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LTTP: Until Dawn (spoilers)

Ladekabel

Member
Until Dawn is one of those games which got a lot of praise but I was never much interested. Thoough when a friend offered me to sell his copy for a tenner earlier this year I took the offer and thought „Not gonna play it until Halloween, I guess“.

As Halloween approaches I started the game with the intention to beat it on that day. I didn’t achieve my goal as I went on a trip for a few days and weren’t always in the mood to play the game when I came home in the evening.
But now, a week later I finally beat it and I’m a bit torn on it.

On one hand it is my second favorite Heavy-Rain-Telltale-Adventures out of those that I have played after Tales from the Borderlands. The cast has characters that I like like Ash, Chris or Sam (even Josh), characters I’m indifferent to like Jess and Matt and characters that I absolutely hate like Emily (I tried one time to kill her and left her on the falling fire tower which she survived…). The setting is something new for me. The QTEs make for some tension. And obligatory namedropping of Peter Stormare. I liked his performance but sometimes it felt like his face was making facial expressions which he got told to do because they could.

Now what I don’t like about it is how the story unfolds. I saw the twist with Josh being the psycho a little bit ahead of time. But I liked that there is this mentally unstable dude who wants to take revenge on his friends for his sisters with „just“ playing pranks on his friends. Shitty and messed up, but understandable at least for me.

But then there come some supernatural spider-cannibals which got a few jump-scares out of me. I really would’ve prefered if they went with a more Tucker & Dale vs Evil route and made most of the teenager deaths more accidents than „you failed this QTE so it is torn apart by this grey thing“. But I'm no expert when it comes to horror since I only warmed up to the genre in the last two years.

I managed to save all of the group and most important of all: the doggo. Though I was mostly able to do this because I always catched a few tidbits about things that happen in the end of the game here and there. If I didn’t lay my controller down I think I would’ve gone mad if mereley seconds before the end someone died.

Overall, I liked it eventhough I would’ve liked the game going in another direction. Don’t know if I’ll play it again despite different outcomes. Poor Josh, though.
 
Nice, saving everyone on your first playthrough is a great achievement. In my case about 2/3 of the group died. :)

As for playing it again, you have to be ready for the fact that the main parts of the story are very similar no matter who's alive at the moment and who's dead. Ideally it's best to wait at least a few days, it's just enough time to enjoy the scenes from a different perspective (at least that's how it was in my case).
 
Until Dawn is one of my favourite games of this gen.
I was really surprised that this game is that good. The atmosphere is really, really awesome.
I have to replay Until Dawn around christmas ^__^ Maybe it will get an PRO patch until then.
 
I'd argue the twist is not Josh being the psycho, (its a good reveal and you can find some neat hidden clues earlier in the game) the real twist is that he has no idea what people are talking about with other people getting hurt.

I was thinking "of course its Josh" going into the reveal, but had no idea he was just trying to scare people not hurt anyone.
 
Fantastic game. I bought it on a lark and loved every minute of it. I also loved heavy rain so my opinion isn't worth much.
 
This would be such a good game to patch for PS4 PRO. I wish Supermassive went out and commented on it.
 
It's fucked up that I saved Matt and Emily but Chris and Ash bite it, damn my curiosity. It's fucked up how they get you to investigate that noise too, the scene before you see that a certain character is alive if you made it in time and I thought it was her.
It was not her.
 
Nice, saving everyone on your first playthrough is a great achievement. In my case about 2/3 of the group died. :)

I didn't find it hard to safe everyone. Most of the time it was common sense for me and in the case of saving Emily or not... let her fall.

Why would you hate Emily though, I don't understand.

She's a total bitch.

It's fucked up that I saved Matt and Emily but Chris and Ash bite it, damn my curiosity. It's fucked up how they get you to investigate that noise too, the scene before you see that a certain character is alive if you made it in time and I thought it was her.
It was not her.

I was tempted to go after the noise but decided against it since I wouldn't have gone after it if I were in this situation. Was it Hannah-Wendigo?
 
I had zero knowledge nor interest in this game when it launched then saw all the praise it was getting here at Gaf. I also needed something to tie me over till MGS5 was released so I snapped it up and was glad I did, it was so good.

Still have it but haven't played it a second time yet. Will do one day.
 
I really liked it, but a lot of the character deaths did feel cheap. Like someone else said, I got Ashley killed because I'd managed to do enough to keep
Jessica
alive, and got totally led by the nose on that one.

Great va/face capture, doesn't really stray into the uncanny valley with anyone other than the Peter Stormare psychiatrist character.
 
I found Until Dawn to be a surprisingly good entry into the "interactive story" genre or whatever is the accepted name for these Telltale-esque games.

I think the main reason for its success is the game's tone. The writers seemed to embrace a level of camp and self awareness that masked any of the shortcomings the game may have had from a narrative or character standpoint. This is contrary to the self serious vibe that David Cage's writing often exhibits, for example.
 
Its sad that Sony thought the game was going to be shit and but no sway behind it.

But it was actually an unique gen.

I'd love to see how it could be expanded for a sequel.
 
IT'S JUST A PRANK HAN

I laughed cause I read that in her voice and then cringed because Emily is a total bitch. I'm gonna replay this with a couple of my friends tomorrow as a group. I like just watching other peoples reactions because I know the layout and scenario's and they don't.
 
Played it with my girlfriend on halloween weekend. It was a great surprise! Really funny. We also saved everyone, and now we are planning a second walkthrough with the worst choices lol.
Also, it's really cheap right now!
 
Emily is the best. She may appear rude and annoying to some, but she's the most interesting and entertaining character. Easily one of the smartest, and she knew what to do to survive. She's independent and she's a badass.
 
She's a total bitch.

Respect the bitch
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Emily's character is a perfect mix of bitchy and hilarious. It's hard to let her die after a certain point.
 
I keep reading that there are no-death runs, but I've had at least one instance where I have no idea where my 'choice' came into play. It was just a series of events I couldn't control that led to an unavoidable death. Hmm...

Also, do the voices always 'echo' really badly? No one ever seems to complain about it, but it's really annoying and noticeable on my tv.
 
I just realized Jess gets attacked because she's with Mike, The watchtower happens because Emily's there, I'm sure there are other events that match up to the people in on the prank.

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They Remember.
 
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