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We caught Luc Bernard for an interview about all his projects : Eternity's Child, Manufactured Beauty, Imagination is the Only Escape and much more.
That is a basic babelfish translation, i gonna work on a english version soon.
That is a basic babelfish translation, i gonna work on a english version soon.
Do you have already ideas of names or plays which you would wish to carry out in collaboration with others?
I will occupy myself of the artistic direction, the history and the game design for a play in collaboration with a producer who is ten years old of seniority in the industry, and which recently left a title using Unreal Engine 3.
You have just awaked our curiosity: do you have the right to say some more?
Yes: that will not be on Wii (laughs).
On a console with truths graphics HD and all? (wink)
Yes of the HD, I dribble about it already.
With Alten8, you have, if I understood well, other projects that Eternity' S Child and Imagination is the Only Escape. It is well that?
I signed for five plays with Alten8 on Wii and DS.
Can you speak to us about the title which you already evoked with us previously, that which would include a online with 16 players?
I did not sign in an editor, therefore I can say what I want.
Then one wants all to know.
It is very simple: I would like to make another set of platforms 2d, except which it would be only online, and for Wii, considering this console does not have too anything like play online...
Thus possibilities a little in Little Big Planet (on PS3)...
In fact yes, inspired of Little Big Planet, except that Wiimote would allow still better things.
Indeed when one sees the possibilities in a play like Zack & Wiki, one thinks that one can badly make not things. You also think of an editor of maps, enigmas and tests around the physical engine?
Completely, but there would be level conceived already well and a complete history mode. But it is necessary still that I find an editor to finance that. I think that the editors préfèraient that I make a simulation of breeding of rats...
All will thus depend on the success of Eternity' S Child.
Yes, it is for that besides that EC. is delayed, because I hope to leave it only when the opinions of the gamers are positive.
The players are indeed often rather pitiless toward the plays which they regard as "left before the hour"...
I would say that they all are pitiless! (laughter)
To finish some with your idea of LBP-like project: how do you imagine the use of Wiimote? Pointing on elements of the decoration to interact with them, use of the detection of movement?
A little like Eternity' S Child: I see Wiimote like object of interaction and Nunchuck to move the character.
In Eternity' S Child, the pointer is used for directing and making draw the angel which accompanies Angel (that made a little odd said like that...), but one connait neither his name yet, nor his history. Secrecy?
It is necessary well to maintain secrecies for the exit of the play!
Concerning the movements of Angel: will the impression which it "steals" is given by animations still a little rigid or then make really more than to jump?
It does not have wings, but new a video should show the corrections carried out on this subject.
Thus I imagine that the impression of lack of nervousness in the gameplay is still something which can evolve/move?
Eternity' S Child will not be revolutionaire as for its gameplay; it will be in some kinds a play of platform oldschool next-gen. It is necessary to play there to understand, it is less fouilli that one can think it.
Will level lifespan, Eternity' S Child be parcourera in how long, at speed pépère?
In 8 hours; while going like a patient, 6 hours. The limit of the 40 Mo does not enable me to make a long play, unless walking in the same decoration during hours, which I think would not attract anybody.
Is Rose Princess always in development or it was put on side for the moment?
It is always of topicality. I always make this title with Megan McCauley (note: British singer). It was renamed Manufactured Beauty now.