http://cube.ign.com/articles/530/530986p1.htmlOblivion said:Didn't Iwata get promoted to president some time in early 2004?
I just don't like Iwata. Not a popular opinion these days, I know. I don't think his words match his actions (except the words I don't like, which is just my luck), in a world where words from an official = confirmed.Justin Bailey said:Hey guys, ruby_onix couldn't possibly have an agenda or anything.
This thread is made of LOL.DarthWaiter said:Exactly. DKR utterly destroys Mario Kart 64. Mario Kart 64 is basically unplayable. DKR brought so much to the genre. Bosses, co-op, better items and control. An actual hub.
MK64 is a disgrace, besides the killer music.
As for Miyamoto saying he can create a better FPS than Goldeneye 007 or Halo. What a crock of shit. Miyamoto has fallen down from grace more than Rare has. Miyamoto wouldn't even know where to begin when making a FPS, look at Giest.
It's fine not to like him, but you can't deny that he has had a major role in turning the company into where it is today - which is at the top. In 2002, only the most blind fanboy would have told you that Nintendo would be #1 in console sales this gen. Even when the DS came out people thought the PSP would be trouncing it. It's a pretty damn amazing accomplishment.ruby_onix said:I just don't like Iwata. Not a popular opinion these days, I know. I don't think his words match his actions (except the words I don't like, which is just my luck), in a world where words from an official = confirmed.
DarthWaiter said:Exactly. DKR utterly destroys Mario Kart 64. Mario Kart 64 is basically unplayable. DKR brought so much to the genre. Bosses, co-op, better items and control. An actual hub.
MK64 is a disgrace, besides the killer music.
As for Miyamoto saying he can create a better FPS than Goldeneye 007 or Halo. What a crock of shit. Miyamoto has fallen down from grace more than Rare has. Miyamoto wouldn't even know where to begin when making a FPS, look at Giest.
manueldelalas said:Miyamoto designed the concept of COD4, the best game of 2007, 6 million seller and growing
heh wondering the same thing. Did I miss something?DarthWaiter said:WHAT WHAT!?
Redd said:heh wondering the same thing. Did I miss something?
Xbox still lives. And Rare is even with them now. And the PSP seems to have found it's wings, even though it's a little shaky.
Sort of like how Rare was a sinking ship and Nintendo obviously needed to cut them loose.
I definitely won't argue that Nintendo and Iwata are on top. I was just saying that Iwata's record isn't as legendary as some people like to think. He climbed the ladder and was very highly ranked within Nintendo for years before becoming president. He deserves credit for the GameCube. And then after his promotion, he still didn't wield absolute power. Nintendo's decision to pay to keep/get paid to lose Rare immediately after his promotion was probably out of his hands, whether you consider the decision they made to be a good or bad one. The success of the DS improved his standing (regardless of just how much of his DNA went into it), at least enough for Wii to be all his own. And Wii's success has made Nintendo powerful again, made Iwata's power most likely absolute, and turned him into a legendary hero.Justin Bailey said:It's fine not to like him, but you can't deny that he has had a major role in turning the company into where it is today - which is at the top. In 2002, only the most blind fanboy would have told you that Nintendo would be #1 in console sales this gen. Even when the DS came out people thought the PSP would be trouncing it. It's a pretty damn amazing accomplishment.
No, it was mainly the team behind BC, DKR and JFG.evilromero said:If I'm not a mistaken that was a lot of DK64 talent right there.
Axiom said:Mainly though I just wanted to say that while I love Yoshi's Island and Donkey Kong Country 2, DKC2 is the better game.
I'm of the school that thinks Mario World is better than Mario 3 and my reasoning boils down to the ingenious secrets and exploration the game rewards but never requires. Rare took Nintendo's lead and pushed it to the next level.
Yoshi's Island may trump it in style, charm, bosses and the fact it'll help your snooker game, but DKC2 makes for a far more rewarding and fun platforming experience.
DKC2 has the best designed, most well thought out and complementary to the gameplay secrets of any game I've ever played. With a DKC level of exploration and reward it'd have just been a great platformer, but finding the secrets in DKC2 is ridiculously rewarding from a platformer fans standpoint.
It's a gameplay version of those browser based puzzle games where you have to change the URL and look at source code, in that after the first few secrets you can't just use your preconceptions of where a platform game usually hides things to achieve success. In fact as you find more you end up getting used to how the game hides things and what things it would require you to do, which is right about where they'll throw you a curveball and you'll find yourself stumped because the designer is using your new found preconceptions against you.
It's just brilliant. Someone did a write up about this ages back, phrasing it far better than I ever could.
How Rare went from this to requiring banana birds, Simon Says, 100 musical notes and all the mistakes Donkey Kong 64 made is beyond me. Still like the witty bastards though.
Yea I think people judge DKC3 in a bad way but I think its just as damn good as the other DKC games, but as far as I know, IMO DKC2 is the best Donkey kong game ever made and if you haven't played it, then you should play it.A Black Falcon said:DKC3 is just as good as DKC2. I really can't understand why people dislike it so much more... it's pretty much DKC2, again, but at least as good or better. It's got even more interesting, unique level designs, more great graphics and music, plenty to do... sure it has collection, but so does DKC2. The required collection in DKC3 is no more substantial than DKC2. The rest of it's optional, just like the second game.
Really, it was DKC2, not 3, that greatly increased the amount available to collect. In DKC1, the only collectibles are finding all the hidden areas... DKC2 adds a huge amount of stuff on top of that. DKC3 changed much less in comparison to its predecessor.
Anyway, DKC2 definitely is a great game, and so is DKC3... and DKC1, though it's simpler and not quite as good as either of the later titles.
Though of course, I did like DK64 too... it did have a lot of collecting, but for a 3d platformer, it was pretty good. Good level designs, lots of fun, plenty to do... I didn't mind the collecting too much. I don't know if I'd want to play it again (and indeed, the more Rare 3d platformers you play, the less you want to do more such collecting... I think this was part of the problem. People were kind of tired of the formula after B-K, so DK64 got punished for being a good game that happened to have more collecting than the last game -- and B-K is a game with plenty of collecting. But I played DK64 first, not B-K... so for me, the formula was fresh when I played it. I'm sure that helped me like it.
Axiom said:My opinions on issues bought up in the thread.
- Diddy Kong Racing is better than Mario Kart 64.
- Banjo-Kazooie is not better than Mario 64, but it's great and Kazooie makes for a far better mechanic than Mario Sunshine's water pack ever was.
- Banjo-Tooie is underated, but understandably so given the framerate. Hoping playable Mumbo is in Banjo 3, or at least more Mumbo vs. Humba Wumba snarkyness.
- Conker has the one of the most surprisingly poignant endings ever, and it's worth seeing. Conker had more meat to it than bouncing on flower tits would imply.
- I'd love for Jet Force Gemini on Live Arcade, but only if they take out required Tribal hunting. That kind of mechanic is best served by an achievement...and the music needs to be heard again.
Mainly though I just wanted to say that while I love Yoshi's Island and Donkey Kong Country 2, DKC2 is the better game.
I'm of the school that thinks Mario World is better than Mario 3 and my reasoning boils down to the ingenious secrets and exploration the game rewards but never requires. Rare took Nintendo's lead and pushed it to the next level.
Yoshi's Island may trump it in style, charm, bosses and the fact it'll help your snooker game, but DKC2 makes for a far more rewarding and fun platforming experience.
DKC2 has the best designed, most well thought out and complementary to the gameplay secrets of any game I've ever played. With a DKC level of exploration and reward it'd have just been a great platformer, but finding the secrets in DKC2 is ridiculously rewarding from a platformer fans standpoint.
It's a gameplay version of those browser based puzzle games where you have to change the URL and look at source code, in that after the first few secrets you can't just use your preconceptions of where a platform game usually hides things to achieve success. In fact as you find more you end up getting used to how the game hides things and what things it would require you to do, which is right about where they'll throw you a curveball and you'll find yourself stumped because the designer is using your new found preconceptions against you.
It's just brilliant. Someone did a write up about this ages back, phrasing it far better than I ever could.
How Rare went from this to requiring banana birds, Simon Says, 100 musical notes and all the mistakes Donkey Kong 64 made is beyond me. Still like the witty bastards though.
Mifune said:Great post.
You make me want to play DKC2 now in a bad way.
Gigglepoo said:I was just thinking the same thing. Probably my second favorite 2D platformer of all time (behind only Super Mario World).
Mifune said:Wait a second. I just checked wiki and it's on VC?!?!
All DKC games are on the VC.Mifune said:Wait a second. I just checked wiki and it's on VC?!?!
Christ, turn your Wii on once in a while Mifune.
Shadowlink123 said:All DKC games are on the VC.
Shadowlink123 said:All DKC games are on the VC.
Sadly no, since Rare isn't part of Nintendo, the only rare game left to come on VC is DK64 but thats it.Gigglepoo said:Are there any other Rare games? Anticipation?
A Black Falcon said:On DKC3
Axiom said:Sure you can copy a formula and clone it to the letter, but it doesn't mean you'll hit on the non-obvious or completely accidental elements that made it work so well in the first place, and in trying to 'make it its own game' you may make it worse. Consider Star Fox Adventures to a Zelda or Saint's Row to a GTA.
Axiom said:My opinions on issues bought up in the thread.
- Diddy Kong Racing is better than Mario Kart 64.
- Banjo-Kazooie is not better than Mario 64, but it's great and Kazooie makes for a far better mechanic than Mario Sunshine's water pack ever was.
- Banjo-Tooie is underated, but understandably so given the framerate. Hoping playable Mumbo is in Banjo 3, or at least more Mumbo vs. Humba Wumba snarkyness.
- Conker has the one of the most surprisingly poignant endings ever, and it's worth seeing. Conker had more meat to it than bouncing on flower tits would imply.
- I'd love for Jet Force Gemini on Live Arcade, but only if they take out required Tribal hunting. That kind of mechanic is best served by an achievement...and the music needs to be heard again.
Mainly though I just wanted to say that while I love Yoshi's Island and Donkey Kong Country 2, DKC2 is the better game.
I'm of the school that thinks Mario World is better than Mario 3 and my reasoning boils down to the ingenious secrets and exploration the game rewards but never requires. Rare took Nintendo's lead and pushed it to the next level.
Yoshi's Island may trump it in style, charm, bosses and the fact it'll help your snooker game, but DKC2 makes for a far more rewarding and fun platforming experience.
DKC2 has the best designed, most well thought out and complementary to the gameplay secrets of any game I've ever played. With a DKC level of exploration and reward it'd have just been a great platformer, but finding the secrets in DKC2 is ridiculously rewarding from a platformer fans standpoint.
It's a gameplay version of those browser based puzzle games where you have to change the URL and look at source code, in that after the first few secrets you can't just use your preconceptions of where a platform game usually hides things to achieve success. In fact as you find more you end up getting used to how the game hides things and what things it would require you to do, which is right about where they'll throw you a curveball and you'll find yourself stumped because the designer is using your new found preconceptions against you.
It's just brilliant. Someone did a write up about this ages back, phrasing it far better than I ever could.
How Rare went from this to requiring banana birds, Simon Says, 100 musical notes and all the mistakes Donkey Kong 64 made is beyond me. Still like the witty bastards though.
Bluemercury said:There are more at Free Radical Design......now whether do you consider them key or not....well.........
Also, seeing you're avatar you seem in need of protecting the hive or something?
DKR is still one of the most enjoyable racers today. It has the level design and accessibility of the MK series plus the great variety. We just threw down on several 4-player races the other day.Crushed said:okay what the hell is going on in here
miyamoto is still a great dude
but dkr is factually superior to mk64, which was a piece of crap with a good battle mode
DKR was a great racing game but for some reason, I kept on playing MK64 because it's just more fun to me than DKR.evilromero said:DKR is still one of the most enjoyable racers today. It has the level design and accessibility of the MK series plus the great variety. We just threw down on several 4-player races the other day.