SolVanderlyn
Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Let's drive these Imperials back out of Gallia! Er, wait. That's Welkin's line.
Having skipped VC2 because of middling reviews and an awkward school setting, and gotten salty over the lack of an official localization for the third title and the move of the series to the PSP, I left this series behind after the first game. With the recent announcement of VC1 for PC, I decided to pick this up. And let me say...
Aside from the graphics and overall presentation, which clearly suffer from the PSP's hardware limitations, this is a sequel to VC in every way, shape, and form. Everything I loved about the first game is back in this installment - an interesting, diverse cast of characters where each unit has a distinct identity, engaging combat in the form of an RTS/TPS/RPG hybrid, a war story with a hint of quirky JRPG goodness to it - it's all here. I might even go as far as to say Kurt and his Nameless Squad are more interesting than Welkin and co. from VC1. They have a clear purpose and a chip on their shoulders, and Kurt's transfer to their unit at the beginning sets up a clear personal conflict that you want to see resolved. Combine this with the Imperial antagonists, and you have a multi-layered story that adds an extra level of intrigue that the first game didn't necessarily have. The Nameless are a bit like the Mega Man X to Squad 7's Mega Man, in a sense - they're darker and grittier, but they definitely still have that Valkyria charm to them. While I loved Welkin, Kurt himself is a far more interesting main character, and his cool, collected attitude and tendency to take things in stride make him easy to look up to. The fact that the game takes place concurrently with VC1 makes it have a extra draw to it for those who enjoyed the story behind the conflict in the first game.
Now, as for the gameplay. I skipped VC2, so some of the new stuff I see might have been introduced there, but the two things I've really appreciated so far are the multiple maps per mission and the new Armored Tech class. The maps are smaller, but there's more of them, and only being able to deploy a certain number of units per map adds a new layer of strategy to the game that makes it all the more engaging. It also helps keep the battle at a smaller scale without sacrificing the intricate design of the larger maps of VC1. The Armored Tech is a really cool class - when I first ended their turn and they deployed their giant shield, I couldn't help but think how awesome it seemed. The base camp seems more or less the same as the HQ from VC1, which is to say it functions perfectly well. I am, however, a bit confused as to how to train troops - do you no longer level them up in the barracks? Overall, though, I'm very satisfied with this portion of the game.
I was very wary going into VC3, as I knew it would be restrained by the PSP's hardware. I am still upset that it isn't on PS3 with VC1's gorgeous watercolor graphics and fluid animations, both of which are sorely missed here, but both story and gameplay hold up extraordinarily well and even add and improve on a number of things from the first game. I give this game two thumbs up!