do.

Got really passed and quit. Way too claustrophobic to have something chasing you with 1 hit kill capability.

I agree that I was confused at what to do with her in that chapter too. I thought you had to beat her, but found it difficult until I consulted a guide and found that you don't have too. Just shoot all the values and pull levers.
 
I was really liking the game in the beginning where you had no guns and you had to sneak around and hide. It was very creepy. But then in chapter 2, it turned into Resident Evil 4 and I lost all interest. I'm not a big fan of Resident Evil 4. I like survival horror not action horror. Should I keep playing? Does it get better?

Chapter 3 is where it goes full Resident Evil 4, so no.
 
I was really liking the game in the beginning where you had no guns and you had to sneak around and hide. It was very creepy. But then in chapter 2, it turned into Resident Evil 4 and I lost all interest. I'm not a big fan of Resident Evil 4. I like survival horror not action horror. Should I keep playing? Does it get better?

You will really like the DLC. It's a shame its not stand alone.

The game is pretty much RE4 from there on out, I'm afraid.
 
You still have to play more stealthy than RE4 in that chap imo. 6 is the real balls to the wall pure action one. Even if 5 also had some with Joseph and Kid.

Overall, I thought Chapter 3 was one of the most expertly designed levels in any shooter I've played recently. Very memorable, I really enjoyed the slow, methodic room clearing, punctuated by an exciting sub-boss encounter to close things out.
 
I know we're all comparing it to RE4 but i've heard arguments of people saying they're nothing alike

honestly change a few names and this would be the RE5 I wanted / most people expected

some of the design is verbatim from RE4, like straight up identical

it'd be an issue if it wasnt so long ago
 
Overall, I thought Chapter 3 was one of the most expertly designed levels in any shooter I've played recently. Very memorable, I really enjoyed the slow, methodic room clearing.
Ch. 3 is incredible. I don't think anyone should give up on the game until they play through Ch. 3. The first two chapters are solid, but in retrospect they're clearly an extended tutorial. Ch. 3 is where all of the other elements come into play, with a huge open-ended level where many strategies are viable, and where resource management and picking your battles is essential.

My favorite chapter is Ch. 10, though. The
return of Laura
is hands down the most difficult boss fight I've ever played. I say this as a veteran of Demon's and Dark Souls. I've played my share of tough bosses, but they're nothing compared to that one encounter in Ch. 10.
 
Overall, I thought Chapter 3 was one of the most expertly designed levels in any shooter I've played recently. Very memorable, I really enjoyed the slow, methodic room clearing, punctuated by an exciting sub-boss encounter to close things out.

Chapter 3 is really great, I agree.

Tied with 7 as my favorite chapters in the game.
 
Such a great game. Chapter 3 is my favorite and maybe the perfect encapsulation of what made the TEW experience for me. This game nailed the careful balance of being underpowered and undersupplied while still leaving room for individual skill to shine through and keep the intensity up throughout. There is nothing quite like the feeling of being mobbed by a group of enemies, carefully managing your sprint to get away from them, leading them into a few traps you have set up, turning on your heels and nailing some headshots. Bonus points for if you take out a group using a match on one body and get to conserve some ammo for the next fight.

Unfortunately it gets a lot of hate because the console versions which the majority of people played are technically god awful, but the game runs smooth and without the black bars on PC where I played it. And then of course there is the fanatical survival horror crowd that wants every game even remotely related to 'horror' to be hide and seek crawling through 99% darkness quasi-stealth games and thinks any amount of player empowerment turns it into gears of war.
 
Overall, I thought Chapter 3 was one of the most expertly designed levels in any shooter I've played recently. Very memorable, I really enjoyed the slow, methodic room clearing, punctuated by an exciting sub-boss encounter to close things out.

Chapter 3 was where I went from enjoying the new Mikami game to realising that I was playing a legit sequel to RE4. I squealed with joy and fell in love with the game right there.

Chapter 6 pushed me over the edge.

And then of course there is the fanatical survival horror crowd that wants every game even remotely related to 'horror' to be hide and seek crawling through 99% darkness quasi-stealth games and thinks any amount of player empowerment turns it into gears of war.

You nailed it.
 
Overall, I thought Chapter 3 was one of the most expertly designed levels in any shooter I've played recently. Very memorable, I really enjoyed the slow, methodic room clearing, punctuated by an exciting sub-boss encounter to close things out.

Yeah it was one of the best chapters in the game for sure, the slow methodical clearing of the few houses and the barn are what made it so good and tense.

Also the chap where you meet Joseph, before you meet him and you have to go through the dark hospital with a few of those invisible enemies felt so oppressive, such amazing atmosphere.
 
I also thought it was a great game. It's a psychedelic, janky Resident Evil 4. One of my favorites of this gen so far.
 
I didn't play it myself but I watched tons of it on a Let's Play and it looks exciting and cool but I have to shake my head when I hear it compare favorably or best Resident Evil 4.

It doesn't have the design of that game though it borrows from it at times.

We need more games like this though and less like Resident Evil 6.
 
I like every chapter (yes, even the first), but the chapters I really love are... 3, 5, 7, 9, 10, 11, and 13.

I like Ch. 6 and understand why it's so popular, but I don't love it like those other chapters.

I also know Ch. 11 is a polarizing pick (due to, like, just three enemies that have guns), but the gameplay variety is amazing, and the setting is stunning at times.

Ch. 13 is proof the game never loses steam for me. Ch. 12 was clearly a detour, a palate cleanser where they switched things up to keep the formula fresh. But Ch. 13 is back to the simmering suspense, the methodical progression, etc. So good.

Oh, and I didn't mention Ch. 14, but if I recall correctly, that one had the
invisible tentacle monster
, which was an amazing boss fight.

Goddamn this game is amazing.
 
Got around to beating the DLC today. The base game on PC was fun, although I waited until it was on sale/they fixed it because I heard terrible things about the first version. Overall it was fun, but the last few parts really prevented me from loving it
 
I also know Ch. 11 is a polarizing pick (due to, like, just three enemies that have guns), but the gameplay variety is amazing, and the setting is stunning at times.

I think people just have a psychological reaction whenever there is a ranged enemy in a game where the majority of the combat is vs melee style enemies. After having just playing through the game on Nightmare I was actually dreading the gun enemies from how much emphasis is put on them whenever people talk about those chapters, and found them totally not a big deal. In gameplay terms they are not there for you to get into long range gun fights like it's Max Payne. They are there to give you a priority target that you understand if left alive for too long will have you take damage.

This is also the chapter they give you the magnum, which leads to the tactic of seeing one of those guys and immediately putting a magnum round into them before dealing with the rest of the enemies. The way I look at them is similar to dynamite holding/strapped enemies who's objective is to charge at you and blow themselves up, it's an enemy that has guaranteed damage if left alive for X amount, only this time they stay at range. By this part of the game I did not mind the change in tactics at all. And as you said there are like 3 of them in the chapter and maybe 5 or 6 overall? Totally overblown either way.
 
I think people just have a psychological reaction whenever there is a ranged enemy in a game where the majority of the combat is vs melee style enemies. After having just playing through the game on Nightmare I was actually dreading the gun enemies from how much emphasis is put on them whenever people talk about those chapters, and found them totally not a big deal. In gameplay terms they are not there for you to get into long range gun fights like it's Max Payne. They are there to give you a priority target that you understand if left alive for too long will have you take damage.

This is also the chapter they give you the magnum, which leads to the tactic of seeing one of those guys and immediately putting a magnum round into them before dealing with the rest of the enemies. The way I look at them is similar to dynamite holding/strapped enemies who's objective is to charge at you and blow themselves up, it's an enemy that has guaranteed damage if left alive for X amount, only this time they stay at range. By this part of the game I did not mind the change in tactics at all. And as you said there are like 3 of them in the chapter and maybe 5 or 6 overall? Totally overblown either way.
Exactly. Well-said.
 
I like Ch. 6 and understand why it's so popular, but I don't love it like those other chapters.

I also know Ch. 11 is a polarizing pick (due to, like, just three enemies that have guns), but the gameplay variety is amazing, and the setting is stunning at times.

Ch. 6 reminded me of Dark Souls for some reason, I loved it.

Completely agree with you on Ch. 11.
 
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